Talk:Mario Bros. (game): Difference between revisions

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But my point is, because certain parts of this wiki has treated the Atari 8-bit version as the same thing as the Atari 5200 version, that means we basically ''don't have a single image or sprite of the Atari 8-bit port that actually was released in 1988''. And as far as I can tell, no one has actually ripped sprites for the game either (and looking for the Atari 8-bit version on the internet will show you results of not only the released 1988 version, but ''also'' the 5200 port due to the aforementioned confusion). So I was wondering if someone could help on this issue: find a rom of the 1988 Atari 8-bit port and an emulator, rip some sprites, take some screenshots and upload them here. {{User:Arend/sig}} 07:42, March 31, 2024 (EDT)
But my point is, because certain parts of this wiki has treated the Atari 8-bit version as the same thing as the Atari 5200 version, that means we basically ''don't have a single image or sprite of the Atari 8-bit port that actually was released in 1988''. And as far as I can tell, no one has actually ripped sprites for the game either (and looking for the Atari 8-bit version on the internet will show you results of not only the released 1988 version, but ''also'' the 5200 port due to the aforementioned confusion). So I was wondering if someone could help on this issue: find a rom of the 1988 Atari 8-bit port and an emulator, rip some sprites, take some screenshots and upload them here. {{User:Arend/sig}} 07:42, March 31, 2024 (EDT)
:Small update: It does seem like we at least have ''some'' sprites and screenshots from the Atari XE version, which to my knowledge ''is'' the 1988 Atari 8-bit version; the colors from those sprites and screenshots seem to be slightly off from what I've seen in gameplay footage, and even from the rom and emulator I have found myself, though. Would still like some sprite rips, since I have no idea how to rip them myself. {{User:Arend/sig}} 10:14, March 31, 2024 (EDT)
:Small update: It does seem like we at least have ''some'' sprites and screenshots from the Atari XE version, which to my knowledge ''is'' the 1988 Atari 8-bit version; the colors from those sprites and screenshots seem to be slightly off from what I've seen in gameplay footage, and even from the rom and emulator I have found myself, though. Would still like some sprite rips, since I have no idea how to rip them myself. {{User:Arend/sig}} 10:14, March 31, 2024 (EDT)
::Small question, should we also have sprites/screenshots from the unreleased Atari 8-bit port or not? {{User|SONIC123CDMANIA+&K(B&ATSA)}} 12:31, April 3, 2024 (CST)

Revision as of 12:31, April 3, 2024

Prequel?

Can anyone confirm that this could be a prequel to Super Mario Bros.? The article says the brothers entered a pipe the enemies were emerging from at the end of the game. Is this true? -- Son of Suns

If I remember right, there was a certain history of Mario that stayed very true to the video games, yet filled in small gaps between them with unconfirmed information, such as the one you mentioned. It was one of the top his on Google.com. Mind you, this was years ago (more than seven), but I could see it having stayed in someone's mind. I believed it for quite some time myself. In any case, we are given no reason to believe that the location of this game on the Mario timeline should "go against" the assumption that the games are released in chronological order (with the exception of certain games featuring baby characters). So, what I'm saying is that yes, it's a prequel to Super Mario Bros. only so far as Donkey Kong was a prequel to Mario Bros. Still though, it makes perfect sense if you consider The Super Mario Bros. Super Show! interpretation that Mario and Luigi came from Brooklyn. Stumpers! 17:23, 4 January 2008 (EST)
It's not a prequel at all. A prequel is a SEQUEL that takes place earlier. As this game came out before Super Mario Bros it cannot be a prequel, merely a predecessor.98.243.94.83 19:38, 10 October 2014 (EDT)
Don't respond to comments that have a long year period between them. Thanks! – Owencrazyboy9 (talk) 18:01, 17 December 2016 (EST)
You too. ;) Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 17:04, 19 December 2016 (EST)

Article Name

Would anyone else like to see "Mario Bros." as the header to this page, and then the page currently at "Mario Bros." be changed to "Mario Bros. (disambiguation)"? I just feel that more people will search "Mario Bros." looking for this title instead of looking for the characters. Stumpers! 17:23, 4 January 2008 (EST)

? Mushroom

Well, Toadbert101 (talk) and I were playing the SMB3 battle mode of this game, and we found a ? Mushroom, that makes the Mario switch to where Luigi is, and also switches their current state (eg: If Super Luigi and just Mario were in the game, and Mario or Luigi got a ? Mushroom, Super Luigi would shrink back to Luigi and Mario will become Super Mario.) So, does this have an article, or not just yet? Super-YoshiMust...eat...sig...Talk? C???

