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''[[Mario Kart 64]]'', ''[[Mario Kart: Super Circuit]]'', and ''[[Mario Kart: Double Dash!!]]'' have four-player support, allowing up to four players to battle, unlike ''[[Super Mario Kart]]'', where it is limited to two players. The latter game's LAN Mode even allows up to eight players (sixteen with Co-op Play) to play in Battle Mode. In ''Mario Kart 64'' and ''Mario Kart: Super Circuit'', once a player loses all of their balloons, they turn into a [[Mini Bomb Kart]] or a [[Bob-omb]], respectively. In this form, they can ram into other players to blow them up and pop their balloons, although after doing so in ''Mario Kart 64'', they do not respawn. Getting hit by items does not cause it to explode.
''[[Mario Kart 64]]'', ''[[Mario Kart: Super Circuit]]'', and ''[[Mario Kart: Double Dash!!]]'' have four-player support, allowing up to four players to battle, unlike ''[[Super Mario Kart]]'', where it is limited to two players. The latter game's LAN Mode even allows up to eight players (sixteen with Co-op Play) to play in Battle Mode. In ''Mario Kart 64'' and ''Mario Kart: Super Circuit'', once a player loses all of their balloons, they turn into a [[Mini Bomb Kart]] or a [[Bob-omb]], respectively. In this form, they can ram into other players to blow them up and pop their balloons, although after doing so in ''Mario Kart 64'', they do not respawn. Getting hit by items does not cause it to explode.


''[[Mario Kart DS]]'' has a few changes to Balloon Battle. For the first time, it can be played in single-player, unlike the previous four games, which require being in multiplayer to play. The player also starts out with one balloon instead of three, and more can be blown by holding {{button|gba|select}} or by blowing into the {{button|DS|Mic}}. There are four balloons in reserve (five in total), and the kart has to be stopped before blowing another balloon. The player can only choose the [[Standard Kart]] in this mode.
''[[Mario Kart DS]]'' has a few changes to Balloon Battle. For the first time, it can be played in single-player, unlike the previous four games, which require being in multiplayer to play. The player also starts out with one balloon instead of three, and more can be blown by holding {{button|gba|select}} or by blowing into the {{button|DS|Mic}}. There are four balloons in reserve (five in total), and the kart has to be stopped before blowing another balloon. The player can only choose the [[Standard Kart]] in this mode. In this game, there are eight different colors the balloons can be. Those colors are: blue, cyan, green, orange, pink, purple, red, and yellow.


''[[Mario Kart Wii]]'' introduced a lot of changes to Balloon Battle. The match is now timed to three minutes, and the objective is to pop the most balloons within that time limit instead of the traditional last-man-standing setup. The characters are now divided into two teams; free-for-all matches are not available. A new addition to this game is the ability to respawn after losing all balloons; this causes one point to be deducted from the team's total points.
''[[Mario Kart Wii]]'' introduced a lot of changes to Balloon Battle. The match is now timed to three minutes, and the objective is to pop the most balloons within that time limit instead of the traditional last-man-standing setup. The characters are now divided into two teams; free-for-all matches are not available. A new addition to this game is the ability to respawn after losing all balloons; this causes one point to be deducted from the team's total points.


''[[Mario Kart 7]]'' allows players to battle in two teams or in a free-for-all match. The time limit of the match is reduced to two minutes, and when losing all balloons, players now lose half of their points instead of a single one as in ''Mario Kart Wii'' (though there is a maximum amount players can lose; players that score 12 points, for instance, will lose fewer than 6 points). In addition, any vehicle can be used for Battle Mode, like in ''Mario Kart: Double Dash!!'', and unlike ''Mario Kart DS'' and ''Mario Kart Wii'', which only let players use the [[Standard Kart]] and [[Standard Bike]] in the mode.
''[[Mario Kart 7]]'' allows players to battle in two teams or in a free-for-all match. The time limit of the match is reduced to two minutes, and when losing all balloons, players now lose half of their points instead of a single one as in ''Mario Kart Wii'' (though there is a maximum amount players can lose; players that score 12 points, for instance, will lose fewer than 6 points). In addition, any vehicle can be used for Battle Mode, like in ''Mario Kart: Double Dash!!'', and unlike ''Mario Kart DS'' and ''Mario Kart Wii'', which only let players use the [[Standard Kart]] and [[Standard Bike]] in the mode. Like in ''Mario Kart DS'', there are eight different colors the balloons can be. Those colors are: black, blue, cyan, green, purple, red, white, and yellow.


