King Totomesu: Difference between revisions
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Mario faces King Totomesu at the end of the pyramid in which the third level of Birabuto Kingdom takes place. In battle, he attacks by attempting to [[jump]] on and shoot fire at [[Mario]]. To defeat King Totomesu, Mario has to wait for him to jump and dash to activate the switch behind him (like in the battles with [[Bowser]] in ''[[Super Mario Bros.]]'') or simply shoot 5 [[superball]]s at him. Either way, Mario is awarded 5000 points for defeating King Totomesu and is allowed to progress into the Muda Kingdom. | Mario faces King Totomesu at the end of the pyramid in which the third level of Birabuto Kingdom takes place. In battle, he attacks by attempting to [[jump]] on and shoot fire at [[Mario]]. To defeat King Totomesu, Mario has to wait for him to jump and dash to activate the switch behind him (like in the battles with [[Bowser]] in ''[[Super Mario Bros.]]'') or simply shoot 5 [[superball]]s at him. Either way, Mario is awarded 5000 points for defeating King Totomesu and is allowed to progress into the Muda Kingdom. | ||
== Gallery == | ==Gallery== | ||
<Gallery> | <center><Gallery> | ||
Image: Kingtotometsu.PNG|An in-game sprite of King Totomesu. | Image:Kingtotometsu.PNG|An in-game sprite of King Totomesu. | ||
Image: kingtotomesu.png|Mario in battle with King Totomesu. | Image:kingtotomesu.png|Mario in battle with King Totomesu. | ||
Image: kingtotometsuartwork.PNG|Artwork of King Totomesu. | Image:kingtotometsuartwork.PNG|Artwork of King Totomesu. | ||
</Gallery> | </Gallery></center> | ||
==Names in Other Languages== | ==Names in Other Languages== |
Revision as of 00:47, February 22, 2010
King Totomesu is the first boss in the game Super Mario Land. He is a large sphinx- or lion-like creature who resembles a Gao but, unlike this enemy, is capable of moving in addition to breathing fire. During Tatanga's invasion of Sarasaland, the alien invader placed King Totomesu in charge of the Birabuto Kingdom, the first world of Sarasaland. As such, King Totomesu has the important task of not only protecting his kingdom, but also protecting the entrance to the Muda Kingdom.
Mario faces King Totomesu at the end of the pyramid in which the third level of Birabuto Kingdom takes place. In battle, he attacks by attempting to jump on and shoot fire at Mario. To defeat King Totomesu, Mario has to wait for him to jump and dash to activate the switch behind him (like in the battles with Bowser in Super Mario Bros.) or simply shoot 5 superballs at him. Either way, Mario is awarded 5000 points for defeating King Totomesu and is allowed to progress into the Muda Kingdom.
Gallery
Names in Other Languages
Super Mario Land | |
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Protagonists | Mario • Princess Daisy |
Bosses | King Totomesu • Dragonzamasu (Tamao) • Hiyoihoi • Biokinton (Chicken) • Tatanga (Pagosu) |
Locations | Sarasaland (Birabuto Kingdom • Muda Kingdom • Easton Kingdom • Chai Kingdom) |
Levels | World 1-1 • World 1-2 • World 1-3 • World 2-1 • World 2-2 • World 2-3 • World 3-1 • World 3-2 • World 3-3 • World 4-1 • World 4-2 • World 4-3 • Expert Level |
Items & vehicles | Super Mushroom • Superball Flower • Star • 1UP heart • Coin • Marine Pop • Sky Pop • Switch • Lift Block |
Enemies & obstacles | Batadon • Bombshell Koopa • Bullet Biff • Bunbun • Chikako • Dropping lift • Falling block • Falling spike • Fly • Ganchan • Gao • Gunion • Goombo • Honen • Kumo • Mekabon • Nyololin • Pionpi • Pipe Fist • Piranha Plant • Pompon Flower • Roketon • Roto Disc • Suu • Tokotoko • Torion • Yurarin • Yurarin Boo |
Other | Brick • Bonus game • Das Super Mario Spiel • Gallery • Glitches • Goal • Media • Mystery Block • Sub-area • Soundtrack |