Paper Mario bestiary

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A comprehensive, sortable list of enemy stats from the game Paper Mario.

General Stats

Legend

  • #: The number designated to the enemy based on the chronological "order" it appears in the game. This is not an in-game value.
  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goomba)
    • Bold: Boss. (Ex: Jr. Troopa)
    • First letter bold: Support enemy/object/part. (Ex: Crystal Bit)
  • Location(s): The location(s) the enemy appears in.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Tattle: The complete Tattle log of the enemy from Goombario's Tattle move.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

General stat chart

align=center colspan="21" bgcolor="#e3d17c" style="font-size:110%;color:black;Template:Radius"|Template:Color-link-piped Enemy Stats
# Name Location(s) Level HP ATK. Defense Move(s) Tattle
1 Assembled sprite of Bowser, from Paper Mario.
Bowser (1)
Princess Peach's Castle 1 10 1 0 Claw Swipe (1)
Power Up (Def +1)
Boosted Claw Swipe (3)
Fire Breath (10)
N/A
2 Jr. Troopa from Paper Mario.
Jr. Troopa (1)
Jr. Troopa's Playground 41 5 1 0 Hop (1)
Power Hop (2; HP = 1)
N/A
3 PaperMarioGoomba.png
Goomba
Jr. Troopa's Playground
Goomba Road
Pleasant Path
Shy Guy's Toy Box
5 2 1 0 Headbonk (1) This is a Goomba.
Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em!
Max HP: 2, Attack Power: 1 Defense Power: 0 You can jump on them or whack 'em with the Hammer.
These guys are old school. They've been around since you were in Super Mario Bros.!
4 File:SpikedGoomba PM.png
Spiked Goomba
Jr. Troopa's Playground
Goomba Road
Pleasant Path
6 2 2 0 Spikebonk (2) This is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their heads.
Max HP: 2, Attack Power: 2, Defense Power: 0
Whatever you do, don't jump on their spikes or you'll get hurt or even paralyzed!
5 Sprite of a Paragoomba, from Paper Mario.
Paragoomba
Jr. Troopa's Playground
Goomba Road
Pleasant Path
6 2 1 0 Dive Kick (1) This is a Paragoomba. Obviously, Paragoombas are Goombas with wings.
Max Hp: 2, Attack Power: 1, Defense Power: 0
You can't hit 'em with the Hammer while they're airborne.
If you damage 'em, they'll fall to the ground and become ordinary Goombas.
6 File:BlueGoomba.png
Blue Goomba (1)
Goomba Road 20 6 1 0 Headbonk (1) This is Blue Goomba. He's the younger of the two notorious Goomba Bros.
Max HP: 6, Attack Power: 1, Defense Power: 0
As you heard in his little speech, he's one of the Goomba King's men.
He doesn't look that healthy. He's weaker than his brother.
7 File:RedGoomba.png
Red Goomba (1)
Goomba Road 20 7 1 0 Headbonk (1) This is Red Goomba. He's the older of the two notorious Goomba Bros.
Max HP: 7, Attack Power: 1, Defense Power: 0
The Goomba King ordered him to try to stop you.
You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
8 Goomnut Tree Goomba Road N/A N/A N/A N/A Goomnut Drop This is a Goomnut Tree. Spiky Goomnuts will fall down if you hit this tree.
They'll definitely hurt if they hit us, but it may be worth it to use them against the enemy.
9 Sprite of the Goomba King, from Paper Mario.
Goomba King
Goomba Road 49 10 1 0 Spin Kick (1)
Stomp (2)
This is the Goomba King. He's really big. I mean, look at him! He looks really powerful.
Max HP: 10, Attack Power: 1, Defense Power: 0
He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger.
Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too.
10 File:RedGoomba.png
Red Goomba (2)
Goomba Road 5 2/7 1 0 Headbonk (1) This is Red Goomba. He's the older of the two notorious Goomba Bros.
Max HP: 7, Attack Power: 1, Defense Power: 0
The Goomba King ordered him to try to stop you.
You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
11 File:BlueGoomba.png
Blue Goomba (2)
Goomba Road 5 2/6 1 0 Headbonk (1) This is Blue Goomba. He's the younger of the two notorious Goomba Bros.
Max HP: 6, Attack Power: 1, Defense Power: 0
As you heard in his little speech, he's one of the Goomba King's men.
He doesn't look that healthy. He's weaker than his brother.
12 Magikoopa (flying)
Magikoopa (1)
Shooting Star Summit 32 8 3 0 Magic Blast (3) This is a Magikoopa. Magikoopas use magical rods.
Max HP: 8, Attack Power: 3, Defense Power: 0
Magic attacks are no joke, Mario. You'd better take these guys seriously.
13 KoopaRed PM.png
Koopa Troopa
Pleasant Path
Koopa Bros. Fortress
6 4 1 1 (standing)
0 (flipped)
Shell Toss (1)
Struggle
Stand Up
This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers.
Max HP: 4, Attack Power: 1, Defense Power: 1 Their shells are hard.
If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em.
You can flip 'em with a POW Block or a Jump attack.
14 A Fuzzy from Paper Mario
Fuzzy
Koopa Village
Shy Guy's Toy Box
6 3 1 0 Kissy-Kissy (1, recovers health according to damage, Piercing) This is a Fuzzy. Why do Fuzzies always jump up and down? They need to chill out!
Max HP: 3, Attack Power: 1, Defense Power: 0
The problem with Fuzzies is their quickness. It's really tough to time their attacks.
If they latch on to you, watch out! They'll absorb your HP.
15 Sprite of Paratroopa, from Paper Mario.
Paratroopa
Pleasant Path
Koopa Bros. Fortress
6 4 1 1 Shell Shot (1) This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings.
Max HP: 4, Attack Power: 1, Defense Power: 1
When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas.
It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack!
They think they're pretty cool because they wear sunglasses, but they're not that tough.
16 Sprite of a normal Bob-omb, from Paper Mario.
Bob-omb
Koopa Bros. Fortress 6 3 1 0 Slam (1)
Explode (2)
This is a Bob-omb.
Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em.
Max HP: 3, Attack Power: 1, Defense Power: 0
You'd better not jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely.
Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells.
If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow!
