LodgeNet | |
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Release date | Template:Release[?] |
Discontinued | Template:Release[?] |
LodgeNet, initially known as Nintendo Gateway System back when it was also installed on airplanes, was a hotel game streaming service for the SNES, Nintendo 64, and Nintendo GameCube, including a variety of games in the Super Mario franchise. LodgeNet launched its on-demand hospitality service in late 1993, including worldwide delivery of SNES games to hotel guests via its proprietary building-wide networks.[1] The system was installed in 200,000 hotel guest rooms by April 1996 and 530,000 guest rooms by mid-1999, as reported by LodgeNet.[2] By April 1996, LodgeNet reported that its partnership with Nintendo to deliver SNES games had yielded 200,000 worldwide hotel guest room installations.[2] Nintendo and LodgeNet entered a 10-year licensing agreement for an "aggressive" upgrade to add Nintendo 64 support to their existing 500,000 SNES equipped guest room installations on June 16, 1998.[3] According to LodgeNet, within the system's past five years to date, the system had "caused Nintendo to become the most successful new product rollout in the history of the hotel pay-per-view industry."[4] LodgeNet reported that 35 million hotel guests encountered the Nintendo name as an integral amenity within the middle of 1998 alone,[4] and it reported sales of more than 54 million minutes of Nintendo-based gameplay.[5]
LodgeNet and Nintendo began expanding and upgrading their existing SNES buildout to include Nintendo 64 support on June 10, 1999. LodgeNet reported in mid-1999 that its 530,000 hotel room installations were increasing at a rate of 11,000 rooms per month.[2][5] Nintendo and LodgeNet began delivering newly released Nintendo 64 games to hotel rooms at more than 1,000 hotel sites in September 2000, concurrently with the games' retail releases, demonstrating "the capacity to update [LodgeNet's] interactive digital systems with fresh content virtually overnight."[6] The GameCube LodgeNet server used regular Nintendo GameCube memory cards internally.[7]
Some SNES and Nintendo 64 games were officially modified to reflect that LodgeNet did not support multiplayer,[8] with their original versions' multiplayer functions made inaccessible through various means, including removing menu options entirely or making the multiplayer menu options unable to be selected. Nintendo 64 games could be paused in a frozen state by pushing the D-pad,[9] Paper Mario received an extra splash screen telling players that pressing the Nintendo 64 LodgeNet controller's Reset button would delete all saved data,[10] and Donkey Kong 64 added a "Training" toggle that could be set to off to skip the game's tutorial.[11]
The LodgeNet Nintendo 64 controller did not have a Pak slot and therefore did not support the Controller Pak, Rumble Pak, or Transfer Pak. The slot where they would have been inserted was replaced with a plastic melded cover with controller support disclaimers on it.
List of Super Mario games
Super Nintendo Entertainment System
- Donkey Kong Country
- Donkey Kong Country 2: Diddy's Kong Quest
- Dr. Mario
- Super Mario All-Stars
- Super Mario All-Stars + Super Mario World
- Super Mario World
- Wario's Woods
- Tetris & Dr. Mario
Nintendo 64
- Donkey Kong 64
- Dr. Mario 64
- Mario Golf
- Mario Kart 64
- Mario Party 3
- Mario Tennis
- Paper Mario
- Super Mario 64
- Super Smash Bros.
Nintendo GameCube
Gallery
Controllers
Screenshots
External links
References
- ^ Nintendo of America, Inc. (December 3, 1996). Google Patents. Retrieved August 7, 2023.
- ^ a b c LodgeNet Entertainment Corporation - Company Profile, Information, Business Description, History, Background Information on LodgeNet Entertainment Corporation. Reference for Business (English). Retrieved August 7, 2023.
- ^ LodgeNet Entertainment Corporation (June 16, 1998). LodgeNet, Nintendo Sign N64 Agreement. PR Newswire. Archived March 4, 2016, 02:38:49 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
- ^ a b LodgeNet Entertainment Corporation (September 3, 1998). LodgeNet, Nintendo Celebrate Guest Room Video Game Milestone. PR Newswire. Archived March 4, 2016, 06:04:53 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
- ^ a b LodgeNet Entertainment Corporation (June 10, 1999). LodgeNet Begins Installing Hotels With Nintendo 64 Game Systems; Initiative Includes New Installations, System Upgrades for Thousands of Hotel Rooms. PR Newswire. Archived March 4, 2016, 02:39:08 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
- ^ LodgeNet Entertainment Corporation (August 29, 2000). LodgeNet Brings Mario Tennis(TM) to Hotel Guests Nationwide; New N64(R) Game Will Appear in Stores, Hotel Rooms Same Week. PR Newswire. Retrieved May 30, 2024.
