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{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Junker}}
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Junker}}
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Junker|image=[[File:MLBISJunker.gif]]}}
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Junker|image=[[File:MLBISJunker.gif]]}}
'''Junker''', or the "Super Ultra Great Mega Trashy Monster Junker Bot" as [[Midbus]] calls it, is a trash can-like robot boss fought near the end of ''[[Mario & Luigi: Bowser's Inside Story]]''. It is aided by several smaller cronies called [[Junker Can|Junker Cans]], which can be called on at any time during battle.
'''Junker''', or the "Super Ultra Great Mega Trashy Monster Junker Bot" as [[Midbus]] calls it, is a trash can-like robot boss that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.  


== Story ==
As [[Mario]], [[Luigi]] and [[Starlow]] look for a way inside [[Peach's Castle]], they find an area of the [[Peach's Castle Garden|garden]] filled with nothing but trash. Soon after, [[Midbus]] appears, claiming they will go no further. As Starlow dares him to fight the group, Midbus refuses, saying that the [[Dark Star]] will awaken soon. He then pulls out a remote control and uses it to activate Junker, which springs to life from the garbage nearby. Midbus commands Junker to attack the Mario Bros. and Starlow, but it simply stands idle for a few seconds before stopping and closing its eyes, then dancing when Midbus tried to control it again. This enrages Midbus into smashing the remote, which causes it to go haywire and finally attack Mario and Luigi on its own. and allows it to fight the Mario Bros. on its own.


[[File:Junker Dance.gif|thumb|left|Junker dancing.]]
[[File:Junker Dance.gif|thumb|left|Junker dancing in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''.]]
After being defeated, Junker begins to malfunction again and rampages through the trash, finding and throwing the safe [[Bowser]] was captured in (which destroys it and frees him. It then runs though a pile of trash and further offscreen, eventually destroying itself. This opens the path to a shortcut through the garden and a pipe connected to the [[Pipe Yard]], allowing the brothers to re-enter [[Bowser's body]].


Near the end of the game, [[Mario]] and [[Luigi]] infiltrate [[Peach's Castle]], looking for a way inside. Upon reaching the back area of the garden where the secret entrance was supposed to be, [[Starlow]] comments that there is nothing but trash. Soon after, [[Midbus]] appears, holding a remote control. Once it is activated, Junker springs to life from piles of garbage nearby. After Midbus's attempts to control it fail (possibly being the reason why he was in the trash in the first place), he becomes enraged, smashes the remote and allows it to fight the Mario Bros. on its own.
A stronger version of Junker, known as [[Junker X]], can be fought in [[The Gauntlet]].
 
After being defeated, Junker begins to malfunction again and rampages through the trash, freeing and destroying the safe [[Bowser]] was captured in. It then destroys itself by running through a pile of trash, accessing a pipe connected to [[Pipe Yard]], allowing the brothers  to enter Bowser's body and progress further through the game.


==Battle==
==Battle==
Before each of Junker's turns, some [[Junker Can]]s will enter the battle behind it; Junker uses these cans in many of his attacks, and they are automatically defeated once the boss is taken out. Like most bosses in the remake, Junker gains the [[Fury]] status after losing half its HP, and begins attacking multiple times per turn.
One of Junker's attacks has him throw a bucket over either Mario's or Luigi's head (in a reference to the [[Super Nintendo Entertainment System|Super Famicom]] game ''[[Mario & Wario]]''); they begin to blindly walk left and right while Junker pulls out [[Thwomp]]s and throws them over the impaired brother. Pressing Mario or Luigi's corresponding button while they walk causes them to [[jump]] in place, and must be used to prevent them walking under the Thwomps as they try to land on them. the attack will continue until either the target brother is hit (which may render them [[dizzy]]) or Junker stop throwing Thwomps and the bucket falls off.


In battle, Junker has a variety of attacks. One attack consists of throwing a bucket over either Mario's or Luigi's head. The brother then stumbles around blindly while Junker throws [[Thwomp]]s above him; players must time their jumps to avoid the attack. If Mario or Luigi are hit by the Thwomp, they lose a great amount of [[HP]] and may get [[dizzy]].
Junker can also walk towards Mario or Luigi and throw a ball of metal scrap at them; if they brother dodges by jumping, they will land on top of the scrap ball as Junker throws a larger one at them. If this one is dodged as well, Junker will prepare to ram through the scrap ball; Mario or Luigi must jump a third time to avoid being knocked off the ball of scrap and taking significant damage.
 
Another attack involves throwing two balls of metal scrap at one of the Mario Bros., then attempting to ram him. The brother must jump onto the balls, then jump over or on top of Junker as it attempts the ramming portion of the attack to avoid massive damage.
 
