WarioWare, Inc.: Mega Microgame$!: Difference between revisions

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*[[Wario Bomb]]
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*[[Jimmy T.'s Cell Phone]]
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*[[Dribble and Spitz's Taxi]]
*[[Mona's Scooter]]
*[[Mona's Scooter]]
*[[Dribble and Spitz's Taxi]]
*[[SK8]]
*[[9-Volt's Skateboard]]
*[[Orbulon's Oinker|Orbulon's UFO]]
*[[Orbulon's Oinker|Orbulon's UFO]]
*[[Kat and Ana's Swords]]
*[[Kat and Ana's Swords]]

Revision as of 09:55, May 13, 2009

Template:Infobox WarioWare, Inc.: Minigame Mania, known as WarioWare, Inc.: Mega Microgame$! in North America and as Made in Wario (メイド イン ワリオ Meido in Wario) in Japan, is a game for the Game Boy Advance and the first title in the critically acclaimed WarioWare series of games. It was released on March 21, 2003 in Japan, later that year in Western territories and in 2005 in China. The game focuses on very short mini-games, so-called microgames, which only last for a few seconds each. The game's plot centers around Wario who founds a game company and creates a video game along with his friends, an entirely new cast of characters introduced in Minigame Mania.

Widely considered to be one of the most innovative games of its generation, Minigame Mania created a new genre of games. It was praised by critics for its very weird and fun feel that further sets it apart from other games.

Story

Wario working in the new WarioWare, Inc. headquarters
Wario working in the new WarioWare, Inc. headquarters shortly before calling his friends.

One day while lounging on the couch in his house in Diamond City, Wario sees a report from Ken the Reporter on TV about a video game (Pyoro) that has made tons of money. It doesn't take long for Wario's head to fill with thoughts of all of the cash he could get if he made a video game. Quickly, he sits on his bike to obtain a laptop. Wario's house gets replaced with the headquarters of WarioWare, Inc., Wario's newly founded "company." After trying to make a video game by himself, Wario grows lazy and calls up his closest friends to help. They happily agree. This game is their labor of love. Since Wario doesn't want to spend too much money on the game, they develop a lot of simple microgames rather than a single full-fledged game.

WarioWare, Inc. becomes a commercial success. Wario ends up swindling his employees, though, refusing to pay them and taking all of the money for himself. In the WarioWare, Inc. headquarters, he runs away from his friends with the cash and escapes with a rocket attached to the building. However, Dr. Crygor flying with his jet pack accidentally bumps the rocket and causes it to fall down into the sea along with Wario and the banknotes.

Gameplay

File:WWIMM GoldDigger.PNG
The "Gold Digger" microgame, created by Mona. Nose-picking is a recurring microgame theme in the WarioWare series.

The game is based around the concept of playing very quick, simple microgames (over 200 in all) in rapid succession. Most games only last about four seconds on the lowest speed. There is a wide range of microgames which vary heavily in style and gameplay. Some feature just black and white stick figures, some games show photographs while the other ones are based on classic video games. A game can just make use of the A button, but in the next game the player might use both the D-pad and the button to move a character in a platform game. Shortly before a game starts, simple instructions such as "Dodge!", "Pick!" or "Catch!" are displayed. Each microgame features three difficulty levels, the degree of changes from the lowest to the highest level depends on the game.

The game's main part are the microgame stages hosted by Wario and the other characters. After beating a certain number of the microgames in a stage, the speed will increase, and sometimes the difficulty level of the games as well. The microgames appear in a mostly random order. WarioWare, Inc.: Minigame Mania includes both modes with a set number of games to finish and arcade-style modes where the player aimes for a high score. This concept in a much simpler form with only eight microgames in total was first used in Mario Artist: Polygon Studio in the Sound Bomber mode.

Games Mode

Games mode
Choosing between stages and bonus mini-games in Games mode. In-game menus are set up to look like the screen of Wario's laptop.

The Games mode can be referred to as the Story mode. There are nine stages hosted by the different characters from the game that come with their own set of microgames based around a certain theme each. Two special stages that are comprised of microgames from several previous sets are included as well. Each of the eleven stages must be beaten to progress through the story. All stages feature cutscenes that are centered on the respective character, which are viewed before the actual gameplay. The epilogue of the story shows up after the player beat the stage.