''[[Mario Kart 8]]''{{'}}s battles take place on regular racecourses throughout the game alongside the rules changing again: it combines the survival mechanic used in older games and the timed point-based setup of the previous two installments. Players start with three points, and losing a balloon will deduct one point. If all balloons are popped, they are out of the game, but in team mode or multiplayer, players can still participate as a ghost and cannot gain more points. Appearing transparent on the player's screen but invisible to everyone else, they can still use items to harm the other players, and can still win if the player manages to reach enough points prior to losing all balloons. Balloon Battle is the only Battle Mode option available in ''Mario Kart 8''. As a result of some of these modifications, the Battle Mode in ''Mario Kart 8'' has been criticized for the lack of original battle stages.<ref>Mc Shea, Tom (May 15, 2014). [https://www.gamespot.com/reviews/mario-kart-8/1900-6415760/ Mario Kart 8 Review]. ''GameSpot''. Retrieved May 22, 2017. ([https://web.archive.org/web/20140624181547/http://www.gamespot.com:80/reviews/mario-kart-8/1900-6415760 Archived] June 24, 2014, 18:15:47 UTC via Wayback Machine.)</ref> In this game, the balloons have the ''Mario Kart'' logo on them.
''[[Mario Kart 8]]''{{'}}s battles take place on regular racecourses throughout the game alongside the rules changing again: it combines the survival mechanic used in older games and the timed point-based setup of the previous two installments. Players start with three points, and losing a balloon will deduct one point. If all balloons are popped, they are out of the game, but in team mode or multiplayer, players can still participate as a ghost and cannot gain more points. Appearing transparent on the player's screen but invisible to everyone else, they can still use items to harm the other players, and can still win if the player manages to reach enough points prior to losing all balloons. Balloon Battle is the only Battle Mode option available in ''Mario Kart 8''. As a result of some of these modifications, the Battle Mode in ''Mario Kart 8'' has been criticized for the lack of original battle stages.<ref>Mc Shea, Tom (May 15, 2014). [https://www.gamespot.com/reviews/mario-kart-8/1900-6415760/ Mario Kart 8 Review]. ''GameSpot''. Retrieved May 22, 2017. ([https://web.archive.org/web/20140624181547/http://www.gamespot.com:80/reviews/mario-kart-8/1900-6415760 Archived] June 24, 2014, 18:15:47 UTC via Wayback Machine.)</ref> In this game, the balloons have the ''Mario Kart'' logo on them.


''[[Mario Kart 8 Deluxe]]'' changes the Battle Mode rules to the setup last used in ''[[Mario Kart 7]]'' with new battle arenas and some changes. Just like in ''Mario Kart Wii'' and ''Mario Kart 7'', Balloon Battle uses the timed point-based scoring system rather than the last-man-standing formula and can be played either in teams or free-for-all. Each player now starts out with five balloons rather than the traditional three, and losing all balloons halves the player's points, just like in ''Mario Kart 7''. The player respawns with three balloons instead of five. In this game, when playing with no teams, there are twelve different colors the balloons can be. Those colors are: black, blue, brown, cyan, green, lime, orange, pink, purple, red, white, and yellow. Like in ''Mario Kart 8'', the balloons have the ''Mario Kart'' logo on them.
''[[Mario Kart 8 Deluxe]]'' changes the Battle Mode rules to the setup last used in ''[[Mario Kart 7]]'' with new battle arenas and some changes. Just like in ''Mario Kart Wii'' and ''Mario Kart 7'', Balloon Battle uses the timed point-based scoring system rather than the last-man-standing formula and can be played either in teams or free-for-all. Each player now starts out with five balloons rather than the traditional three, and losing all balloons halves the player's points, just like in ''Mario Kart 7''. The player respawns with three balloons instead of five. In this game, when playing with no teams, there are twelve different colors the balloons can be. These colors are: black, blue, brown, cyan, green, lime, orange, pink, purple, red, white, and yellow. Like in ''Mario Kart 8'', the balloons have the ''Mario Kart'' logo on them.


