Super Mario Land 2: 6 Golden Coins: Difference between revisions

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| developer = [[Nintendo]]
| developer = [[Nintendo]]
| publisher = [[Nintendo]]
| publisher = [[Nintendo]]
| designer = [[Gunpei Yokoi]]
| released = {{releasedate|USA|November 1992}}  
| released = {{releasedate|USA|November 1992}}  
| genre = 2D Platformer
| genre = 2D Platformer
| modes = 1 player
| modes = 1 player
| ratings = [[ESRB]]: Everybody (E)
| ratings = [[ESRB]]: Everybody (E)
| platforms = [[Gameboy]]
| platforms = [[Game Boy]]
| media =  
| media =  
| requirements =
| requirements =
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}}
}}


'''''Super Mario Land 2: 6 Golden Coins''''' is a popular [[Player's Choice]] [[Game Boy]] video game. It is the sequel to its more popular predecessor, ''[[Super Mario Land]]'',<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Land and Super Mario Land 2 sales comparison]</ref> and also marks the debut of [[Wario]], a character who would quickly become one of the main characters of the Mario series. Like its predecessor, [[Shigeru Miyamoto]] was not involved in the making of this game.  Rather, the game was directed by [[Gunpei Yokoi]].
'''''Super Mario Land 2: 6 Golden Coins''''' is a video game for the [[Game Boy]] released by Nintendo in 1992. It is the sequel to the 1989 game [[Super Mario Land]]. The game is notable for being the debut of [[Wario]] as a character in the [[Mario]] universe.


==Story==  
==Story==
The plot (which takes place directly after the first Mario Land game) sees Mario returning to his estate after rescuing [[Princess Daisy]] only to find that it has been taken over by an old enemy, Wario while he was in [[Sarasaland]]. The six golden [[Coins]] (Mario's keys to the castle) were spread throughout [[Mario Land]], and the game revolves around Mario traveling across his estate to collect the coins, then defeating Wario and regaining his castle.  
Mario returns to his castle after rescuing [[Princess Daisy]], only to find it taken over by an old enemy named Wario. Locked out of his own castle, Mario must now search the land for six golden [[coins]] in order to unlock the castle door and defeat Wario and his minions.


The game begins with a simple "tutorial" level to help the [[player]] learn the controls of the game. After this is completed, the player must travel through seven different "zones" to collect the coins:
==Gameplay==
 
The game features seven zones and 32 levels, accessible via a world map similar to [[Super Mario World]]. The zones are:


*The [[Tree Zone]]: The Boss of this zone is a giant bird called [[Radonkel]]  
*[[Tree Zone]]: Mario must climb a giant tree to face the giant bird called [[Radonkel]]  
*The [[Macro Zone]]:  Mario is shrunk and must defeat the giant rat [[Ricky]]  
*[[Macro Zone]]:  Mario is shrunken in size and must defeat the giant rat [[Ricky]]  
*The [[Pumpkin Zone]]: Mario must defeat the witch [[Sabasa]]  
*[[Pumpkin Zone]]: A Halloween-themed zone where Mario encounters the witch [[Sabasa]]  
*The [[Mario Zone]]: Mario has to journey through a giant statue of himself and face the [[Three Little Pigheads]] at the end.
*[[Mario Zone]]: Mario has to traverse a giant statue of himself and face the [[Three Little Pigheads]].
*The [[Turtle Zone]]: Mario has to go inside of a [[Whale]] and fight an [[Octopus]]
*[[Turtle Zone]]: Mario goes inside a [[Whale]] to fight an [[Octopus]]
*The [[Space Zone]]: Mario has to don a space suit and journey to the [[Moon]]. The boss of this zone is [[Tatanga]], the final boss of the original Super Mario Land, indicating that Wario may actually have orchestrated Daisy's kidnapping.
*[[Space Zone]]: Mario dons a space suit and travels to the moon. The boss of this zone is [[Tatanga]], the final boss of the original Super Mario Land.


And finally, he must enter his own castle and defeat Wario.
Once Mario has finished the zones and collected the six golden coins, he must use them to enter his own castle and defeat Wario.  If Mario loses all of his lives, he will also lose all the golden coins he has collected, and will have to fight their guardians once again.


Each zone (besides the castle) features multiple levels.
[[Image:wariovsmario.jpg|thumb|[[Rabbit Mario]] fighting Fire Wario.]]
[[Image:wariovsmario.jpg|thumb|[[Rabbit Mario]] fighting Fire Wario.]]


