Mario's Underground Workings
This is what it's going to look like once all recolors artwork is uploaded. Not like this in its current state, idiot, but it's an idea. Finally, so we can maintain consistency, the shadowless artwork and that sexy Mario without fire artwork will have its own section.
Character artwork
Default veterans
- Luigi SSBU.png
- Yoshi SSB4 Artwork - Purple.jpg
- Yoshi SSB4 Artwork - Black.jpg
Default newcomers
Unlockable veterans
- Dr Mario SSB4 Artwork.jpg
Unlockable newcomers
- Bowser Jr SSB4 Artwork.jpg
Equipment is a major aspect of Super Smash Bros. for Nintendo 3DS / Wii U. Equipment is earned through a variety of ways including unlocking them via Classic Mode, Smash Run, Trophy Rush, Street Smash, Target Blast, and Challenges. Equipment come in three types: Attack, Defense, and Speed. Each character can wear only three pieces of equipment, and equipment stats can be stacked. Once the player has finished giving equipment and setting different special moves, if there are any, the player can save this combination of equipment, including the character's color (which can be altered if players are selecting their character under the character select screen under the Custom menu). There are ten available slots, so players can save a total of ten combinations for one character. Equipment can be turned on or off, although characters cannot use equipment in the Stadium modes.
Any stat that has a majority trait has a label attached to it. If there are two stats that are roughly equal, the label shows both traits. For example, a character with mostly attack and speed have the "Spd/Atk" label.
- Bruiser (Attack)
- Defender (Defense)
- Speedy (Speed)
- Balanced (no dominant stat)
Every stat-boosting equipment has a drawback, depending on the type of equipment. The bigger boost the equipment offers, the bigger the penalty.
- +Attack
-Defense - +Defense
-Speed - +Speed
-Attack
Finally, speed affects how many powers for Smash Run a character can carry. The more speed a character has, the less powers he or she can carry. The default amount of powers a character can hold also varies for each individual character. For example, Bowser by default can carry more power than Fox.
List of types of equipment
Attack
Defense
Speed
Special attributes
Some equipment carry special attributes, although they are generally weaker than the stronger versions of equipment. For instance, Vampire Overalls offer a smaller defensive boost than Trendy Overalls. Also, some equipment give one item at the start of the match; if the item is turned off via item switch, then the item does not appear.
Trait | Description | Details |
---|---|---|
Air Attacker | Improved air attacks | 1.15x attack power while airborne |
Air Defender | Improved air defense | 0.75x damage received when in midair. |
Air Piñata | Weakened air defense | 1.2x damage received when in midair. |
All-around Trade-off | Improved trade-off ability | Start with 60% damage, but slowly gain attack, defense, and speed. |
Auto-Healer | Auto-heal capability | Heal damage gradually over time. |
Beam Sword | Beam Sword equipped | Start battles with a Beam Sword. The stronger the attack, the longer the reach. |
Bob-omb | Bob-omb equipped | Start battles with a Bob-omb. Just don't hold on to it for long... |
Caloric Attacker | Improved attack after eating | 1.4x attack power for 15 seconds after eating food. |
Caloric Defender | Improved defense after eating | 0.5x damage received for 15 seconds after eating food. |
Caloric Immortal | Invincibility after eating | Become invincible for 5 seconds after eating food. |
Caloric Powerhouse | Power up after eating | Attack, defense, and speed rise gradually for 15 seconds after eating food. |
Caloric Speedster | Improved speed after eating | |
Countdown | Countdown bonus | |
Crash Lander | Increased landing impact | After landing, take more time to start moving again. |
Critical Hitter | Critical-hit capability | Attacks get a 20% chance of dealing extra damage |
Crouch Healer | Heal while crouching | Slowly heal damage while crouching |
Desperate Attacker | Improved attack in a crisis | |
Desperate Defender | Improved defense in a crisis | Take 0.33x damage for 20 seconds when damage reaches 100%. |
Desperate Immortal | Invincibility in a crisis | Gain 7 seconds of invincibility when your damage reaches 100%. |
Desperate Specialist | Powered up in a crisis | Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%. |
Desperate Speedster | Improved speed in a crisis | 1.55x speed for 20 seconds when damage reaches 100%. |
Double Final Smasher | Chance of a double Final Smash | After using a Final Smash, you have a 20% chance of being able to use it again. |
Double Jump-Boost | Improved double jump | 1.3x midair jump height |
Escape Artist | Improved escapability | Escape more easily from being grabbed, stunned, etc. |
Final Smash Healer | Healing Final Smash | Heal damage gradually while you have the Final Smash glow. |
Fire Flower | Fire Flower equipped | Start battles with a Fire Flower. Roast your enemies! |