''[[Mario Kart Tour]]''{{'}}s rendition of balloon battle is similar to that of ''Mario Kart 8''{{'}}'s, where losing all of one's balloon's will result in being eliminated, but there is still a time limit present. In this game, much like how races only have two laps instead of three, players only start with two balloons instead of three in Battle Mode. Once a player loses all of their balloons, their kart will be put on a [[Lift]] that circles the perimeter of the stage. When the player hits an item box, they can still throw items at opponents from offstage. This is only possible for the player themselves in multiplayer, as the match automatically ends when the player is eliminated in single-player.
''[[Mario Kart Tour]]''{{'}}s rendition of balloon battle is similar to that of ''Mario Kart 8''{{'}}'s, where losing all of one's balloon's will result in being eliminated, but there is still a time limit present. In this game, much like how races only have two laps instead of three, players only start with two balloons instead of three in Battle Mode. Once a player loses all of their balloons, their kart will be put on a [[Lift]] that circles the perimeter of the stage. When the player hits an item box, they can still throw items at opponents from offstage. This is only possible for the player themselves in multiplayer, as the match automatically ends when the player is eliminated in single-player.

Revision as of 13:56, October 6, 2022

"Battle" redirects here. For the type of minigame in the Mario Party series, see Minigame § Battle minigames.
This article is about the mode in the Mario Kart series. For the mode in Super Mario Bros. 3, see Super Mario Bros. 3 § 2 Player Game.
Artwork of Mario and an Inkling, from Mario Kart 8 Deluxe.
Mario and Inkling Girl battling each other in Mario Kart 8 Deluxe's Balloon Battle mode

Battle Mode is a game mode featured in the Mario Kart series. It was included as an alternative for regular races in order to add variety. Unlike regular races, Battle Mode takes place in specially designed battle courses, which are flat, enclosed arenas that are smaller than normal racetracks, but still contain various obstacles, and come in different layouts. An exception is Mario Kart 8, where the battle takes place in select racetracks instead of battle courses. However, Mario Kart 8 Deluxe returns to the traditional arena-based battle. Mario Kart Wii's battle courses are unique in their feature as that they change throughout the battle, either periodically (Thwomp Desert) or once for all (Block Plaza, Delfino Pier, and Chain Chomp Wheel). The only course in the game to which this does not apply is Funky Stadium.

Originally, in the first four games, Battle Mode is only available in multiplayer. Starting in Mario Kart DS, Battle Mode can be a single player mode with computer players or a multiplayer mode with or without them. Starting with Mario Kart: Double Dash!!, there are usually at least two different battle options.

Since Mario Kart Wii, Battle Mode has a different countdown sound at the start; instead of the regular beeps heard in normal races, they are replaced by air horns.

The items that are usable change as well. The Bullet Bill, Chain Chomp, Crazy Eight, and Spiny Shell (except in Mario Kart Wii) do not appear in Battle Mode, and Lightning also does not appear in Balloon Battle or Coin Runners (both except in Mario Kart Wii). The Feather in Mario Kart 8 Deluxe is exclusive to Battle Mode.

In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode from Mario Kart 8 Deluxe where it is increased to 100cc.

