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Mario Party 9

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Template:Infobox Mario Party 9 is the ninth home console installment of the Mario Party series, the second and final installment for the Wii. The game was the first in the series to be developed by Nd Cube instead of Hudson Soft. It is also the eleventh in the main series (fifteenth in Japan). The host of the game is Yellow Toad for the boards while Blue Toad is the host for minigames, and Green Toad appears near the end of Boards to initiate an event similar to the Last Five Turns Event from past Mario Party games. This is also the twenty-fifth and the final installment of the Mario franchise overall to be released for the Wii console.

Story

On a night outside of Princess Peach's Castle, Mario and his friends are gathered to watch the Mini Stars glitter in the sky. As Mario peers though the telescope, he is shocked as he notices that the stars are suddenly being sucked through a vortex. It is then revealed to be Bowser and Bowser Jr. on a spacecraft, who are using a vacuum-like machine to suck the stars out of the sky and into containers. Upon witnessing this, Mario and the gang set out to defeat them and save the Mini Stars. After they start their journey, Shy Guy and Magikoopa are seen coming out of the woods and start following them, as part of Bowser's plan.

Before each board, there is a cutscene that features Bowser admiring his collection of Mini Stars. Bowser Jr. then runs over to him to show his father the progression of Mario's group. Bowser is enraged, but summons two of his minions to stop the group before they can take all the Mini Stars. Eventually, however, the group reaches Bowser's location, Bowser Station, and must face Bowser Jr. before battling his father.

After the final battle with Bowser, the player looks out from the stadium at Bowser's other platform, where the canisters containing all the Mini Stars burst and release them back to where they once were. As this happens, Bowser and Bowser Jr. are flying off. Bowser is mourning over the failure of his plan, which he reveals was to decorate his castle using the Mini Stars. However, upon seeing the released Mini Stars, Bowser is enraged and chases off the ones that fly near him. However, this only results in him falling out of his car; Bowser Jr. flies down to save him. Back at Peach's Castle, Mario and friends are once again gathered around the telescope to admire the Mini Stars as they glisten in the night sky.

Gameplay

 
Waluigi, about to lose half of his Mini Stars at Bob-omb Factory.

In Mario Party 9, a new form of gameplay was introduced in this game, retiring the old format seen in the prior eight titles: players move all at once through the board in a vehicle (a car in Toad Road, a magic carpet in Boo's Horror Castle and a legged machine in Bob-omb Factory, for example), still taking turns rolling, moving from a starting point to to an ending point. Instead of rolling a die with a 1-10 on it like in the previous games, players can only roll a dice block with a 1-6 on it; however, there are other dice blocks that can be collected, which includes a dice block that allows a 1-10 roll. Instead of trying to collect coins to buy stars, players receive Mini Stars if they pass by them. While doing so, players must also try to avoid Mini Ztars, which deduct their current amount of Mini Stars. The player who collects the most Mini Stars by the end of the game is declared the winner.

New minigame types are introduced in the Mario Party series, one example being 1 vs. 2 minigames against Bowser Jr. In this game, the minigames don't appear after every player has moved, but only when a player ends up on any of the spaces that triggers a minigame. Also, when receiving dice blocks, a minigame might pop up after as well. Unlike previous Mario Party games, where often only the winner(s) of a minigame receives a reward, all minigames are ranked from first to last place and generally all players receive Mini Stars, with players in a higher position earning more Mini Stars.

During a party, there are two board events that are required to occur before advancing: Captain Events and Boss Battles. The former occurs whenever a player arrives on a Captain Event Space. The event differs for each board, but they all allow the players to earn more Mini Stars, though the player that has started the event always has some form of control over the event, putting him or her in an advantage state. As for Boss Battles, there are two Boss Battle Spaces on every board, one near a fortress and one at the end. During the Boss Battle minigames, players must work together to defeat a boss while attempting to increase their own individual scores, as the player with the highest score wins the minigame, which gives more Mini Stars than normal.