- ^ billyseven. Nintendo Lodgenet GameCube Gateway black memory card.. Flickr. Retrieved May 30, 2024.
- ^ LodgeNet (partially lost video games from streaming service; mid-1990s to mid-2000s). Lost Media Wiki. Retrieved July 9, 2024.
- ^ "...I just figured out that it doesn't crash but uniquely pauses the game instead, exclusive to the LodgeNet versions. Pushing the directional pads again unpauses it." – July 1, 2023. Kirby 64: The Crystal Shards (LodgeNet 64 version). YouTube @birby100. Retrieved July 9, 2024.
- ^ "If Reset button on Controller is pressed during game, all previously saved data will be lost. Press to continue." – June 19, 2023. Paper Mario (LodgeNet 64 version). YouTube @birby100. Retrieved July 9, 2024.
- ^ "The version of the game compiled for this system has a "Training" toggle when starting a new file. If training is turned off, the Cranky barrels will not appear at the start of the game and Donkey Kong will have instant access to his basic moves." – Donkey Kong 64. The Cutting Room Floor. Retrieved July 9, 2024.
Video game systems and add-ons | |
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Nintendo home consoles | Family Computer/Nintendo Entertainment System (Family BASIC, Family Computer Disk System) • Super Famicom/Super Nintendo Entertainment System (Satellaview, Super Game Boy) • Nintendo 64 (Nintendo 64DD) • Nintendo GameCube (Game Boy Player) • Wii (Virtual Console, WiiWare) • Wii U (Virtual Console) • Nintendo Switch |
Nintendo handhelds | Game & Watch • Game Boy • Virtual Boy • Game Boy Color • Game Boy Advance • Nintendo DS (Nintendo DSi, DSiWare) • Nintendo 3DS (Virtual Console) • Nintendo Switch |
Other | MS-DOS • VS. System • Nintendo PlayChoice-10 • Nintendo Super System • Nelsonic Game Watch • Super Mario Bros. Watch • Gamewatch Boy • Philips CD-i • Mini Classics • Triforce • Visteon Dockable Entertainment System • Classics • LodgeNet • Nintendo Sound Clock: Alarmo |
Nintendo 64 games | ||
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Super Mario franchise | Super Mario 64 (1996) • Mario Kart 64 (1996) • Mario no Photopi (1998) • Mario Party (1998) • Mario Golf (1999) • Mario Artist: Paint Studio* (1999) • Mario Party 2 (1999) • Mario Artist: Talent Studio* (2000) • Mario Artist: Communication Kit* (2000) • Mario Tennis (2000) • Paper Mario (2000) • Mario Artist: Polygon Studio* (2000) • Mario Party 3 (2000) • Dr. Mario 64 (2001) | |
Donkey Kong franchise | Diddy Kong Racing (1997) • Donkey Kong 64 (1999) | |
Yoshi franchise | Yoshi's Story (1997) | |
Crossovers | Super Smash Bros. (1999) | |
Nintendo GameCube games | |
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Super Mario franchise | Luigi's Mansion (2001) • Super Mario Sunshine (2002) • Mario Party 4 (2002) • Mario Golf: Toadstool Tour (2003) • Mario Kart: Double Dash!! (2003) • Mario Party 5 (2003) • Paper Mario: The Thousand-Year Door (2004) • Mario Power Tennis (2004) • Mario Party 6 (2004) • Dance Dance Revolution: Mario Mix (2005) • Mario Superstar Baseball (2005) • Mario Party 7 (2005) • Super Mario Strikers (2005) |
Donkey Kong franchise | Donkey Konga (2003) • Donkey Konga 2 (2004) • Donkey Kong Jungle Beat (2004) • Donkey Konga 3 JP (2005) |
Wario franchise | Wario World (2003) • WarioWare, Inc.: Mega Party Game$! (2003) |
Other | Super Mario 128 (2000, demo) • Super Smash Bros. Melee (2001) • Nintendo Puzzle Collection (2003) • NBA Street V3 (2005) • SSX on Tour (Nintendo Village) (2005) • Donkey Kong Racing (cancelled) • Diddy Kong Racing Adventure (cancelled) |