The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Pata Mario | |
---|---|
Applies to | Mario |
Item needed | Koopa Paratroopa's wings |
Power(s) given | Flight |
First appearance | Super Mario-kun volume 5 (1992) |
Pata Mario is an original transformation that appears in Super Mario-kun. Attained by taking the wings from a Koopa Paratroopa, it allows Mario to fly. Super Mario Party Jamboree later depicts characters equipping a pair of wings similar to those of a Paratroopa for the same purpose, though it is not clear whether these are genuine Paratroopa wings or replicas.[1]
HistoryEdit
Super Mario-kunEdit
In chapter 12 of volume 5, while fighting Koopa 3's troops, Mario tackles a Koopa Paratroopa, stealing his wings and becoming the winged Pata Mario. With the power of flight, Mario uses it to his advantage to run over the enemies, until he gets attacked by two Fire Snakes, losing the wings.
Super Mario Party JamboreeEdit
In Super Mario Party Jamboree, the Paratroopa Flight School mode sees the characters using a pair of wings similar to a Koopa Paratroopa's to do the missions. The player takes direct control over a character's wings by spreading their arms out while holding the Joy-Con controllers, tilting, turning, and flapping them to maneuver the character.
GalleryEdit
Post of Yukio Sawada hinting at the release of a follow-up of Super Mario Manga Mania
Luigi with Paratroopa wings from Super Mario Party Jamboree
Names in other languagesEdit
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パタマリオ[2] Pata Mario |
Para Mario; from「パタパタ」(Patapata, "Koopa Paratroopa" and an onomatopoeia for a flapping sound) |
ReferencesEdit
- ^ "Here, you can put on wings like mine and soar through the open sky!" – Koopa Paratroopa. Paratroopa Flight School mode, Super Mario Party Jamboree.
- ^ File:Para Mario SMKun.png