Pumpkin Zone Level 2: Difference between revisions
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'''Pumpkin Zone Level 2'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the second level of the [[Pumpkin Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place in a haunted graveyard and contains many enemies inspired by {{wp|Japanese folklore}}. | '''Pumpkin Zone Level 2'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the second level of the [[Pumpkin Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place in a haunted graveyard and contains many enemies inspired by {{wp|Japanese folklore}}. | ||
==Layout== | ==Layout== | ||
The level starts out with two [[Bēro]] and some gravestones. There are then three [[Karakara]] and a [[? Block]]. Next are a couple [[Piranha Plant]]s in [[Warp Pipe|pipe]]s, with | The level starts out with two [[Bēro]] and some gravestones. There are then three [[Karakara]] and a [[? Block]]. Next are a couple [[Piranha Plant]]s in [[Warp Pipe|pipe]]s, with a [[Fireball Boy]] above them. The third pipe takes [[Mario]] to an area with water, a [[Cheep Cheep]], and a few [[Hidden Block]]s, one of which contains a [[Fire Flower]]. After that are a few [[Kyororo]] with another Fireball Boy, followed by the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. There is then a submerged pipe Mario must enter to get underground. | ||
Mario lands in water, and must fall to the bottom, go past the two Cheep Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some [[Boo]]s. Here, there is also a [[Super Mushroom|Mushroom]] and a [[1 UP Heart|1-Up Heart]]. The next section consists of many blocks Mario can [[Spin Jump]] on to break, allowing him to reach some [[coin]]s, a Fire Flower, another 1-Up Heart, and a [[Carrot]] along the way. | Mario lands in water, and must fall to the bottom, go past the two Cheep Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some [[Boo]]s. Here, there is also a [[Super Mushroom|Mushroom]] and a [[1 UP Heart|1-Up Heart]]. The next section consists of many blocks Mario can [[Spin Jump]] on to break, allowing him to reach some [[coin]]s, a Fire Flower, another 1-Up Heart, and a [[Carrot]] along the way. | ||
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Revision as of 21:39, August 16, 2022
Level | |
---|---|
Pumpkin Zone Level 2 | |
World | Pumpkin Zone |
Game | Super Mario Land 2: 6 Golden Coins |
Time limit | 400 seconds |
<< Directory of levels >> ** |
Pumpkin Zone Level 2[1] is the second level of the Pumpkin Zone in Super Mario Land 2: 6 Golden Coins. This level takes place in a haunted graveyard and contains many enemies inspired by Japanese folklore.
Layout
The level starts out with two Bēro and some gravestones. There are then three Karakara and a ? Block. Next are a couple Piranha Plants in pipes, with a Fireball Boy above them. The third pipe takes Mario to an area with water, a Cheep Cheep, and a few Hidden Blocks, one of which contains a Fire Flower. After that are a few Kyororo with another Fireball Boy, followed by the Mid-Point Bell. There is then a submerged pipe Mario must enter to get underground.
Mario lands in water, and must fall to the bottom, go past the two Cheep Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some Boos. Here, there is also a Mushroom and a 1-Up Heart. The next section consists of many blocks Mario can Spin Jump on to break, allowing him to reach some coins, a Fire Flower, another 1-Up Heart, and a Carrot along the way.
As soon as Mario makes it above-ground, there is a ? Block which contains a Star. There are more Kyororo on the roofs, with another ? Block nearby next to a few Bēro. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can spin jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bēro, and a door he can enter to unlock Himitsu no Course 4. If Mario chooses to keep going right, he will encounter some more Karakara, followed directly by the goal.
Enemies
Sprite | Name | Count |
---|---|---|
Bēro | 24 | |
Karakara | 7 | |
Piranha Plant | 2 | |
Fireball Boy | 2 | |
Cheep Cheep | 8 | |
Kyororo | 8 | |
Boo | 2 |
Level map
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 妖怪寺コース[2] Yōkaidera Kōsu |
Yōkai Monastery Course | |
German | Monstertempel-Level[?] | Monster Temple Level | |
Italian | Tempio infestato[3] | Haunted temple |
References
- ^ Campbell, Stuart. Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Page 94.
- ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 62.
- ^ Super Mario Bros. Enciclopedia; pag. 77