Tweester

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Not to be confused with Tweeter, Twister, or Whirlwind.

{{species-infobox |image=Whirlwind
A Tweester in Paper Mario |first_appearance=[[super Mario bros 3] (1988) |latest_appearance=Mario Party 7 (2005) |comparable=Tweester (Super Mario Galaxy) }} Tweesters, also known as Whirlwinds,[1] are tornado-like enemies found in the Mario franchise that try to touch the player, sending them into the air in an attempt to redirect their movements and hinder their progression. In all of the games, they cannot harm the player directly and can only attempt to force them into a more dangerous situation. They are usually found in desert levels.

Tweesters are some of the few original Paper Mario series characters to reappear in other Mario games, along with Whackas, Koopatrols, the Star Spirits, and the Goomba King.

History

Paper Mario

Tweesters debut in Paper Mario, where they forcefully blow Mario one screen to the north and one screen to the east in Dry Dry Desert if he comes into contact with them. It is typically a poor choice to touch them, as the player can easily get lost within the vast sands. However, one particular Tweester (in an area with blue cacti) can be used to throw Mario next to the Spin Attack Badge on top of a high rock that cannot be reached by any other means.

Mario Party series

In Mario Party 5, a Tweester appears in the minigames Twist 'n' Out and Wind Wavers. In Mario Party 5, Mario Party 6, and Mario Party 7, an Orb called the Tweester Orb appears, being based on Tweesters in appearance and function.

Dance Dance Revolution: Mario Mix

In Dance Dance Revolution: Mario Mix, a Tweester attacks the SS Brass, making it spin out of control. This Tweester appears on an island and is not situated in the desert as most are.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese つむじくん[?]
Tsumuji Kun
From「旋風」(tsumujikaze, whirlwind) and「くん」(kun); shared with Gusty's Japanese name
German Tornadino[?] Derived from "tornado"

References

  1. ^ Farkas, Bart G. Paper Mario Official Strategy Guide. Page 64. "Warning Avoid the Whirlwinds! Although you don’t fight them, they’ll lift you up and plop you somewhere in the grid and you’ll have no idea where you are."