Dream Machine: Difference between revisions

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[[File:Nightmare Machine.PNG|thumb|left|Sprite from ''[[Super Mario Advance]]''.]]
[[File:Nightmare Machine.PNG|thumb|left|Sprite from ''[[Super Mario Advance]]''.]]
The '''Dream Machine'''<ref>"''He is the most mischievous of all in the world of dreams. He created monsters by playing with the dream machine.''" - ''Super Mario Bros. 2'' instruction booklet, pg. 28 (Wart description).</ref> is a machine used by [[Wart]] prior to the events of the non-''Mario'' game, ''[[Yume Kōjō: Doki Doki Panic]]'', and the ''Mario'' version, ''[[Super Mario Bros. 2]]''.  
The '''Dream Machine'''<ref>"''Wart is the most uncontrollable mischief maker in all of the land of dreams. He uses the Dream Machine to create a myriad of monsters.''" - ''Super Mario Advance'' North American instruction booklet, page 35 (Wart description).</ref> is a machine used by [[Wart]] prior to the events of the non-''Mario'' game, ''[[Yume Kōjō: Doki Doki Panic]]'', and the ''Mario'' version, ''[[Super Mario Bros. 2]]''.  
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==History==
==History==

Revision as of 11:40, December 4, 2018

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The Dream Machine[1] is a machine used by Wart prior to the events of the non-Mario game, Yume Kōjō: Doki Doki Panic, and the Mario version, Super Mario Bros. 2.

History

Yume Kōjō: Doki Doki Panic

File:Wartmama.png
The Dream Machine from Yume Kōjō: Doki Doki Panic.

In Yume Kōjō: Doki Doki Panic, the Dream Machine is created by the Muu people to control the weather and sustain good dreams to all the inhabitants. Mamu (later renamed Wart) tampers with the Dream Machine to produce several monsters. The Muu people initially stop Mamu, but when the twins Piki and Poki accidentally rip out the last page of the book, Mamu attempts to rewrite the ending and kidnaps them. At the final battle, the Dream Machine creates turnips, which the twins' family has to throw four times in Mamu's open mouth in order to defeat him.

Super Mario series

Super Mario Bros. 2

File:Supmario2-1.png
The Dream Machine in Super Mario Bros. 2

In Super Mario Bros. 2, the Dream Machine plays an identical role, although its background as the prize of the peace-loving people is omitted from the story. It is still implied to create monsters that Wart then uses to increase the numbers of soldiers for the 8 bits and take control of Subcon. During the final battle, the Dream Machine shoots out vegetables, which are the only way to defeat Wart.

BS Super Mario USA

The Dream Machine in BS Super Mario USA.

The Dream Machine made its return in the pseudo-sequel, BS Super Mario USA. It only makes an appearance in Wart's secret room in a jar from Subspace that is almost identical to that of the factory's final room. The Dream Machine is used for the same purpose it had in the first game.

Names in other languages

Language Name Meaning Notes
Japanese ドリームマシーン[2]
Dorīmu Mashīn
Dream Machine
Italian Macchina dei Sogni[?] Dream Machine

References

  1. ^ "Wart is the most uncontrollable mischief maker in all of the land of dreams. He uses the Dream Machine to create a myriad of monsters." - Super Mario Advance North American instruction booklet, page 35 (Wart description).
  2. ^ Yume Kōjō: Doki Doki Panic instruction booklet, pages 6-7 & 36 (Mamu description).