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{{Articleabout|first Paper Mario game for the Nintendo 64|the series as a whole|[[Paper Mario (series)|here]]|other uses|[[Paper Mario (disambiguation)|here]]}}
{{Articleabout|first Paper Mario game for the Nintendo 64|the series as a whole|[[Paper Mario (series)|here]]|other uses|[[Paper Mario (disambiguation)|here]]}}
Paper Mario is the sequel to the very much loved Super Mario RPG Legend of The Seven Stars
{{Infobox| title = Paper Mario
{{Infobox| title = Paper Mario
| image = [[Image:Papermario.PNG|300px]]
| image = [[Image:Papermario.PNG|300px]]

Revision as of 12:51, January 2, 2009

Template:Articleabout Template:Infobox

The title screen for the North American version of Paper Mario.
The title screen of the North American version.

Paper Mario, known as (マリオストーリー Mario Sutōrī) Mario Story in Japan, is a video game for the Nintendo 64 released in 2000. This game was released for Virtual Console on July 16, 2007 in America. It was also originally in development for the Nintendo 64DD.Template:Refneeded

In this game, King Bowser steals the Star Rod from Star Haven and imprisons the seven Star Spirits. He plans to use it to get all his selfish wishes, while everyone else's wishes go ungranted, and after using the Star Rod to destroy Mario and kidnap Princess Peach, he uses his Castle to uproot Peach's Castle into the stratosphere. Now, Peach's Castle is teetering on top of Bowser's. It may look as if the Mushroom Kingdom is doomed with Peach in Bowser's sinister clutches, so Mario and his party members must embark on a mission to set free the Star Spirits, defeat King Bowser, rescue Princess Peach, and take back the Star Rod.

Storyline

Template:Spoiler

Paper Mario promotional artwork: Group
Concept artwork of most of the characters from the game.

The story, from the instruction booklet:

Story: Once Upon a Mushroom

Far, far away beyond the sky, way above the clouds, it's been said that there was a haven where the Stars lived.

In the sanctuary of Star Haven there rested a fabled treasure called the Star Rod, which had the power to grant all wishes. Using this wondrous Star Rod, the seven revered Star Spirits watched over our peaceful world carefully...very carefully.

Then one day, a terrible thing happened... The evil King Bowser appeared in Star Haven and stole the Star Rod! Using its incredible power he quickly imprisoned the seven Star Spirits! Completely unaware of the trouble in far-off Star Haven, Mario was back home in the Mushroom Kingdom, eagerly reading a letter from Princess Peach. It was an invitation to a party at the castle! With much anticipation, he and his brother Luigi set off for the party, oblivious to the chaos that lay ahead...

Opening: The Stolen Star Rod

The story opens with a place that lies far beyond the sky and far above the clouds, called Star Haven. within the sanctuary of Star Haven, lies a fabled treasure, known as the Star Rod, which can grant any and all wishes. The seven Star Spirits used this artifact to watch over and protect the peaceful world. Until one day, Kammy Koopa used her magic to teleport herself and her king, Bowser, into the sanctuary and, using his firebreath, Bowser shattered the protective seal over the Star Rod and grabbed it, in hopes of using its power to defeat Mario. As a test of the Star Rod's power, Bowser traps all of the Star Spirits inside playing cards then leaves.

Prologue: A Plea From the Stars

File:ProloguePM.png
The Prologue screen.
Mario defending Princess Peach while Bowser attacks him.
Bowser attacking Mario at Peach's Castle.

The game begins at Mario's house. A Paratroopa delivers some mail and Luigi reads it. Princess Peach has invited Mario and Luigi to her castle for a party. Mario and Luigi go to the castle where everything is fine, but King Bowser and Kammy Koopa use their own castle to steal Peach's! The two castles are taken up into the air. Mario fights King Bowser, but he uses the Star Rod (which he stole from Star Haven) to make himself invincible. Mario is then knocked out of the window by Bowser and lands in Goomba Village.