17 Sprite of Bullet Bill, from Paper Mario.
Bullet Bill
Koopa Bros. Fortress 5 2 2 0 Sacrifice Slam (2, defeats Bullet Bill) This is a Bullet Bill, a kamikaze attacker.
If you don't beat Bullet Bills quickly, they'll slam into you and explode.
Max HP: 2, Attack Power: 2, Defense Power: 0
I'm serious, Mario. These guys will really make us pay if they manage to hit us!
We have to beat 'em before they get the chance to strike us.
18 Sprite of a Bill Blaster, from Paper Mario.
Bill Blaster
Koopa Bros. Fortress 10 4 0 1 Bullet Shot (creates Bullet Bill) This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills.
Max HP: 4, Attack Power: 0, Defense Power: 1
They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can.
It's efficient to attack 'em all at once, but you can also beat 'em one at a time.
19 Model of Bowser???, from Paper Mario.
Bowser???
Koopa Bros. Fortress 1 10 1 1 Fist Drop (1) Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but...
Max HP: 10, Attack Power: 1, Defense Power: 1
Does Bowser really look like this? I always imagined him looking, well, a lot scarier.
20 Sprite of the Koopa Bros. in tower formation, from Paper Mario.
Koopa Bros.
Koopa Bros. Fortress 1 ? 1x 1 (stable)
0 (unstable)
Ninjakoopa Special (2-4) The Koopa Bros. have formed a tall Koopa tower!
Max HP: ?, Attack Power: ?, Defense Power: ? I'm not sure about this...
They do a spinning attack with the whole gang piled high atop one another.
Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down.
If you use an explosion, you can make 'em fall down at once.
If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
21 Sprite of Red Ninjakoopa, from Paper Mario.
Red Ninjakoopa
Koopa Bros. Fortress 17 5 1 1 (standing)
0 (flipped)
Shell Toss (1)
Join Tower
Struggle
Get Up
This is Red Ninjakoopa. He's the Koopa Bros. leader.
He's pretty much just a normal Koopa Troopa, though.
Max HP: 5, Attack Power: 1, Defense Power: 1
He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa.
Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
22 Sprite of Black Ninjakoopa, from Paper Mario.
Black Ninjakoopa
Koopa Bros. Fortress 17 5 1 1 (standing)
0 (flipped)
Shell Toss (1)
Join Tower
Struggle
Get Up
This is Black Ninjakoopa. Black is pretty fashionable...
Max HP: 5, Attack Power: 1, Defense Power: 1
He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa.
Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
23 Sprite of Yellow Ninjakoopa, from Paper Mario.
Yellow Ninjakoopa
Koopa Bros. Fortress 16 5 1 1 (standing)
0 (flipped)
Shell Toss (1)
Join Tower
Struggle
Get Up
This is Yellow Ninjakoopa.
Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle?
Max HP: 5, Attack Power: 1, Defense Power: 1
He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa.
Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
24 Sprite of Green Ninjakoopa, from Paper Mario.
Green Ninjakoopa
Koopa Bros. Fortress 16 5 1 1 (standing)
0 (flipped)
Shell Toss (1)
Join Tower
Struggle
Get Up
This is Green Ninjakoopa. He looks exactly the same as a normal Koopa Troopa.
Max HP: 5, Attack Power: 1, Defense Power: 1
He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa.
Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
25 File:Jr. Troop 2.png
Jr. Troopa (2)
Pleasant Path 44 15 2 1 Hop (2) What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid!
Max HP: 15, Attack Power: 2, Defense Power: 1
He looks so adorable hiding in his egg, doesn't he? So cute!
It should be a snap to beat him now. ...I think.
26 Monty mole pm.png
Monty Mole (1)
Mt. Rugged 8 3 2 0 Rock Toss (2) This is a Monty Mole. Monty Moles are rock-throwing moles, big time mischief-makers.
Max HP: 3, Attack Power: 2, Defense Power: 0
Ugh. They have kind of scary looking faces. They're pretty weak, though.
Maybe they wear sunglasses because they have really sensitive eyes. Or maybe they're just hip.
27 Sprite of a Cleft, from Paper Mario.
Cleft
Mt. Rugged 10 2 2 2 (standing)
0 (flipped)
Spike Charge (2)
Struggle
Get Up
This is a Cleft. Clefts are pretty strong, so you'd better be careful.
Max HP: 2, Attack Power: 2, Defense Power: 2
Their specialty is pretending to be rocks, so watch your step on the mountain.
You'll get hurt if you jump on the spikes on their heads.
You know, there's courage in running away sometimes...
28 Sprite of Buzzar, from Paper Mario.
Buzzar
Mt. Rugged 35 40 3 0 Claw Swoop (3)
Feather Fling (2)
Grapple Drop (4)
High Swoop (4)
Wind Blast (1-3, Mario; 3, Partner)
This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird!
Max HP: 40, Attack Power: 3, Defense Power: 0
If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip.
His special attack is flapping his wings to create wind. This attack damages your party members, too.
But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder...
29 BanditRed PM.png
Bandit
Dry Dry Desert 9 5 2 0 Thief Bump (2) This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins.
Max HP: 5, Attack Power: 2, Defense Power: 0
They'll slyly approach and then slam into you all of a sudden.
If you can damage them in an attack, you can get your stolen coins back.
Let's beat 'em before they can make off with our loot!
30 A sprite of Pokey from Paper Mario.
Pokey
Dry Dry Desert
Shy Guy's Toy Box
9 4 2 0 Timber Attack (2)
Body Shot (2)
Head Dive (2)
Unearth Friend (summons Pokey)
This is Pokey, an evil cactus. Pokeys attack by throwing parts of their bodies or by coming up close and falling on you.
Max HP: 4, Attack Power: 2, Defense Power: 0
Be careful fighting them! It'll hurt if you jump on their spiky heads!
They also have an annoying habit of calling in reinforcements. Let's beat 'em quickly!
31 File:Pokey Mummy.PNG
Pokey Mummy
Dry Dry Ruins 10 4 2 0 Body Shot (2, Poison - Poor, 3)
Head Dive (2, Poison - Good, 3)
This is a Pokey Mummy.
Pokey Mummies are Pokeys that dried out and became mummies then went to live in the ruins.
Max HP: 4, Attack Power: 2, Defense Power: 0
Careful! They have spikes on their heads! Trust me--it'll hurt if you jump on 'em.