To beat a given set, players must beat a certain number of the games specific to that set without fail. The last game to beat is the boss stage, a complexer game without a strict time limit. Players are given fourth lives at most, but when a game is failed, the player loses one. Losing all lives resulsts in a Game Over. By winning a boss stage, the player gains an extra life if he or she has less than four lives. Between every microgame, a short intermission displaying the current score and number of lives shows up, its appearance is based on the character's story. Seeing a microgame in the Games mode opens it up for free play in the Grid mode.

Intermssion of Dribble & Spitz's Sci-Fi stage
Dribble and Spitz's intermission in Games mode. It shows the current score and number of lives in form of Spitz dolls in the taxi.

After beating a stage, it turns into a challenge to see how long the player can last. The player scores a point after every microgame, even if he or she lost the game when at least one life is left afterwards. In this challenge, the game continues after every boss stage on a higher difficulty level. After beating the boss stage on the third level and every next time, the speed increases additionally instead. As a little gimmick, a short break scene featuring the stage's host that the player can influence by pressing the A button is shown after a boss stage. The stages do not need to be played again to reach the ending sequence, but some extra content is only unlockable by getting a minimum high score on certain stages, and playing every microgame at least one time is required to unlock two of the bonus mini-games.

Grid Mode

Grid mode
If a microgame has yet to be unlocked, a question mark represents it in the Grid.

In this mode, players can play any microgame they have encountered in the Games mode. However, this mode also allows competitive players to challenge the game. When selected, a single challenge will be fired at the player over and over until they miss four times. Like in the stages, the player scores a point after every microgame. The game goes through a three-microgame difficulty cycle, with the first one being easy, the next being of normal difficulty, and the third being hard. After that, the speed of the game increases and the difficulty cycle begins anew. When getting a minimum score on a game (at most 25 points, depending on the game), the player earns a red flower for this game.

Extra Content

By playing the Games and Grid modes, extra challenges can be unlocked. These include special mini-games for one or two players, and mixes of the microgames from all sets. They are chosen from the same screen as the microgame stages in Games mode.

The single player challenges feature special mini-games, partly beefed up versions of the microgames. There are also dual-player games which allow for two people to play four simple mini-games using only one Game Boy Advance. The first player uses the L button while the second player uses the R button.

Finally, there are the tower stages that are the last unlocked stages and challenge players beating as many of the microgames as possible until the he or she has lost all lives. Microgames from all previous stages are put into the mix. For example, one tower challenges players to not miss a single of the hard versions of the microgames.

Characters

Main Characters

Aside from Wario himself, WarioWare, Inc.: Minigame Mania introduces a completely new cast of characters. The other main characters are told to be Wario's friends, but it is left unexplained how they met him. Each of them hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, except for the very first one, the respective character meets with the other ones at the Gelateria. The cutscenes mainly take place in Diamond City, which is first seen in this game as well. The characters were designed by Ko Takeuchi.[1]

Image Name Description
Wario Wario Being mainly known for treasure hunting and brute strength in the Wario series platformers, Wario has found a "legit way" to make money. He founds his own game company and employs his friends. In the WarioWare series, he is usually seen wearing a biker outfit and often drives around with his Wario Bike. Wario's intense greed makes him refuse paying his friends.
Wario's first story:
Wario does exercises at the WarioWare, Inc. headquarters. He jumps on a trampoline so high that he even goes through the building's chimney. He falls down again right into the radio next to the trampoline. When he comes out of the radio's speaker, he is transformed into Tiny Wario. The shark car and potato car known from the microgame "Crazy Cars" come out as well, but Wario avoids them and goes back into the radio which spits him out again in his true form. He lands on the two cars and flattens them.