A third attack consists of emptying the garbage from one of the Junker Cans that follow it. Often, this garbage consists of random enemies that go after the Mario Bros, which include:
 
*[[Cheep Cheep]]s ([[Poison Mushroom]]s in the remake), who jump over the Mario Bros. and hurt them if they jump.
*[[Bob-omb]]s, who light their fuses before charging, causing significant damage if not avoided.
*[[Scutlet (enemy)|Scutlet]]s, which immediately charge after coming out.
*Useless objects, including wads of paper and briefs.


Once several enemies have attacked, the Junker Can is discarded. In the remake, it will be thrown at a bro instead.
Junker will sometimes pick up one of the Junker Can and empty its contents; this includes enemies that will target Mario or Luigi. Junker will look at the target brother before shaking out each item.


If Mario or Luigi defeats a Junker Can, an enemy will appear and attempt an attack on Mario or Luigi, which must be countered with the [[hammer]] in order to defeat it. Enemies that may appear are:
* [[Cheep Cheep]]s bounce over their target, damaging Mario or Luigi if they jump into it. The remake replaces these with [[Poison Mushroom]]s, which can additionally poison them if hit.
* [[Bob-omb]]s light their fuses before charging one of the Bros., dealing significant damage on contact.
* [[Scutlet (enemy)|Scutlet]]s drop out and immediately charge Mario or Luigi; they are absent in the remake.
* Wads of paper and briefs will also fall out, which do nothing.


* A [[Fish Bone]], which circles either Mario and Luigi and must be hammered before it rams into them. In the remake, a [[Scutlet]] appears instead, and must be countered likewise.
Once emptied, the Junker Can is removed from battle; in the original, Junker will simply toss it away, while in the remake the the empty can is thrown at Mario or Luigi.
* A [[Chain Chomp]], which charges directly at one of the brothers and must be hit with the hammer. If not avoided, it can inflict [[Poison (status effect)|poison]].
* A [[Nooz]], which hovers above one of the brothers and eventually drops down, needing to be hit with the hammer to prevent damage.


[[File:M&LBIS Junker holding Luigi.png|thumb|left|Junker grabbing [[Luigi]].]]
[[File:M&LBIS Junker holding Luigi.png|thumb|left|Junker grabbing [[Luigi]].]]
The Junker can also choose to hinder the Mario Bros. and incapacitate Luigi by tossing him into a Junker Can. In the original version, this attack cannot be avoided; thus, Mario is forced to defeat the Junker Can to rescue his brother. Occasionally, Luigi will hit the rim after being thrown and escapes on his own. On other occasions, Luigi will briefly wave to Mario while in one of the Junker Cans, signifying which one he is trapped in.
Junker can also incapacitate Luigi by tossing him into one of the Junker Cans. In the original version, this attack cannot be avoided; in the remake, Junker will use a suction attack that Luigi can escape by pressing {{button|3ds|B}} repeatedly. If captured, Junker will toss Luigi behind him and he will land in the Junker Can, or hit the rim and simply return to his original position. While Luigi is trapped, Mario cannot use [[Bros. Attacks]] or multi-targeting items, and if he is [[Down|defeated]], the can then drains Luigi's [[Heart Point|HP]] to 0 and KOs him as well, resulting in a [[Game Over]]. Defeating the Junker Can holding Luigi will free him; after enough turns, Luigi may escape on his own. The Junker Cans occasionally shuffle their contents between each other, and Luigi sometimes peeks out of his can and waves at Mario.


If Mario is [[Down|defeated]] while Luigi is still trapped in the Junker Can, Luigi will be instantly defeated as well, resulting in a [[Game Over]] if the player does not have any [[Retry Clock]]s (or chooses not to use one).
In the remake, the player can now mash {{button|3ds|B}} so Luigi can escape Junker's suction that puts him in a Junker Can.
A stronger version of Junker, known as [[Junker X]], can be fought in [[The Gauntlet]].
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
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==Trivia==
==Trivia==
*The attack in which it throws Thwomps at the brothers is a reference to the [[Super Nintendo Entertainment System|Super Famicom]] game ''[[Mario & Wario]]''.
*The [[Krubbish]] enemies from ''[[Mario & Luigi: Dream Team]]'' have a similar appearance to Junker.
*The [[Krubbish]] enemies from ''[[Mario & Luigi: Dream Team]]'' have a similar appearance to Junker.



Revision as of 20:27, September 14, 2019

Bowser's Inside Story + Bowser Jr's Journey enemy
Junker
Sprite of Junker from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Location(s) Peach's Castle Garden
Level 24
HP 1680
POW 132
DEF 118
SPEED 48
Experience 6000
Coins 900
Item drop None - 0%
Special Gloves - 100%
More
Fire Normal
Jump Normal
Hammer Normal
Battled by Mario & Luigi
Burn Immune
Dizzy Immune
Stat down 1x
Speed down 1x
Bowser's Inside Story enemy
Junker
Junker's idle
Location(s) Peach's Castle Garden
Battled by Mario and Luigi
Role Boss
Level 26
HP 1,445 (2,168)
POW 120 (300)
DEF 89 (134)
SPEED 48 (72)
Fire Normal
Burn? Immune
Dizzy? Immune
Stat down? Normal
KO? Immune
Experience 6,000
Coins 900 (1,350)
Item drop Max Nut - 100%
Special Gloves - 50%
Notice
  • The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.

