Super Mario Bros. Special: Difference between revisions

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|developer = '''[[Hudson Soft]]'''
|developer = '''[[Hudson Soft]]'''
|designer =
|designer =
|released = {{releasedate|JPN|1986}}
|released = {{releasedate|Japan|1986}}
|genre = Platformer
|genre = Platformer
|modes = Single player
|modes = Single player

Revision as of 08:21, November 19, 2010

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Super Mario Bros. Special was made by Hudson Soft in 1986 for the NEC-PC8801 series of Japanese PCs. SMB Special was the very first -Nintendo-icensed sequel to Super Mario Bros. to appear, released a few months before The Lost Levels. Two years earlier, Hudson Soft had released a similar follow-up game for Mario Bros., entitled Mario Bros. Special.

While superficially very similar to the original Super Mario Bros., the game features original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than Super Mario Bros.

Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include Luigi or a multiplayer mode.

Gallery


New Enemies

Hudson's staff took these enemies from earlier Mario games and provided them with new names:

New items

  • Hachisuke - Resembles the bee from the Hudson logo. If Mario finds this item, he will be awarded 8,000 points.
  • Hammer - The same power-up from Donkey Kong. It even behaves similarly.
  • Clock - Upon picking this up, Mario will get a "Time 100 Up" for the level's timer.
  • Wing - Collecting this causes Mario to briefly act as if he is swimming in the air.
  • Lucky Star - Found only in World 4-1, it has the appearance of an atom. If Mario collects it, all enemies on-screen will be killed.

External Links


Template:Mariogames