==Gameplay==
Though Super Mario Land 2 is a side-scrolling 2-D platformer like its predecessor, the two games bear little resemblance.  The sequel features a playing field much closer to the action, larger, more detailed sprites based off the recently-released [[Super Mario World]], and a new set of power-ups and abilities.  Levels could now be chosen at the player's discretion via a world map, and secret exits and levels were present. The sequel also featured more traditional Mario enemies such as the [[Goomba]] and the [[Koopa]], as opposed to exotic enemies from the original such as the [[Chibibo]] and the [[Nokobon]]. Also, the vehicle-based shoot-em-up levels from the original were not present in the sequel.
In many ways this game was closer to the original [[Super Mario Bros.]] than its predecessor. The previous game included a few vehicle levels that put Mario at the wheel of a plane or submarine; these are removed in this game and replaced with the more traditional underwater levels (Mario's space travel is actually a version of the underwater levels, with the same principles). The games power-ups are a bit of a variety: the [[Super Mushroom]] and the [[Fire Flower]] perform their usual ability. There is also a [[Carrot]] which transforms him into [[Rabbit Mario]]. The [[Starman]] turns Mario invincible, but instead of jumping up and down erratically, it stay still on the [[? Block]]. Defeating one-hundred enemies will cause a Starman to fall down to Mario. Collecting coins allows you to play a roulette-type game where you can earn lives; this is different from other games where collecting one-hundred coins earns a [[1-up]]. The graphics are also notably more advanced than Super Mario Land, although all colors are still in black and white. Mario is portrayed by an actual sprite instead of block pixels.  


The game is one of the first Mario games to have two different difficulty levels. The level can be chosen by picking Mario's size with the Select button before picking which file to save to.
The game's power-ups include:
*[[Super Mushroom]]: Makes Mario bigger and allows him to take an extra hit.
*[[Fire Flower]]: Allows Mario to shoot fireballs
*[[Carrot]]: Gives Mario bunny ears which allow him to float in the air. 
*[[Starman]]: Turns Mario invincible.  Note that the item differs from other Mario games in that it stays still on top of the "?" block once released.  Defeating 100 enemies will also cause a Starman to fall from the sky.


If Mario loses all of his lives, he will also lose all the golden coins he has collected, and will have to fight their guardians once again.
Super Mario Land 2 differs from other Mario games in that collecting 100 coins does not give you an extra life.  Instead, you can collect up to 999 coins and use them in a roulette game available on the world map.  


The games enemies appear to have been translated much better than the first ''Super Mario Land'', as its enemies include [[Goomba]]s and [[Koopa]]s, as opposed to the first games [[Chibibo]]s and [[Nokobon]]s.
The game had two difficulty levels which could be chosen via the select button on the menu screen.


Like ''[[Super Mario World]]'', the game's locations can be traveled to and from by an overworld map. This gives rise to a few secrets, including "shortcuts" which allow Mario to traverse the map more quickly, and a casino where Mario can gamble his coins to earn more lives.
==Sequels==
This was the final game in the series to feature Mario as the protagonist.  The sequel, 1994's [[Wario Land: Super Mario Land 3]], featured Wario as the main character, with Mario making only a brief cameo.


==Sequels & Prequels==
==Backstory==
After the introduction of Wario (who quickly became popular) the ''Super Mario Land'' series shifted its attention to him. The next game, ''[[Wario Land: Super Mario Land 3]]'', featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled ''[[Wario Land II]]'', thus making ''Wario Land'' the final entry in the ''Super Mario Land'' series.
Although this game marked the first appearance of Wario, dialogue in the instruction booklet suggested that Wario was an old enemy of Mario who was jealous of his fame and fortune. A comic produced in Nintendo Power, entitled [[Mario Vs. Wario]], revealed the pair to be childhood friends, though Wario would suffer many indignities out of jealousy. Wario would eventually swear revenge on Mario, leading to the events depicted in the Super Mario Land games.


Although this game marked the first appearance of Wario, dialogue in the instruction booklet suggested that Wario was an old enemy of Mario who was jealous of his fame and fortune. In the comic book inspired by this game, [[Mario Vs. Wario]], Wario was said to have been one of Mario's friends when they were both children. However because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario swore revenge on him (which led to the events of both ''Super Mario Land'' and ''Super Mario Land 2: Six Golden Coins'').
==Trivia==
 
*Super Mario Land 2 has sold 11.06 million copies worldwide.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Land and Super Mario Land 2 sales comparison]</ref>
==References to Other Games==
*In order to avoid losing all your golden coins, simply reset the game before the "[[Game Over]]" screen appears.  The game will be returned to its state prior to entering the level and losing the final life.
*''[[Super Mario Land]]'' - A sequel of this game. It is also revealed that Wario had hired Tatanga to kidnap Princess Dasiy so that he could capture Mario's Castle.
*On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]].
*''[[Super Mario World]]'' - Many enemies in this game return here.
*The music for this game was done by [[Kazumi Totaka]]. If the player waits on the game over screen for 2 minutes and 30 seconds Totaka's Song will play.
*This is the first Mario game to feature a stage with an outer space setting.
*This is the second game to feature a completely different Starman theme following the original [[Super Mario Bros]]. The first was [[Super Mario Land]]