At Goomba Village, a family of Goombas rescue Mario. A star in his dream tells him to go to Shooting Star Summit. Kammy Koopa finds out that Mario is still alive and blocks his way with a huge block. Goompa then gets Mario to get a hammer off of the Goompapa. After they fall off of a broken verandah. They find the Hammer and return to the village. Goompapa then allows Goombario, one of the Goomba family, to go with Mario on his adventure. Mario and Goombario find the Goomba King along the way, whom they fight. They then continue to travel to Shooting Star Summit. Once Mario gets there, Eldstar tells him to rescue the 7 Star Spirits, who are trapped in various places throughout the Mushroom Kingdom.

Back at Princess Peach's Castle, Peach is trapped in her room, unable to leave. She wishes for help. To her surprise, a Star Kid appears at the window. His name is Twink, and he has come to grant her wish. The Princess asks him to free her and steal the Star Rod back; Twink, sad, tells her that he is "not grand enough" to grant such a wish. Peach cheers Twink up and makes another wish-go to Mario, present him with a Lucky Star, and tell him that she is safe. Twink agrees, and flies out the window. The Princess steps onto her balcony and wonders where her hero is...

Chapter 1: Storming Koopa Bros. Fortress

File:KoopaFort.jpg
Mario and Bombette in Koopa Bros. Fortress.

Before Mario can get to Koopa Village, near Koopa Bros. Fortress, there are four mysterious looking toads blocking the way. Mario gets help from a wizard called Merlon, who then reveals the mysterious Toads' true identities - the Koopa Bros. On the way to the Koopa Bros. Fortress, they find Koopa Village, which is infested with Fuzzies, who are stealing shells from the Koopa Troopas. Mario then meets a Koopa Troopa named Kooper, who joins Mario after Mario retreives Kooper's lost shell. Mario, Goombario and Kooper eventually end up at Koopa Bros. Fortress, where the first spirit is trapped.

Once in Koopa Bros. Fortress, they immeadiately see Black Ninjakoopa, who warns Red Ninjakoopa of Mario. After a while of travelling through the fortress, Yellow Ninjakoopa sets a trap for Mario so when he hits a ? Block, he falls into a trap, which he does. Mario finds himself in a prison where he meets a Bob-omb named Bombette who is trapped in the jail as well. She explodes, making an escape route, and together the three manage to get to the highest parts of the towers where they find three Bill Blasters, Bowser??? and the Koopa Bros.. They defeat the Koopa Bros., retrieving the first Star Spirit, Eldstar.

Back at Princess Peach's Castle, Peach remembers that there is a secret passageway that leads out of her room. She and Twink search for it, and discover a hidden button behind a painting in her room. The button opens the fireplace, revealing the passage! She and Twink move through it and end up in Bowser's private room. There, they read his diary, which reveals that the second Star Spirit is in Dry Dry Ruins! Twink leaves to give Mario the information, and the Princess is discovered by Bowser, who is shocked that his diary was read. He then orders two Koopatrols to take Princess Peach back to her room.

Chapter 2: The Mystery of Dry, Dry Ruins

File:Dry ruins.PNG
Mario and Kooper, disabling a sand trap in Dry Dry Ruins

The chapter starts with Twink flying in to tell Mario that the second Star Spirit is hidden in Dry Dry Ruins. On the way to Dry Dry Desert, they find a mail-delivering Paratroopa named Parakarry, who joins their party after Mario helps him find his lost letters. They also find the not so bright condor Buzzar, and the koopa archeologist Kolorado. Mario goes through the Dry Dry Desert to Dry Dry Outpost, where they search for clues about Dry Dry Ruins. After a series of item collecting events, they meet with Moustafa, who gives them the Pulse Stone which will tell them where Dry Dry Ruins is. After searching through the Dry Dry Desert, the eventually found Dry Dry Ruins, they discover it has many traps such as rooms filling with sand and hidden keys. They find many artefacts to uncover more of the Ruins. They eventually get to the very end of the ruins, where they find Tutankoopa and his Chain Chomps. After defeating him, they release the second Star Spirit, Mamar.