Battle Mode was added into Mario Kart Tour in the Battle Tour, in October 2022. Both battle courses currently in the game (namely GBA Battle Course 1 and GCN Cookie Land) use SNES Battle Course 1's music from Mario Kart 8 Deluxe instead of their original music tracks or renditions thereof.

Though a staple for the series, Battle Mode is absent from the Mario Kart Arcade GP series and Mario Kart Live: Home Circuit.

Battle modes

Balloon Battle

Balloon Battle mode in Super Mario Kart and Mario Kart 8
Balloon Battle mode in Super Mario Kart and Mario Kart 8
Balloon Battle mode in Super Mario Kart and Mario Kart 8

Balloon Battle debuted in Super Mario Kart and has appeared in all console installments since then. In this mode, players must use items to hit the opposing player to pop one of the three balloons. If all balloons are popped, the player is out and termed as "sidelined." Later installments change the mechanics, such as being based on balloons popped rather than being the last man standing.

Mario Kart 64, Mario Kart: Super Circuit, and Mario Kart: Double Dash!! have four-player support, allowing up to four players to battle, unlike Super Mario Kart, where it is limited to two players. The latter game's LAN Mode even allows up to eight players (sixteen with Co-op Play) to play in Battle Mode. In Mario Kart 64 and Mario Kart: Super Circuit, once a player loses all of their balloons, they turn into a Mini Bomb Kart or a Bob-omb, respectively. In this form, they can ram into other players to blow them up and pop their balloons, although after doing so in Mario Kart 64, they do not respawn. Getting hit by items does not cause it to explode.

Mario Kart DS has a few changes to Balloon Battle. For the first time, it can be played in single-player, unlike the previous four games, which require being in multiplayer to play. The player also starts out with one balloon instead of three, and more can be blown by holding Select Button or by blowing into the Microphone. There are four balloons in reserve (five in total), and the kart has to be stopped before blowing another balloon. The player can only choose the Standard Kart in this mode. In this game, there are eight different colors the balloons can be. Those colors are: blue, cyan, green, orange, pink, purple, red, and yellow.

Mario Kart Wii introduced a lot of changes to Balloon Battle. The match is now timed to three minutes, and the objective is to pop the most balloons within that time limit instead of the traditional last-man-standing setup. The characters are now divided into two teams; free-for-all matches are not available. A new addition to this game is the ability to respawn after losing all balloons; this causes one point to be deducted from the team's total points.

Mario Kart 7 allows players to battle in two teams or in a free-for-all match. The time limit of the match is reduced to two minutes, and when losing all balloons, players now lose half of their points instead of a single one as in Mario Kart Wii (though there is a maximum amount players can lose; players that score 12 points, for instance, will lose fewer than 6 points). In addition, any vehicle can be used for Battle Mode, like in Mario Kart: Double Dash!!, and unlike Mario Kart DS and Mario Kart Wii, which only let players use the Standard Kart and Standard Bike in the mode. Like in Mario Kart DS, there are eight different colors the balloons can be. Those colors are: black, blue, cyan, green, purple, red, white, and yellow.

Mario Kart 8's battles take place on regular racecourses throughout the game alongside the rules changing again: it combines the survival mechanic used in older games and the timed point-based setup of the previous two installments. Players start with three points, and losing a balloon will deduct one point. If all balloons are popped, they are out of the game, but in team mode or multiplayer, players can still participate as a ghost and cannot gain more points. Appearing transparent on the player's screen but invisible to everyone else, they can still use items to harm the other players, and can still win if the player manages to reach enough points prior to losing all balloons. Balloon Battle is the only Battle Mode option available in Mario Kart 8. As a result of some of these modifications, the Battle Mode in Mario Kart 8 has been criticized for the lack of original battle stages.[1] In this game, the balloons have the Mario Kart logo on them.

