Opening Night: Difference between revisions
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|image=[[File:WWSM Opening Night.png|250px]] | |image=[[File:WWSM Opening Night.png|250px]] | ||
|appeared_in=''[[WarioWare: Smooth Moves]]'' | |appeared_in=''[[WarioWare: Smooth Moves]]'' | ||
|type=[[9-Volt]] | |type=[[9-Volt]] & [[18-Volt]] | ||
|intro=''Conduct!'' | |intro=''Conduct!'' | ||
|info='' | |info="''Is this your first time conducting? Oh, it's simple! You just move the Form Baton, and we'll follow your lead. Just promise to take us through the end. (The orchestra)''" | ||
|form="The Remote Control" | |form="The Remote Control" | ||
|song=SMB 3 Athletic<br>SMB 3 White Clear<br>SMB 3 Miss<br>Super Mario<br>Donkey Kong<br>SMB 3 Course Clear<br>Mario Brothers<br>Dr. Mario<br>Clu Clu Land<br>Kid Icarus<br>SMB Course Clear<br>Excite Bike<br>The Legend of Zelda | |song=SMB 3 Athletic<br>SMB 3 White Clear<br>SMB 3 Miss<br>Super Mario<br>Donkey Kong<br>SMB 3 Course Clear<br>Mario Brothers<br>Dr. Mario<br>Clu Clu Land<br>Kid Icarus<br>SMB Course Clear<br>Excite Bike<br>The Legend of Zelda | ||
}} | }} | ||
'''Opening Night''' is a [[microgame]] found in ''[[WarioWare: Smooth Moves]]'' in [[9-Volt]] | '''Opening Night''' is a [[microgame]] found in ''[[WarioWare: Smooth Moves]]'' in [[9-Volt]] & [[18-Volt]]'s stage. It features sprites from classic [[Nintendo Entertainment System|NES]] games, as well as music. | ||
==Gameplay== | ==Gameplay== | ||
The object is to wave the [[Wii#Wii Remote|Wii Remote]] in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's [[Mii]] (the conductor) will bow to the audience. | The object is to wave the [[Wii#Wii Remote|Wii Remote]] in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's [[Mii]] (the conductor) will bow to the audience. | ||
*'''Level 1:''' The player must conduct [[Mario]], [[Luigi]] and [[Link]] to play very short music lasting four seconds, including: | |||
* '''Level 1:''' The player must conduct [[Mario]], [[Luigi]] and [[Link]] to play very short music lasting four seconds, including: | **''[[Super Mario Bros. 3]]'' athletic theme | ||
** ''[[Super Mario Bros. 3]]'' athletic theme | **''Super Mario Bros. 3'' [[Boom Boom]]/[[Koopaling]] victory theme | ||
** ''Super Mario Bros. 3'' [[Boom Boom]]/[[Koopaling]] victory theme | **''Super Mario Bros. 3'' lose theme | ||
** ''Super Mario Bros. 3'' lose theme | **''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|overworld/lose theme]] | ||
** ''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|overworld/lose theme]] | **''[[Donkey Kong (game)|Donkey Kong]]'' level start theme | ||
** ''[[Donkey Kong (game)|Donkey Kong]]'' level start theme | *'''Level 2:''' The player must conduct Mario, Luigi, Link, [[Toad]] and [[Pit (character)|Pit]] to play long music lasting either four or eight seconds, including: | ||
* '''Level 2:''' The player must conduct Mario, Luigi, Link, [[Toad]] and [[Pit (character)|Pit]] to play long music lasting either four or eight seconds, including: | **''Super Mario Bros. 3'' level goal theme | ||
** ''Super Mario Bros. 3'' level goal theme | **''[[Mario Bros. (game)|Mario Bros.]]'' main theme | ||
** ''[[Mario Bros. (game)|Mario Bros.]]'' main theme | **''[[Dr. Mario (game)|Dr. Mario]]'' level settings theme | ||
** ''[[Dr. Mario (game)|Dr. Mario]]'' level settings theme | **''{{wp|Clu Clu Land}}'' main theme | ||
** '' | *'''Level 3:''' The player must conduct Mario, Luigi, Link, Pit, [[Samus]], [[Princess Peach]], and [[Donkey Kong]] to play longer music lasting eight seconds, including: | ||
* '''Level 3:''' The player must conduct Mario, Luigi, Link, Pit, [[Samus]], [[Princess Peach]], and [[Donkey Kong]] to play longer music lasting eight seconds, including: | **''{{wp|Kid Icarus}}'' underworld theme | ||
** '' | **''Super Mario Bros.'' level goal theme | ||
** ''Super Mario Bros.'' level goal theme | **''{{wp|Excitebike}}'' main theme | ||
** '' | **''{{wp|The Legend of Zelda (video game)|The Legend of Zelda}}'' overworld theme | ||
** '' | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Famikon Ensōkai | |JapR=Famikon Ensōkai | ||
|JapM=NES (lit. Famicom) Concert | |JapM=NES (lit. Famicom) Concert | ||
}} | }}\ | ||
{{9-Volt & 18-Volt's Microgames}} | |||
{{9-Volt | |||
{{WWSM Microgames}} | {{WWSM Microgames}} | ||
[[Category:WarioWare: Smooth Moves microgames]] | [[Category:WarioWare: Smooth Moves microgames]] |
Revision as of 12:48, February 24, 2022
- Not to be confused with Opening Night!
Template:Minigame-infobox Opening Night is a microgame found in WarioWare: Smooth Moves in 9-Volt & 18-Volt's stage. It features sprites from classic NES games, as well as music.
Gameplay
The object is to wave the Wii Remote in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's Mii (the conductor) will bow to the audience.
- Level 1: The player must conduct Mario, Luigi and Link to play very short music lasting four seconds, including:
- Super Mario Bros. 3 athletic theme
- Super Mario Bros. 3 Boom Boom/Koopaling victory theme
- Super Mario Bros. 3 lose theme
- Super Mario Bros. overworld/lose theme
- Donkey Kong level start theme
- Level 2: The player must conduct Mario, Luigi, Link, Toad and Pit to play long music lasting either four or eight seconds, including:
- Super Mario Bros. 3 level goal theme
- Mario Bros. main theme
- Dr. Mario level settings theme
- Clu Clu Land main theme
- Level 3: The player must conduct Mario, Luigi, Link, Pit, Samus, Princess Peach, and Donkey Kong to play longer music lasting eight seconds, including:
- Kid Icarus underworld theme
- Super Mario Bros. level goal theme
- Excitebike main theme
- The Legend of Zelda overworld theme
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ファミコンえんそうかい[?] Famikon Ensōkai |
NES (lit. Famicom) Concert |
\
Template:9-Volt & 18-Volt's Microgames Template:WWSM Microgames