Mecha-Chomp: Difference between revisions

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|variant_of=[[Chain Chomp]]
|variant_of=[[Chain Chomp]]
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'''Mecha-Chomps''' are [[Chain Chomp]]-like enemies that only appear in ''[[Mario & Luigi: Superstar Saga]]''. They are found at [[Woohoo Hooniversity]], where they only appear during battles with [[Laser Snifit]]s in the basement. Mecha-Chomps have a grey canine-like body, a retractable neck, a large LED display presumably used as an eye, and wheels for moving around. They appear to be based on real-life toy {{wp|List of robotic dogs|robotic dogs}}, such as {{wp|Tekno the Robotic Puppy}}.
'''Mecha-Chomps''' are [[Chain Chomp]]-like enemies that only appear in ''[[Mario & Luigi: Superstar Saga]]''. They are found at [[Woohoo Hooniversity]], where they only appear during battles with [[Laser Snifit]]s in the basement without appearing on the field. Mecha-Chomps have a grey canine-like body, a retractable neck, a large LED display presumably used as an eye, and wheels for moving around. They appear to be based on real-life toy {{wp|List of robotic dogs|robotic dogs}}, such as {{wp|Tekno the Robotic Puppy}}.


In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', they are replaced by [[Mechakoopa]]s.
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Mecha-Chomps are replaced by [[Mechakoopa]]s, who were previously used as conductors in [[Bowser's Castle]].


==Battle==
==Battle==
The Mecha-Chomp wheels itself towards the Bros., then stops as the LED on its head cycles between red and green, eventually stopping on one of the two. The Mecha-Chomp then throws its head at the appropriate target: [[Mario]] if it is red, [[Luigi]] if it is green. Sometimes, if a Mecha-Chomp is damaged, it starts to malfunction, meaning that the colors it displays will be for the opposite targets (red for Luigi, green for Mario); using [[Thunderhand]] will always cause it to malfunction. Additionally, the item it drops while malfunctioning changes from a [[Nut]] to the [[List of Mario & Luigi: Superstar Saga gear#School Emblem|School Emblem]] [[Badge]]; this makes the badge [[Missable content|missable]] if Mario or Luigi's attack power gets high enough.
Mecha-Chomps attack by moving towards the Bros. on their wheels, then stopping as the LED on their head cycles between red and green, eventually stopping on one of the two as the Mecha-Chomps throw their head at the appropriate target: [[Mario]] if it is red, [[Luigi]] if it is green. Sometimes, if a Mecha-Chomp is damaged, it starts to malfunction, meaning that the colors it displays will be for the opposite targets (red for Luigi, green for Mario); using [[Thunderhand]] will always cause it to malfunction. Additionally, the item it drops while malfunctioning changes from a [[Nut]] to the [[List of Mario & Luigi: Superstar Saga gear#School Emblem|School Emblem]] [[Badge]]; this makes the badge [[Missable content|missable]] if Mario or Luigi's attack power gets high enough.


==Statistics==
==Statistics==

Revision as of 20:22, July 6, 2024

Mecha-Chomp
Mecha Chomp
First appearance Mario & Luigi: Superstar Saga (2003)
Variant of Chain Chomp

Mecha-Chomps are Chain Chomp-like enemies that only appear in Mario & Luigi: Superstar Saga. They are found at Woohoo Hooniversity, where they only appear during battles with Laser Snifits in the basement without appearing on the field. Mecha-Chomps have a grey canine-like body, a retractable neck, a large LED display presumably used as an eye, and wheels for moving around. They appear to be based on real-life toy robotic dogs, such as Tekno the Robotic Puppy.

In Mario & Luigi: Superstar Saga + Bowser's Minions, Mecha-Chomps are replaced by Mechakoopas, who were previously used as conductors in Bowser's Castle.

Battle

Mecha-Chomps attack by moving towards the Bros. on their wheels, then stopping as the LED on their head cycles between red and green, eventually stopping on one of the two as the Mecha-Chomps throw their head at the appropriate target: Mario if it is red, Luigi if it is green. Sometimes, if a Mecha-Chomp is damaged, it starts to malfunction, meaning that the colors it displays will be for the opposite targets (red for Luigi, green for Mario); using Thunderhand will always cause it to malfunction. Additionally, the item it drops while malfunctioning changes from a Nut to the School Emblem Badge; this makes the badge missable if Mario or Luigi's attack power gets high enough.

Statistics

Mario & Luigi: Superstar Saga

Mario & Luigi: Superstar Saga enemy
Mecha-Chomp
A Mecha-Chomp from Mario & Luigi: Superstar Saga. HP 36 (46) POW 52 Defense 56
Speed 30 Experience 26 (35) Coins 6 (12)
Location Woohoo Hooniversity Jump Normal Hammer Normal
Hand Normal Fire Normal Thunder Critical
Stat down? 100% Stun? 0% Burn? 0%
Level 15 Role Common Item drop Nut – 12.9% (19.35%)
None – 0% (Super Nut - 9.68%)
Notice
  • Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
  • Stats in gray are only found in the game's coding and are not available during "normal" gameplay.
Mario & Luigi: Superstar Saga enemy
Mecha-Chomp (Damaged)
A Mecha-Chomp (damaged) from Mario & Luigi: Superstar Saga. HP 36 (46) POW 58 Defense 56
Speed 30 Experience 26 (35) Coins 6 (12)
Location Woohoo Hooniversity Jump Normal Hammer Normal
Hand Normal Fire Normal Thunder Critical
Stat down? 100% Stun? 0% Burn? 0%
Level 15 Role Common Item drop School Emblem – 16.13% (25.81%)
None – 0% (School Emblem - 3.23%)
Notice
  • Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
  • Stats in gray are only found in the game's coding and are not available during "normal" gameplay.

Names in other languages

Language Name Meaning Notes
Japanese メカワンワン[?]
Meka Wanwan
Mecha Chomp
Chinese 机械汪汪[?]
Jīxiè Wāngwāng
Mecha Chomp
French Mecha-Chomp[?] -
German Chomp-Hund[?] Chomp Dog
Italian Categnamatic[?] Chomp-o-matic (Categnaccio being the Italian name of Chain Chomp)
Spanish Mecachomp[?] Mecha Chomp