Modes

File:MainMenu-MP9.png
The Main Menu.

This Mario Party installment has 5 modes in all. They are:

  • Party Mode
  • Solo Mode
  • Minigame Mode
  • Museum
  • Extras

Party mode

Once again returning from previous Mario Party games, Party Mode involves the players going around the board like with the previous games, but changed due to the new gameplay mechanics of Mario Party 9. The amount of Party Points that the players will earn is determined by how many Mini Stars they have at the end of the game. However, if handicaps are used, the handicap amount will not count towards the Party Point total; for example, if a player has a 50 Mini Star handicap, and finishes with 100 Mini Stars, they will only earn 50 Party Points. Notably, should a player end a game with less than 10 Mini Stars, 10 Party Points are added regardless of how low their Mini Star count is. This is independent for each player that ends with under 10 Mini Stars (for example, a 4-player game that ends with Mini Star counts of 105, 67, 60 and 3 without any handicaps gives a total of 242 Party Points although the Mini Star total is only 235).

Solo mode

The game's story mode, Solo Mode involves the players traveling across all six boards to defeat Bowser and save the Mini Stars. Completing Solo Mode will award the player 500 Party Points, and the Mini Star grand total will also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars will award the player 1000 Party Points.

Minigame mode

File:FreePlay-MP9.png
Free Play mode.

Blue Toad is the host of Minigame Mode.

  • Free Play: In the Free Play mode, the players can play unlocked minigames freely.
  • Step It Up: In this mode, players must win minigames to climb stairs. The player who reaches the top first win.
  • Garden Battle: The players must get puzzle pieces to fill their gardens by winning minigames. The player who completes it first wins.
  • Choice Challenge: All the players choose three minigames from a group of five that they would like to play. These minigames are played and points are earned by placing in minigames: whoever gets more points wins.
  • High Rollers: In this mode, the players must win minigames to roll a Dice Block to pass through a panel floor, earning points based on the sqaures they pass over. The player who gets 500 points first wins.
  • Time Attack: The player must try to win 10 preset minigames as fast as he or she can.
  • Boss Rush: The players must defeat a series of bosses to win, similar to Boss Bash in Mario Party DS.

Note: When finished, all game modes award 10 Party Points, except for Free Play, which awards just 1 Party Point per finished minigame.

Museum

File:Constellations-MP9.png
Players can purchase constellations at the Museum, and then view them in the sky.

The Museum is where the players can spend Party Points to buy various things such as Mini Star constellations, game sounds, vehicles or extra game modes. They can also watch the credits from here. Once they return a constellation into the sky, the players can go to see it in the sky.

Extras

In Extras, the player can play through various extra minigames such as Castle Clearout, Shell Soccer or an extended version of Goomba Bowling. There is also a mode called Perspective Mode, in which the player plays through ten minigames that have a modified camera angle, making them harder to win.

Characters

The character selection and boss matchup screens.

Playable characters

There are a total of 12 playable characters in Mario Party 9, consisting of ten default characters and two unlockable characters (Shy Guy and Magikoopa).

  Mario   Luigi   Peach   Daisy   Wario   Waluigi
File:MP9 Select Mario.png File:MP9 Select Luigi.png File:MP9 Select Peach.png File:MP9 Select Daisy.png File:MP9 Select Wario.png File:MP9 Select Waluigi.png
  Yoshi   Birdo   Toad   Koopa* File:MP9 Shy Icon.png Shy Guy**   Magikoopa**
File:MP9 Select Yoshi.png File:MP9 Select Birdo.png File:MP9 Select Toad.png File:MP9 Select Koopa.png File:MP9 Select Shy.png File:MP9 Select Kamek.png
*Newcomer
**Newcomer that must be unlocked through Solo Mode
Note: Magikoopa is named Kamek in the PAL version.

