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Template:Infobox Super Princess Peach is a game released in late 2005 for the Japan region, and in 2006 for all other regions made for the Nintendo DS. In this game, the roles are reversed, as Mario, Luigi, and Toads have been kidnapped by Bowser, using the magical Vibe Scepter, and taken to Vibe Island. Princess Peach must save them, using a talking umbrella called Perry and her powers of emotion. This is the first adventure installment for the Mario game series in which Peach appears as a stand-alone playable character.

Story

 
Peach and Perry, accompanied by some Toads.

While Princess Peach goes out for a sunny stroll, Bowser and his legion of minions swarm the castle, this time easily overpowering the guards and even the three heroes Mario, Luigi, and Toad with their newfound weapon: the Vibe Scepter. Upon Peach's return, she is horrified to find all of her guards running about the castle, either hysterically crying, euphorically happy, or angry beyond measure. Since Bowser has already absconded with Mario, Luigi, and Toad, Peach resolves to go after Bowser herself and rescue them as they have rescued her on many occasions.

Toadsworth gives her an umbrella as a parting gift, saying only that it is a very strange umbrella. Later, the player finds out that the umbrella is named Perry, and has a very tragic backstory of his own to unravel. Regardless, as Peach travels throughout the many locales of Vibe Island, Perry is known to be a very useful ally in many situations.

Main Gameplay Details

Vibe Island Locations

Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or Worlds):

  • Ladida Plains A normal grass world, with generic enemies being common.
  • Hoo's Wood A forest-themed world, with generic enemies being common.
  • Shriek Mansion A Mansion-themed world, with ghost and sad enemies being common.
  • Fury Volcano A lava world, with fire and angry enemies being common.
  • Wavy Beach A beach-themed world, with generic enemies being common.
  • Gleam Glacier An ice world, with sad and angry enemies being common.
  • Giddy Sky A sky-themed world, with calm and glad enemies being commmon.
  • Bowser's Villa Bowser's Castle, with all types of enemies.

Peach's "Vibes"

During the course of gameplay, the player is able to help Peach trigger one of four Vibe abilities - provided she has an adequate amount of energy in the Vibe Gauge to pull it off (located on the Nintendo DS' top left screen below her main health meter). In order to do this, there are four heart color affiliations on the Nintendo DS' bottom screen that represent a certain vibe; the player can touch them to allow Peach to proceed with the related action for each Vibe ability.

The four vibes are as listed on the following chart:

Peach's Vibe Picture Vibe Name Vibe Effect Heart
File:Spp-peach5.jpg
Joy
Peach becomes very happy and gains the ability to float (when the player presses A). When the player releases A, Peach also does a cyclone which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages.
File:SPP-Joy Heart Sprite.PNG
File:Spp-peach8.jpg
Rage
Peach becomes enraged and catches fire, making her invulnerable to some enemy attacks. When she jumps, the resulting stomp as she comes back down can shake the ground stunning most enemies nearby, as well as set off big switches.
File:SPP-Rage Heart Sprite.PNG
File:Peach cry.jpg
Gloom
Peach becomes extremely sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.
File:SPP-Gloom Heart Sprite.PNG
File:Spp-peach9.jpg
Calm
Peach becomes calm, restoring HP while draining the Vibe Gauge. The process stops when she either reaches her maximum HP, runs out of Vibe Gauge, or is attacked by an enemy.
File:SPP-Calm Heart Sprite.PNG

To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result (by picking them up while they're upside down and stunned, then pressing "Down" on the Control Pad to swallow them).

Perry's Assistance

Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:

Boss Battles

Worlds 1 through 7

Upon completion of the main five levels in each world, Peach is able to proceed to the boss area. The first seven bosses are as listed below:

The Final Showdown (World 8)

This procedure has the same layout like the previous boss battles. However, in order to face the final showdown with Bowser, all the Toads from the first five levels of previous worlds prior to Bowser's Villa have to be rescued. Additionally, all the Toads in the first five levels of Bowser's Villa itself have to be found and rescued as well. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with Bowser.

Unlike previous boss battles themselves where Peach and Perry only fight one major boss at the end of each world, the final showdown is split up into three confrontations, consisting of:

  • Army Hammer Bro. (Bowser uses the Vibe Scepter, transforming a normal Hammer Bro into this state.)
  • Bowser (After defeating Army Hammer Bro., Peach and Perry give chase to the next floor for their first real confrontation against Bowser.)
  • Giant Bowser (Bowser uses the Vibe Scepter once again, resulting in his growing up to enormous proportions. Peach and Perry's final confrontation is held at this point.)

Game Extras

During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria.

Perry's Dreams

After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who then trapped him into an umbrella form. The story itself is completely different from Peach's main tasks in her adventure.

There are a total of seven sequences in all, and they can be viewed by choosing "Bonus" on the World/Stage Selection screens. However, at least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.