Mario Kart 8 Deluxe changes the Battle Mode rules to the setup last used in Mario Kart 7 with new battle arenas and some changes. Just like in Mario Kart Wii and Mario Kart 7, Balloon Battle uses the timed point-based scoring system rather than the last-man-standing formula and can be played either in teams or free-for-all. Each player now starts out with five balloons rather than the traditional three, and losing all balloons halves the player's points, just like in Mario Kart 7. The player respawns with three balloons instead of five. In this game, when playing with no teams, there are twelve different colors the balloons can be. These colors are: black, blue, brown, cyan, green, lime, orange, pink, purple, red, white, and yellow. Like in Mario Kart 8, the balloons have the Mario Kart logo on them.

Mario Kart Tour's rendition of balloon battle is similar to that of Mario Kart 8''s, where losing all of one's balloon's will result in being eliminated, but there is still a time limit present. In this game, much like how races only have two laps instead of three, players only start with two balloons instead of three in Battle Mode. Once a player loses all of their balloons, their kart will be put on a Lift that circles the perimeter of the stage. When the player hits an item box, they can still throw items at opponents from offstage. This is only possible for the player themselves in multiplayer, as the match automatically ends when the player is eliminated in single-player.

Shine Thief

A Shine Thief battle at Nintendo GameCube.
Shine Thief mode in Mario Kart: Double Dash!!

This mode first appeared in Mario Kart: Double Dash!! and returned in Mario Kart 8 Deluxe. In this mode, a Shine Sprite is found in a random spot on the course. Once a player grabs it, they must hold on to it without getting hit by any items. If they get hit by an item, they drop the Shine Sprite and another player has a chance to get it (unless the player uses a Mushroom, Star, or Feather, in which case they will immediately get the Shine Sprite). If the player holds the Shine Sprite until the timer reaches zero, they win.

In Mario Kart: Double Dash!!, the timer will stop and be reduced by few seconds when the player with the Shine Sprite is hit by an item and drops it (i.e. When the timer is at 48 seconds and the player with the Shine Sprite drops it, the timer will stop and instantly be reduced to 45 seconds). When nobody has the Shine Sprite, a different music plays. If anybody gets the Shine Sprite, the battle music plays. This is also applied to Tilt-a-Kart and Luigi's Mansion.

In Mario Kart 8 Deluxe, the player has to hold on to the Shine Sprite for a total of 20 (30 in team battle) counts (one count is equal to about two seconds) to win. When the player has the Shine Sprite in possession, the timer counts down from 20 counts. If that player drops it when five or more counts remain, then they have that time left to hold the Shine Sprite once they pick it up again. However, if that player drops the Shine Sprite when the number of remaining counts is below five and then picks it up again, the timer restarts from five counts. Also, if another player who has never touched it picks it up, the timer starts from 20 counts for that player. A game ends when one player successfully finishes all 20 counts or five minutes pass without anybody completing 20 counts. When the game ends, the total time the player held the Shine Sprite is counted toward the player's total points, even if they did not hold on to the Shine Sprite until the timer reached zero. Unlike in Mario Kart: Double Dash!!, no specific music is used when the Shine Sprite is in possession or not.

Bob-omb Blast

A Bob-omb Blast battle at Pipe Plaza.
Bob-omb Blast mode in Mario Kart: Double Dash!!

Another battle option that appears in Mario Kart: Double Dash!! and Mario Kart 8 Deluxe, this mode features Bob-ombs as the only items obtainable in Item Boxes. If a player hits someone else with a Bob-omb, they earn a point, but if a player is hit by a Bob-omb, they lose a point. If they earn the necessary amount of points first, they win. The points needed to win is three for a two-player battle and four for a three-player or four-player battle. Notably, players can hold more Bob-ombs in this mode than they can items in all other modes, up to ten (five per character).

Mario Kart 8 Deluxe changes the rules to those of a normal Balloon Battle, but with the only items being Bob-ombs. The limit of Bob-ombs a player can hold is still ten. The distance a player throws a Bob-omb forwards depends on how long they hold the button.