Not that I'm aware of, and I worked on the early part of the glossary and got beyond articles like ? Barrel. I'm pretty sure someone would have made a redirect to the appropriate name if that were the case. Are you talking about the arcade version or the GBA remake? Stumpers! 21:42, 8 October 2008 (EDT)
The SNES one in SMB3, from SMAS+SMW. Super-YoshiMust...eat...sig...Talk? C???

That mushroom is exclusive to Super Mario All-Stars. See the report at TMK.

The rare red "?" mushroom item adds a new twist. Here's how it works: If Mario and Luigi are both "Super" or both small, they will trade places if one of them touches the mushroom. However, if one brother is super and the other is small, it makes the super brother small and the small brother super, and they do not trade places.

I'm not sure about the advance ports, but judging from the "new twist" statement it's not in the original SMB3. - Cobold (talk · contribs) 07:12, 26 October 2008 (EDT)

==Who are the other two "mario bros" If you play 4 player on the gameboy advance versions,there are 2 more players that are pallette swaps,are these actuall characters? User:Yoshiyoshiyoshi/sig

Archives

Talk:Mario Bros.-e

Voice Acting

Who voiced the "Classic" and "Battle" options on the GBA multiplayer version? I would upload a sound clip of it but it won't let me yet.
The preceding unsigned comment was added by Pie-jacker875 (talk).

Split Mario Bros. Classic from this article?

Seeing as we have most remakes split, and considering that the GBA remake has a different name from the original, should Mario Bros. Classic be split off this article? I'm planning on making a proposal for this, but first I want to see if the community is in support of this idea. -YFJ (talk · edits) 16:35, March 25, 2019 (EDT)

Luigi

this is where many people were introduced to Luigi
The preceding unsigned comment was added by Rowbro (talk).

Already in the article. Alex95sig1.pngAlex95sig2.png 02:01, July 2, 2020 (EDT)

New York sewer system

Is there a better source that specifies the game's setting as the New York sewer system? The article's current source comes from Miyamoto's quote, "Looking at the setting of that game, it had the feeling of an underground New York sewer system." The impression I get is that it was just his idea from the game concept. Meanwhile, none of the instruction booklets or arcade flyers seem to corroborate with it, and in fact, the blurb in the Atari manuals paints a different picture: "Mario the carpenter and his brother Luigi are hopping mad! The water pipes in their house are blocked with crawling creatures. If the two brothers can’t get rid of them they’ll never take a bath again!" So the setting instead seems to be the Mario Bros.' House, unless that was supposed to be located in New York. LinkTheLefty (talk) 15:06, November 11, 2020 (EST)

A 2010 USA Today interview] has Miyamoto states "I think with Mario Bros. we had a setting of course that was underground, so I just decided Mario is a plumber. Let's put him in New York and he can be Italian. There was really no other deep thought other than that.". Glowsquid (talk) 16:08, November 11, 2020 (EST)
They decided Mario was Italian later? Though I guess Miyamoto also admits that there isn't a deep thought to it. So how should we take Miyamoto and Atari's story? Should we just write that the house is located in New York, or should we take better note of the difference between settings? LinkTheLefty (talk) 17:05, November 11, 2020 (EST)
Well Miyamoto has referred to Mario as "an Italian-American from Brooklyn, New York" as early as 1996 so make of that as you will. Best way to handle it would just to just say it takes place in a sewer and note the differing stories in parantheses imo --Glowsquid (talk) 17:16, November 11, 2020 (EST)

Super Mario Bros. 3 and Game Boy Advance

Lightly touched on above, but moving from this proposal, I definitely think that both the Classic Mario Bros. battle mode in Super Mario Bros. 3 and the Game Boy Advance remake of Mario Bros. are easily transformative enough to split, especially considering Kaettekita Mario Bros. is its own article. LinkTheLefty (talk) 11:51, November 13, 2020 (EST)