The mummification also made 'em poisonous. If you get poisoned when they attack you, you'll take damage for a while.
What do you say we beat 'em before they can poison us?
32 A Buzzy Beetle from Paper Mario.Sprite of an upside-down Buzzy Beetle, from Paper Mario.
Buzzy Beetle
Dry Dry Ruins
Toad Town Tunnels
10 3 2 2 (standing)
0 (flipped)
Shell Toss (2)
Ceiling Drop (3)
Get Up
This is a Buzzy Beetle. Buzzy Beetles are cute--but mean.
Max HP: 3, Attack Power: 2, Defense Power: 2
Fire attacks don't work very well against these hardheads.
If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario!
I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places.
33 SwooperPM.pngSprite of a roosting Swooper, from Paper Mario.
Swooper
Dry Dry Ruins 10 4 2 0 Flutter Bump (2) This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows.
Max HP: 4, Attack Power: 2, Defense Power: 0
Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose.
Parakarry can also knock 'em loose with one of his moves.
You can attack 'em however you choose once they're hovering in the air.
34 File:Stone Chomp.PNG
Stone Chomp
Dry Dry Ruins 10 4 3 1 Body Hurl (3) This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh!
Max HP: 4, Attack Power: 3, Defense Power: 1
His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.
35 File:Tutankoopa PM.png
Tutankoopa
Dry Dry Ruins 55 30 3 0 Shell Heave (3)
Magic Spell (2, Mario; 2, Partner)
Traitor Spell (2, Tutankoopa)
Summon Chomp
This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits.
I've heard that he has sort of a pharaoh complex.
Max HP: 30, Attack Power: 3, Defense Power: 0
He attacks by throwing shells from that high perch.
Try to dodge when he uses magic: its attack power is 2 and it'll sting for sure.
And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power.
Think hard about who to attack first, Tutankoopa or Chomp.
36 Chomp from Paper Mario.
Chomp
Dry Dry Ruins 14 4 3 3 Body Hurl (3) It's a Chomp. You've heard about Chomps before, I'm sure.
Max HP: 4, Attack Power: 3, Defense Power: 3
They're made of such hard stuff that most of your attacks won't even faze them.
I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard.
37 PiranhaPlant PM.png
Piranha Plant
Forever Forest 11 5 3 0 Bite (3) This is a Piranha Plant. Piranha Plants pop out of the ground at unexpected moments, so be on your guard.
Max HP: 5, Attack Power: 3, Defense Power: 0
You've seen 'em in every one of your adventures, so I imagine you know 'em pretty well.
Their sharp jaws point upward, so you'll get bitten if you try to jump on 'em.
They smile after biting people. That smug smile...it makes me hopping mad!
38 Sprite of a Forest Fuzzy.
Forest Fuzzy
Forever Forest 11 6 1 0 Kissy-Kissy (1, recovers health according to damage, Piercing)
Create Friend (creates Forest Fuzzy)
This is a Forest Fuzzy. Forest Fuzzies are always green.
Max HP: 6, Attack Power: 1, Defense Power: 0
If they grab hold of you, they'll absorb your HP and add it to their own. The fiends! Those no good...
Oh! And they sometimes divide. If they divide they become even stronger, so try to beat 'em before they can split.
39 A sprite of a Bzzap!.
Bzzap!
Forever Forest
Flower Fields
19 3 6 0 Thorn Stab (6, Poison - Fair, 3)
Swarm Sting (1x5, Shrink - Poor, 2)
This is a Bzzap! Bzzaps! are monstrous bees.
Max HP: 3, Attack Power: 6, Defense Power: 0
If they sting you, sometimes you'll be poisoned.
They also occasionally call a swarm of small bees to attack you in a cloud.
Be careful of those little attackers, because you'll sometimes shrink when stung.
They don't have a lot of HP, so take care of 'em as quick as you can.
40 HyperGoomba PM.png
Hyper Goomba
Gusty Gulch
Windy Mill
12 7 1 0 Headbonk (1)
Charge Up
Missile-Bonk (8)
This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch.
Max HP: 7, Attack Power: 1, Defense Power: 0
They sometimes charge their power before attacking.
That charged attack will take away 8 HP, so watch out when they start to glow.
It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.
41 Sprite of a Hyper Paragoomba, from Paper Mario.
Hyper Paragoomba
Gusty Gulch 12 7 1 0 Dive Kick (1)
Charge Up
Missile-Dive (8)
This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings.
Max HP: 7, Attack Power: 1, Defense Power: 0
They sometimes charge their power before attacking.
That charged attack will take away 8 HP, so watch out when they start to glow.
It'll miss you if you can become transparent.
Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em.
42 Sprite of a Hyper Cleft, from Paper Mario.
Hyper Cleft
Gusty Gulch 15 4 3 3 (standing)
1 (flipped)
Spike Charge (3)
Charge Up
Missile-Charge (8)
Struggle
Get Up
This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts.
Max HP: 4, Attack Power: 3, Defense Power: 3
They sometimes charge their power before attacking.
That charged attack will take away 8 HP, so watch out when they start to glow.
It'll miss you if you can become transparent.
Their defense power will fall to 1 if you use an explosion to flip 'em over.
And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.
43 A sprite of Clubba.
Clubba
Tubba Blubba's Castle
Shy Guy's Toy Box
13 8 3 0 Heavy Club (3) This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle.
Max HP: 8, Attack Power: 3, Defense Power: 0
They often sleep on the job. If you walk very slowly, they won't wake up.
They may look big, but if you use the action command perfectly, they're not so tough.
44 Sprite of Tubba Blubba, from Paper Mario.
Tubba Blubba (1)
Tubba Blubba's Castle 1 10 4 ? Fist Drop (4)
Body Crush (6)
Confused Search
This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle.
Max HP: 10, Attack Power: 4, Defense Power: ? Hip Attack Power : 6
I don't know his defense power. Everyone says he's invincible because he has never been hurt.
I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
45 File:Tubba'sHeart PM.png
Tubba's Heart
Windy Mill 1 50 6 0 Tackle (6)
Charge Up
Swarm Squeeze (12)
This is Tubba's Heart. You might say it's the "heart" of Tubba's secret. Ha! OK, that wasn't funny.
