Sammer's Kingdom

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Template:Level Sammer's Kingdom is the setting of Chapter 6, and is the namesake of Chapter 6-1, in Super Paper Mario. It is discovered after putting the sixth Pure Heart in the Heart Pillar and going through the Blue Door. It was destroyed by The Void, leaving nothing but an empty white space, but was restored after the story's end. This land is ruled by King Sammer. It is most notable for being the location of the Duel of 100 tournament, and holds Duels 1-25.

Chapters

Main Story

Duel of 100

  • Chapter 6-1: Sammer's Kingdom
  • Chapter 6-2:
  1. FF0090
  • Chapter 6-3:
  1. ED9121
  • Chapter 6-4:
  1. 00A693

Chapter 6-1: Sammer Guy Showdown

File:0.jpg
Bowser is ready to duel in the Duel of 100 in the main story.

Mario passed through the Blue Door and arrived at a tranquil courtyard of a pagoda-topped palace. The beauty was soon forgotten though, as Tippi quickly realized that the Void was larger here than it was anywhere they had been before; it wouldn't be long before the Void would consume the dimension.

Using a door on the other side of a peaceful creek, Mario passed through the palace's walls and came into a grassy stadium. Atop the arena he was stopped by an eccentric warrior. The warrior, named Jade Blooper, immediately attacked Mario. Jade Blooper stood no chance however, and was quickly defeated. Jade Blooper stated that he was the Sammer Guy that guarded the 1st Gate, as if Mario knew what he was talking about. Tippi was utterly baffled, and inquired on what the Sammer Guy meant.

It was then that an excited, short man hustled onto the arena. He was King Sammer, ruler of Sammer's Kingdom. King Sammer cheered for Mario's success against Jade Blooper, and then explained that he believed Mario was the chosen one who would save the kingdom from the Void. King Sammer held the dimension's Pure Heart; however, he refused to hand it over so easily. As precautions (and, being an excitable king, to also have some fun), King Sammer declared that Mario could not set a finger on the Pure Heart until he defeated all 100 Sammer Guys in the challenging Duel of 100. Saying that this year's Duel of 100 would be quite interesting with Mario as the contestant, King Sammer returned to his palace at the end of the 100th gate to watch the tournament from afar.

All did not go as planned, however. Shortly after beating the 20th vassal, Rolling Thwomp, Count Bleck appeared and announced that Sammer's Kingdom's time was very short. Tippi caught Count Bleck mentioning somebody named Lady Timpani, whom the count had loved. The name rang a bell, but before Tippi could inquire more, the count left.

Rolling Thwomp began to panic, and in seconds he ran off to warn King Sammer of the danger. In doing so, Rolling Thwomp knocked down the remaining Sammer Guys, allowing Mario to easily run to the second quarter of the tournament.

Enemies

The Duel of 100

After finishing the game, Mario may start the Duel of 100 over. The prizes are some of the rarest cards in Super Paper Mario: Goombella, Koops, Madame Flurrie, Yoshi, Vivian, Admiral Bobbery and Ms. Mowz from Paper Mario: The Thousand-Year Door.

As before, Chapter 6-1 has Rounds 1-25. Therefore 6-2 has Rounds 26-50, 6-3 has Rounds 51-75, and the final 25 rounds are in 6-4.

Other Events

According to Garson of the Flipside bar, The Underwhere, 1,500 years prior to Super Paper Mario, the younger sister of Merlumina was entrusted with a Pure Heart, to give to the Sammer Kingdom's ruler to protect. Upon meeting however, Merlumina's sister and the Sammer King fell in love and she stayed behind. The two eventually married and had 100 children. Ever since, the number 100 has been sacred to the Sammer Kingdom

In addition to the Duel of 100, Sammer's Kingdom hosts many other popular events; Mario never encounters these, and only learns of them via Tippi/Tiptron's tattle information on the Sammer Guys. These events include:

  • The Sammer Guy Break Hour
  • The annual Sammer Guy BBQ
  • The annual Sammer Quiz

Names in Other Languages

Template:Foreignname

Trivia

  • As with King Sammer and the Sammer Guys, the name Sammer's Kingdom is a pun on the word Samurai.
  • The design of Sammer's Kingdom is based on Japanese pagodas. Despite Nintendo being a Japanese company, this is the one of the first times anything relating to Japanese culture has made a major appearance in a Mario game.
  • Certain Sammer Guys study the arts of various enemies, although their styles are not similar to the enemies at all. Some of these include the Goomba, the Cheep-Cheep and the Chain Chomp.
  • After defeating Mimi in 6-2, the theme switches from Battle Time to the main Sammer's Kingdom track, which is unusual.
  • Interestingly, Sammer's Kingdom has some Lycoris flowers planted. The Lycoris species in Japan represent farewell and mourning. There's also a legend that if someone sees a person they will never meet again, Lycoris will bloom along the path. This matches the events of Sammer's Kingdom disappearance. Ironically, the kingdom returns at the end.
  • If the player returns to Sammer's Kingdom after finishing the Duel of 100, King Sammer will be found on Gate 1. He will say the Age of the Sammer Guys ended and that he sent the Sammer Guys on a tropical vacation. He also jokes that he will replace them by kitty robots. When Tiptron uses Tattle on him, she reveals he is planning to turn the Duel of 100 Battle Gates into a water amusement park. When the player tries to go to Gate 2, he or she will discover that the door leading there cannot be used, like it became part of the background. When Tattle is used on the door, Tiptron will say the door is sealed, which might be because the other Gates disappeared and they are currently working on the water amusement park there. Oddly, when the player uses Tattle on the very same door while in 3-D, Tiptron will say the player can open it by pressing +Control Pad up, the same as her Tattle of any door.