@LinkTheLefty It would require lots of copying and pasting, and that would be painful. I agree with splitting though. Benjaminkirsc (talk) 17:31, December 6, 2020 (EST)
@Benjaminkirsc Not really. I agree on splitting. --JumpPumpkinPlant SMW.pngDarkNightPiranha Plant in Fall 17:54, December 6, 2020 (EST)
I agree on splitting but I also want a separate article on the All-Stars Battle Game, preferably titled "Battle Game (Super Mario All-Stars)". It's a distinct intermediary of the SMB3 and the SMA versions. --Platform (talk) 13:14, December 24, 2020 (EST)
The thing about that is the Super Mario All-Stars manuals (Super Famicom, Super Nintendo, and Wii) group the Battle Game mode under the original minigame, so I think it would be more prudent to split "Classic Mario Bros." and "Mario Bros. (Game Boy Advance)" first, then maybe discuss afterwards if they can be further split into Mario Bros. Classic and Mario Bros. Battle from the former and Battle Game from the latter since it seems about right that they all receive the same treatment. LinkTheLefty (talk) 14:54, January 15, 2021 (EST)

Luigi on the GBA

Nintendo hasn't confirmed Luigi in the GBA remake of Mario Bros. This 'Green Mario' doesn't use the Luigi sprite or voice samples from Super Mario Advance, he just uses Luigi's color palette. However this is still confusing. Just saying. YoshiPrower542 (talk)YoshiPrower542

Port of Mario Bros. for the PC-8001 (the one developed by MISA and published by Westside Soft House) likely a bootleg

The recent discovery of the existence of Mario Bros. Special and Punch Ball Mario Bros. ports for the PC-8001 indicate that the version of Mario Bros. developed by MISA and published by Westside Soft House for the PC-8001 is most likely a bootleg. Westside Soft House also has a history of publishing a bootleg of the arcade game Tron and a prototype of a Xevious bootleg developed by MISA meant to be published by Westside Soft House has also been discovered. ~Cherri of Arctic Circle System (talk) 00:46, January 15, 2022 (EST)

Bootlegs scrub away copyright information of the original developers. The packaging, print ad, and title screen for this port labels Nintendo as the copyright holder. MBS and PBMB are entirely different games so they are irrelevant. Ocean Software once published a bootleg of Donkey Kong and yet received rights for DK's European home computer ports a few years later.--Platform (talk) 14:37, April 8, 2022 (EDT)

The "For alternate box art, see the game's gallery." section in the infobox

There are two wrong things with it: One, is that it implies that the image that is there is box art, which is not; it is a flyer. The second is that the "game's gallery" text links to Gallery:Mario Bros. (game)#Box art, but a "Box art" section doesn't exist in that gallery page.

I am aware that this is both thanks to the {{game infobox}} template, which has in its code to say For alternate box art, see the [[Gallery:{{{gallery|{{PAGENAME}}#Box art}}}|game's gallery]]., and thanks to this game being an Arcade game, instead of a console game like most of the games in this wiki.

To "solve" that, various ideas come to my mind. The first one would be to directly create a "Box art" section in the gallery and change the header image from a flyer to a box art, but I don't think that it would be ideal. Then I think about the option of doing something in the actual "Mario Bros. (game)" page (not the Gallery or infobox template pages) to change that text below the image, and thus changing "For alternate box art" to something like "For alternate 'main images'" or something like that, and changing the link of the Gallery either to the Promotional material or Hardware and box art sections, but I don't know if that can be done because that would depend if the infobox template itself has that option, which I don't think that it does.
So another option would be to edit the template to either modify the |image= parameter to make something like |image|arcade= for arcade games, or to directly add a parameter like |imagefooter= to write at will what the text of that image displays, but I am not sure about which option, nor know if there is a better option in any case.

