Neon Heights

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“Welcome to Neon Heights! This is the place where dreams are made...and broken!”
Toadsworth, Mario Party 7

Neon Heights is an American-themed board in Mario Party 7 set atop a skyscraper complex. It is largely based on Las Vegas, Nevada, and to a lesser extent, Hollywood, California; Cape Canaveral, Florida; and New York City. It is complete with a theatre district, a movie set, a space center, and a baseball diamond. There is also a Mario statue that resembles the Statue of Liberty. Here, Shy Guys are in charge of the attractions, while Top Hat Shy Guys are in charge of the Orb Shops. On this board, there are three Treasure Chests, which appear in random spaces. If a player reaches a chest, Koopa Kid offers to open it for 10 coins. One chest contains a Star, another 20 coins, and the other one contains a Bob-omb, which blasts the player back to the start. Once the Star has been purchased, three new chests appear.

This board may have been under secret control of Bowser, because he and Koopa Kid claim that the chests and Stars belong to him. Additionally, there is a toll gate, where Koopa Kid stops players to ask them to pay 10 coins to take the path he is blocking.

In Solo Cruise, players have to beat their opponent by getting three out the five Stars that are in five of the eight chests on the board (three of them have Bob-ombs) first by having Koopa Kid open them for a price. However, Koopa Kid always charges 5 more coins for every chest he opened (5 coins to 40 coins).

Events

Neon Heights
Wario shooting Koopa Kid boards
  • There are many ways to earn coins here. The first is an area that players always come to at the start of the game. It is a movie set, and every time players come by, the Shy Guy director asks if they want to try out for a part in his movie (the role could be a hero, heroine, sidekick, or villain, depending on the character). Accepting lets them play a coin game, where they have 10 seconds to shoot as many of the 15 Koopa Kid targets as possible. However, they must avoid shooting the Toadsworth targets, as doing so ends the game and leaves the player with nothing. When time is called, he gives a comment about how they did, and coins equal to the total of Koopa Kid targets they shot down. Since each Koopa Kid target is worth one coin, the total number of coins the player can get on one turn with this game is 15 coins, provided they shoot all the Koopa Kid targets.
  • On the opposite side is the baseball field. Here, a Shy Guy with a bat challenges players to a home run contest. Accepting lets them play a coin game where they have to hit the baseballs that are thrown out of the shooter. When time is called, the Shy Guy gives a compliment for how well the player did, and two coins for every ball they knocked out of the park.
  • At the top of the board is the rocket ship. When players land on the Green Space in front of it, a Shy Guy comes asking if they want to "shoot for the stars". Accepting lets the player pump fuel into the rocket until time is called. Then, the player enters the ship, and starts to travel upward into the starry sky, collecting coins along the way, and possibly even a Star if they make it to the top.
  • The last way to get coins is landing on the Green Space in the middle of the board. Here, a Shy Guy lets players play a matching game, where they have to match as many panels as they can before they miss to get coins. Matching all the panels makes Shy Guy award the player with a Star (20 coins in Solo Cruise), but if they picked the Bowser panel, Shy Guy reluctantly takes 10 coins away from them. If a team is playing this, the second player will take over if the first misses, guaranteeing another chance to get the Star.
  • The Green Space near the Mario statue and to the right of the elevator above the baseball field makes a UFO come and scramble the locations of the chests. In Solo Cruise, a UFO abducts the player and sends them to another spot.

Bowser Time

When Bowser Time comes along, Bowser does one of four actions:

  • Takes a souvenir photograph of all of the players, and makes them pay 10 or 20 coins each for it. Then, he leaves without giving anyone the photo. This also occurs on all other boards except for Bowser's Enchanted Inferno!
  • Steals coins from all of the players and put them in the chest which contains twenty coins. If the chest containing the Star is opened before the chest that contains coins, then the extra coins are lost.
  • Steals a Star from the player in first and puts it in the chest which contains a Star. Therefore, one of the chests contains two Stars until it is opened.
  • Puts a Dark Star in a chest, and the player opening the chest with the Dark Star loses one Star. This replaces the Bob-omb until the Dark Star is obtained.

Spaces (Party Cruise)

Type of Space Number of Spaces
Blue Space from Mario Party 7
Blue Spaces
46 (48 if there is a single treasure chest left)
Red Space from Mario Party 7
Red Spaces
11 (0 during the last four turns if all Red Spaces turn into Bowser Spaces)
Happening Space from Mario Party 7
Green Spaces
4
Mic Space from Mario Party 7
Mic Spaces
2
Duel Space from Mario Party 7
Duel Spaces
3
DK Space from Mario Party 7
DK Spaces
2
Bowser Space from Mario Party 7
Bowser Spaces
2 (13 during the last four turns if all Red Spaces turn into Bowser Spaces)
Total of Spaces 70-72

Spaces (Solo Cruise)

Type of Space Number of Spaces
Blue Space from Mario Party 7
Blue Spaces
30 at the start of the game, 36 if there is a single treasure chest left.
Red Space from Mario Party 7
Red Spaces
10
Happening Space from Mario Party 7
Green Spaces
4
Mic Space from Mario Party 7
Mic Spaces
3
Duel Space from Mario Party 7
Duel Spaces
6
DK Space from Mario Party 7
DK Spaces
3
Bowser Space from Mario Party 7
Bowser Spaces
3
Total of Spaces 59-65

Names in other languages

Language Name Meaning Notes
Japanese キラキラシティ[?]
Kirakira shiti
Glitter City
German Neonopolis[?] ?
Italian Metropoli Spaziale[?] Spatial Metropolis
Spanish Ciudad Neón[?] Neon City

Trivia

Template:Mario Party Board List