Yoshi's Story

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This article is about the game Yoshi's Story. For the Super Smash Bros. Melee and Ultimate stage of the same name, see Yoshi's Story (stage).

Template:Infobox Yoshi's Story is the second main platform game starring Yoshi, and the first one outside of the Yoshi's Island series, released for the Nintendo 64. It was released in 1997 in Japan, and a year later in 1998 in the United States. Later, it received a port to the Virtual Console for the Wii in fall of 2007 for all regions. The music of Yoshi's Story was composed by Kazumi Totaka, who voices Yoshi in this game, a first for the Mario franchise. The gameplay possesses similar mechanics to the Yoshi's Island series of games, but does not include Baby Mario.

An unnamed Yoshi tech demo was unveiled at the time of the Game Boy Advance's first announcement. The title was seemingly either a port or direct sequel to Yoshi's Story, but it is unknown if it was simply meant as a demo or was canceled. Years later, a spin-off title called Yoshi Topsy-Turvy was released which featured the same art style and mechanics as Yoshi's Story and was perceived as a sequel. Yoshi's Story was also the first Mario/Yoshi game on the Nintendo 64 released in North America to be rated E for everyone due to the changeover by the ESRB from the previously used K-A "Kids to Adults" rating in 1998. The game sold 1.28 million copies in the Americas and 2.85 million worldwide.

Story

 
The Yoshis on top of the story book.

Yoshis live in harmony at Yoshi's Island, and their ultimate source of happiness is provided by the Super Happy Tree. Baby Bowser becomes jealous of their happiness, and steals the Super Happy Tree, crushing their happiness, and then performs a spell to turn the entire island into a pop-up picture book.

Six baby Yoshis (plus, two unlockable ones) hatch into the island and learn of what Baby Bowser has done, and thus, set out to retrieve the tree. They venture through six "pages" of the island, until eventually fighting him at the end.

Gameplay

 
A gameplay screenshot from Rail Lift, one of the levels from Yoshi's Story.

Yoshi's Story is played much like Super Mario World 2: Yoshi's Island, although a few aspects were tweaked or removed, such as the timer that counted down for Baby Mario when Yoshi was hit or Yoshi's ability to morph. To complete a level, the Baby Yoshis have to eat exactly thirty Fruits scattered through the level. Before starting a level, the player has to select a Baby Yoshi. Each Yoshi has different taste when it comes to Fruits and Shy Guys and will recover more health (and score more points) if it eats a Fruit or a Shy Guy that is of its own color. The top left corner of the screen has a flower which serves as the life bar; the flower's petals will fall off as Yoshi loses more health, and its facial expression will also change accordingly (happy when full, sad when dying). Certain characters aid the Yoshis in various ways, including Miss Warp, who can teleport the Yoshis to different parts of the level, and Poochy, who can find hidden objects from far away.

If a Baby Yoshi is defeated within the level, this Baby Yoshi will be taken to Bowser's Castle by Baby Bowser's Toadies. If all of the Baby Yoshis are kidnapped, the game is over. However, any lost Baby Yoshi (aside from the secret, unlockable Black and White Yoshis) can be saved by finding a White Shy Guy and finishing the level with it. When starting a game on either Story Mode or Trial Mode, the game will randomly select a "Lucky Fruit". Said Lucky Fruit automatically heals all of the Yoshi's life, even if the Yoshi is not supposed to like the fruit.

Each world has four different levels to chose from; once beaten, the player moves on to the next world, without visiting the other three levels. This means to play through every single level, the player must play through the game at least four different times, going to the unvisited levels in each world. The game has four different difficulty levels: novice, easy, medium, and hard.

Yoshi's Moves

The Baby Yoshis can perform various moves to complete their adventure. Most of these moves were taken from Yoshi's Island, although some were tweaked or now have a new function.

Jumping and Fluttering

 
Pink Yoshi flutter jumping.

By pressing  , the player can make Yoshi jump; by pressing   again and holding it, the player can make a Yoshi Flutter Jump. This helps the player get to higher places. It is possible to flutter longer by holding   after Yoshi grunts.

Swallowing

To Swallow an object, the Baby Yoshis have to lick with their tongues. It is possible to control the direction of the tongue with the Control Stick. Unlike Yoshi’s Island, Yoshi automatically ingests the things he eats with his tongue.

