Super Paper Mario enemy | |||
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Big Sammer Guy | |||
Location(s) | Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4) | ||
Role | Duelist | ||
Max HP | 30-99 | ||
Attack | 3-10 | ||
Defense | 0-4 | ||
Score | See Sammer Guy | ||
Items | |||
Card type | Common | ||
Card location(s) | Card Shop | ||
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List of Catch Cards 215 216 226 |
A Big Sammer Guy is a type of Sammer Guy in Super Paper Mario. In early levels, they are immobile, but later they jump and roll. Big Sammer Guys have an attack power that surpasses normal Sammer Guys. They also have much higher HP and sometimes Defense. They are usually fought on levels that are multiples of 10 (10, 20, 30, etc.), but also found in some later rounds. This type can be intermixed with other types of Sammer Guys as well, such as being a knight, but always has a club. The final Sammer Guy fought in Sammer's Endgame is a golden Big Sammer Guy named End Boss, the most powerful Sammer Guy. Despite his name, he is not always the final boss in the game, as Wracktail and Shadoo can be fought after him.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ダイブブドー[?] Daibubudō |
Big Sammer Guy | |
Italian | Tipone Eztivo[?] | Big Sammer Guy |