Junker, or the "Super Ultra Great Mega Trashy Monster Junker Bot" as Midbus calls it, is a trash can-like robot boss that appears in Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

As Mario, Luigi and Starlow look for a way inside Peach's Castle, they find an area of the garden filled with nothing but trash. Soon after, Midbus appears, claiming they will go no further. As Starlow dares him to fight the group, Midbus refuses, saying that the Dark Star will awaken soon. He then pulls out a remote control and uses it to activate Junker, which springs to life from the garbage nearby. Midbus commands Junker to attack the Mario Bros. and Starlow, but it simply stands idle for a few seconds before stopping and closing its eyes, then dancing when Midbus tried to control it again. This enrages Midbus into smashing the remote, which causes it to go haywire and finally attack Mario and Luigi on its own. and allows it to fight the Mario Bros. on its own.

Junker dancing
Junker dancing in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

After being defeated, Junker begins to malfunction again and rampages through the trash, finding and throwing the safe Bowser was captured in (which destroys it and frees him. It then runs though a pile of trash and further offscreen, eventually destroying itself. This opens the path to a shortcut through the garden and a pipe connected to the Pipe Yard, allowing the brothers to re-enter Bowser's body.

A stronger version of Junker, known as Junker X, can be fought in The Gauntlet.

Battle

Before each of Junker's turns, some Junker Cans will enter the battle behind it; Junker uses these cans in many of his attacks, and they are automatically defeated once the boss is taken out. Like most bosses in the remake, Junker gains the Fury status after losing half its HP, and begins attacking multiple times per turn.

One of Junker's attacks has him throw a bucket over either Mario's or Luigi's head (in a reference to the Super Famicom game Mario & Wario); they begin to blindly walk left and right while Junker pulls out Thwomps and throws them over the impaired brother. Pressing Mario or Luigi's corresponding button while they walk causes them to jump in place, and must be used to prevent them walking under the Thwomps as they try to land on them. the attack will continue until either the target brother is hit (which may render them dizzy) or Junker stop throwing Thwomps and the bucket falls off.

Junker can also walk towards Mario or Luigi and throw a ball of metal scrap at them; if they brother dodges by jumping, they will land on top of the scrap ball as Junker throws a larger one at them. If this one is dodged as well, Junker will prepare to ram through the scrap ball; Mario or Luigi must jump a third time to avoid being knocked off the ball of scrap and taking significant damage.

Junker will sometimes pick up one of the Junker Can and empty its contents; this includes enemies that will target Mario or Luigi. Junker will look at the target brother before shaking out each item.

  • Cheep Cheeps bounce over their target, damaging Mario or Luigi if they jump into it. The remake replaces these with Poison Mushrooms, which can additionally poison them if hit.
  • Bob-ombs light their fuses before charging one of the Bros., dealing significant damage on contact.
  • Scutlets drop out and immediately charge Mario or Luigi; they are absent in the remake.
  • Wads of paper and briefs will also fall out, which do nothing.

Once emptied, the Junker Can is removed from battle; in the original, Junker will simply toss it away, while in the remake the the empty can is thrown at Mario or Luigi.

Junker grabbing Luigi.
Junker grabbing Luigi.

Junker can also incapacitate Luigi by tossing him into one of the Junker Cans. In the original version, this attack cannot be avoided; in the remake, Junker will use a suction attack that Luigi can escape by pressing B Button repeatedly. If captured, Junker will toss Luigi behind him and he will land in the Junker Can, or hit the rim and simply return to his original position. While Luigi is trapped, Mario cannot use Bros. Attacks or multi-targeting items, and if he is defeated, the can then drains Luigi's HP to 0 and KOs him as well, resulting in a Game Over. Defeating the Junker Can holding Luigi will free him; after enough turns, Luigi may escape on his own. The Junker Cans occasionally shuffle their contents between each other, and Luigi sometimes peeks out of his can and waves at Mario.

Names in other languages

Language Name Meaning Notes
Japanese ガラクタモンスター[?]
Garakuta Monsutā
Garbage Monster
German Schrottbot[?] Junkbot
Italian Bidomatic[?] Pun on Bidone (Bin) and Automatic
Spanish (NOA) Hojalatoso[?] Pun on Hojalata (Tinplate).
Spanish (NOE) Basuronstruo[?] Pun on Basura (Garbage) and Monstruo (Monster). Midbus calls him "Granultramegabasurillarobot" (Big ultra mega garbage robot). May also be a reference to the Refrestruo.

Trivia