Fiery Blocks: Difference between revisions
m (→Enemies) |
Drone 16Bit (talk | contribs) No edit summary |
||
Line 43: | Line 43: | ||
==Level map== | ==Level map== | ||
{{Wide image|World 4-1 SML2.png|2816}} | {{Wide image|World 4-1 SML2.png|2816}} | ||
==Names in other languages== | |||
{{foreign names | |||
|Ger=Zahnrad-Level | |||
|GerM=Gear Level | |||
}} | |||
{{SML2}} | {{SML2}} | ||
[[Category:Super Mario Land 2: 6 Golden Coins Levels]] | [[Category:Super Mario Land 2: 6 Golden Coins Levels]] |
Revision as of 11:17, March 23, 2020
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.
Template:Levelbox Mario Zone Area 1 is the first level in the Mario Zone in Super Mario Land 2: 6 Golden Coins.
Layout
The level starts in a short corridor, with several semisolid gear platforms. There is a single ? Block, containing a Mushroom or Fire Flower, and a single Koopa Troopa blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the Warp Pipe leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a Yashichi. The next room is primarily horizontal, with several gears now aligned vertically, with a few Koopa Troopas guarding them as well. The bottom path contains several Spike Traps, though the gaps are large enough to jump through safely. The upper path has several coins, a ? Block containing a coin, and a Tatenoko. The next room is once again accessed through a Warp Pipe, where a ? Block containing a Carrot allows Mario to safely glide over the Spike Traps and hit the Mid-Point Bell. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three Neijī. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the fiery blocks as Fire Mario, filled with many coins. On the right is a wall blocking the goal. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level.
Enemies
Sprite | Name | Count |
---|---|---|
Koopa Troopa | 7 | |
Yashichi | 2 | |
Spike Trap | 24 | |
Tatenoko | 2 | |
Neijī | 3 |
Level map
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Zahnrad-Level[?] | Gear Level |