Max HP: 50, Attack Power: 6, Defense Power: 0
He has a terrible attack, so hide when he tells you he's about to unleash it.
This attack will take away 12 HP! Whoa!
Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine!
46 Sprite of Tubba Blubba, from Paper Mario.
Tubba Blubba (2)
Gusty Gulch 70 10 4 0 Fist Drop (4)
Body Crush (6)
This is Tubba Blubba, now reunited with his heart. This is finally his true self.
Max HP: 10, Attack Power: 4, Defense Power: 0 ...probably.
His Hip Attack causes 6 points worth of damage.
Be careful, because I'm not exactly sure what his other attacks can do.
...But... I think he's definitely weaker than before...
47 File:Jr. Troop 3.png
Jr. Troopa (3)
Forever Forest 52 40 5 1 Swoop Attack (5) It's Jr. Troopa. I can't get enough of this guy!
Waa ha ha ha! Did the little guy get lost in the big, bad forest?
Max HP: 40, Attack Power: 5, Defense Power: 1
Apparently he's grown wings, so he can fly now. You'll have to jump to reach him.
He's a bit stronger, so it may be worth it to use any items you have to attack him.
48 PaperMarioGloomba.png
Gloomba
Toad Town Tunnels 11 7 2 0 Headbonk (2) This is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town Tunnels.
Max HP: 7, Attack Power: 2, Defense Power: 0
They're stronger than ordinary Goombas, but you can take 'em.
49 Sprite of a Paragloomba, from Paper Mario.
Paragloomba
Toad Town Tunnels 11 7 2 0 Dive Kick (2) This is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels.
Max HP: 7, Attack Power: 2, Defense Power: 0
Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas.
50 Sprite of a Spiky Gloomba, from Paper Mario.
Spiked Gloomba
Toad Town Tunnels 12 7 3 0 Spikebonk (3) This is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels.
Max HP: 7, Attack Power: 3, Defense Power: 0
Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em.
51 Sprite of a Dark Koopa, from Paper Mario.
Dark Koopa
Toad Town Tunnels 18 8 3 2 (standing)
0 (flipped)
Shell Toss (3)
Dizzy Tornado (Dizzy - Good, 2)
Get Up
This is a Dark Koopa.
Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness.
Max HP: 8, Attack Power: 3, Defense Power: 2
Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack.
Their defense power is 0 when they're turned over, so you should use Jump attacks.
52 Paper Shy Guy.png
Shy Guy
Shy Guy's Toy Box
Jade Jungle
14 7 2 0 Bump Attack (2)
Acrobatic Attack (3)
This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good...
Max HP: 7, Attack Power: 2, Defense Power: 0
They occasionally do acrobatic attacks that have an attack power of 3.
Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.
53 GrooveGuy PM.png
Groove Guy
Shy Guy's Toy Box 15 7 2 0 Dash Attack (2)
Dizzy Dance (Dizzy - Fair, 2)
Back Up Call (summons Shy Guy, Groove Guy or Medi Guy)
This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers...
Max HP: 7, Attack Power: 2, Defense Power: 0
They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy.
These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can.
54 Sprite of a Sky Guy, from Paper Mario.
Sky Guy
Shy Guy's Toy Box 14 7 3 0 Aerial Shot (3) This is a Sky Guy. Sky Guys are master balloonists.
Max HP: 7, Attack Power: 3, Defense Power: 0
We can attack the balloon, too. Once they fall, they're just like normal Shy Guys.
I wish I had a balloon so I could float... That looks awesome!
55 File:Anti Guy2.png
Anti Guy
Shy Guy's Toy Box
Bowser's Castle
42 50 10 0 Bump Attack (10)
Acrobatic Attack (12)
This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy.
Max HP: 50, Attack Power: 10, Defense Power: 0
His attack power is 12 when he does an acrobatic attack, so dodge it!
This guy is for real, so we'd better take him seriously.
56 Sprite of a Spy Guy with a slingshot, from Paper Mario.Sprite of a Spy Guy with a hammer, from Paper Mario.
Spy Guy
Shy Guy's Toy Box 15 7 2 0 Hammer Smack (2, Command Loss)
Quick Slingshot (2)
This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear!
Max HP: 7, Attack Power: 2, Defense Power: 0
They change their weapons each time they're attacked.
You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands!
57 MediGuy PM.png
Medi Guy
Shy Guy's Toy Box 14 7 1 0 Swoop (1)
Heal (4 HP to itself or another enemy)
This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan.
Max HP: 7, Attack Power: 1, Defense Power: 0
They have the power to heal their wounded companions. Of course, they also attack.
We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do.
58 Sprite of a Pyro Guy, from Paper Mario.
Pyro Guy
Shy Guy's Toy Box 15 7 4 0 Fire Bump (4) This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage.
Max HP: 7, Attack Power: 4, Defense Power: 0
They're tough opponents, mainly because their attack power is so high.
Any attacks that involve water or snow are our best bet because...well...you know.
59 Big Lantern Ghost
Big Lantern Ghost
Shy Guy's Toy Box 42 40 5 0 Heavy Jump (5)
Light Beam (2, Mario; 2, Partner)
Lantern Extinguish
This is a Big Lantern Ghost. He avoids attacks by hiding in the dark.
Max HP: 40, Attack Power: 5, Defense Power: 0
Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2.
Hit the Lantern many times to make it brighter, then you'll be able to attack him.
As soon as you can see, hit him right in the head!
60 Sprite of the Shy Squad, from Paper Mario.
Shy Squad
Shy Guy's Toy Box 1 15 1 0 Mob Rush (1x 1-15) This is the Shy Squad. It'll attack us with all its members at once.
Max HP: 15, Attack Power: 1, Defense Power: 0
The number of times we're attacked will equal the number of Shy Guys in the Squad.
Its attack power is huge when there are many Guys, but it drops for each one that falls.
Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
61 Sprite of a Stilt Guy, from Paper Mario.
Stilt Guy
Shy Guy's Toy Box 1 7 4 0 Stick Stomp (4) This is Stilt Guy. Yes, as the name suggests, Stilt Guys are Shy Guys on Stilts.
I mean, it seems pretty obvious to me...
Max HP: 7, Attack Power: 4, Defense Power: 0
If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.
