Wall-Kicking It Underground
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Template:Levelbox Wall-Kicking It Underground (or World 1-2) is the second level in Super Mario Run.
Layouts
Pink Coins
The level starts with a Super Mushroom and two walls for which to wall jump off of. Immediately upon approaching the first Goomba, the player can wall jump up a hard-to-miss opening containing forty coins. Upon traveling across the elevated area, the very first Pink Coin can be found, and can be obtained via wall jump. After a long drop, the player can enter the warp pipe to the next area. A trampoline immediately follows. Upon crossing another Goomba followed by another Piranha Plant, the player will reach another trampoline and two opposite walls to wall jump off of. An opening is present to the right; however, the player must continue to wall jump up the shaft to reach a higher platform on the right in order to obtain the second Pink Coin. After a small drop, the player will enter another short warp pipe to a downwards slope with eight Goombas. However, just before reaching the last set of Goombas, the player must jump to reach another elevated platform containing a ? Block with a Super Star. The third Pink Coin is immediately afterwards, in the center of a field of coins above a Goomba. Upon dropping from the elevated platform, the player will enter yet another warp pipe, leading to an area with two trampolines. A large drop follows, along with another downwards slope with two Goombas below. The player must jump before reaching the bottom of the slope, and wall jump up the opening to reach the fourth Pink Coin. The player then enters a fourth warp pipe, and reaches an area with more warp pipes, some containing Piranha Plants. Immediately afterward, the fifth and final Pink Coin can be seen at an opening with two Piranha Plants, and it can be collected via wall jumping. The player will then pass an Arrow Block pointing ↘ in order to avoid a Piranha Plant, then continue running across the section until they see a large drop with a pair of trampolines below. The player must then use the trampolines to reach a fifth warp pipe which takes them back out into the opening. After avoiding two Goombas and wall jumping onto the two platforms above, the player will reach the Goal Pole.