==Beta Elements==
==Beta Elements==
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==Glitches==
==Glitches==
{{main|Super Mario Land 2: 6 Golden Coins/Glitches}}
{{main|Super Mario Land 2: 6 Golden Coins/Glitches}}
==References in Later Games==
*''[[Super Mario Land 3: Wario Land]]''- A sequel to ''Super Mario Land 2: 6 Golden Coins''.
*''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', & ''[[Super Mario Galaxy]]''-The hubs from the listed games might have been inspired by the one main world map in this game.
==Trivia==
*There is an easy way to avoid losing all the player's golden coins even if the player loses all of their lives. Simply reset the game before the "[[Game Over]]" screen appears, and the player will restart the game right before she/he entered the level in which the player lost their last life.
*On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]].
*The music for this game was done by [[Kazumi Totaka]]. If the player waits on the game over screen for 2 minutes and 30 seconds Totaka's Song will play.
*This is the first Mario game to feature a stage with an outer space setting.
*This is the third ''Super Mario'' title (with ''Donkey Kong'' being the first and ''Super Mario Land'' being the second) to not include [[Luigi]], nor make a single reference to him.
*This is the second game to feature a completely different Starman theme the first being Super Mario Land.


==Staff==
==Staff==

Revision as of 02:40, December 28, 2009

Template:Infobox

Super Mario Land 2: 6 Golden Coins is a video game for the Game Boy released by Nintendo in 1992. It is the sequel to the 1989 game Super Mario Land. The game is notable for being the debut of Wario as a character in the Mario universe.

Story

Mario returns to his castle after rescuing Princess Daisy, only to find it taken over by an old enemy named Wario. Locked out of his own castle, Mario must now search the land for six golden coins in order to unlock the castle door and defeat Wario and his minions.

Gameplay

The game features seven zones and 32 levels, accessible via a world map similar to Super Mario World. The zones are:

Once Mario has finished the zones and collected the six golden coins, he must use them to enter his own castle and defeat Wario. If Mario loses all of his lives, he will also lose all the golden coins he has collected, and will have to fight their guardians once again.

File:Wariovsmario.jpg
Rabbit Mario fighting Fire Wario.

Though Super Mario Land 2 is a side-scrolling 2-D platformer like its predecessor, the two games bear little resemblance. The sequel features a playing field much closer to the action, larger, more detailed sprites based off the recently-released Super Mario World, and a new set of power-ups and abilities. Levels could now be chosen at the player's discretion via a world map, and secret exits and levels were present. The sequel also featured more traditional Mario enemies such as the Goomba and the Koopa, as opposed to exotic enemies from the original such as the Chibibo and the Nokobon. Also, the vehicle-based shoot-em-up levels from the original were not present in the sequel.

The game's power-ups include:

  • Super Mushroom: Makes Mario bigger and allows him to take an extra hit.
  • Fire Flower: Allows Mario to shoot fireballs
  • Carrot: Gives Mario bunny ears which allow him to float in the air.
  • Starman: Turns Mario invincible. Note that the item differs from other Mario games in that it stays still on top of the "?" block once released. Defeating 100 enemies will also cause a Starman to fall from the sky.

Super Mario Land 2 differs from other Mario games in that collecting 100 coins does not give you an extra life. Instead, you can collect up to 999 coins and use them in a roulette game available on the world map.

The game had two difficulty levels which could be chosen via the select button on the menu screen.

Sequels

This was the final game in the series to feature Mario as the protagonist. The sequel, 1994's Wario Land: Super Mario Land 3, featured Wario as the main character, with Mario making only a brief cameo.

Backstory

Although this game marked the first appearance of Wario, dialogue in the instruction booklet suggested that Wario was an old enemy of Mario who was jealous of his fame and fortune. A comic produced in Nintendo Power, entitled Mario Vs. Wario, revealed the pair to be childhood friends, though Wario would suffer many indignities out of jealousy. Wario would eventually swear revenge on Mario, leading to the events depicted in the Super Mario Land games.

Trivia

  • Super Mario Land 2 has sold 11.06 million copies worldwide.[1]
  • In order to avoid losing all your golden coins, simply reset the game before the "Game Over" screen appears. The game will be returned to its state prior to entering the level and losing the final life.
  • On the File Select screen, if the player is deleting a file, Mario will transform into Bomb Mario.
  • The music for this game was done by Kazumi Totaka. If the player waits on the game over screen for 2 minutes and 30 seconds Totaka's Song will play.
  • This is the first Mario game to feature a stage with an outer space setting.
  • This is the second game to feature a completely different Starman theme following the original Super Mario Bros. The first was Super Mario Land

Beta Elements

Main article: Super Mario Land 2: 6 Golden Coins/Beta elements

Glitches

Main article: Super Mario Land 2: 6 Golden Coins/Glitches

Staff

Main article: Super Mario Land 2: 6 Golden Coins/Staff

References


Template:Mariogames

Template:Mario Land