So, do you think that that text alluding that the flyer is box art, and that links to an nonexistent section in the gallery should be leaved as is, or should be changed? And if changed, in what way? -Kirbeat (talk) 15:46, February 12, 2022 (EST)

Split SMB3 "Mario Bros.", SMAS "Classic Mario Bros.", GBA "Mario Bros.", and/or "Luigi Bros." into their own articles

Template:SettledTPP Template:ProposalOutcome We are covering numerous versions of the game in a very awkward mixed-together way. This proposal aims to rectify this by splitting the later ports and remakes that are included as sub-games in later releases (since there's no reason to split the many home console ports that every arcade game and their respective metaphorical grandma got in the early 80s). These are more akin to GBDK or (quite literally!) SMA in this regard, which we do have split; this also gets rid of the awkwardness of SMB3's page listing the miniscule amount of battle mode enemies amidst the main game's. There are multiple ways to go about this, depending on whether one wants to split the SMB3 and SMAS SMB3 versions from each other and whether to split Luigi Bros. at all since it's a title and P1 color change from NES Mario Bros. release 1.

Proposer: Doc von Schmeltwick (talk)
Deadline: April 22, 2022, 23:59 GMT

Split all into four new articles (Mario Bros. (Super Mario Bros. 3), Battle Game (Super Mario All-Stars), Mario Bros. (Game Boy Advance), and Luigi Bros.)

  1. Doc von Schmeltwick (talk) - Seems the most comprehensive
  2. FanOfYoshi (talk) Per Doc von Schmeltwick.
  3. Ray Trace (talk) We currently split different platform versions of games, I feel like this is the most consistent choice.
  4. Results May Vary (talk) All four are different variations, so I would go with this option as well
  5. Mustard Machine (talk) Per Doc von Schmeltwick.
  6. Platform (talk) Second choice.
  7. Archivist Toadette (talk) This sounds like a good alternative to the (useless) former Mario Bros. stage article.

Split Classic Mario Bros. covering both Super Mario Bros. 3 and Super Mario All-Stars, Mario Bros. (Game Boy Advance), and Luigi Bros.

  1. Hewer (talk) I think splitting a minigame remake of a minigame remake is going a bit far, but otherwise per proposal.
  2. Doc von Schmeltwick (talk) - Per what LTL said in the comments.

Split Mario Bros. (Super Mario Bros. 3), Battle Game (Super Mario All-Stars), and Mario Bros. (Game Boy Advance), but NOT Luigi Bros.

  1. Doc von Schmeltwick (talk) - Secondary choice
  2. Platform (talk) I disagree with creating a combined Classic Mario Bros. article since one of the two modes is exactly the same as Mario Bros. (Super Mario Bros. 3), but with updated graphics. I think it should be replaced with Battle Game (Super Mario All-Stars), which is unique. Regarding LinkTheLefty's concern about the GBA article, we don't need to split the GBA modes into two separate articles as both are distinct from all other variations of MB. "Luigi Bros." is just the Arcade Classic Series version with a new title and a sprite swap.

Split Classic Mario Bros. covering both Super Mario Bros. 3 and Super Mario All-Stars and Mario Bros. (Game Boy Advance), but NOT Luigi Bros.

  1. Somethingone (talk) Per proposal.
  2. LinkTheLefty (talk) Per above, which seemed like a clear-cut discussion. I'm hesitant to split "Classic Mario Bros." further, especially without giving the same treatment to the "Mario Bros. Classic" and "Mario Bros. Battle" modes of the Game Boy Advance version. As mentioned, the Super Mario All-Stars manual essentially treats the Battle Game as a different flavor of "Classic Mario Bros." rather than a wholly separate thing. Furthermore, I'd argue that "Luigi Bros." has no business here when "Super Luigi Bros." exists, and should really be part of a different proposal altogether.
  3. Doc von Schmeltwick (talk) - Per LTL.

Do nothing

Comments

I'm a little confused. "Classic Mario Bros." in All-Stars, which had the same Japanese name as in the original Super Mario Bros. 3 manual, is used here as an umbrella term referring to both the "Mario Bros." game (there referred to as a Battle Mode) and the added Battle Game mode (accessible via title screen). So the options in which those two are split should probably be "Mario Bros. (Super Mario Bros. 3)" [or maybe "Battle Mode (Super Mario Bros. 3)"] and "Battle Game (Super Mario All-Stars)". Also, as minigames, they don't need to be italicized (see retro-style microgames). The above discussion didn't bring up "Luigi Bros.", which I really think should be paired with a "Super Luigi Bros." split more than this one. Can you add an option for splitting "Classic Mario Bros." and "Mario Bros. (Game Boy Advance)", but not "Luigi Bros."? I feel that's most reflective of the above discussion. Honestly I was pretty close to getting around to this soon, to be frank I think that got enough support to split via discussion since I believe the more contentious matter that could've been addressed later is whether or not the "Classic Mario Bros." modes and the Game Boy Advance "Mario Bros. Classic" and "Mario Bros. Battle" modes should be split further. LinkTheLefty (talk) 10:13, April 8, 2022 (EDT)