Meanwhile, in the sky, Bowser comes into the Princess's room to brag that he has decided to use the "Invincible" Tubba Blubba on Mario. Kammy Koopa enters and tells Bowser that the Star Spirit Blubba had trapped managed to escape his grip! Peach and Twink decide to use the passage again to find out more about "Invincible" Tubba Blubba. They sneak through the castle's library and eavesdrop on a Koopatrol and a Hammer Bro talking. They reveal that Blubba indeed has some secret weakness; Twink leaves to give this message to Mario.

Chapter 3: The "Invincible" Tubba Blubba

File:Gusty gulch.PNG
Bow makes herself and Mario invisible to Tubba Blubba, who is about to devour the frightened Boo, Stanley.

The third Star Spirit was being held in Tubba Blubba's Castle, but Tubba Blubba accidentally let it escape. It instead is being held in Boo's Mansion. Bootler appears on the edge of Forever Forest and tells Mario to come to Boo Mansion. A strange being called Oakley tells Mario how to get through the forest. When Mario reaches Boo's Mansion, he finds that Bow, Princess of the Boos, has trapped the third Star Spirit, Skolar. She won't let him go until Mario helps her defeat the evil Tubba Blubba of Gusty Gulch. Mario and Bow travel to Tubba Blubba's Castle and after a long search, they find the key to Tubba Blubba's weakness and defeat him. Bow gives back the Star Spirit and decides to join Mario on his quest.

In the castle, the Princess and Twink use the secret passage to escape, hoping to hear about Mario's travels. As they turn into Bowser's room, though, they find that both Bowser and Kammy are in the room, talking! The Princess is relieved to hear that Blubba was defeated, but Bowser notices her. He decides to ask her what Mario hates most of all; the Princess can answer honestly, or give trick answers that are actually beneficial items. Kammy leaves to place these items in Shy Guy's Toy Box, where the next Star Spirit waits, and Twink follows her to tell Mario.

Chapter 4: Trials in the Toy Box

Mario and Watt in Shy Guy's Toy Box.
Mario and Watt inside Shy Guy's Toy Box.

The fourth Star Spirit is hidden deep inside Shy Guy's Toy Box. When Mario returns to Toad Town, he finds that it has been overrun by Shy Guys, who are stealing from and bothering the townspeople. A group of Toads tells him that strange noises have been coming from one of the houses. Mario goes to investigate, but the house seems empty. Bow then suggests using her invisibility power. Once they're transparent, a pink Shy Guy runs in and reveals the entrance to Shy Guy's Toy Box. Mario and his partners enter the toy box, where they see a small train station. To reach the captured Star Spirit, Mario must go through several train stations. However, the train is missing! After finding a storeroom key and several other items, Mario returns them to their rightful owners. The shopkeeper who owns the key lets Mario enter the storeroom, in which he finds the missing toy train. Mario then places the train back in the toy box. He gets on the train and proceeds to the next station, where he meets Gourmet Guy, a massive Shy Guy. Mario must give him a cake baked by Tayce T. so he will move out of the way. At the final station, he meets and defeats the Big Lantern Ghost, and inside his lantern they find a Lil' Sparky named Watt. She thanks Mario for rescuing her and joins the party. At the end of the toy box, they find General Guy, the leader of the Shy Guys, using Watt's light power. They defeat him for the Star Spirit, Muskular.

At the castle, the Princess and Twink sneak out once again and discover the massive Gourmet Guy in the dining room. He promises not to report their escape if they make him something delicious to eat. The Princess and Twink go down to the first floor and use the castle's kitchen to prepare a "Surprise Strawberry Cake." Peach demonstrates her baking skills to make the perfect treat, which sends Gourmet Guy flying for joy! In thanks, he tells the two that the fifth Star Spirit is in Mt. Lavalava, on Lavalava Island. Twink heads out the window once more, and the Princess ends up captured again.