Shine Runners

Shine Runners is a battle option found only in Mario Kart DS. In this mode, nine Shine Sprites are found on the battle arena. The goal is to get more Shine Sprites than the opponents. Getting hit by items causes the player to lose a Shine Sprite. There is a timer on the Touch Screen; when it reaches zero, any players with the fewest Shine Sprites get removed from the game and the timer resets. If everyone has the same number, no one is removed. The process repeats until one player remains.

Coin Runners

Coin Runners (known as Coin Battle in the British English version of Mario Kart 7) is a battle option that appears in Mario Kart Wii, Mario Kart 7, and Mario Kart 8 Deluxe. Similarly to Shine Runners, coins are scattered across the arena. Teams or players have to collect the most coins before time runs out to win. Players lose coins they have obtained if they get hit by items. In Mario Kart 7 only, a maximum of 10 coins can be collected at a time. Unlike in normal races, these coins do not count towards the total number of coins the player has collected in their stats. In Mario Kart 8 Deluxe, on Urchin Underpass, coins are replaced with cash.

Renegade Roundup

A battle option that debuts in Mario Kart 8 Deluxe, it is a game mode in the vein of "cops and robbers," with the racers being divided into two teams. One team, known as "The Authorities," has to use potted Piranha Plants (which are permanently attached to the front of their vehicle and only serve to capture the opposing team; they do not operate like the regular item) in order to capture players from the other team, known as "The Renegades." Captured Renegades are transported into one of several cells floating above various points on the course, where they can drive around the inside of a small cage. Remaining Renegades can free teammates from the cells by driving over a key switch placed below said jail cells. The Renegades win if at least one member is still running free after the time runs out, and the Authorities win if all the Renegades get captured. The Authorities also temporarily lose their ability to capture if they are hit by items, and Renegades receive a speed boost and temporary immunity when they are freed from the cells.

Gallery

Super Mario Kart

Mario Kart 64

Mario Kart: Super Circuit

Mario Kart: Double Dash!!

Mario Kart DS

Mario Kart Wii

Mario Kart 7

Mario Kart 8

Mario Kart 8 Deluxe

Mario Kart Tour

Names in other languages

Battle Mode

Language Name Meaning Notes
Japanese バトルモード[?]
Batoru Mōdo
Battle Mode
Chinese (simplified) 对战模式[?]
Duìzhàn Móshì
Battle Mode
Chinese (traditional) 對戰模式[?]
Duìzhàn Móshì
Battle Mode
Dutch Gevechtsstand[?] Battle Mode
German Kampfmodus[?] Battle Mode
Italian Modalità battaglia[?] Battle Mode
Korean 배틀 모드[?]
Baeteul Modeu
Battle Mode
Portuguese Modo Batalha[?] Battle Mode
Russian Режим «Бой»[?]
Rezhim "Boy"
Battle Mode
Spanish Modo batalla[?] Battle Mode

Balloon Battle

Language Name Meaning Notes
Japanese ふうせんバトル[?]
Fūsen Batoru
Balloon Battle
Chinese (simplified) 气球对战[?]
Qìqiú Duìzhàn
Balloon Battle
Chinese (traditional) 氣球對戰[?]
Qìqiú Duìzhàn
Balloon Battle
Dutch Ballongevecht[?] Balloon Battle
German Ballonschlacht[?] Balloon Battle
Italian Battaglia palloncini[?] Balloon Battle
Korean 풍선 배틀[?]
Pungseon Baeteul
Balloon Battle
Portuguese Batalha de Balões[?] Balloon Battle
Russian Шаробой[?]
Sharoboy
Balloon Battle
Spanish Batalla de globos[?] Balloon Battle