Wario's second story:
At first, Wario is seen working in the headquarters again. When getting angry, he throws his laptop high into the air which goes through the chimney and then falls down on Wario. Wario is sucked into the laptop in some way. Like the radio, it spits Wario out again. At a later point, it turns out that WarioWare, Inc.'s game was a success, but Wario doesn't want to pay his friends. In the headquarters, Wario runs away with the cash and escapes with a rocket, but the escape fails when Dr. Crygor accidentally bumps the rocket which falls into the sea afterwards.

File:Jimmy T. WarioWare Mega Microgames.png Jimmy T. Jimmy Thang, better known as Jimmy T. for short, is a disco dancer wearing a big afro wig. He usually goes to night clubs for dancing, Club Sugar in particular. He is commonly seen with a cell phone and likes to collect ring tones. Jimmy has an affection for cats as well.
Jimmy T.'s story:
As usual, Jimmy goes to Club Sugar at night and starts dancing and lets his cell phone play a ring tone. Later, he leaves Club Sugar and listens to another ring tone while strolling through the city.
Official artwork of Dribble & Spitz forWarioWare, Inc.: Mega Microgame$!. Dribble and Spitz Dribble and Spitz are two anthropomorphic animals who work as cabbies for Diamond Taxi. Dribble is a orange bulldog who usually drives the taxi and is a burly speed freak. Spitz, the yellow cat, is the actual leader and keeps a cool head, unlike Dribble who is not as smart as his partner. They are known for having odd customers and often forget to encash in such cases. Both are big sci-fi fans.
Dribble and Spitz's story:
At night, Dribble and Spitz are driving with the taxicab through the city and get a customer who is named after the player. His or target is the city's harbor. When they arrive at this place, the customer goes out and transforms into a merman or mermaid, respectively. The person jumps into the water and bids farewell. When the person has already disappeared, they amazed cabbies notice that the customer hasn't paid.
Mona Mona Mona is a high school student who often works part-time. Her primary employer is Manager Joe. In this game, she works at the Gelateria. The sassy student gets around with her scooter. She frequently has so much work that she just changes from one job to the next during the day. It is implied that Mona is a little smitten with Wario and that she likes money.
Mona's story:
Mona drives to her workplace, the Gelateria, while her employer Gelato Joe is already there. Since Mona is late, she starts driving very fast. However, the Diamond Police notices her speeding and chases her. Mona calls her three animals for help, the Elephant, the Piggy and the Chimp. They put the police cars out of action, especially her Chimp who turns many cars upside down with his banana peels. Finally, Mona arrives at the Gelateria in the last second.
9-Volt 9-Volt 9-Volt is a gradeschooler attending Diamond Elementary. He is a big fan of Nintendo and collects everything that comes from this company. The fanboy is always seen wearing a yellow helmet with headphones. Beneath Nintendo items, he enjoys skating with his skateboard SK8 and mixing music with mixing consoles. 9-Volt also has a pet named Shag.
9-Volt's story:
The school is out and 9-Volt goes home with his skateboard. At home, 9-Volt's spins records in his room. Next to 9-Volt is an oversized Game Boy and a grabber pops a cartridge into it. Later, Ken the Reporter appears and announces that the Game Boy Advance SP is on sale now. Being excited by this, 9-Volt leaves the house, his skateboard transforms into a hoverboard and the gamer rushes to the next store.
File:Orbulon WarioWare Mega Microgames.png Orbulon Orbulon is an alien of unknown origin who once plotted to take over Diamond City's planet which he calls "Earth", but settled down there when his UFO crashed the city. The smart alien has an IQ of 300. His UFO, which is shaped like a pig, acts as Orbulon's primary way of transportation. However, he frequently gets into bad situations with it that result into crash landings.
Orbulon's story:
Orbulon heads Diamond City's planet with his UFO. Suddenly, a meteoroid flies right into the spaceship and damages it. Orbulon sends a distress call and soon a rescue team of Space Hares appears. They send a container connected with a chain into the UFO which Orbulon's enters. The Space Hares retract the chain, but as soon as Orbulon arrives in the rescue ship, he wants to take over it. Quickly, the Space Hares send the ungrateful alien back to his UFO which detaches from the meteoroid. Being out of control, the ship crashes Diamond City, but Orbulon surives. It isn't known if this story references to the events when Orbulon wanted to conquer the city's planet.
Dr. Crygor Dr. Crygor Dr. Crygor is a mad scientiest who lives in seclusion in his lab on a small island. He wears a cryogenic suit and his body is partly robotic. The genius is convinced about his abilities and does a lot of wacky but mostly harmless experiments. He constructed most of the vehicles and other trademark items of Wario and his friends. For some reason, he is often associated with toilets.
Dr. Crygor's story:
The doctor dances around in his laboratory. When he is done dancing, Dr. Crygor reaches for something to drink and grabs a beaker filled with a blue liquid. After drinking it, he suddenly comes down with food poisoning. The mad scientist runs for the restroom and opens the toilet lid. After he has done his business, the toilet literally explodes and floods the lab. While Dr. Crygor tries to swim away, he is sent rocketing into the sky. The odd genius tries to active his jet pack, but it fails and he falls right to the ground. Luckily, Don the Sparrow catches and rescues the quirky man.
Official artwork of Kat & Ana for WarioWare, Inc.: Mega Microgame$! Kat and Ana Kat and Ana and are kindergarten-aged ninjas and twin sisters. They attend both the Diamond Kindergarten and the Mystical Ninja Elementary. The skilled ninjas mainly fight with swords and shuriken. They love the nature and respect every living being. The younger Ana is much quieter than her bossy and very adventurous sister Kat.
Kat and Ana's story:
An evil skeleton spirit named Boneheads appears at the Castle. The creature curses the prince or princess who is named after the player and takes over the Castle. Ana and her crew of ninjas attack Boneheads, but they all fail. Ana sends a letter with the help of Don the Sparrow to her sister Kat to call for help. Shortly afterwards, Ana is caught by Boneheads and captivated with a rope. Kat, residing with Paw the Dog at a place far away, receives the letter. She and Paw make the long way to the Castle, where Kat has to fight Boneheads when she reaches the roof. At first, she seems to lose, but then Paw transforms into a big sword. With this weapon, Kat manages to destroy Boneheads and saves the royal person and her sister.