Throwing Eggs

 
Red Yoshi about to throw an egg.

When a Yoshi eats an enemy, it can turn into an egg. By pressing   or  , Yoshi can aim the egg he made at various things, and throw it by releasing the button.

Ground Pound

To utilize this move, a Baby Yoshi must jump and quickly press down on the control stick. The Yoshi will pound the ground. A Ground Pound can be used to reveal a few items hidden in the ground or to defeat enemies.

Sniff-Sniffing

File:YS Sniff.gif
Green Yoshi Sniff-Sniffing.

A move exclusive to this game, Sniff-Sniffing is helpful in finding objects hidden in the ground. To execute it, the player must press  . If the Baby Yoshi is near an object, a ! will appear next to the Baby Yoshi's head. If Baby Yoshi is standing on a hidden item, he will wave at the player. Any objects hidden in the ground can be revealed by ground-pounding them. Poochy can be found in a few levels and will sniff for the Yoshi Clan.

Modes

Story Mode

 
The main cast of Yoshi's Story, featuring the eight Yoshis that appear in the game as well as Poochy.

The main portion of the game, the Story Mode contains 24 levels (four per world), but only six can be played during a single playthrough (the game jumps directly to the next world after a level is completed). The player can choose which of the four levels in page one they wish to start on. However, the choice of levels in later worlds is determined by the number of Special Hearts collected in the previous level. To finish each level, the Yoshis must eat 30 different fruits scattered throughout the level. Whenever a level is completed, the Baby Yoshis start singing and a text appears to explain what happened in the level.

Trial Mode

 
Trial Mode select stage screen with all stages unlocked.

Trial Mode is a mode that allows the player to play any stage that they have beaten in the Story Mode. In order to unlock all the stages, the players must play the Story Mode at least 4 times and get all the Special Hearts from the stage that they were playing. This mode was created to save the player's highest score of the levels. To quit a stage, the   +   buttons should be pressed together. Also, the player can't use Black Yoshi and White Yoshi; those are only playable in the Story Mode.

Eating nothing but melons is a great method of increasing one's high score, although it can be really difficult to perform in some stages. If this is done, a marker appears at the end of the level. In order to eat all the melons from the stage, the player will need to Sniff-Sniff all the time to find hidden objects in the ground.

Also, if the player waits for two minutes and ten seconds, Totaka's Song is heard.

Practice Mode

The Practice Mode consists of an exclusive level in which the various controls and techniques of the games are explained. Also, this level does not have 30 melons in it.

Characters

Playable

All the following Yoshis are playable. Their name is listed next to what their favorite fruit in the game is (since when a Yoshi eats one of its favorite food, the life bar heals more than it usually would). Eating Melons will also have this effect, no matter which Yoshi color it is. They also serve as lives.

Supporting characters

Image Name Description
  Balloon Bully Balloon-like entities that carry logs on their heads, allowing the Yoshis to reach otherwise non-accessible locations.
 
 
Dragon Serpentine Dragons that act as lifts for the Yoshis to use while in the air or over lava.
  Ghost Rider Whisp-like spirits that act as platforms for the Yoshis to use.
  Huffin Puffin Wanders around with chicks following. The chicks can be used as replacements for eggs.
        Miss Warp Egg-shaped creatures that are asleep, but soon warp Yoshis to other Miss Warps when awoken.
        Neuron Slug-like creatures that make movements depending on their color.
  Poochy A dog that can Sniff-Sniff items for the Yoshis. He follows a Yoshi.
  Power Bee Insects that restore health to the Yoshis when eaten. These creatures cannot harm the Yoshis if touched.
 
 
Snake Serpentine creatures that act similar to dragons, except much smaller.