62 Sprite of a Shy Stack, from Paper Mario.
Shy Stack
Shy Guy's Toy Box 1 10 1-4 0 Multi Shot (1-4) This is a Shy Stack. Whoa, this pile has an incredible sense of balance! Look at that stack!
Max HP: 10, Attack Power: 1, Defense Power: 0
Its attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up.
If you have the Spin Hammer ability, you can knock 'em off one by one.
Obviously, their attack power decreases when there are fewer of 'em in the stack.
63 General Guy's tank
General Guy
Shy Guy's Toy Box 73 30 4 2 Bomb Throw (4)
Lightning Shot (5, Mario; 2, Partner)
This is General Guy in his tank. The tank seems to be dangerous even though it's a toy.
Max HP: 30, Attack Power: 4, Defense Power: 2
Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks.
The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully.
He'll lose the electric attack if we break the light bulb.
Normal fighting styles seem ineffective because the tank is well fortified.
64 Bulb Shy Guy's Toy Box 1 8 0 1 N/A N/A
65 Fuzzipede PM.png
Fuzzipede
Toad Town (Whale) 43 20 3 0 Headbonk (3)
Headbutt (3, Command Loss)
Heal (4 HP; HP ≤ 7)
N/A
66 Sprite of a Jungle Fuzzy, from Paper Mario.
Jungle Fuzzy
Jade Jungle 16 7 2 0 Kissy-Kissy (2x5, recovers health according to damage, Piercing)
Create Friend (creates Jungle Fuzzy)
This is a Jungle Fuzzy.
Jungle Fuzzies are very similar to other Fuzzies, but they live in the jungle, so... ...that's their name.
Max HP: 7, Attack Power: 2, Defense Power: 0
They cling to you, suck out your HP and add it to their own. What a sleazy move!
They won't stop clinging to you unless you tear 'em off with the action command.
They also occasionally divide, so let's beat 'em before they get the chance.
67 File:Jungle Guy.PNG
Spear Guy
Jade Jungle 16 7 3 0 Spear Stab (3)
Spear Throw (3, turns into Shy Guy)
Summon Friend (summons Spear Guy)
This is a Spear Guy. Spear Guys are relatives of Shy Guys. They live in the jungle.
Max HP: 7, Attack Power: 3, Defense Power: 0
You'll get hurt if you attack with the Hammer while they're pointing the spear at you.
You'll also get hurt if you try to jump on 'em when the spear's pointing upward.
Pay attention to the position of their spears when we attack.
Oh yeah, they also sometimes call in reinforcements. After they throw their spears, they become ordinary Shy Guys.
68 File:Hurt Plant.PNG
Hurt Plant
Jade Jungle 16 8 2 0 Poison Chomp (2, Poison - Good, 3) This is a Hurt Plant. Hurt Plants pretend to be Heart Plants, which give you a Heart when you touch them.
Max HP: 8, Attack Power: 2, Defense Power: 0
If a Hurt Plant bites you, you'll be poisoned. Then your HP will slowly fall with each turn.
We'd better beat 'em as quickly as possible.
Unless you can frequently restore your HP, you'll find yourself in trouble pretty fast.
69 Sprite of an M. Bush, from Paper Mario.
M. Bush
Jade Jungle 16 8 3 0 Poison Bite (3, Poison - Poor, 2) This is an M. Bush. M. Bushes pretend to be bushes and wait for unwary prey.
Max HP: 8, Attack Power: 3, Defense Power: 0
Their bites are sometimes poisonous, so be careful.
If you get poisoned, your HP will gradually fall.
Your situation could become critical unless you restore your HP as soon as possible.
Let's clear 'em out quickly, OK? Use your most powerful attack, why don't you?
70 File:Putrid piranha2.PNG
Putrid Piranha
Jade Jungle
Mt. Lavalava
17 12 3 0 Bite (3)
Poison Breath (2, Poison - Good, 3)
This is a Putrid Piranha.
Max HP: 12, Attack Power: 3, Defense Power: 0
Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath.
The power of their bad breath is 2, but your HP will begin to fall if you get poisoned.
You should try to recover as quickly as possible if you get poisoned.
71 White Magikoopa (flying)White Magikoopa (grounded)
White Magikoopa
Jade Jungle
Mt. Lavalava
Flower Fields
Crystal Palace
21 11 3 0 Single Heal (5HP to itself or another)
Multi-Heal (3HP to all)
Magic Blast (3)
Wand Strike (3)
This is a White Magikoopa. He's one of the magicians in the Koopa clan.
White robes, huh? How does he keep 'em clean?
Max HP: 11, Attack Power: 3, Defense Power: 0
He's a healer. When he magically heals one companion it recovers 5 HP,
and when he heals all of his companions at once, they all recover 3 HP.
You'd better take care of this guy but fast.
72 Sprite of a Lava Bubble, from Paper Mario.
Lava Bubble
Mt. Lavalava 17 9 4 0 Fire Hop (4)
Fireball Barrage (2, Partner)
This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava.
Max HP: 9, Attack Power: 4, Defense Power: 0
They are obviously pretty hot, so you'll get hurt if you try to jump on 'em.
They sometimes attack your friends (like me!), too. The power of that attack is 2.
Because of their fiery nature, they fear snow and water.
73 SpikeTop PM.png
Spike Top
Mt. Lavalava
Toad Town Tunnels
17 4 3 4 (standing)
0 (flipped)
Shell Toss (3)
Stand Up
This is Spike Top. Spike Tops have spikes on top. Duh!
Max HP: 4, Attack Power: 3, Defense Power: 4
They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all.
But their defense power drops if you can flip 'em over.
74 Red Magikoopa (flying)Red Magikoopa (grounded)
Red Magikoopa
Mt. Lavalava
Flower Fields
Crystal Palace
21 11 3 0 Attack Boost (AT +1 to other)
Magic Blast (3)
Wand Strike (3)
This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh?
Max HP: 11, Attack Power: 3, Defense Power: 0
He can magically increase the attack power of others. Take care of him before he can pump up his companions!
75 Sprite of Lava Piranha, from Paper Mario.
Lava Piranha (1)
Mt. Lavalava 45 40 5 0 Flame Spew (5) This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava.
Max HP: 40, Attack Power: 5, Defense Power: 0
They blow out huge balls of fire to attack.
That is one big flower! Wow!