Other Characters

Beneath the main characters, several other characters are seen in the game. Most of them reappear in further installments of the WarioWare series. Note that a number of these characters was renamed in later English releases.

  • Ken the Reporter – An anthropomorphic dog who works for the channel DBS and presents the news and other shows.
  • Pyoro – A small red bird who is the star of the game that inspires Wario to create WarioWare, Inc. He is playable in some mini-games in most of the WarioWare titles.
  • Gelato Joe – Another humanoid dog. He owns the Gelateria among other businesses and is Mona's employer.
  • Mona's Elephant – Mona's first animal, it can shoot sludge from its trunk.
  • Mona's Piggy – Mona's second animal, it is able to shoot soccer balls.
  • Mona's Chimp – Mona's third animal and the most effective. It throws banana peels.
  • Diamond Police – Diamond City's local police. They chase Mona because of speeding.
  • Shag – A yellow blocky creature and 9-Volt's pet. He and other members of his species appear in several microgames.
  • Space Hares – Bunny-like dancing aliens that come to help Orbulon.
  • Paw the Dog – One of Kat and Ana's pets, a small dog who can transform into a sword.
  • Don the Sparrow – A large sparrow and also one of the ninja sisters' pets. It carries Ana's letter to Kat.
  • Ana's Crew – A group of yellow clad ninjas who try to defeat Boneheads.
  • Boneheads – An evil skeleton spirit who causes trouble at the Castle.

Games

Microgames

There are nine different sets of microgames, each one created by one or two WarioWare developers and focused on a certain theme.

Name Developer Description
Introduction Wario Basic games that all involve Wario in some way.
Sports Jimmy T. Every game features a certain sport each, such as baseball and tennis.
Sci-Fi Dribble and Spitz The games are focused on futuristic things such as aliens, space fights and superheroes, but also ninjas.
Strange Mona Mostly everyday things such as nose-picking and sawing are shown in a strange way.
Nintendo Classics 9-Volt All games are based on classic Nintendo games and toys, such as Super Mario Bros. and the Ultra Hand.
IQ Orbulon These games last twice the time and require more thinking than the other ones. Includes counting and finding an object on the screen.
Reality Dr. Crygor The games feature partly animated photographs, for example photos of people and animals.
Nature Kat and Ana Animals or plants such as frogs and flowers are involved in all games.
Anything Goes Wario Wario appears in some way in all of the games. Otherwise, there is no specific theme that would apply to all games.