Chapter 5: Hot, Hot Times on Lavalava Island

File:LAVALAVA.jpg
Mario and Watt on Lavalava Island's beach

The fifth Star Spirit is said to be hidden in a volcano on the exotic but dangerous Lavalava Island. They can't reach Lavalava Island, but then a whale comes and asks Mario to get rid of a Fuzzy, by the name of Fuzzipede, inside his stomach. Mario defeats Fuzzipede and the whale takes him to Lavalava Island along with Kolorado who is looking for a different treasure. They arrive at Yoshi Village and see the volcano, but they can't reach it. Mario returns to the village, where he finds everyone panicking because 5 Yoshis have gone missing. The Village Leader says he'll help Mario to get to the volcano if he finds and returns the Yoshi Kids. Mario ventures off into the forest where he finds Sushie, the Yoshis' babysitter, trapped in a tree by the Yoshi Kids. Mario helps her and finds out that Sushie is a friendly Cheep Cheep, and decides to help Mario find the Yoshis. After they find the Yoshis, Mario and Sushie go to the volcano with the help of the Yoshi's old rival who is now a friend, Raphael the Raven. Mario and Sushie go into the volcano along with Kolorado, who wants the legendary treasure hidden in the volcano. Mario and Sushie manage to defeat the Lava Piranha and obtain the fifth star spirit, Misstar.

Back at the castle, Peach and Twink escape again and explore the first floor for more information. While there, a Hammer Brother asks her to participate in a strange quiz show! The questions are actually pieces of information regarding the sixth Star Spirit; the minion holding him is Huff N. Puff, and he is in Flower Fields, which can only be reached through Toad Town's Flower Garden. If the Princess wins the show, she earns a Jammin' Jelly as a prize; she also gets a prize for participating, the amazing Sneaky Parasol. Bowser enters and wants to play, but since the game is over, he settles for trapping Peach again.

Chapter 6: Dark Days in Flower Fields

Mario and Lakilester in Flower Fields.
Mario and Lakilester in Flower Fields.

The sixth Star Spirit is hidden in beautiful Flower Fields. After Mario finds the 4 Magical Seeds from the 4 Bub-ulbs from around the Mushroom Kingdom, he opens the portal to Flower Fields in Toad Town. When Mario enters he sees clouds and withering plants. The Wise Wisterwood tells Mario that the clouds are the result of the truly evil Huff N. Puff, who is using his Puff-Puff Machine to cover Flower Fields. Mario then meets 4 diffirent flowers who help him create a beanstalk to reach the Cloudy Climb where Huff N. Puff is hiding with his Star Spirit. Mario first meets Petunia, who gives him a magic bean for clearing out some Monty Moles. Mario then encounters Posie, who gives him fertile soil so his nose can grow bigger like hers. Mario then visits Lily, who is in a state of crisis. Her pond has dried up because Lakitus stole her water stone, the stone that produces the water known as Miracle Water. To keep her alive, Mario vows to find the stone. Mario then searches for it, eventually finding the Lakitus and besting them in battle. He then meets a self-important flower by the name of Rosie. She holds the water stone and won't give it to Mario unless he finds something more beautiful. Mario asks Posie for a Crystal Berry which she gives him. He then presents this berry to Rosie who immediately falls in love with it, and lets Mario have the water stone. Mario then takes it to Lily who is very happy. After the water stone is back in place, she gives Mario some Miracle Water. Mario has everything for his bean stalk except for one thing...the Sun. Mario meets with the Sun who says that it is impossible for him to return to the sky in its current state. Mario then sets off on a quest to destroy the Cloud Creation Machine. On the way, he meets a very confused Lakitu, who cannot remember his name and challenges Mario. After the Lakitu is defeated, he remembers his name, Lakilester, and joins Mario's party. Mario then proceeds to destroy the machine, after which the Sun is able to rise into the sky again! Flower Fields then rejoices, but Huff N. Puff was still at large. To finish the job, Mario grows the beanstalk and heads to Cloudy Climb and defeats the evil cloud Huff N. Puff for the sixth star spirit, Klevar.