76 Sprite of a Lava Bud, from Paper Mario.
Lava Bud (1)
Mt. Lavalava 1 8 4 0 Petit Spit (4) This is a Lava Bud.
Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava.
Hey, if you were a fiery plant, you'd love it in there, too.
Max HP: 8, Defense Power: 0
They blow small seeds or other projectiles to attack. The small Lava Buds' attack power is 4.
77 Sprite of Lava Piranha, from Paper Mario.
Lava Piranha (2)
Mt. Lavalava 45 40 7 0 Fire Stream (7)
Ignite (becomes fiery again)
This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava.
Max HP: 40, Attack Power: 5, Defense Power: 0
Since their bodies are on fire, you'll take damage if you step on 'em. Don't worry if you're fireproof.
They'll try to burn you with their fire breath.
They're creatures born of fire, so water attacks will work extremely well against them.
78 Sprite of a flaming Lava Bud, from Paper Mario.
Lava Bud (2)
Mt. Lavalava 1 8 0 0 Petit Spit (creates Petit Piranha)
Ignite (revives at full HP)
This is a Lava Bud.
Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava.
Hey, if you were a fiery plant, you'd love it in there, too.
Max HP: 8, Defense Power: 0
They blow out Petit Piranhas. The Lava Buds' stems themselves won't attack you.
79 Sprite of a Petit Piranha, from Paper Mario.
Petit Piranha
Mt. Lavalava 1 1 6 0 Firecracker (6, defeats Petit Piranha) This is a Petit Piranha. Petit Piranhas spew from Lava Buds.
Max HP: 1, Attack Power: 6, Defense Power: 0
These things can do some serious damage, so watch it!
80 File:Jr. Troop 4.png
Jr. Troopa (4)
Toad Town Harbor 59 20/40 6 1 Swoop Attack (6) It's Jr. Troopa! He swam all the way after us! This kid...he's got guts!
Max HP: 40, Attack Power: 6, Defense Power: 1
He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time...
Luckily for us, he also looks pretty tuckered out.
Well, he should be tired. The little guy swam to Lavalava Island and back!
It seems better to attack from a distance with an item or something, rather than attacking him directly.
81 Sprite of Kent C. Koopa, from Paper Mario.
Kent C. Koopa
Pleasant Path 55 70 10 6 (standing)
3 (flipped, shell)
0 (flipped, tail)
Heavy Stomp (10)
Shell Toss (3, Mario; 3, Partner)
This is Kent C. Koopa. He seems pretty greedy for such a large Koopa.
Max HP: 70, Attack Power: 10, Defense Power: 6
He sometimes does a stamp attack with his shell. That attack has a power of 3.
His shell attack also damages party members (like me!), so be sure to defend!
As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop.
Watch it, though! He'll attack as soon as he's back on his feet.
And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...
82 PaperMarioBlooper.png
Blooper
Toad Town Tunnels 44 30 3 0 Spin Drop (3)
Ink Blast (3)
This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels.
Max HP: 30, Attack Power: 3, Defense Power: 0
They seem pretty unremarkable.
Although... You have to wonder how they float in the air like that...
83 File:Electro Blooper.PNG
Electro Blooper
Toad Town Tunnels 50 50 4 0 Spin Drop (4)
Ink Blast (4)
Electric Charge
Electric Drop (6)
This is an Electro Blooper. Electro Bloopers are electro-charged.
Max HP: 50, Attack Power: 4, Defense Power: 0
A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em.
If you can manage to damage 'em while they're emitting electricity, they'll go back to normal.
Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say?
84 File:Super blooper.PNG
Super Blooper
Toad Town Tunnels 65 70 5 0 Spin Drop (5)
Ink Blast (5)
Get Enraged
Enraged Drops (10 x 2)
Make Babies (creates Blooper Babies)
This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever!
Max HP: 70, Attack Power: 5, Defense Power: 0
Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up.
And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight!
85 BlooperBaby PM.png
Blooper Baby
Toad Town Tunnels 1 6 2 0 Kissy-Kissy (2x5, recovers health according to damage, Piercing) This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you.
Max HP: 6, Attack Power: 2, Defense Power: 0
We need to beat 'em quickly so they can't drain us dry. They're so cute, though!
86 CrazeeDayzee PM.png
Crazee Dayzee
Flower Fields 19 8 4 0 Painful Song (4, Sleep - Poor, 3) This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you!
Max HP: 8, Attack Power: 4, Defense Power: 0
They attack by singing a song. If you fall under the song's spell, you'll fall asleep.
If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee.
87 Sprite of a green Monty Mole, from Paper Mario.
Monty Mole (2)
Flower Fields 19 12 3 0 Rock Toss (3) This is a Monty Mole. You remember Monty Moles from Mt. Rugged, don't you?
Max HP: 12, Attack Power: 3, Defense Power: 0 They're vicious rock-throwers.
They may look intimidating but they're not very strong.
88 RuffPuffPM.png
Ruff Puff
Flower Fields 19 10 4 0 Inverted Thump (4) This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff.
Max HP: 10, Attack Power: 4, Defense Power: 0
Ruff Puffs float in the air, so a Jump attack or something similar may be best.
Of course, I'd be more than happy to give 'em a Headbonk!
It's your call, Mario.
89 Amazy dayzee.png
Amazy Dayzee
Flower Fields 100 20 20 1 Painful Song (20, Sleep - Poor, 3) This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees.
Max HP: 20, Attack Power: 20, Defense Power: 1
These guys almost always flee at their first chance.
It would be nice to beat one, but be careful! Their attacks pack a powerful punch!
90 Sprite of a Spiny, from Paper Mario.
Spiny
Flower Fields
Toad Town Tunnels
19 5 4 3 (standing)
0 (flipped)
Egg Roll (4)
Get Up
This is a Spiny. Spinies have spikes on their shells that are pretty sharp.
Max HP: 5, Attack Power: 4, Defense Power: 3
They'll roll into Spiny Eggs and slam into you.
It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
91 Sprite of a Lakitu, from Paper Mario.
Lakitu
Flower Fields 20 12 3 0 Spiny Flip (3)
Summon Spiny (summons Spiny)
This is a Lakitu. Lakitus are strange Koopas that can ride clouds.
Max HP: 12, Attack Power: 3, Defense Power: 0
They toss down Spiny Eggs, and these sometimes turn into crawling Spinies.