Bosses

Toad Road Bob-omb Factory Boo's Horror Castle Blooper Beach Magma Mine Bowser Station DK's Jungle Ruins
Mid-Bosses
  Lakitu   Whomp   Dry Bones File:MP9 Cheep Icon.png Cheep Cheep   Spike File:MP9 Bowser Jr. Icon.png Bowser Jr. File:DiddyKong-Icon-MP9.png Diddy Kong
      File:MP9 Cheep Bust.png   File:MP9 Bowser Jr. Bust.png File:DiddyKong-Boss-MP9.png
Stage Bosses
  Wiggler File:MP9 Big Bob-omb Icon.png King Bob-omb   King Boo   Blooper   Chain Chomp   Bowser File:DonkeyKong-Icon-MP9.png Donkey Kong
  File:MP9 Big Bob-omb Bust.png         File:DonkeyKong-Boss-MP9.png
Note #1: King Bob-omb is called Big Bob-omb in the European version.
Note #2: In the case of Donkey Kong and Diddy Kong, they are not featured in the Boss Rush and are not actual bosses, but their respective minigames (DK's Banana Bonus and Diddy's Banana Blast) are considered to be Boss Minigames for the respective board.

Other characters

Stages

Stage Description Captain Event(s)
Toad Road Toad Road is the first stage in the game, and thus it is a simple stage with almost no gimmicks. It is designed after New Super Mario Bros. Wii, and features lush grassland, flowers and windmills. A broken bridge prevents players from moving forward, and if the players don't roll a certain total number, they will fall to a lower route filled with Mini Ztar Spaces. 9 Island
 
Bob-omb Factory Bob-omb Factory is the second stage in Mario Party 9. Players move around a room full of conveyor belts, and if the Captain lands on an Event Space, the conveyor belts will move the group of players around, but also the various spaces. Bob-ombs will occasionally intrude the players' game. Whenever the Captain happens to stop the Bob-omb's countdown, half of the their Mini Stars are lost. Side-by-Side Zone
 
Boo's Horror Castle Boo's Horror Castle is the third stage in Mario Party 9. Players move throughout a big castle, which is haunted with Boos. After a Captain passes a Boo Portrait, a Boo will come out of it. If a Captain is caught by a Boo, then a Boo will take away half of their Mini Stars. Boos will follow the players until they leave the current hallway, or enter an alternative room with lights. Before the players can face the boss, the Captain must roll a higher number than the specified numeral on the gate. Scaredy Rat Race
 
Blooper Beach Blooper Beach is the fourth stage in Mario Party 9. Players travel along an ocean to reach the end goal. If a Captain passes by a Dolphin, he or she will get five Mini Stars. However, Sushis will take away half of the Captain's Mini Stars. Huckit Crabs will turn all the Mini Stars on the stage into Mini Ztars if a Captain lands on an Event Space, and vice versa if they land on it again. Sunken Treasure
 
Magma Mine Magma Mine is the fifth stage in Mario Party 9. This stage takes place in an active volcano where players mainly travel up and out of the vent. Players must escape rising magma that rises two spaces each turn, and is increased further if a Captain lands on a Magma Space. The Captain must avoid getting hit by magma, or they will lose half of their Mini Stars. Dice Block Chicken
File:MP9 Magma Mine.png
Bowser Station Bowser Station is the sixth stage in Mario Party 9. Bowser Jr. and Bowser are the stage's mid-boss and boss, respectively. A Jackpot Machine here will increase in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame will commence, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. Heart Star Colony
Bingo Colony
Speed Star Colony
 
DK's Jungle Ruins (unlockable) DK's Jungle Ruins is the seventh stage in Mario Party 9, which can be purchased from the Museum for 500 Party Points. Instead of collecting Mini Stars, players collect Bananas while trying to avoid Z-Bananas. Players must make two laps around the stage to complete a game. Bananas and Z-Bananas are placed on each space rather than between them. The actual Boss Minigames in this stage are done in form of a bonus minigame to collect Bananas. These games are hosted by Diddy Kong and Donkey Kong respectively. Barrel Choice
 

Minigames

Main article: List of Mario Party 9 minigames

Items

Instead of more traditional items, Mario Party 9's items consist entirely of Dice Blocks, allowing the user to roll a specific number more easily from a specific range of values. These can be obtained by landing on a Dice Block Space.

