Barbos's Barrier: Difference between revisions

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The Kongs start off in an isolated area, which consists only of an [[Animal Barrel|Enguarde Barrel]], which transforms them into [[Enguarde]], who automatically enters the battle arena, where Barbos is. There is a [[DK Barrel]] there in case the player entered the stage with only one Kong. Barbos will continuously spawn [[Lurchin]]s, which ascend slowly while opening and closing their shells. Enguarde must attack them while their shells are open, which will cause them to bounce off of the walls. The objective is to use these Lurchins to knock away the two pink Lurchins protecting Barbos. Once both of them are gone, Barbos will start opening and closing its shell. Enguarde must stab its weak point while its shell is open. This will cause it to descend into the area below. Here, it will spawn two more pink Lurchins and start shooting [[missile shell]]s. The missile shells will chase Enguarde for a few seconds, flash yellow, then launch themselves in a straight line. By manipulating the missile shells' trajectory, Enguarde can use them to dispatch the pink Lurchins, once again leaving Barbos vulnerable. After being hit again, Barbos will descend even further. Once Enguarde follows it down, it will rise back upward to block the way out, then start opening and closing its shell while launching spines in many directions. It will launch four volleys of spines before stopping for a few seconds, giving Enguarde an opportunity to attack. This process repeats until Barbos goes down, which requires three hits in addition to the two it takes during the previous phases. Each time it is hit, it speeds up a bit and launches an extra volley of spines before stopping. Barbos drops a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] upon defeat, or a [[bear coin]] if fought again.
The Kongs start off in an isolated area, which consists only of an [[Animal Barrel|Enguarde Barrel]], which transforms them into [[Enguarde]], who automatically enters the battle arena, where Barbos is. There is a [[DK Barrel]] there in case the player entered the stage with only one Kong. Barbos will continuously spawn [[Lurchin]]s, which ascend slowly while opening and closing their shells. Enguarde must attack them while their shells are open, which will cause them to bounce off of the walls. The objective is to use these Lurchins to knock away the two pink Lurchins protecting Barbos. Once both of them are gone, Barbos will start opening and closing its shell. Enguarde must stab its weak point while its shell is open. This will cause it to descend into the area below. Here, it will spawn two more pink Lurchins and start shooting [[missile shell]]s. The missile shells will chase Enguarde for a few seconds, flash yellow, then launch themselves in a straight line. By manipulating the missile shells' trajectory, Enguarde can use them to dispatch the pink Lurchins, once again leaving Barbos vulnerable. After being hit again, Barbos will descend even further. Once Enguarde follows it down, it will rise back upward to block the way out, then start opening and closing its shell while launching spines in many directions. It will launch four volleys of spines before stopping for a few seconds, giving Enguarde an opportunity to attack. This process repeats until Barbos goes down, which requires three hits in addition to the two it takes during the previous phases. Each time it is hit, it speeds up a bit and launches an extra volley of spines before stopping. Barbos drops a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] upon defeat, or a [[bear coin]] if fought again.


In the Game Boy Advance version, the background is blue instead of red, and the Kongs spawn right on top of the Enguarde Barrel instead of next to it. During the final phase, Barbos launches four volleys of spines regardless of its current health, and it takes one less hit to go down. Unlike the original version, Enguarde cannot swim back up to the first area after accessing the second area.
In the Game Boy Advance version, the background is blue instead of red, and the Kongs spawn right on top of the Enguarde Barrel instead of next to it. During the final phase, Barbos launches four volleys of spines regardless of its current health, and it takes one less hit to go down. Unlike the original version, Enguarde cannot go up to the first area after accessing the second area.


==Names in other languages==
==Names in other languages==

Revision as of 17:32, December 4, 2023

Level
Barbos's Barrier
Barbos in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Barbos in Donkey Kong Country 3 for the Game Boy Advance.
Enguarde stabbing Barbos in the Game Boy Advance version
Level code 6 - BOSS (SNES)
7 - BOSS (GBA)
World Razor Ridge (SNES)
Pacifica (GBA)
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Boss Barbos
Music track Boss Boogie
<< Directory of levels (SNES) >>
<< Directory of levels (GBA) >>

Barbos's Barrier is the boss level of Razor Ridge in the SNES version of Donkey Kong Country 3: Dixie Kong's Double Trouble!, though in the Game Boy Advance version, it was moved to Pacifica instead. Barbos's Barrier involves a boss fight against Barbos.

Layout

A missile shell targeting Enguarde during the boss battle

As shown from Razor Ridge's world map, Barbos's Barrier takes place in a lake that shows a scowling, but accessing the level itself shows that Barbos's Barrier takes place in a coral reef.

The Kongs start off in an isolated area, which consists only of an Enguarde Barrel, which transforms them into Enguarde, who automatically enters the battle arena, where Barbos is. There is a DK Barrel there in case the player entered the stage with only one Kong. Barbos will continuously spawn Lurchins, which ascend slowly while opening and closing their shells. Enguarde must attack them while their shells are open, which will cause them to bounce off of the walls. The objective is to use these Lurchins to knock away the two pink Lurchins protecting Barbos. Once both of them are gone, Barbos will start opening and closing its shell. Enguarde must stab its weak point while its shell is open. This will cause it to descend into the area below. Here, it will spawn two more pink Lurchins and start shooting missile shells. The missile shells will chase Enguarde for a few seconds, flash yellow, then launch themselves in a straight line. By manipulating the missile shells' trajectory, Enguarde can use them to dispatch the pink Lurchins, once again leaving Barbos vulnerable. After being hit again, Barbos will descend even further. Once Enguarde follows it down, it will rise back upward to block the way out, then start opening and closing its shell while launching spines in many directions. It will launch four volleys of spines before stopping for a few seconds, giving Enguarde an opportunity to attack. This process repeats until Barbos goes down, which requires three hits in addition to the two it takes during the previous phases. Each time it is hit, it speeds up a bit and launches an extra volley of spines before stopping. Barbos drops a Bonus Coin upon defeat, or a bear coin if fought again.

In the Game Boy Advance version, the background is blue instead of red, and the Kongs spawn right on top of the Enguarde Barrel instead of next to it. During the final phase, Barbos launches four volleys of spines regardless of its current health, and it takes one less hit to go down. Unlike the original version, Enguarde cannot go up to the first area after accessing the second area.

Names in other languages

Language Name Meaning Notes
Japanese 湖の番人 ボス バーボス[?]
Mizuumi no Bannin Bosu Bābosu
Lake Guardian, Boss Barbos
French Barrière de Barbos[?] Barrier of Barbos
German Barbos' Barriere[?] Barbos' Barrier
Italian Barriera di Barbos[?] Barbos's Barrier
Spanish La barrera de Barbos[?] Barbos's Barrier