We'd better deal with them quickly or else we'll be surrounded by Spinies.
It seems like these Lakitus have been hassling you for your entire career, Mario.
92 File:PMGRMagikoopaFlying.pngFile:PMGRMagikoopaGround.png
Green Magikoopa
Flower Fields
Crystal Palace
21 11 3 0 Defense Boost (Def +1 to other)
Magic Blast (3)
Wand Strike (3)
This is a Green Magikoopa. He's one of the magicians in the Koopa clan.
I have to admit, I like those green robes. Very cool!
Max HP: 11, Attack Power: 3, Defense Power: 0
He can magically increase the defense power of others. He looks pretty surly.
93 Lakilester from Paper Mario.
Spike?
Flower Fields 40 50 4 0 Spiny Flip (4) He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen.
Max HP: 50, Attack Power: 4, Defense Power: 0 He throws Spiny Eggs.
Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy...
...I have to wonder just what his real name is...
94 Yellow Magikoopa (flying)Yellow Magikoopa (grounded)
Yellow Magikoopa
Flower Fields
Crystal Palace
21 11 3 0 Electric Boost (electrifies an enemy)
Magic Blast (3)
Wand Strike (3)
This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan.
Yellow is the new black, didn't you know?
Max HP: 11, Attack Power: 3, Defense Power: 0
He can use magic to give his companions an electric charge.
While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
95 Sprite of Huff N. Puff, from Paper Mario.
Huff N. Puff
Cloudy Climb 80 60 5 0 Body Slam (5)
Wind Breath (7-2)
Ground Slam (5 + 2 for each Tuff Puff; HP < 5)
Electric Charge
Ground Lightning (12)
Direct Lightning (10)
Puff Inhale (absorbs Tuff Puffs - 1 HP, small; 2 HP large)
This is Huff N. Puff. He's a giant cloud monster.
Max HP: 60, Attack Power: 5, Defense Power: 0
His thunder attack is very dangerous. If you don't defend, you'll take massive damage.
When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do.
If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP.
You need to use smart tactics to beat this guy, Mario.
96 File:PMTuffPuffSmall.pngSprite of a large Tuff Puff, from Paper Mario.
Tuff Puff
Cloudy Climb 1 1 2 0 Puff Squeeze (2 x ∞) These are the Tuff Puffs that break off when you damage Huff N. Puff.
Max HP: 1, Attack Power: 2, Defense Power: 0
Tuff Puffs will fly over and attack you directly.
You have to shake them off you using the action command or they'll keep on damaging you.
Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking.
You can beat the Tuff Puffs easily by attacking all enemies.
97 File:Jr. Troop 5 6.png
Jr. Troopa (5)
Shiver Snowfield 65 50 8 1 Magic Blast (8) It's Jr. Troopa! I'm stunned! Really! This guy just will not quit!
Max HP: 50, Attack Power: 8, Defense Power: 1
He's obviously been training. It seems he can use magic now.
Sigh... Let's get this over with.
98 Sprite of a Frost Piranha, from Paper Mario.
Frost Piranha
Shiver Snowfield
Shiver Mountain
22 10 4 0 Bite (4)
Icy Breath (Freeze - Good, 2)
This is a Frost Piranha. Frost Piranhas are frozen Piranha Plants.
Max HP: 10, Attack Power: 4, Defense Power: 0
They'll try to freeze you with their icy breath.
You'll be at their mercy if they freeze you, so you'd better try to immobilize them right away.
Ice attacks won't work--they love ice! Fire attacks, though...
99 Sprite of a Gulpit, from Paper Mario.
Gulpit
Shiver Snowfield
Shiver Mountain
22 14 2 0 Large Rock Spit (7)
Small Rock Spit (5)
Lick (2)
This is a Gulpit. Whoa! Gulpits look pretty burly, don't they?
Max HP: 12, Attack Power: 2, Defense Power: 0
Gulpits attack by picking rocks up in their mouths and then spitting 'em back out.
The bigger the rock they spit, the more damage you'll take.
Big rocks take 7 HP in damage, and small ones take 5 HP.
They can't do much damage without ammo, so you should concentrate on the rocks first.
100 Gulpits' Rocks Shiver Snowfield
Shiver Mountain
N/A N/A N/A N/A N/A These are Gulpits' Rocks. Gulpits gulp them and then spit 'em at people. There are two sizes of rocks.
The big rocks do more damage than the small rocks do. ...Big surprise, huh?
101 File:Monstar.PNG
Monstar
Shiver Snowfield 45 20 1 0 Magic Storm (1) This monster... Even I don't know what it is!
I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it...
Max HP: 20, Defense Power: 0
I don't know its attack power, but it must be very powerful, judging by its looks.
102 Duplighost PM.png
Duplighost
Shiver Mountain
Crystal Palace
Bowser's Castle
23 15 4 0 Headbutt (4)
Copy (copies current partner)
This is a Duplighost. Duplighosts disguise themselves as members of our party.
Max HP: 15, Attack Power: 4, Defense Power: 0
They love to attack in disguise.
It seems like they're generally stronger fighters when they're not disguised, though.
103 Goombario from Paper Mario.
Goombario??? (Duplighost)
Shiver Mountain
Crystal Palace
Bowser's Castle
23 15 1/2/3 0 Headbonk (1/2/3 x 2)
Tattle
It's a Duplighost disguised as me. Max HP: 15 It'll do Headbonk and Tattle.
That looks nothing like me. Does it? No! Seriously, though, does it? Mario? Hello?
Look, I've been working out like crazy trying to get in shape for adventuring. There's just no way I'm that pudgy!
104 Kooper from Paper Mario.
Kooper??? (Duplighost)
Shiver Mountain
Crystal Palace
Bowser's Castle
23 15 2/3/5 1 (standing)
0 (flipped)
Shell Toss (2/3/5) It's a Duplighost disguised as Kooper. Max HP: 15
This imposter almost looks better than the original! Ha!
Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating.
It's probably not very difficult for this Duplighost to disguise itself as Kooper. After all, our pal is pretty unusual looking.
It'll attack us with its shell, just like the regular Kooper.
You'll have the best luck beating it if you flip it.
