Grow Wario Grow: Difference between revisions
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* '''1st level difficulty:''' Tiny Wario must step to the right side of the ? Block and the Mushroom will fall onto him. | * '''1st level difficulty:''' Tiny Wario must step to the right side of the ? Block and the Mushroom will fall onto him. | ||
* '''2nd level difficulty:''' The Mushroom will travel along two "blank" blocks before landing further to the right; Tiny Wario must jump onto the platform to catch the Mushroom before it falls onto Mario. | * '''2nd level difficulty:''' The Mushroom will travel along two "blank" blocks before landing further to the right; Tiny Wario must jump onto the platform to catch the Mushroom before it falls onto Mario. | ||
* '''3rd level difficulty:''' The Mushroom will travel three blocks to right. | * '''3rd level difficulty:''' The Mushroom will travel three blocks to the right. | ||
==Trivia== | ==Trivia== |
Revision as of 17:31, July 31, 2011
Template:Minigame-infobox Grow Wario Grow is a microgame in WarioWare, Inc.: Minigame Mania in the Anything Goes folder.
Gameplay
The objective of the game is to get Tiny Wario to hit the ? Block and get the Super Mushroom before Mario does, allowing Tiny Wario to turn into his normal form.
- 1st level difficulty: Tiny Wario must step to the right side of the ? Block and the Mushroom will fall onto him.
- 2nd level difficulty: The Mushroom will travel along two "blank" blocks before landing further to the right; Tiny Wario must jump onto the platform to catch the Mushroom before it falls onto Mario.
- 3rd level difficulty: The Mushroom will travel three blocks to the right.
Trivia
- Mario's sprites and the music that plays are from Super Mario Land, while the setting is the very beginning of World 1-1 from the same game. Wario's sprites are from Wario Land: Super Mario Land 3. The grayscaled Super Mushroom is taken from Super Mario Bros.
- Oddly, after Wario hits the ? Block, it does not change into a Used Block.