First Striker | First-strike advantage | If you land the first strike of the battle, you will be invincible for 10 seconds. |
Food Lover | Increased healing from food | 1.5x damage healed when eating food. |
Glider | Increased lateral air movement | |
Gluey Edge | Easier edge grabs | Increased range for grabbing stage edges. |
Hard Braker | Improved braking ability | Stop on a dime even when dashing. |
Hasty Edge | Decreased edge-grab duration | Hang on to the edges of stages for half as long. |
Hi-Jump | Improved ground jumps | 1.3x jump height from the ground. |
Home-Run Bat | Home-Run Bat equipped | Start battles with a Home-Run Bat. Use smash attacks and aim for the stands! |
Hyper Smasher | Hyper smash attacks | Charge smash attacks for longer to get 1.3x power. |
Imperfect Shield | No perfect shield | Only get a normal shield no matter how good your timing is. |
Insult to Injury | Prone damage dealer | 1.4% damage when hitting a prone opponent. |
Item Hitter | Battering item boost | 1.5x attack power to battering items. |
Item Hurler | Stronger item throws | 1.5x attack power to thrown items. |
Item Lobber | Weakened item throws | 0.7x attack power to thrown items. |
Item Pitcher | Throwing item boost | Item-throwing range increased. |
Item Shooter | Projectile item boost | 1.5x attack power and ammo for items that fire projectiles. |
KO Healer | KOs heal damage | Recover damage when you KO an enemy. |
Leaper | Improved jump | 1.2x jump height. |
Lingering Edge | Increased edge-grab duration | Hand on to the edges of stages for twice as long. |
Lip's Stick | Lip's Stick equipped | Star battles with a Lip's Stick. Hit an opponent to plant a damaging flower. |
Meanderer | Decreased walk speed | 0.8x walking speed. |
Meteor Master | Improved meteor effect | 1.5x power when using moves that launch opponents downward. |
Moon Launcher | Improved launch ability | 1.3x attack power when launching enemies upward. |
Mr. Saturn | Mr. Saturn equipped | Start matches with Mr. Saturn. He does huge damage to fighters' shields. |
Nimble Dodger | Improved dodge ability | Gives a little extra time to dodge an enemy attack. |
No-Flinch Smasher | No-flinch charged smashes | You cannot be launched by standard attacks when charging a smash attack. |
Perfect-Shield Helper | Easy perfect shield | More easily nullify attacks when blocking at the last second. |
Picky Eater | Decreased healing from food | |
Pity Final Smasher | Respawn Final Smash | After a KO, return to the battle ready to use your Final Smash. |
Quick Batter | Quicker bat swing | Faster smash attacks when using the Home-Run Bat. |
Quick Smasher | Quick smash attacks | Charge smash attacks faster when holding the attack button. |
Risky Respawner | No respawn invincibility | Get no invincibility after being KO'd. |
Safe Respawner | Extended respawn invincibility | Invincibility will last three times as long after being KO'd. |
Shield Exploder | Explosive perfect shield | Shield against an attack with perfect timing to create an explosion. |
Shield Healer | Health-restoring shield | Recover health when shielding relative to the power of received attacks. |
Smash Ball Attractor | Smash Ball gravitation | Automatically draw Smash Balls to you. |
Smash Ball Clinger | Smash Ball retention | When glowing with your Final Smash, resist losing it when attacked. |
Smooth Lander | Reduced landing impact | Start moving again after quickly landing. |
Speed Crasher | Crash run | Do damage to an opponent if you crash into them while dashing. |
Speed Skater | Skating traction | 1.5x movement speed on land, but watch that you don't slip! |
Speed Walker | Increased walk speed | 1.3x walking speed. |
Sprinter | Increased run speed | 1.3x running speed. |
Star Rod | Star Rod equipped | Start battles with a Star Rod. Wave it to fire star-shaped projectiles. |
Stroller | Decreased run speed | 0.8x running speed. |
Sudden Death Gambler | Chance of lucky Sudden Death | Get a 50% chance of going into Sudden Death with only 100% damage. |
Super Final Smasher | Powered up Final Smash | |
Super Scope | Super Scope equipped | Start battles with a Super Scope. Attack with charge shots or rapid fire! |
Thistle Jump | Floaty jumps | 0.6x speed when falling. |
Trade-off Attacker | Improved trade-off attack | 1.15x attack power from the start of the match... as well as 30% damage. |
Trade-off Defender | Improved trade-off defense | |
Trade-off Speedster | Improved trade-off speed | 1.3x speed from the start of the match... as well as 30% damage. |
Unharmed Attacker | Improved attack at 0% | |
Unharmed Speed Demon | Improved attack/speed at 0% | |
Unharmed Speedster | Improved speed at 0 damage | 1.32x speed while damage is at 0%. |
Vampire | Damage-stealing capability | When directly striking an opponent, may recover health relative to damage inflicted. |
The freaking (series) pages
The (series) page are one of the suckiest part of our wiki. There has been one discussion about it, talks about the formatting of the pages. There is a small agreement that the current table formatting of, say, Mario (series), Konkey Dong (series), and similar pages need to be removed or at least overhauled.
