Boo's Mansion: Difference between revisions
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[[Image:BooMansion.png|200px|right|thumb|Mario inside '''Boo's Mansion'''.]] | [[Image:BooMansion.png|200px|right|thumb|Mario inside '''Boo's Mansion'''.]] | ||
'''Boo's Mansion''' is the home of some [[Boo]]s in ''[[Paper Mario]]''. [[Bow]] and [[Bootler]] live here, as well as many other Boos. [[Mario]] needs to go through [[Forever Forest]] to get here. Down the road from Boo's Mansion is a [[Windy Mill|windmill]], [[Gusty Gulch]], and [[Tubba Blubba's Castle]]. | '''Boo's Mansion''' is the home of some [[Boo]]s in ''[[Paper Mario]]''. [[Lady Bow]] and [[Bootler]] live here, as well as many other Boos. [[Mario]] needs to go through [[Forever Forest]] to get here. Down the road from Boo's Mansion is a [[Windy Mill|windmill]], [[Gusty Gulch]], and [[Tubba Blubba's Castle]]. | ||
[[Image:Boos_mansion.png|200px|thumb|left|'''Boo's Mansion'''.]] | [[Image:Boos_mansion.png|200px|thumb|left|'''Boo's Mansion'''.]] |
Revision as of 12:49, April 26, 2011
Boo's Mansion is the home of some Boos in Paper Mario. Lady Bow and Bootler live here, as well as many other Boos. Mario needs to go through Forever Forest to get here. Down the road from Boo's Mansion is a windmill, Gusty Gulch, and Tubba Blubba's Castle.
The mansion consists of puzzles and traps that Mario must solve and get through to even greet Lady Bow. It has three floors.
In Paper Mario: The Thousand-Year Door, Boo's Mansion (though referred to only as "the mansion") is briefly mentioned by Bow, who appears (alongside Bootler) at Poshley Heights after the game is beaten. Apparently, it was a prolonged amount of time spent at the mansion that inspired Bow to take her vacation to Poshley Heights.
The concept of a mansion haunted by ghosts and filled with puzzles has been used in other Mario games as well, most notably Super Mario World and Luigi's Mansion. Also, the Ghost House featured in Dance Dance Revolution: Mario Mix looks extremely similar to Boo's Mansion, including similar Boo portraits and chandeliers.
Trivia
- The right room on the first floor contains a vase. If Mario is to jump into this vase, he will pop back out as an 8-bit sprite. This lasts until Mario jumps back into the vase or leaves the room, and it is worthy of note that playable 8-bit characters are somewhat of a running joke in Mario RPGs, having additionally been featured in Paper Mario: The Thousand-Year Door, Super Paper Mario and Super Mario RPG: Legend of the Seven Stars (which predates Paper Mario).