Back at the castle, Peach uses the Sneaky Parasol she won at the quiz show to turn herself into one of the guards, allowing her to move around the castle without getting caught! Peach then learns that Kammy Koopa is building a weapon designed to defeat Mario. Kammy then notices a peculiar smell coming from a Clubba that is Peach. Kammy then casts a spell on her reverting her to normal, she is then taken back to her room.

Chapter 7: A Star Spirit on Ice

File:Crystal palace.PNG
Mario and Bombette deep inside the Palace.

The seventh and final Star Spirit is said to be held in the ancient Crystal Palace. After being given advice by Merlon and a ninji, Mario heads to Shiver City. When Mario arrives via the sewers, he finds a Bumpty blocking the way to Starborn Valley. The Bumpty says he will not let anyone pass unless the mayor gives permission. Mario then seeks the mayor out so he can leave the city. When Mario visits the mayor's house he finds him dead on the floor! His wife then comes in and assumes that Mario killed him! Mario's partner at the time is horrified and objects by pointing that Mario wouldn't murder the mayor. A police bumpty says he'll let Mario go only if he finds the real murderer. Mario notices that there is a crumpled note in his hand with a single word written on it; Herringway. Mario then goes out into town looking for Herringway. Mario finds Herringway, who is writing his latest bestseller, in his house. Mario tells Herringway the story, after which Herringway agrees to go to the mayor's house to help with the investigation. Mario then tells the police about the note. The police then starts accusing Herringway instead but the mayor's wife still think Mario did it. Suddenly the Mayor starts twitching and he pops up. The mayor's wife screams for help yelling out "ZOMBIE!". The mayor explains he was unconscious and gives a present to Herringway, the same present that fell and knocked him out. The mayor then allows Mario to go to Starborn Valley. Once he gets to Starborn valley, an odd monster called Monstar appears, Mario easily destroys it but it was actually a bunch of VERY protective Star Kids. Mario then meets Merle who tells Mario to go to the Crystal Palace where the seventh star spirit is being held. He then gives Mario the scarf telling him to use it on a special something, he then tells Mario to go and ask the Penguin Mayor for the other special item. Mario then receives a bucket from the Mayor who tells him he has no idea what it does. Mario then finds a line of Snowmen but two are missing something! One is missing a scarf and the other is missing a a hat. Mario gives the items to the respective owners. They then thank him and open the way. Along the way to the Crystal Palace, they meet Madam Merlar, who gives Mario the Star Stone, giving him access to the palace. Once inside, the group realized that it contained many traps and puzzles involving Duplighosts and mirrors. Once they reached the Crystal King, Mario defeated him for the final Star Spirit, Kalmar.

The final segment at the castle is simply a cutscene, as opposed to a playing experience. Bowser enters Peach's room and tells her that Mario is coming-but he will destroy him! He ties the Princess up to keep her out of mischief; Twink, furious, jumps out and tries attacking him. Bowser brushes him away, and they all go upstairs.

Chapter 8: A Star-Powered Showdown!

Mario, Goombario, Bowser, Princess Peach, and Kammy Koopa on the Power Platform.
Mario, Peach and Goombario watch as Kammy Koopa uses the Power Platform to make Bowser stronger, and then the final battle begins.

With the help of the 7 Star Spirits, Mario and the team go to Star Haven and use the power of the Star Spirits to travel to Bowser's Castle. After going through the castle, they finally find Princess Peach! Bowser fights Mario once, but the Star Spirits' combined power stops his invincibility. The group heads up to the roof to finish him off-but Bowser uses Kammy's Power Platform to pump himself up; the Star Beam is now useless! Meanwhile, Twink frees the Princess, and Kammy decides to battle them both. Twink's attack start out weak, and it falls to the Princess to save him. She uses her "Focus" power and makes wishes, which give Twink more power. Kammy reveals the secret of all Stars-they get their power from the wishes of ordinary people! Twink urges the Princess to make a wish for "everyone in the Mushroom Kingdom." The Princess concentrates and prays her hardest; this action fills the Star Spirits with more power than ever! Twink joins them to create the almighty Peach Beam, which cuts through Bowser's power. After a hard battle, Mario recovers the Star Rod and restores it, along with Peach's Castle and the rest of the world. To celebrate, the Princess throws another party and parade, featuring characters from the whole game. The adventure ends with Mario and the Princess together again at last, looking up at a beautiful fireworks display. Template:Endspoiler

Battle System

Paper Mario introduced a new battle system. Mario and one partner of their choice fight against the enemies. Mario has HP and BP, while all characters share FP. FP is used for special moves, HP is Mario's life force and BP affects the types of Badges Mario can wear.