Microgame Set Compilations

Besides the single sets, there are also six extra microgame stages involving the microgames from more than one character. Two of them are Remixes of Jimmy T. that act much like the regular stages and need to be beaten to unlock three or one new character, respectively. The other ones are hosted at four different towers located in Diamond City, all with pig sculptures and pig heads on the elevator's doors.

Name How to Unlock Description
Jimmy's Remix No. 1 Beating the stages of Dribble & Spitz, Mona and 9-Volt. A mix of the microgames of Jimmy himself and the named characters. However, Jimmy's boss stage "Punch Out" is the only boss stage to appear. The games start already on the middle difficulty level.
Jimmy's Remix No. 2 Beating the stages of Orbulon, Dr. Crygor and Kat & Ana. A mix of the microgames of the named characters. Again, only Jimmy's boss stage is featured (which is always on the hardest level) and the games start on the middle difficulty level.
Easy Beating Wario's second stage. The microgames of all characters on the lowest difficulty level randomly appear, except for the boss stages, meaning that no extra lifes can be earned.
Total Boss Beating Wario's second stage Only the boss stages appear in this stage in a constant order. After beating all eight boss stages, it starts the first again and the level will increase like in the microgame stages of the developers.
Thrilling Scoring 15 or more points in Easy. Mostly the same as Easy, but all games are on very high speed.
Hard Scoring 15 or more points in Thrilling. The speed is normal again, but all games are on the third difficulty level and only one life is available, meaning the game is over after only one lost microgame.

Bonus Mini-Games

Besides the microgames, also "full" mini-games without a strict time limit can be unlocked. They are mostly beefed up versions of the microgames. Some of these games also involve other WarioWare developers than Wario, in the microgames only Wario is featured in his own games. There are also slightly altered altered ports of past Nintendo games.

Single Player

In these games, the player aims for the high score which will be saved.

Name How to Unlock Description
Jump Forever Beating Jimmy's stage. Wario has to jump a rope. Its speed and position changes during the game. Jump Forever ends the first time Wario's body touches the rope.
Skating Board Beating Jimmy's Remix No. 1 stage. 9-Volt has to avoid obstacles and birds with his skateboard by jumping and ducking. The games end with one mistake.
Paper Plane Beating Jimmy's Remix No. 2 stage. The player has to move a gliding down paper plane through a tower without touching any obstacle.
Dr. Wario Scoring 20 or more points in Jimmy's stage. The Viruses have to be eradicated by putting the Megavitamin segments of the same color in line with them. Speed and difficulty are variable. Slightly altered port of the NES game Dr. Mario.
Fly Swatter Scoring 25 or more points in Jimmy's Remix 1 stage. In each level, the player has to hit all insects and avoid their attacks, then Watinga appears as the last enemy. Slightly altered port of the mini-game Gnat Attack from the SNES game Mario Paint, but the player moves with the D-pad rather than the Mouse.
Wario's Sheriff Scoring 25 or more points in Jimmy's Remix 2 stage. A beauty has been kidnapped by bandits. The sheriff has to rescue her by shooting all bandits in each level. Slightly altered port of the arcade game Sheriff.
Pyoro Unlocking all games in the Grid. The small bird Pyoro has to catch the falling vegetables with his long tongue. The higher away the vegetables are, the more points they are worth. When vegetable hits Pyoro, the game is over.
Pyoro 2 Earning a flower in all games in the Grid. Similar to the previous game, but Pyoro spits seeds this time that destroy the vegetables. The player scores more points when two or more vegetables are hit at one time. Again, the game ends as soon as Pyoro is hit by vegetable.

Dual-Player

In all of these games, one player has to press the L button while the other one has to press the R button. Unlike the single-player games, there are no high scores, a game just ends after one player has earned the necessary points and won.