Enemies

Image Name Description
  Air Bag Balloon creatures that appear from immovable Mystery Crates.
  Anvil Giant Thwomp-like objects dropped by Black Shy Guys.
  Attacky Sack Circular, marble-like creatures that bounce around, attempting to run into a Yoshi.
        Bamboo Dancers Two Shy Guys that each hold a long stick across a pathway, requiring the Yoshi to jump over it.
  Bee Bees that inhibit hives, and will sting any Yoshis that wander too close.
File:BigandLittleBoo.PNG Big & Little Boo A line of Boos that follow each other, holding a melon within the line.
  Blargg Giant blob-like creatures that randomly arise from Lava.
  Blindfold Boo A blindfolded Boo that uses sound cues such as the gathering of coins to attack a Yoshi.
  Blue Blurp Giant fish that spit water up at Yoshis. If they fall into the river they reside in, the Yoshi will be eaten by them.
  Bob-omb Sentient Bombs that wander around, eventually exploding. Any Yoshis caught in the blast take damage.
  Bone Dragon head A head of the Bone Dragon, apparently separated from the main body.
  Boo Ghost enemies that stop moving when looked at and follow a Yoshi when facing away. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
  Boo Block Boos disguised as blocks, only revealing their true form when a Yoshi looks away from them.
  Bullet Bill Bullet-like enemies that are emitted from a Bill Blaster and travel in a straight line.
  Bumpty Penguin-like foes that can bump a Yoshi around.
  Burner Heihō Shy Guys that push around a Barbeque stand, releasing flames that trap Yoshis in between.
  Centipede Catterpiller-like enemies that pace around with spiked segments.
  Cheep Cheep Fish that swim around, either in a straight line or in a set pattern.
  Chomp Dog-like enemies that jump nearby to where a Yoshi is, smashing any ground below them.
  Clam Aquatic clams that bubble up air while underwater.
  ComBat Strange, crustacean-like creatures that attack any Yoshi that gets too close.
  Do-Drop Particles of Water that drop down from clouds.
  Fly Guy Flying Shy Guys that appear in groups of four. If a Yoshi defeats all four with a single egg, that Yoshi is awarded a melon.
  Frog Amphibious enemies that jump around.
  Fuzzy Wiggler Catterpiller enemies that wander around endlessly. They can only be defeated if a Yoshi turns all of its segments purple.
  Gabon Small enemies that cough up and throw large spike balls.
  Goonie Birds that fly around and can be ridden on. Some of them carry bombs. These creatures cannot directly harm a Yoshi if touched.
  Ick Worm Worms that float down on leaves. If eaten, a Yoshi will loose health.
  Jellyfish Jellyfish that have multiple behaviors depending on their color. Some actively chase Yoshi, while others stay in one place.
  Jelly Ghost Boos that reside in Jelly, lashing out at any Yoshi that comes near.
  Lakitu Cloud riding turtle enemies that chase their opponents while throwing various items.
  Lava Bubble Fireballs that jump up and down out of lava.
  Lava Ghost Spectral Lava Bubbles that jump out in an arced fashion.
Little Boos A swarm of miniature Boos that swoop down at Yoshis.
  Mr. Eel Eels that swim mindlessly straight.
  Nipper Plant Enemies that appear after a Nipper Spore has touched the ground.
File:Nipper Spore.PNG Nipper Spore Free-flying, dandelion-like enemies that become Nipper Plants after they touch the ground. Eating them does not produce eggs.
  Pak E. Derm Elephants that hold up stop signs in an attempt to block a Yoshi's progress. They can be temporarily stunned with a Ground Pound.
  Peeper Birds that fly around. If a Yoshi shoots one with an egg, they will loose their feathers and fall down.
  Piranha Plant Plant enemies that grow on vines, attempting to ensnare a Yoshi by wrapping around them.
  Piranha Pest Piranha Plant sprouts that attempt to swallow a Yoshi with their long tongues. A swallowed Yoshi will temporarily shrink.
File:Piranha Sprout.gif Piranha Sprout Small Piranha Plants that jump from the ground in an attempt to eat a Yoshi.
  Pirate Guy Enemies that remain in the background, shooting various items at Yoshis.
        Propeller Shy Guy Airborne Shy Guys that carry fruit. If a Yoshi eats one, they will fly away.
  Puffer Elephant-like creatures that release balls of energy.
  Raven Black, bird-like enemies that are found wandering around platforms.
  Red Blurp Giant Cheep Cheeps that jump out of the water in an attempt to eat a Yoshi.
  Sea Anemone Sea Creatures that reach out towards a Yoshi with its long arms.
File:Sea Cactus.PNG Sea Cactus Spiked Neurons of varying sizes that can be found spinning from side to side near or under water.
  Sensuikan Heihō Shy Guys that pilot submarines, shooting torpedoes at any intruders.
        Shy Guy Mask-wearing enemies that are the ubiquitous enemy in the game. They wander about, come in different colors, and can be defeated in any manner.
        Shy Guys on Pogo Sticks Shy Guys that bounce around on Pogo Sticks.
  Snorkel Snake A gigantic eel that attempts to encircle a Yoshi.
        Snow Guy Shy Guys dressed in Winter attire, throwing snowballs at any Yoshi they see.
  Spider Arachnid enemies that attack a Yoshi by dangling from a string.
  Spike Metalic enemies that jump around, or straight up in the air.
  Spiked Fun Guy Enemies that jump from the background, before suddenly rolling down any slopes they land on.
  Spiny Cheep Cheep Spined Cheep Cheeps that cause a Yoshi to take damage if eaten.
  Tehee Butterfly Butterflies that flash between pink and blue. If a Yoshi eats a blue one, they will lose all of their health.
  Toady Toadys appear when a Yoshi faints, carrying them off to Baby Bowser's Castle.
  Vine Slime Slug-like enemies that climb up and down vines.