Each attack has its own "Action Command", which increases the damage if performed correctly. For example, for "Jump", the player must press A just as Mario is about to hit the enemy, and for Hammer, He must hold left and release at the right time. Mario can also decrease enemy damage by 1 by pressing A just as they hit him.

When Mario levels up, the player can choose to increase HP by 5, FP by 5 or BP by 3. The best idea is to upgrade BP with the occasional HP/FP boost until his BP is at maximum (30), then upgrade HP and FP.

When Mario and his team rescue a Star Spirit, they could summon them to use their powers against an enemy or two. Star Spirit Powers can be used if there is plenty of Star Energy. If Star Energy is used up Mario can use focus to regain Star Energy. Star Energy can also fill up as a battle progresses.

Mario's Partners

Name Summary Ablites Summary
File:Goombario.gif
Goombario
Informed by his sister, both of the siblings carried Mario into a Toad House back at their village. He's Mario's biggest fan, he even was named his name and by wearing a blue cap with a G written on it. His main role is tattling at everything during battle, and outside battle both of them encounters. Headbonk
0 FP
Bonks a single enemy.
Tattle
0 FP
Informs enemy's description and stats during battle, and other characters, areas, and objects outside battle.
Charge
1 FP
Boosts attack power by 2 for one turn.
Multibonk
3 FP
Similar to Mario's Power Bounce, bonks an enemy multiple times until he misses the impact hit.
Paper Mario promotional artwork: Kooper
Kooper
Recently had Fuzzy attacks in his village, most of the shells including Kooper were stolen. He is a young adventure-loving koopa who has dreams of becoming an archaeologist like Kolorado. His main role is he can be shell tossed by Mario in short distances, allowing him to hit switches, gather items, and attack enemies making the First Strike. Shell Toss
0 FP
Attacks one enemy at the front during battle, and flips switches, grabs items, and attacks enemies outside battle.
Power Shell
3 FP
Attacks all ground enemies.
Dizzy Shell
4 FP
Makes enemies dizzy for a couple of turns.
Fire Shell
5 FP
Attacks all ground enemies inflicting with fire.
File:PM Bombette.jpg
Bombette
Locked deep inside the Koopa Bros. Fortress, she wanted to defeat the Koopa Bros. for locking up those good-side Bob-ombs that have been captured. She packs a punch into attacking enemies when it comes to explosion despite her size. Her main role is to blast off cracked or fake walls that reveal an opening to gain access. Body Slam
0 FP
Charges at one grounded enemy.
Bomb
3 FP
Attacks one grounded enemy during battle, and destroys fake/cracked walls and attack enemies outside battle.
Power Bomb
6 FP
Attacks all grounded enemies.
Mega Bomb
8 FP
Attacks all enemies.
File:Parakarry.gif Parakarry Traveling around the Mushroom Kingdom sending letters, he's been losing a couple of letters during his flight. He works in the Post Office back in Toad Town, delivering various letters around such places exclusively with flight. His main role is to carry Mario over gaps for a short moment due to the plumber's weight. Sky Dive
0 FP
Kicks one enemy while airborne.
Shell Shot
3 FP
Charges at one enemy while airborne.
Air Lift
3 FP
Lifts enemies out of battle, and lifts Mario to hover over short distances due to Mario's weight outside battle.
Air Raid
6 FP
Flies around like crazy, inflicting damage to all enemies.
File:Bow.gif
Lady Bow
Despite residing back in her mansion, she wanted to stop Tubba Blubba from eating her native species. She's pretty strong headed towards some of her kind and others, including her butler while assigned in royality. Her main role is to protect Mario by hiding his appearance from obstacles and encounters with enemies when held. Smack
0 FP
Smacks an enemy multiple times.
Outta Sight
2 FP
Makes Mario invulnerable to attacks during battle, and makes Mario invisible and protected from obstacles and enemies.
Spook
3 FP
Scares enemies away from battle.
Fan Smack
5 FP
Smacks an enemy five times with extra power.
File:Watt.gif
Watt
Trapped in a Lantern Ghost's lantern used as eternal light, she wanted just to be set free from that mysterious place. Although a young female-- noting the pacifier she had on her mouth, she can ally Mario to fighting enemies along the way. Her main role is to illuminate hidden goods for Mario to sight and quite good at penetrating enemies' defenses and paralyzing enemies. Electro Dash
0 FP
Attacks one enemy, ignoring enemy's defense value.
Power Shock
2 FP
Paralyzes a single enemy.
Turbo Charge
3 FP
Temporarily boosts Mario's attack power.
Mega Shock
5 FP
Paralyzes all enemies.
File:Sushie.gif
Sushie
A babysitter residing in Lavalava Island along with the native Yoshis, she lost the five Yoshis deep inside the rain forest playing hide and seek and wanted to find them. She appears strict towards those youngsters when they decide to create some mischief, though she required help from Mario. Her main role is to guide Mario though bodies of the water when ready on a wooden dock. Belly Flop
0 FP
Hops on one enemy during battle, and when on a wooden dock, Mario can hop on her to move though water outside battle.
Squirt
3 FP
Shoots water at one enemy.
Water Block
3 FP
Boosts Mario's defense by varies.
Tidal Wave
6 FP
Launches water attacks against all enemies.
Lakilester.gif
Lakilester
Once an ally towards the Koopa Troop-- under his nickname Spike or Michael, Mario was stopped by his girlfriend because he was following Huff N. Puff's pointless orders. He had a nerve when he was called by his original name instead of one of the two nicknames, still though he was now a partner towards the main hero. His main role is to let Mario ride in his cloud to overcome dangerous obstacles. Spiny Flip
0 FP
Throws a Spiny Egg at one enemy.
Spiny Surge
4 FP
Throws multiple Spiny Eggs at all enemies.
Cloud Nine
4 FP
Boosts Mario's evasion rate during battle, and can ride his cloud cross dangerous terrain similar to Parakarry outside battle.
Hurricane
5 FP
Blows enemies out of the battle.

