Super Paper Mario enemy
|
Ninjohn
|
|
Location(s)
|
Sammer's Proving Grounds (6-3) (Sammer Guys 56, 63, 66, 69, and 71), Sammer's Endgame (6-4) (Sammer Guys 76, 81, 89, 93, and 94), Flipside Pit of 100 Trials (Rooms 88 and 92)
|
Role
|
Common
|
Max HP
|
8
|
Attack
|
3
|
Defense
|
0
|
Score
|
600
|
Items
|
Volt Shroom
|
Card type
|
Common
|
Card location(s)
|
Card Shop; Catch Card/SP
|
Card description
|
Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star.
|
|
Tattle
|
That's a Ninjohn. These devious ninjas support Sammer Guys from the shadows... Max HP is 8 and Attack is 3. They hop around and throw ninja stars at you. They are said to follow any order... Ninjohns are the middle managers of the ninja world...
|
|
List of Catch Cards 155 156 157
|
The Ninjohn is an enemy in Super Paper Mario. Its name is a pun on the word "ninja" and the common name "John". It looks like a Ninjoe but it is green, faster, and often throws many ninja stars at the player and has more of a chance to become a decoy. They also deal more damage to the player. Ninjohns are found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials. There is no solid strategy to defeat it, though stunning it with Fleep and then jumping on it or using Barry to reflect the ninja stars works effectively. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.