There has been discussion on removing entire sections on Character/thing/items.
There are also some ideas to talk about the series as a whole, its overall reception, for instance. There also has been talks about continuity within each series.
Anyway, here's an attempt on overhauling one (series) page, the WarioWare series. I've attempted to remove the chunky clunky table from WarioWare series page and make the formatting similar to a "less developed" series page, Donkey Kong Land (series).
Template:Articleabout Template:Series-infobox
WarioWare, sometimes WarioWare, Inc. and known as Made in Wario (メイド イン ワリオ Meido in Wario) in Japan, is a video game series published by Nintendo and mostly co-developed by Nintendo SPD Group No. 1 and Intelligent Systems. It is focused on very short and simple minigames, more specifically microgames. It was introduced in 2003 and is a spin-off of both Mario Artist: Polygon Studio and the Wario series. The concept of WarioWare was first used in the named Mario Artist title. The plot of the WarioWare series centers around its main character, Wario, and his friends who work for his "company", WarioWare, Inc., and develop the microgames.
Overview
WarioWare or spin-off games have been published for every Nintendo system after 2003 except the Nintendo 3DS, and their style varies from system to system, depending on its features (e.g. for Nintendo DS, the games are based on touching the touch screen and blowing into the microphone). Each game consists of microgames (really tiny and simple games like popping balloons or spinning a coin) that are often crazy (like picking a nose). The games might seem simple, but as the player's level goes up, they become more and more challenging. This concept was first used in Mario Artist: Polygon Studio in the so-called Sound Bomber mode, but only with a very small number of microgames. Beneath the microgame stages, all WarioWare titles offer unlockable extra modes and "full" minigames.
Story-wise, the games center on Wario, his company WarioWare, Inc., and his friends in Diamond City who develop microgames for his company, though greedy Wario usually refuses to pay his friends, despite the high success of the games. WarioWare introduced several new characters, which are featured solely in these games, except for minor appearances in Super Smash Bros. series. Most games of the series include short stories in the form of cut scenes dedicated to each of the developers, telling about adventures or the everyday life of them. These cut scenes are split into two parts, the first one can be seen before the developer's respective microgame stage, while the latter part with the ending appears after the player beat the stage.
Main series
WarioWare, Inc.: Mega Microgame$!
- Released – Template:Releasedate
- System – Game Boy Advance
The first installment of the series, WarioWare, Inc.: Mega Microgame$! begins with Wario's starting a video game company called WarioWare, Inc., wishing to replicate the success of Pyoro. He stops working after one video game, however, so he hires his friends to make the rest of the game.WarioWare, Inc.: Mega Microgame$ introduces several characters including Jimmy T., Dribble and Spitz, Mona, 9-Volt, Orbulon, Dr. Crygor, and Kat and Ana. Each have their own story to tell, and each have a unique set of microgames styled on a theme.
WarioWare, Inc.: Mega Party Game$!
- Released – Template:Releasedate
- System – Nintendo Gamecube
WarioWare, Inc.: Mega Party Game$! returns the microgames while focusing on the multiplayer aspect. There are no plots or story-themed stages, although each character is still associated with a specific theme of microgames. Each character is also associated with one of the many multiplayer modes.
WarioWare: Twisted!
- Released – Template:Releasedate
- System – Gameboy Advance
The microgames of WarioWare, Twisted! take advantage of the Gameboy Advance's tilt sensor and the rumble feature. WarioWare, Twisted! returns the character-specific story segments, and it is the first game that organizes the microgames around the control scheme rather than an aesthetic style. Wario-Man, an alter-ego of Wario, and 18-Volt, a friend of 9-Volt, also make a first appearance. This game has not been released in Europe.
WarioWare: Touched!
- Released – Template:Releasedate
- System – Nintendo DS
WarioWare: Touched! uses mainly the touchscreen controls of the Nintendo DS. It also introduces a few new characters: Ashley and Red, the Thang Family, Mike. As in WarioWare: Twisted!, each character microgame set is based on certain controls rather than an aesthetic theme (for instance, Mona's microgames involve making slicing movements on the touch screen).
WarioWare: Smooth Moves
- Released – Template:Releasedate
- System – Wii
As with most previous WarioWare games, WarioWare: Smooth Moves relies on its system's main feature: the Nintendo Wii's motion controls. In the game, the Wii Remote is referred as the Form Baton; there are several positions the Form Baton can assume. WarioWare: Smooth Moves introduces several characters: Young Cricket and Master Mantis; Penny, the granddaughter of Dr. Crygor; Jimmy P., a Jimmy T. lookalike; and Tiny Wario.
WarioWare: D.I.Y.
- Released – Template:Releasedate
- System – Nintendo DS
WarioWare: D.I.Y. is the first WarioWare game that allows players to create their own microgames as well as play some premade microgames with the Super MakerMatic 21.