That's options 2 and 4. Isn't the title screen-accessed mode the only MB in either SMB3 or SMAS, or is there a substantially different version in the main game's 2P mode? I've only single-playered it, so that possibility never even occurred to me. Doc von Schmeltwick (talk) 13:58, April 8, 2022 (EDT)
What are the proposed titles for the splits of "Classical Mario Bros." I am not in favor of that title as it sounds very confusing.--Platform (talk) 14:53, April 8, 2022 (EDT)
"Classic Mario Bros." is the official title of the SMAS one according to the article. I guess we could change both SMB3's and SMAS's to "Battle Mode ([game])," though that wouldn't cover cooperative (which I see as more of a "game type A" and "game type B" thing). Doc von Schmeltwick (talk) 14:57, April 8, 2022 (EDT)
Super Mario All-Stars contains both the original Super Mario Bros. 3 version accessed via world map panel in 2 Player and a new, revamped version on the title screen. It's basically a direct predecessor to the Mario Bros. for Game Boy Advance, sharing a lot of the same assets. The All-Stars manual groups them together under the name "Classic Mario Bros.", which is the name that the Super Mario Bros. 3 (Japanese) manual used. Basically, All-Stars considers "Battle Game" to be an extension of the Super Mario Bros. 3 minigame, similar to how the "Mario Bros. Classic" and "Mario Bros. Battle" modes are considered different flavors of the Game Boy Advance Mario Bros. Hope that makes sense. LinkTheLefty (talk) 16:27, April 8, 2022 (EDT)

I am in favor of an article that focuses exclusively on the All-Stars Battle Game in the main menu. There is no point in creating a combined article for both versions since the 2-player mode's version has the exact gameplay found in SMB3. Using the principle of once and only once, the more SMB3 faithful mode should only be given passing mention in Mario Bros. (Super Mario Bros. 3) and Battle Game (Super Mario All-Stars).--Platform (talk) 14:53, April 9, 2022 (EDT)

Makes sense to me. Once again I was unaware SMAS had two substantially different versions since I never had a player 2. I have amended the titles in the options, which ultimately keeps the intent of the proposal the same with more concise wording. Doc von Schmeltwick (talk) 15:04, April 9, 2022 (EDT)
The problem is that the Super Mario Bros. 3 one is literally a card-catching/turn-swapping minigame within the main game, and the "faithful" Mario Bros. screen is only one of several scenarios. There's also a Wrecking Crew-esque screen, and another screen with coins and other objects flowing out of a pipe that doesn't really resemble anything else. Also, it's not really "once and only once" if the information remains spread across multiple articles. The point is to have a dedicated page to contain the content. LinkTheLefty (talk) 15:10, April 9, 2022 (EDT)
OK so how should I word it then? Doc von Schmeltwick (talk) 15:13, April 9, 2022 (EDT)
Looks fine, Doc. I meant to direct that above you, but I think I misunderstood and thought Platform was saying to just split the Battle Game. LinkTheLefty (talk) 15:21, April 9, 2022 (EDT)
Just to clarify what I meant by faithful: The in-game SMAS mode is faithful to SMB3's mode, not the original arcade version. They have the same gameplay.--Platform (talk) 15:26, April 9, 2022 (EDT)
I see. I still think the "Mario Bros. Battle" mode is directly analogous to Battle Game. The gameplay of both has more in common with each other than the respective game's other mode: it has five rounds to win (same conditions; either first to get five coins or last one standing), the same round music and similar results screens, gimmick overlap, etc. It's the competitive counterpart to "Mario Bros. Classic" mode (which can also be played in multiplayer). All in all, the same arguments apply for the GBA Mario Bros. LinkTheLefty (talk) 16:06, April 9, 2022 (EDT)

Better images

Now the above proposal to split the article has passed, I suggest finding better images to differentiate the various versions. All images should have both brothers. The more peculiarities crammed into the picture, the more informative it is.

