Coin: Difference between revisions

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'''Coins''' are the main currency of the [[Mushroom Kingdom]]. They first appeared in ''[[Mario Bros.]]'', where they moved along the floor and were worth 100 points if [[Mario]] or [[Luigi[[ caught them.


[[Image: GoldCoinSSBM.jpg|frame|right|A basic '''Gold Coin''' as a ''[[Super Smash Bros. Melee]]'' trophy.]]
They later appeared in ''[[Super Mario Bros.]]'', where they were demoted to ten points per coin. If Mario jumped up and hit a Block, sometimes coins would pop out. When 100 Coins were collected, the player was rewarded with an extra  life. Coins served the same function in ''[[Super Mario Bros: The Lost Levels]]'' and ''[[Super Mario Bros. 3]]''.


'''Coins''' are generally used as currency in the [[Mushroom Kingdom]].
Different types of coins began to be developed in [[Super Mario World]]. The [[Dino Coin]] was a special coin that only be found in certain places. There were only five in each level.


In the RPG games, coins could be used to purchase various things, such as advice, items, etc., and could be found in item blocks or earned by winning battles or selling items.
''[[Super Mario World 2: Yoshi's Island]] also introduce [[Red Coin]]s, which were disguised as regular Coins until [[Yoshi]] touched them. ''[[Super Mario 64]]'' introduce [[Blue Coin]], and [[Yellow Coins]], 2 more different types of coins.  


In most of the ''[[Super Mario Bros.]]'' and ''[[Super Mario World]]'' games, 100 Gold Coins can be traded in for an extra life.
''[[Super Smash Bros. Melee]]'' had a special type of match called [[Coin Battle]], where Coins would double as a players health, and whenever a player was hit, Coins would come out. The character ending with the most coins wins. Coins also got a trophy in the game.


In ''[[Super Mario Bros. 3]]'', some [[P-Switch]]es would cause secret Silver Coins to appear for a short time. These were worth the same as a Gold Coin, except Silver Coins could only be collected after pressing a P-Switch, and even then only until the P-Switch's power runs out.
In the [[Paper Mario]] series, Coins are very common. Coins will appear whenever an enemy is defeated. However, when Mario runs away from a battle, he will lose coins.


In ''[[Super Mario 64]]'', [[Yellow Coin]]s were the common type of coin acquired. 100 of these coins will grant [[Mario]] a secret [[Power Star]].


In ''[[Super Mario Sunshine]]'', 100 of these coins will grant Mario a [[Shine Sprite]]. 50 of them will give him an extra life.


In ''[[Super Mario RPG: Legend of the Seven Stars]]'', coins are used as currency to purchase services and items throughout the [[Mushroom World]]. Small coins are worth one coin while large coins are worth ten coins.


In ''[[Mario & Luigi: Superstar Saga]]'', in the [[Beanbean Kingdom]], they are known as Mushroom Coins and are worth far less than [[Beanbean Coin]]s.
In ''[[Luigi's Mansion]]'', the '''Gold Coin''' is the least valuable treasure, accounting for only 5,000G per coin. [[Luigi]] loses a few gold coins when he takes damage.
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', small coins are worth 50 points each; there are also [[Large Coin]]s.
In ''[[Super Mario 64 DS]]'', the player can carry a limit of 255 coins.
Gold coins are used as currency to buy items (including a [[Star]]) in the ''[[Mario Party]]'' series. You collect these coins by landing on coin squares, winning them after mini-games, winning the lottery, etc. At the end of the Mario Party tournament there is a chance you will receive a bonus Star if you have the most coins out of all the contestants. 5 coins in a bag are called [[Coin Bag]]s.
In sports games such as [[Mario Power Tennis]], some mini-games will require the player to collect or earn coins in a certain amount of time.  The winner is usually the one who has the most coins at the end.
In ''[[Yoshi's Island DS]]'', [[Baby Coin|Baby Coins]] will appear in each level (but not in [[Bowser's Castle]]). You can collect this.
{{Coins}}
{{Coins}}
{{SM64 Items and Courses}}
{{SM64 Items and Courses}}

Revision as of 09:22, February 8, 2007

Coins are the main currency of the Mushroom Kingdom. They first appeared in Mario Bros., where they moved along the floor and were worth 100 points if Mario or [[Luigi[[ caught them.

They later appeared in Super Mario Bros., where they were demoted to ten points per coin. If Mario jumped up and hit a Block, sometimes coins would pop out. When 100 Coins were collected, the player was rewarded with an extra life. Coins served the same function in Super Mario Bros: The Lost Levels and Super Mario Bros. 3.

Different types of coins began to be developed in Super Mario World. The Dino Coin was a special coin that only be found in certain places. There were only five in each level.

Super Mario World 2: Yoshi's Island also introduce Red Coins, which were disguised as regular Coins until Yoshi touched them. Super Mario 64 introduce Blue Coin, and Yellow Coins, 2 more different types of coins.

Super Smash Bros. Melee had a special type of match called Coin Battle, where Coins would double as a players health, and whenever a player was hit, Coins would come out. The character ending with the most coins wins. Coins also got a trophy in the game.

In the Paper Mario series, Coins are very common. Coins will appear whenever an enemy is defeated. However, when Mario runs away from a battle, he will lose coins.



Template:SM64 Items and Courses