The Star Spirits' Powers

Eldstar

As his name implies, he's the elder of Star Haven and he's respected by all others.

He is the Star Spirit the Koopa Bros. guard.

Mamar

Happy and kind hearted, she looks after the others.

She is the Star Spirit Tutankoopa guards.

Skolar

As his name implies, like most scholars, he's always studying.

He is the Star Spirit Tubba Blubba guards, but he escaped from Tubba Blubba's Castle and was searching for a way out in the Forever Forest and was captured by Boos, who promised to set him free after Mario and Co. defeat Tubba Blubba.

Muskular

This young Star Spirit is always full of energy.

He is guarded by General Guy and his troops.

Misstar

This young Star Spirit is pure hearted but strong.

She is guarded by Lava Piranha and his Lava Buds.

Klevar

Young and-- as his name implies-- he is very clever and is always reading books.

He's the Star Spirit Huff N. Puff guards.

Kalmar

Very warm hearted. As his name implies, he hates fights or arguments.

He is the Star Spirit the Crystal King guards.

Star Beam/Peach Beam

  • Power Obtained: Chapter 8: A Star-Powered Showdown!
  • What it does: Negates the effects of the Star Rod. During the final battle with Bowser, Star Beam has no effect against the Star Rod due to the device Kammy Koopa made. After Peach and Twink defeat Kammy Koopa, this power is upgraded to Peach Beam.
  • Star Power needed: None

Bestiary

See Paper Mario (Bestiary) for a list of all enemies found in Paper Mario. Also see the bestiary for bosses in the game.