Music Room (The "Peach Hit Five")

The Music Room for Super Princess Peach is where the player is able to listen to the game's musical score. Prior to unlocking this area, Peach and Perry have to collect at least one "musical note" item and/or purchase musical scores from Toad's Shop.

Players can also collect and purchase these same scores to build up Peach's musical group, the Peach Hit Five.

Glossary of enemies

Every time the player defeats an enemy (or, in the case of an invincible enemy, take a hit from it), the enemy's description will appear as a glossary in the game.

# Image Name Description
01   Goomba The Mushroom Kingdom's evil traitor is a common sight.
02   Mad Goomba Its expression when it causes an earthquake is great.
03   Sad Goomba Attacks when it's sad so you feel bad attacking.
04   Paragoomba A Goomba who flies. Fights by dropping things on you.
05 File:Sad Paragoomba.PNG Sad Paragoomba Gets in your way by flying back and forth while sad.
06   Red Paragoomba A Goomba who flies. What's next? Flying Cheep Cheeps?
07   Mad Red Paragoomba Can cling to cliffs when angry.
08   Green Koopa A Koopa Troopa that attacks head-on.
09   Mad Green Koopa Attacks angrily like a spoiled child!
10   Red Koopa The weakest of Koopa Troopas. Wanders constantly.
11   Glad Red Koopa A Koopa Troopa who has learned to jump happily.
12   Paratroopa A hopping Koopa Troopa. Still flighty as ever.
13 File:Mad Green Paratroopa.PNG Mad Green Paratroopa Floats angrily to and fro. Attacks foes upon sight.
14   Red Paratroopa A floating Koopa Troopa. Rather weak.
15 File:Glad Red Paratroopa.PNG Glad Red Paratroopa Floats without a care in figure 8s while happy.
16   Lakitu An annoying enemy that attacks from his cloud.
17 File:Calm Lakitu.PNG Calm Lakitu Sleeps calmly. Walk softly so as not to wake him.
18   Spiny An annoying enemy whose spikes you can't jump on.
19   Sad Spiny Speeds back and forth while sad and crying.
20   Mecha-Spike Top Known for its hard shell and spines. Walks constantly.
21   Mad Mecha-Spike Top A dangerous foe that can stretch its spines.
22   Hammer Bro. A Koopa soldier that throws hammers.
23 File:Calm Hammer Bro..PNG Calm Hammer Bro. Attack this sleeping enemy after quietly approaching!
24   Amazing Flyin' Hammer Bro. An annoying foe who throws hammers from a platform.
25 File:Calm Amazing Flyin' Hammer Bro..PNG Calm Amazing Flyin' Hammer Bro. Attack this sleeping enemy without getting close.
26   Spike Spits iron balls from its mouth. Jump on it!
27   Mad Spike Jumps angrily and launches iron balls!
28   Piranha Plant Snaps at everything! Don't just jump onto it!
29   Glad P. Plant Dances around happily and spits fireballs.
30   Nipper Plant A small Piranha Plant. Hops everywhere.
31 File:Sad Nipper Plant.PNG Sad N. Plant Attacks foes without a thought since it's so sad.
32   Ptooie Throws balls while walking. A type of Piranha Plant.
33 File:Glad Ptooie.PNG Glad Ptooie Does a happy dance and throws balls in the air.
34   Volcano Plant Spits at you from its spot on the ground. Look out!
35   Calm Volcano Plant Approach quietly while it sleeps and defeat it!
36   Pokey A thorny cactus-like foe. Avoid it by jumping.
37 File:SPP Mad Pokey.PNG Mad Pokey Will stretch its spine-covered body angrily.
38   Cheep Cheep A blowfish-like creature that lives in the water.
39 File:Sad Cheep Cheep.PNG Sad Cheep Cheep A high-jumping Cheep Cheep.
40   Blurp Wears goggles and approaches in the water.
41 File:Mad Blurp.PNG Mad Blurp Quivers with anger as it hunts enemies.
42   Blooper A squidlike enemy that moves oddly up and down.
43   Glad Blooper A laid-back enemy that swims happily in the water.
44   Urchin Meanders through water. Watch those spines!
45   Boo A shy ghost. If the player looks at it, it will freeze.
46 File:Mad Boo.PNG Mad Boo An angry ghost that will attack the player if the player looks at it!
47   Big Boo A giant Boo. Still as shy as ever.
48 File:Mad Big Boo.PNG Mad Big Boo It's not shy anymore! It's angry and enormous!
49   Dry Bones A skeleton Koopa Troopa. It breaks but reassembles.
50 File:Sad Dry Bones.PNG Sad Dry Bones Weeps sadly and throws bones.
51   Fishin' Boo A ghost version of Lakitu. It likes to fish!
52 File:Calm Fishin' Boo.PNG Calm Fishin' Boo Walk quietly by when it's sleeping.
53   Podoboo Avoid this fireball that jumps out of lava!
54   Lil' Sparky Avoid it as it moves along the terrain.
55   Hothead Avoid it as it moves along the terrain.
56   Thwomp Starts to attack as the player moves closer. Avoid it!
57   Torpedo Ted An underwater version of Bullet Bill. Watch out!
58 File:SPP GTorpedo.PNG Glad Torpedo Ted Happily moves through the water as it attacks.
59   Bullet Bill It's dangerous and looks hard, but try stomping it!
60 File:SPP MBullet.PNG Mad Bullet Bill A super foe that attacks at high speed.
61   Banzai Bill It's huge! But you can pick it up with the X Button!
62   Mad Banzai Bill A super bullet that attacks angrily at high speed.
63   Cannon An annoying enemy that attacks with cannonballs.
64 File:Calm Cannon.PNG Calm Cannon Wipe this foe out as it sleeps calmly.
65   Bob-omb A bomb enemy. Stomp on it and in a bit, it'll explode.
66 File:Glad Bob-ombs.PNG Glad Bob-omb Skips happily toward the player. It explodes, so be careful!
67   Parabomb A Bob-omb with a parachute. Stomp on it to blow it up.
68 File:SPP GPara Bomb.PNG Glad Parabomb Gets happy when it loses its parachute. Then it skips.
69 File:ChainChompSPP.PNG Chain Chomp It's chained because it's dangerous! Be careful!
70 File:Calm Chain Chomp.PNG Calm Chain Chomp Annoying if the player wakes it. Jump quietly!
71 File:ChainChompBigSPP.PNG Big Chain Chomp A giant Chain Chomp. Very dangerous!
72 File:FangSPP.PNG Fang Attacks from the air.
73 File:SPP GFang.PNG Glad Fang Dances happily and attacks!
74 File:RavenSPP.PNG Raven Cute...but still a foe. It moves along the terrain.
75 File:SPP SRaven.PNG Sad Raven So sad, it sometimes causes earthquakes.
76 File:RexSPP.PNG Rex A dinosaur-like enemy. Flip it with two stomps.
77 File:SPP SRex.PNG Sad Rex Gets sad and attacks when it sees an enemy.
78   Walruss Apparently spends time on ice eating snow cones.
79   Starfish A star-shaped foe rumored to be the prince of a kingdom?
80 File:SPP Petey Piranha.PNG Boss P. Plant A big Piranha Plant. Its belly button is vulnerable?
81   Hoo The protector of Hoo's Wood. Attacks when threatened.
82 File:SPP-King Boo Sprite.PNG King Boo The boss of the Boos. It fears the light!
83 File:SPP-Wiggler Sprite.PNG Wiggler Usually quiet, but it gets angry when stepped on!
84 File:SPP-Gooper Blooper Sprite.PNG Gooper Blooper The Blooper boss. It can attack with its tentacles.
85   Blizzaurus The dragon of Gleam Glacier. It used to be a sprite.
86 File:Giantkamek.PNG Giant Kamek Kamek made huge with magic! It can teleport!
87 File:SPP-Army Hammer Bro.PNG Army Hammer Bro. The Hammer Bros. leader. Stronger than the others?
88 File:SPP-Bowser Sprite.PNG Bowser Mario's old enemy. Uses the power of Vibe Scepter...
89 File:SPP-Giant Bowser Sprite.PNG Bowser 2 He wasn't beaten! Hit his eyes with a Bob-omb!

