Jungle Hijinks: Difference between revisions
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New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit (toy)|Snifit]]s. Additionally, every previously introduced [[monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s. This area also introduces [[Bomb Block]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy {{conjectural|stone blocks}}. | New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit (toy)|Snifit]]s. Additionally, every previously introduced [[monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s. This area also introduces [[Bomb Block]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy {{conjectural|stone blocks}}. | ||
Upon completing [[Boss Game 8]], the Jungle Hijinks construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 8, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]]. | |||
==Levels== | ==Levels== | ||
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|Snifits, Capture Kongs, water | |Snifits, Capture Kongs, water | ||
|- | |- | ||
|[[ | |[[Boss Game 8]] | ||
|[[File:MvDK2 Room 8-DK.png]] | |[[File:MvDK2 Room 8-DK.png]] | ||
|9 to 40 | |9 to 40 | ||
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EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks | EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks | ||
ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]] | ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]] | ||
MvDK2 Room 8-DK Intro.png|Intro screen shown before | MvDK2 Room 8-DK Intro.png|Intro screen shown before Boss Game 8 | ||
MvDK2 Room 8-DK Intro (No Text).png|Intro screen shown before | MvDK2 Room 8-DK Intro (No Text).png|Intro screen shown before Boss Game 8 (no text) | ||
MvDK2 Room 8-DK Victory.png|Victory screen shown after completing | MvDK2 Room 8-DK Victory.png|Victory screen shown after completing Boss Game 8 | ||
MvDK2 Room 8-DK Victory (No Text).png|Victory screen shown after completing | MvDK2 Room 8-DK Victory (No Text).png|Victory screen shown after completing Boss Game 8 (no text) | ||
JungleHijinksKitUnlocked.png|Unlocking the Jungle Hijinks construction kit for the Construction Zone | JungleHijinksKitUnlocked.png|Unlocking the Jungle Hijinks construction kit for the Construction Zone | ||
</gallery> | </gallery> |
Revision as of 15:01, July 17, 2022
- Not to be confused with Jungle Hijinxs.
Jungle Hijinks | |
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Game | Mario vs. Donkey Kong 2: March of the Minis |
<< List of worlds >> |
Jungle Hijinks is the eighth and final primary floor in Mario vs. Donkey Kong 2: March of the Minis. As the floor's name suggests, palm trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "DK Island Swing", first heard in Jungle Hijinxs from Donkey Kong Country.
New enemies introduced on this floor include Kongā, Snapjaws, and Snifits. Additionally, every previously introduced monkey robot makes at least one appearance on this floor, including Circus Kongs, Capture Kongs, Crash Kongs, and Cool Kongs. This area also introduces Bomb Blocks. When Bomb Blocks are picked up, they allow the player to place a bomb near objects. The bomb's explosion can defeat enemies and destroy stone blocks.
Upon completing Boss Game 8, the Jungle Hijinks construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 8, Donkey Kong flees to the Roof.
Levels
Level | Preview | Mini count | Color Blocks | Description | Enemies and obstacles encountered |
---|---|---|---|---|---|
Room 8-1 | 3 | None | This level introduces a Kongā and features Moving Platforms, Color Switches, and Warp Pipes. | Kongā, Crash Kongs, Spikes | |
Room 8-2 | 4 | Pink Blocks | This level introduces Snapjaws, as well as vines which they can eat to open new areas and move to a different height. | Snapjaws | |
Room 8-3 | 8 | None | This level features conveyor belts, conveyor belt switches, Warp Pipes, girders, vines, and a Gold Mini Mario. | Snapjaws | |
Room 8-4 | 4 | Pink Blocks | This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong. | Kongā, Circus Kong, Cool Kong | |
Room 8-5 | 4 | Bomb Blocks | This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy stone blocks. This level also features moving platforms and a single conveyor belt and switch. | Spikes, water | |
Room 8-6 | 4 | None | This level introduces Snifits, and features girders, three Yellow Springs, three Blue Springs, Warp Pipes, and a ? Block. | Snifits, Crash Kongs, Capture Kong, Spikes | |
Room 8-7 | 4 | None | This level features Capture Kongs, girders, and Color Switches. | Capture Kongs, Spikes | |
Room 8-8 | 5 | Pink Blocks | This level features Pink Blocks, girders, vines, two Yellow Springs, a single conveyor belt and switch, and an elevator. | Snapjaws, water | |
Room 8-9 | 4 | Bomb Blocks | This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and stone blocks stop bullets from a Snifit. | Snifits, Capture Kongs, water | |
Boss Game 8 | 9 to 40 | None | The eighth battle against Donkey Kong. | Donkey Kong, Snapjaws, Bird |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | DKジャングル DK Janguru |
DK Jungle |
Italian | Giungla Selvaggia |
Wild Jungle |
Spanish | Jungla Escandalosa |
Scandalous Jungle |