File:SMB Concept art Mario Riding a Cloud 02.png
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Summary
File information for SMB Concept art Mario Riding a Cloud 02.png | |
Info | |
Description | Concept art for Super Mario Bros. on the Famicom that features Mario riding a cloud in a sky level. A related piece shows that the cloud can shoot projectiles. The concept of a sky level was subsequently integrated into Super Mario Bros. 3 (1988) as Sky Land. The side-scrolling shooting level concept was adopted by Nintendo R&D1 in Super Mario Land (1989), but with the player piloting a plane called the Sky Pop instead of a cloud. Nintendo EAD proper eventually integrated this concept in full in Super Mario Maker (2015), but with the player controlling a Koopa Clown Car instead of a cloud. |
Source | Compiled by Ethan Johnson on Gaming Alexandria, who screenshotted the image from Nintendo's "Super Mario Bros. 30th Anniversary Special Interview" (2015) |
Artist | Nintendo EAD |
Other version(s) | Panel 01 and Panel 03 |
Help:Image • Image use policy |
Licensing
This is a level map of a copyrighted computer or video game, and the copyright for it is most likely held by the company that published the game. It is believed that the use of a limited number of web-resolution images for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted on the image in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 12:03, December 17, 2020 | 1,280 × 720 (348 KB) | Nintendo101 (talk | contribs) | {{aboutfile |1=Concept art for ''Super Mario Bros.'' on the Famicom that features Mario riding a cloud in a sky level. A related piece shows that the cloud can shoot projectiles. The concept of a sky level was subsequently integrated into ''Super Mario Bros. 3'' (1988) as Sky Land. The side-scrolling shooting level concept was adopted by Nintendo R&D1 in ''Super Mario Land'' (1989), but with the player piloting a plane called the Sky Pop instead of a cloud. [[N... |
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