Donkey Kong (tabletop arcade game): Difference between revisions

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|image=[[File:Coleco Donkey Kong tabletop.png|250px]]
|image=[[File:Coleco Donkey Kong tabletop.png|250px]]
|developer=[[Coleco]]
|developer=[[Coleco]]
|publisher=[[Coleco]]
|publisher=Coleco
|release={{flag list|USA|August 1982<ref>{{cite|url=archive.org/details/arcade_express_v1n1/page/n3/mode/2up|title=Arcade Express Vol1, No1|page=4}}</ref>}}
|release={{flag list|USA|August 1982<ref>{{cite|url=archive.org/details/arcade_express_v1n1/page/n3/mode/2up|title=Arcade Express Vol1, No1|page=4}}</ref>}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
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}}
}}


'''''Donkey Kong''''' is a {{wp|vacuum fluorescent display|VFD}} game based on the [[Donkey Kong (game)|arcade original]]. It was developed and released by [[Coleco]] in 1982 as part of its tabletop arcade games series.<ref name=1984catalog>[https://x.com/toys_retro/status/1597329985915813892 1984 Coleco CES catalog]. ''X''. Retrieved December 23, 2024.</ref>
'''''Donkey Kong''''' is a {{wp|vacuum fluorescent display|VFD}} game based on the [[Donkey Kong (game)|arcade original]]. It was developed and released by [[Coleco]] in 1982 as part of the company's tabletop arcade games series.<ref name=1984catalog>[https://x.com/toys_retro/status/1597329985915813892 1984 Coleco CES catalog]. ''X''. Retrieved December 23, 2024.</ref>


==Controls==
==Controls==
Like the arcade game, the player moves [[Mario]] using a control stick and a [[jump]] button.
Like with the arcade game, the player moves [[Mario]] by using a control stick and a [[jump]] button.


==Gameplay==
==Gameplay==
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There are eight difficulty levels, each containing the [[25m|Ramps screen]] and [[100m|Rivets screen]],<ref name=1984catalog/> which must be completed before the [[Time Limit]]. The player starts off with three lives.
There are eight difficulty levels, each containing the [[25m|Ramps screen]] and [[100m|Rivets screen]],<ref name=1984catalog/> which must be completed before the [[Time Limit]]. The player starts off with three lives.


In the Ramps screen, Mario must reach the top of the screen to [[Pauline|his girlfriend]] using [[ladder]]s while dodging the [[barrel]]s thrown at him by [[Donkey Kong]]. There is a [[hammer]] on the third floor, but it only awards [[point]]s. Donkey Kong is standing on an electric fence. Mario can run under it but not jump through it.
In the Ramps screen, Mario must reach the top of the screen to [[Pauline|his girlfriend]] by using [[ladder]]s while dodging the [[barrel]]s thrown at him by [[Donkey Kong]]. There is a [[hammer]] on the third floor, but it only awards [[point]]s. Donkey Kong is standing on an electric fence. Mario can run under it but not jump through it.


In the Rivets screen, Mario has to remove ten [[Bolt (object)|rivets]] while avoiding [[Fireball (Donkey Kong)|fireballs]]. He simply needs to walk over a rivet to remove it, but this leaves a gap which he has to jump over if he needs to reverse direction. He can collect his girlfriend's [[Pauline's lost items|hat, purse, or umbrella]] for extra points. After the last rivet has been removed, the game starts over again at a higher difficulty. The game repeats itself at max difficulty until [[Game Over|all lives are lost]]. The game saves the highest score.
In the Rivets screen, Mario has to remove ten [[Bolt (object)|rivets]] while avoiding [[Fireball (Donkey Kong)|fireballs]]. He simply needs to walk over a rivet to remove it, but this leaves a gap that he has to jump over if he needs to reverse direction. He can collect his girlfriend's [[Pauline's lost items|hat, purse, or umbrella]] for extra points. After the last rivet has been removed, the game starts over at a higher difficulty. The game repeats itself at max difficulty until [[Game Over|all lives are lost]]. The game saves the highest score.
{{br|left}}
{{br|left}}
==Gallery==
==Gallery==
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==Trivia==
==Trivia==
[[File:Coleco Donkey Kong Jr. canceled tabletop.jpg|thumb|Cancelled sequel]]
[[File:Coleco Donkey Kong Jr. canceled tabletop.jpg|thumb|Cancelled sequel]]
*Coleco had planned to release a VFD adaptation for ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', but they scrapped it in favor of distributing [[Nintendo]]'s [[Donkey Kong Jr. (Game & Watch)|Game & Watch Tabletop version]].
*Coleco had planned to release a VFD adaptation for ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', but the company scrapped it in favor of distributing [[Nintendo]]'s [[Donkey Kong Jr. (Game & Watch)|Game & Watch Tabletop version]].
 
==References==
<references/>


==External links==
==External links==
*[https://www.youtube.com/watch?v=brZiqQlO-RA ''Donkey Kong '' tabletop commercial]
*[https://www.youtube.com/watch?v=brZiqQlO-RA ''Donkey Kong '' tabletop commercial]
==References==
<references/>


{{Donkey Kong games}}
{{Donkey Kong games}}

Revision as of 11:27, December 23, 2024

Donkey Kong
Coleco's 1982 tabletop version of Donkey Kong
Developer Coleco
Publisher Coleco
Platform(s) Tabletop arcade game
Release date USA August 1982[1]
Genre Platformer
Mode(s) Single player
Serial code(s) 2391

Donkey Kong is a VFD game based on the arcade original. It was developed and released by Coleco in 1982 as part of the company's tabletop arcade games series.[2]

Controls

Like with the arcade game, the player moves Mario by using a control stick and a jump button.

Gameplay

Coleco tabletop version of Donkey Kong
Ramps screen

There are eight difficulty levels, each containing the Ramps screen and Rivets screen,[2] which must be completed before the Time Limit. The player starts off with three lives.

In the Ramps screen, Mario must reach the top of the screen to his girlfriend by using ladders while dodging the barrels thrown at him by Donkey Kong. There is a hammer on the third floor, but it only awards points. Donkey Kong is standing on an electric fence. Mario can run under it but not jump through it.

In the Rivets screen, Mario has to remove ten rivets while avoiding fireballs. He simply needs to walk over a rivet to remove it, but this leaves a gap that he has to jump over if he needs to reverse direction. He can collect his girlfriend's hat, purse, or umbrella for extra points. After the last rivet has been removed, the game starts over at a higher difficulty. The game repeats itself at max difficulty until all lives are lost. The game saves the highest score.

Gallery

Trivia

Ad for a Coleco VFD tabletop version of Donkey Kong Junior. It was canceled in favor of distributing the Game & Watch version.
Cancelled sequel

References

  1. ^ Arcade Express Vol1, No1. Page 4.
  2. ^ a b 1984 Coleco CES catalog. X. Retrieved December 23, 2024.

External links