World 7-2 (Super Mario Bros. 2): Difference between revisions
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==Trivia== | ==Trivia== | ||
*In ''[[Yume Kōjō: Doki Doki Panic]]'', the castle itself is known as '''Yume Kōjō''' ({{ruby|夢工場|ゆめこうじょう}},<ref>{{cite|language=ja|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=9|date=1987|publisher | *In ''[[Yume Kōjō: Doki Doki Panic]]'', the castle itself is known as '''Yume Kōjō''' ({{ruby|夢工場|ゆめこうじょう}},<ref>{{cite|language=ja|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=9|date=1987|publisher=Nintendo}}</ref> lit. "Dream Factory"). | ||
==References== | ==References== |
Revision as of 17:29, August 5, 2024
Level | |
---|---|
World 7-2 | |
Screenshot from Super Mario Bros. 2 | |
Level code | World 7-2 |
World | World 7 |
Game | Super Mario Bros. 2 |
Boss | Red Birdo (×2) Mask Gate Wart |
<< Directory of levels >> |
World 7-2 (Chapter 7-2 in Yume Kōjō: Doki Doki Panic; titled And Now the Final Encounter![1]) is the second level of World 7 in Super Mario Bros. 2, and is the final stage overall in the game.
Layout
7-2 mostly takes place in Wart's Castle.[2] In Yume Kōjō: Doki Doki Panic artwork, it is shown as an Arabian style palace with onion shaped domes. This is the longest level in the game, and it features two encounters with Red Birdo; one of which can be bypassed, and the other of which is necessary to obtain the key to Wart's Lair.[3] It features a sudden battle with a Mask Gate at the end, which comes to life and attacks the player before allowing them to advance to the final room, where Wart is fought. The Mask Gate can be defeated by throwing the Mushroom Blocks in the room at it. Hitting it three times immobilizes the Mask Gate, allowing the player to enter it and head to Wart's room. Wart attacks the player by spitting bubbles. He must be defeated by throwing vegetables that come from the Dream Machine into his mouth when he opens it to spit bubbles. Once this is done six times (four times in Yume Kōjō: Doki Doki Panic), Wart is defeated, and the inhabitants of Subcon can be freed. The scene then transitions to an animation of Mario sleeping, while dreaming about the game's events as the cast roll plays, finishing with “The End” being written in a cursive font. In the original version, the screen will loop on the image and the system will need to be turned off or reset. In the SNES and GBA versions, the game can return to the title screen by pressing / and will be given an option to save their progress.
Enemies
Image | Name | Count |
---|---|---|
Pink Snifit | 3 | |
Gray Snifit | 3 | |
Ninji | 4 | |
Red Shyguy | 3 (open air) Indefinite numbers are generated from Jars | |
Pink Shyguy | 1 | |
Bob-Omb | 2 under Grass Indefinite numbers are generated from Jars | |
Spark | 64 | |
Red Panser | 1 | |
Gray Panser | 3 | |
Tweeter | 2 | |
Phanto | 1 | |
Red Birdo | 2 | |
Mask Gate | Mini-boss | |
Wart | Final boss |
Items
Image | Name | Count | Note(s)
|
---|---|---|---|
Mushroom | 2 | Only appear in Sub-space.
| |
Cherry | 13 | ||
POW block | 1 |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Zona 20[4] | Zone 20 | |
Mondo 7-2[5] | World 7-2 |
Trivia
- In Yume Kōjō: Doki Doki Panic, the castle itself is known as Yume Kōjō (
夢工場 ,[6] lit. "Dream Factory").
References
- ^ 1989. Super Mario Bros. 2 Inside Out, Part II. Nintendo of America (American English). Page 25.
- ^ Farkas, Bart G. (June 13, 2001). Super Mario Advance Official Pocket Guide. ISBN 0-7440-0077-7. Page 134, 141.
- ^ "Enter through this door to face Birdo and get the Key to the[sic] Wart’s Lair." – Farkas, Bart G.. Super Mario Advance Official Pocket Guide. Page 149.
- ^ Super Mario Bros. 2 Italian manual. Page 6.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 70.
- ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Nintendo (Japanese). Page 9.