Badges

See Paper Mario Badges for a list of all of the badges found in Paper Mario.

Trophy Information from the Super Smash Bros. series

Super Smash Bros. Melee

Type Image Description
Paper Mario File:Trophy203.PNG The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario aficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry.


Similarities with its predecessor

Paper Mario contains many elements that were apllied from Super Mario RPG: Legend of the Seven Stars, such as:

  • The Snowman Doll item was possibly inspired by Mallow's Snowy ability.
  • As with Super Mario RPG, Bowser was the very first boss that was fought in the game.
  • After the cutscene that took place when Mario was defeated by Bowser, the Paper Mario logo was displayed in a similar manner to how the Super Mario RPG logo was displayed after Exor crashed into Bowser's Keep and destroyed the Star Road.
  • The Shyguy riot in Toad Town was most likely inspired by Mack and the Shysters' takeover of the Mushroom Kingdom in Super Mario RPG: Legend of the Seven Stars.
  • Both Paper Mario and Super Mario RPG contain karate dojos.
  • The Master is Paper Mario's equivalent of Jinx, as they are both powerful senseis that are fought three times (with each battle getting harder), and are completely optional.
  • The plot of both games involve finding seven stars, and had something to do with wishes not being granted, due to what the games' main antogonists have done.
  • In both Super Mario RPG: Legend of the Seven Stars and Paper Mario, Bowser's castle was unreachable throughout most of the game(s). In Super Mario RPG, it coudln't be reached, due to the fact that the bridge was taken down. In Paper Mario, it was because it was all the way up in the sky.
  • During the second boss battle with Bowser, he has the ability to temporarily disable some of Mario's commands, similar to how Bowyer would disable certain button commands in Super Mario RPG: Legend of the Seven Stars.
  • A parade took place place during the endings on both games, and Luigi led them both.
  • Both Super Mario RPG: Legend of the Seven Stars and Paper Mario featured a Hammer Bro. who runs a quiz show.
  • During the parade in the ending of Paper Mario, Twink flew by with Mario and Peach waving at him, just as ♥♪!? did in Super Mario RPG: Legend of the Seven Stars.
  • Both games featured antogonist groups that were based off characters from TV series (the Koopa Brothers were based off of the Teenage Mutant Ninja Turtles, while the Axem Rangers were based off of the Mighty Morphin' Power Rangers).
  • In both games, the battle for the sixth star took place in the sky (the Axem Rangers battle and the Huff. N. Puff battle).
  • Both games had a party member to fight against Mario first before joining him (Bowser and Lakilester).
  • Both Super Mario RPG and Paper Mario had three-headed Pirahna Plant bosses (Lava Piranha and Smilax).

Quotes

For a full list of quotes, see here.

Trivia

  • This is the only Mario RPG game that has Bowser as the main antagonist. In all of the other RPG games Bowser is either an ally or a minor foe.
  • Several characters have appeared in 3D in other non-Paper Mario games:
  • This is the only Paper Mario game that has no optional characters.
  • This is also the only Paper Mario game that does not have endless play mode, where the player can continue playing the game even after the final boss is defeated.
  • Paper Mario is the only Paper Mario game where all enemies and bosses have 99 or lower life points.
  • At the beginning of Super Paper Mario, all of Mario's partners, as well as his ones from Paper Mario: The Thousand Year Door, are all seen together in a photo.

Ending

Mario walks in to the castle and is greeted by an old Toad who says that Princess Peach is coming out. As Peach comes out she says that, thanks to Mario and his friends the Mushroom Kingdom is now at peace once again. Then an eight minute staff credits/parade starts. Luigi walks on screen, dressed somewhat like a British guard, signals the Parade to start. A group of 2X3 Toads March on screen. The first two are playing trumpets. The second ones are playing the drum. The last row is holding big banners in the air. Then a large float shaped a bit like a cheep-cheep holding all of Mario's partners on it crosses by. Then three Toad girls who are twirling sticks walk by.


Artwork

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

References

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