Charge (badge): Difference between revisions

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(Switch remake mentioned, ratios reduced)
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|ttyd=Wear this to add Charge to Mario's Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power.
|ttyd=Wear this to add Charge to Mario's Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power.
}}
}}
'''Charge''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It can be found in [[The Great Tree]], after performing a [[Ground Pound|ground pound]] (only possibly after obtaining the [[Super Boots]]) on a panel to the east of the first [[Jabbi]] hive, then platforming across until the badge is within reach with the help of [[Koops]], or rarely stolen from [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, and [[Hyper Cleft]]s. If [[Mario]] equips the badge, he gains a new ability called Charge, which appears alongside his Tactics. Using the move costs one [[Flower Point|FP]] and one of Mario's turn, but during the following turn, all of his attacks are increased in power by two. The badge also works in conjunction with copies of itself, increasing the amount of FP required to use it while also increased the boost in strength. The move has a variant called [[Charge P]] that works exclusively for Mario's [[partner]].
 
'''Charge''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Switch remake]]. It can be found at [[The Great Tree]], after performing a [[Ground Pound|ground pound]] (only possibly after obtaining the [[Super Boots]]) on a panel to the east of the first [[Jabbi]] hive, then platforming across until the badge is within reach with the help of [[Koops]]. There is an extremely rare chance that this badge could be dropped by [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, and [[Hyper Cleft]]s after defeating them in battle. If [[Mario]] equips the badge, he gains a new ability called Charge, which appears alongside his Tactics. Using the move costs one [[Flower Point|FP]] and one of Mario's turn, but during the following turn, all of his attacks are increased in power by two. The badge also works in conjunction with copies of itself, increasing the amount of FP required to use it while also increased the boost in strength. The move has a variant called [[Charge P]] that works exclusively for Mario's [[partner]].


The Charge badge replaces both the [[Jump Charge]] and [[Smash Charge]] badges from ''[[Paper Mario]]'' by combining their effects on jump and hammer attacks, respectively, into one.
The Charge badge replaces both the [[Jump Charge]] and [[Smash Charge]] badges from ''[[Paper Mario]]'' by combining their effects on jump and hammer attacks, respectively, into one.
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{{PMTTYD badge|[[File:Charge TTYD.png]]|Charge}}
{{PMTTYD badge|[[File:Charge TTYD.png]]|Charge}}
|[[Hyper Cleft]]
|[[Hyper Cleft]]
|{{hover|0/200|0%}}
|{{hover|0/150|0%}}
|{{hover|2/300|0.67%}}
|{{hover|1/150|0.67%}}
|-
|-
|[[Hyper Goomba]]
|[[Hyper Goomba]]
|{{hover|0/200|0%}}
|{{hover|0/150|0%}}
|{{hover|2/300|0.67%}}
|{{hover|1/150|0.67%}}
|-
|-
|[[Hyper Paragoomba]]
|[[Hyper Paragoomba]]
|{{hover|0/200|0%}}
|{{hover|0/150|0%}}
|{{hover|2/300|0.67%}}
|{{hover|1/150|0.67%}}
|}
|}



Revision as of 18:57, May 26, 2024

Charge
Sprite of the Charge badge in Paper Mario: The Thousand-Year Door.
BP needed 1
Sell price 25 coins
First appearance Paper Mario: The Thousand-Year Door (2004)
The Thousand-Year Door description Wear this to add Charge to Mario's Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power.

Charge is a badge in Paper Mario: The Thousand-Year Door and its Switch remake. It can be found at The Great Tree, after performing a ground pound (only possibly after obtaining the Super Boots) on a panel to the east of the first Jabbi hive, then platforming across until the badge is within reach with the help of Koops. There is an extremely rare chance that this badge could be dropped by Hyper Goombas, Hyper Paragoombas, and Hyper Clefts after defeating them in battle. If Mario equips the badge, he gains a new ability called Charge, which appears alongside his Tactics. Using the move costs one FP and one of Mario's turn, but during the following turn, all of his attacks are increased in power by two. The badge also works in conjunction with copies of itself, increasing the amount of FP required to use it while also increased the boost in strength. The move has a variant called Charge P that works exclusively for Mario's partner.

The Charge badge replaces both the Jump Charge and Smash Charge badges from Paper Mario by combining their effects on jump and hammer attacks, respectively, into one.

Drop Rates

Badge rates in Paper Mario: The Thousand-Year Door
Sprite of the Charge badge in Paper Mario: The Thousand-Year Door.
Charge
Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100.
Enemy Hold rate Drop rate
Hyper Cleft 0/150 1/150
Hyper Goomba 0/150 1/150
Hyper Paragoomba 0/150 1/150

Names in other languages

Language Name Meaning Notes
Japanese チャージ[?]
Chāji
Charge
French Boost[?] -
German Charge[?] -
Italian Carica[?] ?
Spanish Carga[?] Charge