Item Image Description
Dice Block File:Diceblock MP9.png Dice Block numbered 1 to 6. The dice rolled if no items are used.
Slow Dice Block   Dice Block numbered 1 to 6 that rolls slowly to allow for ease of rolling a specific number.
0-1 Dice Block   Dice Block numbered 0 to 1.
1-2-3 Dice Block File:Mp9123die.png Dice Block numbered 1 to 3.
4-5-6 Dice Block   Dice Block numbered 4 to 6.
1-10 Dice Block File:Tendiceblock.png Dice Block numbered 1 to 10.

Spaces

When a player lands on a space, something is going to happen. Each space has its own effect, but like in previous Mario Party games, every space is color-coded. The color of the space will tell what kind of event is going to happen.

  • Normal Spaces
    • Blue Spaces - Triggers good events and will help the player who landed on it.
    • Red Spaces - Trigger bad events and will hinder the player who landed on it.
    • Green Spaces - Neutral spaces that often lets one or all players attend an event that can either help or hinder the player.
    • Yellow Spaces - Trigger minigames when landed on.
    • White Spaces - Adds Mini Stars to the Jackpot on the Bowser Station board.
  • Star Spaces
    • Mini Star Spaces - Gives Mini Stars to the player who landed on it.
    • Mini Ztar Spaces - Takes Mini Stars from the player who landed on it.

If the player moves over a space with a half cross on it, he or she automatically stops at that space and an event starts. The only two spaces of this kind are the Boss Space and the Captain Event Space.

Because of the new rules in Mario Party 9, there are many new spaces introduced. Some old spaces returned as well, but some have a different effect (for example the Blue Space). With a total of 21 different kind of spaces, Mario Party 9 has the most spaces of the series. Also for the first time in the Mario Party series, some spaces are unique for a specific board. Here is a list of all the spaces in the game, with what kind of effect they have.