Shine Thief

Language Name Meaning Notes
Japanese いただきシャイン[?]
Itadaki Shain
Take the Shine
Chinese (simplified) 给我! 太阳之力[?]
Gěiwǒ! Tàiyáng zhī Lì
Give me! Shine
Chinese (traditional) 給我! 太陽之力[?]
Gěiwǒ! Tàiyáng zhī Lì
Give me! Shine
Dutch Zonnestrijd[?] Shine Fight
German Insignien-Diebstahl[?] Shine Theft
Italian Ruba il sole custode[?] Steal the Shine
Korean 샤인을 빼앗아라[?]
Syaineul Ppaeasara
Take the Shine
Portuguese Caça ao Sol[?] Shine Hunting
Russian Фейстафета[?]
Feystafeta
Relay Race with a Shine
Spanish Asalto al sol[?] Assault on the Shine

Bob-omb Blast

Language Name Meaning Notes
Japanese ドッカン! ボムへい[?]
Dokkan! Bomuhei
Boom! Bob-omb
Chinese 爆炸! 炸彈兵[?]
Bàozhà! Zhàdàn Bīng
Explosion! Bob-omb
Dutch Bob-omb-bende[?] Bob-omb Mess
German Bob-omb-Wurf[?] Bob-omb Toss
Italian Bob-omba a tappeto[?] Carpet Bob-omb
Korean 펑! 폭탄병[?]
Peong! Poktanbyeong
Boom! Bob-omb
Portuguese Batalha de Bob-bombas[?] Bob-omb Battle
Russian Боб-омб-битва[?]
Bob-omb-bitva
Bob-omb Battle
Spanish Bob-ombardeo[?] Bob-omber

Shine Runners

Language Name Meaning Notes
Japanese あつめてシャイン[?]
Atsumete Shain
Collect the Shines
French Pilotes Soleil[?] Shine Pilots
German Insignienraser[?] Shine Racer
Italian Corsa per i Soli[?] Race for the Shines
Korean 샤인을 모아라![?]
Syaineul Moara!
Collect the Shines!
Spanish Carrera de Soles[?] Shine Race

Coin Runners

Language Name Meaning Notes
Japanese あつめてコイン[?]
Atsumete Koin
Collect the Coins
Chinese (simplified) 金币收集[?]
Jīnbì Shōují
Coin Collection
Chinese (traditional) 金幣收集[?]
Jīnbì Shōují
Coin Collection
Dutch Muntengevecht[?] Coin Battle
German Münzenjäger[?] Coin Hunter
Italian Acchiappamonete[?] Coin Catcher
Korean 코인을 모아라[?]
Koineul Moara
Collect the Coins
Portuguese Batalha de Moedas[?] Coin Battle
Russian Время — деньги[?]
Vremya — den'gi
Time is Money
Spanish Batalla de monedas[?] Coin Battle

Renegade Roundup

Language Name Meaning Notes
Japanese パックン VS スパイ[?]
Pakkun VS Supai
Piranhas vs. Spies
Chinese (simplified) 吞食花VS间谍[?]
Tūnshí Huā VS Jiàndié
Piranhas vs. Spies
Chinese (traditional) 食人花 VS 間諜[?]
Shírén Huā VS Jiàndié
Piranhas vs. Spies
Dutch Boevenjacht[?] Crook Hunt
German Räuber und Gendarm[?] Cops and Robbers
Italian Guardie e ladri[?] Cops and Robbers
Korean 뻐끔 VS 스파이[?]
Ppeokkeum VS Seupai
Piranhas vs. Spies
Portuguese Polícias e Ladrões[?] Cops and Robbers
Russian Погоня с пираньями[?]
Pogonya s piran'yami
Chase with Piranhas
Spanish (NOA) Patrulla piraña[?] Piranha Patrol
Spanish (NOE) Patrulla Piraña[?] Piranha Patrol

References

  1. ^ Mc Shea, Tom (May 15, 2014). Mario Kart 8 Review. GameSpot. Retrieved May 22, 2017. (Archived June 24, 2014, 18:15:47 UTC via Wayback Machine.)