Locations

Map of Diamond City
Map of Diamond City.

Diamond City, the main place of the WarioWare series, features several locations in this game that are mostly connected to one character or character pair each. Almost all of these places reappear in further installments.

Objects

The following list includes the objects mostly seen in the character-related cutscenes. Objects only seen in the microgames are not listed.

Development

Microgame Jump
The "Jump" game in Mario Artist: Polygon Studio on which the microgame "Crazy Cars" is based.

The WarioWare concept with very short mini-games coming one after another was first used in Mario Artist: Polygon Studio, a game released for the Nintendo 64DD in 2000 only in Japan. The game's so-called Sound Bomber mode includes eight microgames, six of the microgames in WarioWare, Inc.: Minigame Mania are based on those.[2]

Made in Wario, as the game is known in Japan, was originally made secretly by a number of developers on the development team Nintendo R&D1 without telling their manager at the time. The people came up with the idea of using Wario for the game since they couldn't think of anyone else who would be best for the game. According to them, Wario is "always doing stupid things" and is "really idotic", so they used him and the other newly created characters, who have become a recurring cast in the series.[3]

Being convinced by their work, the makers presented their idea to their manager at a certain point. He didn't seem to be surprised and just gave his okay, so the people continued the development.[3]

Concept art of several WarioWare characters at a board, from left to right: Dr. Crygor, Spitz, Jimmy T., Ana, Dribble (mostly covered), Kat and Orbulon.
Concept art of several WarioWare characters at a board.

For the creation of the microgames, each person on the team came up with their own ideas, which were wrote down on notes and attached to the director's table. After this, the people went through the ideas to decide which ones could be included in the final product. Since the game became well-known around the department, even people who weren't on the project started to submit their own ideas. Because each of the programmers created their own graphics during the development of the games, the art style is very different with each microgame.[3]

Made in Wario or WarioWare, as the franchise is called in the West, was first announced by Nintendo in early January 2003[4] and originally released in March 2003 in Japan. Nintendo didn't have hugely high commercial hopes for the game. However, the game's sales figures were growing and growing and it gained a very good reputation.[5]

Since WarioWare, Inc.: Minigame Mania was commercially successful, Satoru Iwata, president of Nintendo, requested a remake of the original WarioWare, Inc. for the Nintendo GameCube that had to be finished "as soon as possible." The development resulted in the first sequel, WarioWare, Inc.: Mega Party Game$!, which focuses on mutliplayer and came out in Japan only a half a year later after the first game.[6] It is also the first WarioWare game that was co-developed by Intelligent Systems.[7] More WarioWare sequels have followed since, which mostly make use of a new piece of Nintendo's hardware, and so WarioWare has become one of Nintendo's headliner titles whenever they bring out new hardware.[1]

Critical Reception

Overall, the critic's reviews were positive. GameRankings' overall score for the game is 89%.[8] WarioWare, Inc. also won numerous awards.

The Japanese Famitsu magazine rated the game a score of 35 out of 40.[9] 1UP.com's Shane Bettenhausen rated the game 9.5/10 and loved how fast-paced and frantic the game was. He also stated that playing the games was all it took to convince his friends of the game's value. He also enjoyed the weirdness of the game.[10] Jeff Gerstmannf of GameSpot stated that the combination of mini-games and pacing of puzzle games such as Tetris came together in a wonderful way. He rated the game a score of 9.1/10.[11] IGN's Craig Harris loved WarioWare and awarded it a score of 9/10. He stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also sighted the game's "pick up and play" qualities as reasons for his high score.[12]

The game was awarded the Editor's Choice Award at both GameSpot and IGN.[13][14] At the Edinburgh International Games Festival in 2004, WarioWare took the Edge Award and was named the most innovative game of the year.[15] In 2008, Game Informer named the game one of the top ten weirdest of all time.[16]

Staff

Main article: WarioWare, Inc.: Minigame Mania Staff

Media

Logos and Box Art

Character Artwork

Main Pictures

Other Pictures

Names in Other Languages

Template:Foreignname

References

External Links


Template:WarioGames