Roof (Mario vs. Donkey Kong 2: March of the Minis): Difference between revisions

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[[File:MOTH_Roof.png|thumb]]
[[File:MOTH_Roof.png|thumb]]
The '''Roof''' is the final level in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where [[Mario]] and the [[Mini Mario (toy)|Mini Mario]]s battle [[Donkey Kong]] on the rooftop. This level is indicated by a "R" on the level select menu. Touching it immediately enters the level.
The '''Roof''' is the final level in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where [[Mario]] and the [[Mini Mario (toy)|Mini Mario]]s engage in a battle against [[Donkey Kong]] on the rooftop, referred to as the '''Final Boss'''. This level is indicated by a "R" on the level select menu. Touching it immediately enters the level.


In this level, the Mini Marios must reach Mario at the top of the girder structure (similar to that of [[25m|25m's]] design in the original ''[[Donkey Kong (game)|Donkey Kong]]''). At the beginning of the level, a Mini Mario appears from the door labeled "M" at the bottom of the screen. Afterwards, additional Mini Marios will occasionally appear from the door. Donkey Kong attacks by throwing [[barrel]]s, which either roll across the girder structure or drop into the [[oil drum]] on the right of the screen. If a Mini Mario successfully avoids these obstacles and reaches Mario, he throws the Mini Mario at Donkey Kong, damaging him. If Donkey Kong is hit by 6 Mini Marios, he is defeated. However, if a Mini Mario is hit by an obstacle, it breaks. If 6 Mini Marios are destroyed, the [[Game Over|game is over]]. The music for this level is a remix of the 25m theme from [[Donkey Kong (game)|Donkey Kong]] and the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme from ''[[Donkey Kong Country]]''.
In this level, the Mini Marios must reach Mario at the top of the girder structure (similar to that of [[25m|25m's]] design in the original ''[[Donkey Kong (game)|Donkey Kong]]''). At the beginning of the level, a Mini Mario appears from the door labeled "M" at the bottom of the screen. Afterwards, additional Mini Marios will occasionally appear from the door. Donkey Kong attacks by throwing [[barrel]]s, which either roll across the girder structure or drop into the [[oil drum]] on the right of the screen. If a Mini Mario successfully avoids these obstacles and reaches Mario, he throws the Mini Mario at Donkey Kong, damaging him. If Donkey Kong is hit by 6 Mini Marios, he is defeated. However, if a Mini Mario is hit by an obstacle, it breaks. If 6 Mini Marios are destroyed, the [[Game Over|game is over]]. The music for this level is a remix of the 25m theme from [[Donkey Kong (game)|Donkey Kong]] and the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme from ''[[Donkey Kong Country]]''.

Revision as of 19:04, June 24, 2022

A screenshot of the final battle against Donkey Kong on the Roof from Mario vs. Donkey Kong 2: March of the Minis.

The Roof is the final level in Mario vs. Donkey Kong 2: March of the Minis, where Mario and the Mini Marios engage in a battle against Donkey Kong on the rooftop, referred to as the Final Boss. This level is indicated by a "R" on the level select menu. Touching it immediately enters the level.

In this level, the Mini Marios must reach Mario at the top of the girder structure (similar to that of 25m's design in the original Donkey Kong). At the beginning of the level, a Mini Mario appears from the door labeled "M" at the bottom of the screen. Afterwards, additional Mini Marios will occasionally appear from the door. Donkey Kong attacks by throwing barrels, which either roll across the girder structure or drop into the oil drum on the right of the screen. If a Mini Mario successfully avoids these obstacles and reaches Mario, he throws the Mini Mario at Donkey Kong, damaging him. If Donkey Kong is hit by 6 Mini Marios, he is defeated. However, if a Mini Mario is hit by an obstacle, it breaks. If 6 Mini Marios are destroyed, the game is over. The music for this level is a remix of the 25m theme from Donkey Kong and the Jungle Hijinxs theme from Donkey Kong Country.

Enemies

Names in other languages

Language Name Meaning
Italian Attico (A)
Literally Attic, but can also translate roof