Space Effect Rarity
Appears on all boards
Green Space   Nothing happens when the player lands here. Common
Dice Block Space File:MP9 Dice Space.png The player landing here receives a special Dice Block. Common
Lucky Space   Something good will happen to the player landing here. Semi-Common
Unlucky Space   Something bad happens if the player lands here. Rare
Event Space   As the player lands here, a special event will occur. Uncommon
Shuffle Space File:MP9 Alternate Space.png The players' order to become Captain changes. Semi-Common (None when playing with 2 players)
Dash Space File:MP9 Forward Space.png The player landing here can move again by hitting another Dice Block. Uncommon
Back Space File:MP9 Reverse Space.png The player landing here has to move backwards by hitting a Dice Block again. Uncommon
Spin Space File:MP9 Random Space.png Something special happens to the player landing here, helping him. Uncommon
Bowser Space   If the player lands here, they will summon Bowser to hinder them. Uncommon (Common near the end of stages)
Mini Star Space File:MP9 +1MiniStar Space.png The player landing here receives the number of Mini Stars over the space. Rare
File:MP9 +2MiniStar Space.png If the player lands here, they will get 2 Mini Stars.
File:MP9 +3MiniStars Space.png If the player lands here, they will get 3 Mini Stars.
File:MP9 +5MiniStars Space.png If the player lands here, they will get 5 Mini Stars.
Mini Ztar Space File:MP9 +1MiniZtars Space.png If the player lands here, they will lose Mini Stars. Rare
File:MP9 +2MiniZtars Space.png If the player lands here, they will lose 2 Mini Stars.
File:MP9 +3MiniZtars Space.png If the player lands here, they will lose 3 Mini Stars.
File:MP9 +5MiniZtars Space.png If the player lands here, they will lose 5 Mini Stars.
Captain Event Space   Arriving at this step triggers a Captain Event. The players can't just pass over this space. 1 on each stage except for Blooper Beach and Magma Mine, which have 2, and Bowser Station, which has 3.
Boss Battle Space   Arriving at this space triggers a Boss Battle. This space also can't be skipped. 2 on each stage
Free-for-All Space   If the player lands here, everyone will compete in a minigame. Semi-Common
1-vs-Rival Space File:MP9 1vs3.png If the player lands here, they will trigger a 1-vs-Rival minigame with them being the solo player. Uncommon (None when playing with 2 players)
Bowser Jr. Space   If the player lands here, they and another randomly-chosen player take part in a Bowser Jr. minigame. Uncommon (None when playing with 2 players)
Battle Space File:MP9 Competition Space.png A minigame will commence in which all players must participate. Mini Stars are distributed differently from regular minigames. Semi-Common (None when playing with 2 players)
Board-specific Spaces
Magma Space File:MP9 +2 Space.png Raises the lava level by 2 on the Magma Mine board. Common
File:MP9 +3 Space.png Raises the lava level by 3 on the Magma Mine board. Semi-Common
File:MP9 +4 Space.png Raises the lava level by 4 on the Magma Mine board. Uncommon
Jackpot+ Space   Adds 5 Mini Stars to the Jackpot Machine on Bowser Station. Common
  Adds 8 Mini Stars to the Jackpot Machine on Bowser Station.
DK Space   If the player lands here, DK will start an activity where they try to collect the most Bananas spinning in a circle around the board. Common
Jackpot Space No Image Gives the Captain all the Mini Stars stored on the Jackpot Machine. Rare

Critical reception

Reviews for Mario Party 9 have been generally positive, albeit with some criticism. It has received a 73 from Metacritic based on 45 reviews.[1] and a 75.05% from GameRankings based on 30 reviews.[2] IGN gave it a 7/10 explaining that the graphics are good but the music is repetitive and the luck plays a big role in determining a player's fate in the game. GameSpot gave it a 6.0 explaining that it is too familiar and that Solo mode is tedious and required for unlocks. Game Informer, known for their infamously bad reviews of Mario Party games, gave the game a 5.75/10 explaining that the game relies far too heavily on luck and can make for a "disheartening experience."[3] Destructoid gave the game a 7.5/10, praising the reduction of motion-control minigames, and saying that many of the minigames feel like true Mario experiences and not Mario versions of party games, and that the influence of New Super Mario Bros Wii and Super Mario Galaxy, and to a lesser extent, Super Mario Sunshine, is "pretty much the game's central theme," and that it feels more like an "honest-to-god" Mario game than the other entries, but complained that the game is still determined a lot by chance.[4]

Mario Party 9 is the 26th best selling game for the Wii, having sold 3.12 million copies worldwide, as of October 2016.

