Missile shell: Difference between revisions

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|latest_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!#Differences in the Game Boy Advance version|Donkey Kong Country 3]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
|latest_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!#Differences in the Game Boy Advance version|Donkey Kong Country 3]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
}}
}}
'''Missile shells'''<ref>{{cite|quote=Barbos will retreat downward, to a lower cavern and will launch homing missile shells at you.|author=Owsen, Dan; Munson, Terry; Shinoda, Paul|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide|page=92}}</ref><ref>{{cite|quote=Here, lure the missile shells so that they’re facing Barbos then, as soon as the shells start flashing, swim out of the way.|title=''Nintendo Official Magazine'' (UK) Issue 54|page=49|date=March 1997}}</ref> are enemies appearing only in [[Barbos's Barrier]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Missile shells have purple cone-shaped shells covering their tentacle-based bodies, and display two beady eyes. Missile shells are shot by [[Barbos]], after which they begin chasing the player. A while afterwards, they stop in place to home into the character, then shoot straight towards him before hitting a wall or a [[Lurchin]]. [[Enguarde]] cannot attack the missile shells, as he will get hurt if he tries to do so. Enguarde must lure them at the Lurchins that protect Barbos, leaving Barbos open to direct attacks from Enguarde.
'''Missile shells'''<ref>{{cite|quote=Barbos will retreat downward, to a lower cavern and will launch homing missile shells at you.|author=Owsen, Dan, Terry Munson, and Paul Shinoda|language=en-us|publisher=Nintendo of America|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide|page=92}}</ref><ref>{{cite|quote=Here, lure the missile shells so that they’re facing Barbos then, as soon as the shells start flashing, swim out of the way.|title=''Nintendo Official Magazine'' (UK) Issue 54|page=49|date=March 1997}}</ref> are enemies appearing only in [[Barbos's Barrier]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Missile shells have purple cone-shaped shells covering their tentacle-based bodies, and display two beady eyes. Missile shells are shot by [[Barbos]], after which they begin chasing the player. A while afterwards, they stop in place to home into the character, then shoot straight towards him before hitting a wall or a [[Lurchin]]. [[Enguarde]] cannot attack the missile shells, as he will get hurt if he tries to do so. Enguarde must lure them at the Lurchins that protect Barbos, leaving Barbos open to direct attacks from Enguarde. In the [[Donkey Kong Country 3 (Game Boy Advance)|remake]], missile shells are defeated only if they hit a Lurchin, as they can swim through the area's walls.
 
In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]] of ''Donkey Kong Country 3'', missile shells are defeated only if they hit a Lurchin, as they can swim through the area's walls.


Missile shells look similar to the [[Electrasquid]] enemies of ''[[Donkey Kong Country Returns]]'', due to the conical shell.
Missile shells look similar to the [[Electrasquid]] enemies of ''[[Donkey Kong Country Returns]]'', due to the conical shell.

Revision as of 17:26, June 22, 2024

Missile shell
Missile shell
Artwork of a missile shell from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)

Missile shells[1][2] are enemies appearing only in Barbos's Barrier in Donkey Kong Country 3: Dixie Kong's Double Trouble! Missile shells have purple cone-shaped shells covering their tentacle-based bodies, and display two beady eyes. Missile shells are shot by Barbos, after which they begin chasing the player. A while afterwards, they stop in place to home into the character, then shoot straight towards him before hitting a wall or a Lurchin. Enguarde cannot attack the missile shells, as he will get hurt if he tries to do so. Enguarde must lure them at the Lurchins that protect Barbos, leaving Barbos open to direct attacks from Enguarde. In the remake, missile shells are defeated only if they hit a Lurchin, as they can swim through the area's walls.

Missile shells look similar to the Electrasquid enemies of Donkey Kong Country Returns, due to the conical shell.

Gallery

References

  1. ^ "Barbos will retreat downward, to a lower cavern and will launch homing missile shells at you." – Owsen, Dan, Terry Munson, and Paul Shinoda. Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide. Nintendo of America (American English). Page 92.
  2. ^ "Here, lure the missile shells so that they’re facing Barbos then, as soon as the shells start flashing, swim out of the way." – March 1997. Nintendo Official Magazine (UK) Issue 54. Page 49.