  • Arcade: An image with Shellcreepers and one other type of target enemy (preferably in different color forms), both types of fireballs, Freezie, and icicles
  • NES: same as above but without the icicles of course
  • SMB3 (both NES and in-game All-Stars): Spinies and Fighter Flies, fireballs, cards in inventory, and at least one loose card; images for all bonus rounds
  • All-Stars Battle Game: Spinies and one other target enemy, Koopa Troopa, ? Kinoko, Boos, one brother is super form with the other being small
  • GBA: Classic image should have 4 players with both POW blocks, both types of fireballs, Freezie, and icicles. 4-player Battle image should have Bowser, players in super and small forms, one player being held by another, one charging for a squat jump, and fireballs. 2-player Battle image should have a heart or starman and Bowser.
  • Luigi Bros.: similar to NES

--Platform (talk) 11:26, April 23, 2022 (EDT)

So...

Why haven't the versions of Mario Bros. the proposal is going to split, been split already? SONIC123CDMANIA+&K(B&ATSA) (talk) 10:01, March 30, 2023 (CST)

I would do it but there are some things holding me back. First, I would like better images as I mentioned above. The current ones don't convey the uniqueness of each iteration. Second, the GBA version is missing a sprite for the Star. It's a very specific sprite that is different from the one used in the main game(s). I can't get a clean rip of it at the correct resolution. I don't want to use a "no image available" placeholder. Finally, bin needs to be split but it requires a vote. The proposal could be quite complicated as there are many different ways to split it. I'm also too busy to monitor the vote.--Platform (talk) 12:52, March 31, 2023 (EDT)
Ok. I came back to the game page, and I saw that the GBA version is now split, but still needs work, as it's a stub. 1 thing I'm confused about is that apparently there was a standalone version? I get there being it in the Mario Advance games and Superstar Saga (GBA), but standalone? How come I've never heard of it? SONIC123CDMANIA+&K(B&ATSA) (talk) 12:37, September 27, 2023 (CST)
Now there's a page for Luigi Bros. & Battle Game (Super Mario All-Stars). Also, there's a much needed proposal happening now for bin. SONIC123CDMANIA+&K(B&ATSA) (talk) 12:44, November 3, 2023 (CST)
There was no standalone version, that was from old vandalism that went undetected for ten years.--Platform (talk) 21:47, November 3, 2023 (EDT)

Atari 8-bit versions

Question.svg This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

It has come to my attention that people seem to have regarded the Atari 8-bit port (Atari 400/800, Atari XL systems, Atari XE, etc) of Mario Bros. as the same thing as the port for the Atari 5200. It's not the same thing. I think the idea of the two versions being the same stemmed from the fact that there was going to be an Atari 8-bit port released in 1984 that was based on the 5200 version, but that one was never released, and, as far as I can tell, unlike the Apple II and Commodore 64 versions by Atarisoft, never leaked either; the Atari 8-bit port that was actually released in 1988 was based closer on the arcade version, and for instance features Icicles, which the 5200 port doesn't have.

But my point is, because certain parts of this wiki has treated the Atari 8-bit version as the same thing as the Atari 5200 version, that means we basically don't have a single image or sprite of the Atari 8-bit port that actually was released in 1988. And as far as I can tell, no one has actually ripped sprites for the game either (and looking for the Atari 8-bit version on the internet will show you results of not only the released 1988 version, but also the 5200 port due to the aforementioned confusion). So I was wondering if someone could help on this issue: find a rom of the 1988 Atari 8-bit port and an emulator, rip some sprites, take some screenshots and upload them here. ArendLogoTransparent.pngrend (talk) (edits) 07:42, March 31, 2024 (EDT)

Small update: It does seem like we at least have some sprites and screenshots from the Atari XE version, which to my knowledge is the 1988 Atari 8-bit version; the colors from those sprites and screenshots seem to be slightly off from what I've seen in gameplay footage, and even from the rom and emulator I have found myself, though. Would still like some sprite rips, since I have no idea how to rip them myself. ArendLogoTransparent.pngrend (talk) (edits) 10:14, March 31, 2024 (EDT)
Small question, should we also have sprites/screenshots from the unreleased Atari 8-bit port or not? SONIC123CDMANIA+&K(B&ATSA) (talk) 12:31, April 3, 2024 (CST)