Belcha

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It has been requested that this article be rewritten and expanded to include more information. Reason: add 4-koma Gag Battle information

Belcha
Belcha
Artwork from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (Game Boy Advance) (2005)

Belcha (referred to as Belcher in a preview)[1] is a giant animate barrel and the first boss of Donkey Kong Country 3: Dixie Kong's Double Trouble! Belcha has a large set of wooden teeth and large, red veins in its eyes. Belcha is one of the only two bosses who do not reappear in Donkey Kong Land III, the other one being Squirt. Belcha is fought at the end of Lake Orangatanga, in Belcha's Barn, where it is shown that Belcha's height nearly goes from the floor to ceiling, thus preventing the Kongs from passing it. Belcha's repeated attack pattern consists of spitting out a barrel at Dixie and Kiddy Kong, and then jumping forward, chattering its teeth a couple of times. Belcha can be attacked if the Kongs throw the yellow Knik-Knak revealed from the barrel into Belcha's mouth while its teeth are not in the way. After eating the Knik-Knak, Belcha burps (hence the name), propelling itself backward. Eventually, Belcha falls into a pit on the other end, therefore being defeated. In the Game Boy Advance version, Cranky Kong shows up after Belcha is defeated, just like with later bosses, and mentions that Belcha would make for useful firewood. However, during the boss fight, as Belcha jumps forward, it slowly pushes the Kongs toward a pit on the left.

One of the secret caves is named "Belcha's Burrow". Despite having Belcha's name, this secret cave is located a considerable distance away from Lake Orangatanga and can only be accessed by the Gyrocopter very late in the game.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ベルチャ[?]
Berucha
Belcha
German Belcha[?] -
Italian Belcha[?] -

References

  1. ^ November 1996. Nintendo Magazine System (UK) Issue #50. Page 84.