Call of the Goomba: Difference between revisions
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'''Call of the Goomba''' is a musical [[minigame]] from ''[[Mario Party DS]]''. Its name is a pun on the phrase "call of the wild". | '''Call of the Goomba''' is a musical [[minigame]] from ''[[Mario Party DS]]''. Its name is a pun on the phrase "call of the wild". | ||
== | ==Introduction== | ||
The Intro tells the player the speed in which the song must be played to lure the [[Goomba]]s over to his or her side. The player uses a small organ grinder like instrument, to play the ''[[Super Mario Bros.]]'' Theme Song, at a slow, medium or fast tempo. | The Intro tells the player the speed in which the song must be played to lure the [[Goomba]]s over to his or her side. The player uses a small organ grinder like instrument, to play the ''[[Super Mario Bros.]]'' Theme Song, at a slow, medium or fast tempo. | ||
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==Controls== | ==Controls== | ||
*{{button|ds|Stylus}} – Turn | *{{button|ds|Stylus}} – Turn the crank | ||
==In-game text== | ==In-game text== |
Revision as of 14:14, November 23, 2017
Template:Minigame-infobox Call of the Goomba is a musical minigame from Mario Party DS. Its name is a pun on the phrase "call of the wild".
Introduction
The Intro tells the player the speed in which the song must be played to lure the Goombas over to his or her side. The player uses a small organ grinder like instrument, to play the Super Mario Bros. Theme Song, at a slow, medium or fast tempo.
Gameplay
The player must turn the crank counter-clockwise on the organ grinder, using the , at the speed shown in the intro to attract giant Goombas to the player's side of the field.
If the song is played at the wrong speed, clear notes will come out of the music player, but colored notes will play if the player has played it at the correct speed. If the Goombas hear the tune played at the right speed, they will start wandering towards the player that is playing at the right speed. The player that has the most Goombas at his or her side of the field when the game ends, wins, and if all the players didn't have any Goombas at their side of the field or if they have the same amount of Goombas in the Duel variant, the game ends in a tie.
Controls
- – Turn the crank
In-game text
- Rules – "Listen to the tempo of the intro tune, then turn the crank to re-create that speed as closely as possible. The better you do, the more Goombas you'll lure."
- Tips – "Your music box will emit colorful notes when you're cranking at the perfect speed."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | きてきてクリボー[?] Kite kite Kuribō |
Come and come, Goombas | |
German | Die Leier lockt[?] | The Lyre lures | |
Italian | Richiamo per Goomba[?] | Goomba Call | |
Korean | 모여라 굼바![?] Moyeora Gumba! |
Come together, Goombas! | |
Spanish | La llamada del Goomba[?] | The call of the Goomba |