Mini-Bosses

Image Name Description
  Bone Dragon A three-headded, skeletal Dragon that shoots flames. The Yoshis must defeat it either by throwing two eggs, or ground pounding it two times.
  Slug A giant, colorful Slug that requires to be stunned by shooting its eyes, then pelting it with eggs.

Bosses

Image Name Description
  Cloud N. Candy A Cloud boss that can be gradually eaten by Yoshi. The boss is defeated when she is entirely eaten.
  Inviso A ghost that remains invisible while releasing Peepers to attack. Yoshi must hit him with three eggs to defeat him.
  Cloudjin A giant, wind-bending genie that floats around. Three eggs in the stomach (while tangible) will defeat him.
  Don Bongo A giant Gabon-like creature that creates earthquakes with each step. Yoshi must shoot three eggs at his lips to defeat him.
  Baby Bowser The final boss, Baby Bowser first rides around on his pet while throwing bombs. Said bombs must be sent back to damage him. Afterwards, the remainder of the battle is on foot.

Items and objects

Various items are found by the Baby Yoshis in their adventure. These are the following:

Worlds and levels

Pre-release and unused content

Main article: List of Yoshi's Story pre-release and unused content

Its working title was Yoshi's Island 64. The early logo looks similar to the SNES game Super Mario World 2: Yoshi's Island logo, implying that Yoshi's Story was originally planned as a sequel to said game and would have been a title in the Yoshi's Island series. However, after the health meter was chosen, the game was considered the first miscellaneous title in the Yoshi series of platformers.

Staff

Main article: List of Yoshi's Story staff

Gallery

For this subject's image gallery, see Gallery:Yoshi's Story.

Music

Main article: Yoshi's Story (music)

Media

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Appearances in other media

Yoshi's Story was the subject of volumes 19 and 20 of Super Mario-Kun.

Yoshi's Story was also featured in Club Nintendo's comics. These were later collected in a comic book titled Yoshi's Story Comic.

References to other games

  • Super Mario World 2: Yoshi's Island - Yoshi's Story was originally to be called Yoshi's Island 64. Many of the elements from this game return in Yoshi's Story and the two games share very similar gameplay. Also, a small portion of the 'Flower Garden' track can be heard 43 seconds into 'Games of Happiness'
  • Mario Kart 64 - Yoshi's design sprites for Yoshi's Story use Yoshi's same exact design from this game.

References in later games

Names in other languages

Language Name Meaning Notes
Japanese ヨッシーストーリー[1]
Yosshī Sutōrī
Yoshi Story
Chinese 耀西故事 (iQue, Simplified Chinese)[2]
Yàoxī Gùshì
Yoshi Story

Trivia

  • The Japanese box art is very similar to the cover of the American game booklet.
  • When the page turns, the player can hear the Baby Yoshis singing "Nintendo" in the background.

References

  1. ^ Nintendo. ヨッシーストーリー. nintendo.co.jp. Retrieved December 3, 2016.
  2. ^ iQue. 耀西故事. Retrieved December 3, 2016.

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