Reviews
Release Reviewer, Publication Score Comment
Wii Samuel Claiborn , IGN 7.0/10 "The Mario Party games are meant to be played with a room of friends (and the total lack of online play reflects this). But every party will always be subverted by this entry's reliance on randomness to "shake things up," as Bowser puts it when he is about to do something awful to you. This is especially irksome for me because I can envision what Mario Party 9 could be -- a clever, strategic board game with mini-games interspersed would be truly awesome."
Wii Ashton Raze , GameSpot 6/10 "Overall, Mario Party 9 is a decent package with a lot of content, even if the Story mode is something you'll wish you could avoid. It's colorful, good looking, and fun with others, but after so many games, the appeal just isn't going to last for many people. There's no denying that what Mario Party 9 does, it largely does well; it's just that it's largely been doing it well for nine console games and two handheld games. Once you've spent a few hours with mates, seen all the different boards, and played all the minigames, there's very little incentive to return. Much like that high school reunion, it is fun for a night, but you won't have any hesitation about moving on."
Wii Jonathan Holmes , Destructoid 7.5/10 "Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun."
Wii Kyle Hilliard , Game Informer 5.75/10 "There are things about Mario Party 9 that make it a better experience than previous entries, but overall it’s still a disheartening experience. The best times I experienced with the game were the times when co-workers and I were laughing at each other’s stupid mistakes while playing, but you really don’t need a video game to fuel stupid mistakes worth laughing at."
Wii Tom Orry , VideoGamer.com 7/10 "The Wii has always been about bringing people together to play, and Mario Party 9 does that considerably better than I thought it would."
Aggregators
Compiler Platform / Score
Metacritic 73
GameRankings 75.05%

Pre-release and unused content

Main article: List of Mario Party 9 pre-release and unused content

The design of the Toad Road board for the build presented during the E3 trailer had a somewhat simpler design. While an early version features the same layout and many of the same features, the "9 Island" seen in the final game is not present, featuring a circular island in its place. The circle island on the final board also replaces a mountain with a waterfall in an early version. The in-game font for the E3 build was based off the Mario Kart: Double Dash!! in-game font, but was changed to the font used in the newer games on the final version.

Gallery

For this subject's image gallery, see Gallery:Mario Party 9.

Staff

Main article: List of Mario Party 9 staff

Mario Party 9 is developed by Nd. Cube, the same company that has developed Wii Party. Nd. Cube consists of former employees of Hudson, a company involved in the previous Mario Party titles. Shuichiro Nishiya and Tatsumitsu Watanabe are the main directors of this game. The programming director is Shinji Shibasaki. The sound director is Hiroyuki Tsuboguchi while the music director is Chamy. Ishi. Meanwhile, NOA Product Testing has been involved in debugging the game.

Media

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‎References to other games

Differences from previous Mario Party games

This is the first Mario Party in the series:

  • to not be developed by Hudson Soft.
  • to have Mini Stars instead of coins and Power Stars.
  • to change the core board gameplay by having all the players together in one vehicle.
  • to not have Red Spaces, replacing them with Mini Ztar Spaces.
  • to not include Advice or Hints in the Minigame Rules Screen.
  • to not include a category of 2-vs-2-Minigames, and the first since Mario Party 2 to not include a category of Duel Minigames (if the 1-vs.-1 Story Minigames and/or the etc. Minigames from Mario Party 4 are counted as Duel Minigames). Additionally, it does not have the team battle mode first introduced in Mario Party 4.
  • since Mario Party 2 not to have three separate save files (excluding Mario Party DS, which has two).
  • to not use the usual Mario Party font for the in-game text in any way.
  • to use the modern font for the in-game text, first used in Super Mario 3D Land.
  • to not have the game saved after every turn, instead saving after the game is over.

Names in other languages

Language Name Meaning Notes
Japanese マリオパーティ9[?]
Mario pāti 9
Mario Party 9
Chinese 瑪利歐派對9[?]
Mǎlìōu pàiduì jiǔ
Mario Party 9
German Mario Party 9[?] -
Italian Mario Party 9[?] -
Korean 마리오 파티 9[?]
Mario Pati 9
Mario Party 9
Spanish Mario Party 9[?] -

Trivia

References

  1. ^ Metacritic score for Mario Party 9. Metacritic. Retrieved June 10, 2017.
  2. ^ GameRankings score for Mario Party 9. GameRankings. Retrieved June 10, 2017.
  3. ^ Game Informer Score for Mario Party 9. Game Informer. Retrieved June 29, 2017.
  4. ^ Destructiod score for Mario Party 9.] Destructoid. Retrieved June 29, 2017.

External links

Template:MarioGames