Mini-Game

These games featuring Peach's mushroom friends can be unlocked upon collecting "Mini-Game" items on regular stages. Additionally, extra levels can be purchased by visiting Toad's Shop. There are a total of three minigames to play, which include the following:

Toad Jump

In Toad Jump, the player needs to leave Toad safe to the end of the stage by blowing on the microphone. All time that the player blows in the mic, Toad will jump. The minigame ends if the player touches an enemy. There are 2 types of jump: Normal jump, where the player needs to blow only one time in the mic, and the Long jump, where the player must blows in the mic by more than 2 seconds.

Toad Tote

In Toad Tote, the player needs to leave Toad safe to the end of the stage by using the stylus to drag Toad, without touch in any fireball. The minigame ends if the player touches a fireball.

Toad Shot

In Toad Shot, the player needs to help out the Toads to defeat the enemies by throwing things on they. To do it, the player only needs to touch any enemie with the stylus. The minigame ends if the player don't reach the specified goal. By each enemie, there are different points: For Goomba 5, for Hammer Bro. 10, for Bowser 50. If the player hits Mario or Luigi, he/she will got -10.

Beta Elements

Main article: List of Super Princess Peach beta elements

Staff

Main article: List of Super Princess Peach staff

Gallery

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References to Other Games

External Links

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