105 Bombette from Paper Mario.
Bombette??? (Duplighost)
Shiver Mountain
Crystal Palace
Bowser's Castle
23 15 2/3/5 0 Body Slam (2/3/5) It's a Duplighost disguised as Bombette. Max HP: 15
Its disguise is pretty much perfect. Its attack power is exactly the same as Bombette's.
You should be careful even though she looks cute.
106 Parakarry from Paper Mario.
Parakarry??? (Duplighost)
Shiver Mountain
Crystal Palace
Bowser's Castle
23 15 2/3/5 1 Sky Dive (2/3/5) It's a Duplighost disguised as Parakarry. Max HP: 15
He looks even more intelligent as an enemy.
Its disguise is pretty much perfect. Its attack power is exactly the same as Parakarry's.
Don't underestimate him, Mario. He looks pretty serious.
107 Lady Bow from Paper Mario.
Bow??? (Duplighost)
Shiver Mountain
Crystal Palace
Bowser's Castle
23 15 1 0 Smack (1 x 4/5/6) It's a Duplighost disguised as Bow. Max HP: 15
Its disguise is pretty much perfect. Its attack power is exactly the same as Bow's.
Look, you've seen her in action. Do you really want to know what a Smack attack feels like?
108 File:Watt Paper Mario.png
Watt??? (Duplighost)
Shiver Mountain
Crystal Palace
Bowser's Castle
23 15 3/4/5 0 Electro Dash (3/4/5) It's a Duplighost disguised as Watt. Max HP: 15
Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating.
You know how Watt is shocking? Same goes for this Duplighost.
109 File:Sushie Paper Mario.png
Sushie??? (Duplighost)
Shiver Mountain
Crystal Palace
Bowser's Castle
23 15 3/4/5 0 Belly Flop (3/4/5) It's a Duplighost disguised as Sushie. Max HP: 15
Its face looks even grouchier than the real thing!
Its disguise is pretty much perfect. Its attack power is exactly the same as Sushie's.
I'm glad we have Sushie on our side. She's intimidating! I wonder if this imposter is meddlesome as well...
110 Lakilester from Paper Mario.
Lakilester??? (Duplighost)
Shiver Mountain
Crystal Palace
Bowser's Castle
23 15 3/4/5 0 Spiny Flip (3/4/5) It's a Duplighost disguised as Lakilester. Max HP: 15 It's hard to take him seriously.
Its disguise is pretty much perfect. Its attack power is exactly the same as Lakilester's.
It's tough to dodge his Spiny Flip, so pay attention.
111 WhiteClubbaPM.png
White Clubba
Shiver Mountain
Crystal Palace
23 12 5 0 Heavy Club (5)
Swift Club (2 x 3)
This is a White Clubba. They live in cold climates. Who knows why they moved here...
Max HP: 12, Attack Power: 5, Defense Power: 0
They sometimes attack consecutively.
They're pretty powerful. It's tough to swing such big clubs!
Ice attacks won't work on them, so break out fire if you have it.
112 Sprite of a SwoopulaSprite of a roosting Swoopula, from Paper Mario.
Swoopula
Crystal Palace 22 8 2 0 Kissy-Kiss (2 x 5, recovers health according to damage, Piercing) This is a Swoopula. Swoopulas attack from the air and cling to you to suck your HP.
Max HP: 8, Attack Power: 2, Defense Power: 0
Hit {A} repeatedly to fight it off or else it'll keep sucking your HP.
You can't jump high enough to attack them while they're hanging from the ceiling.
An earthquake attack ought to work, though.
Flying party members, like Bow or Parakarry, can also attack them with ease.
If they fall and begin to flap around, you can attack them by jumping as well.
113 Gray Magikoopa (grounded)
Gray Magikoopa
Crystal Palace 21 11 3 0 Invisible Boost (makes enemy transparent)
Magic Blast (3)
Wand Strike (3)
This is a Gray Magikoopa. He's one of the magicians in the Koopa clan.
Those gray robes aren't very flashy, but they're kind of cool.
Max HP: 11, Attack Power: 3, Defense Power: 0
He can use magic to make his companions transparent.
We can't attack enemies that are transparent.
Let's try to beat 'em before that becomes an issue, what do you say?
114 Sprite of the Crystal King, from Paper Mario.
Crystal King
Crystal Palace 85 70 6 2 Bit Spit (4 x 1-3)
Ice Bolt (6)
Icy Breath (8)
Summon Bits (creates Crystal Bits)
Create Illusions
Create Parallusions
Recover (20 HP; HP < 38; twice only)
This is the Crystal King. He's one of Bowser's main guys. I don't know how he managed to take over this palace, but...
Max HP: 70, Attack Power: 6, Defense Power: 2
He'll attack you by summoning and launching Crystal Bits.
The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed.
He'll also try to freeze you whenever he can.
When his HP gets low, he may try to divide and conquer. The power of this attack is 8.
You can hurt him only by attacking his real body.
If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
115 Sprite of the cube Crystal Bit, from Paper Mario.Sprite of the diamond Crystal Bit, from Paper Mario.Sprite of the sphere Crystal Bit, from Paper Mario.
Crystal Bit
Crystal Palace 1 1 0 0 N/A This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease.
Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out.
Their defense power is 0. These guys are pretty weak.
They'll keep coming, though, until you've finally beaten the Crystal King.
116 Sprite of the Crystal King, from Paper Mario.
Crystal King (copy)
Crystal Palace N/A 70 5 0 N/A I think this is a deceptive duplicate of the Crystal King.
Since it's just an illusion, all of your attacks will just go through it.
Max HP: 70, Attack Power: 5, Defense Power: 0 Just a reminder, Mario...
You must damage the real one.
117 Chan PM.png
Chan
Toad Town Dojo 1 15 2 2 (standing)
0 (flipped)
Shell Toss (2)
Get Up
This is Chan, of the Dojo. He's training under The Master and is happy to fight us.
Max HP: 15, Attack Power: 2, Defense Power: 2
Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy.
No mercy, Mario!
118 Lee PM.png
Lee
Toad Town Dojo 1 20 5 0 Headbutt (5)
Copy (copies current partner)
This is Lee, of the Dojo. He's training under The Master and is happy to fight us.
Max HP: 20, Attack Power: 5, Defense Power: 0
He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us.
Remember, he can't stay disguised forever.
Don't let his strange tactics throw you off guard, no matter how many times he transforms.
119 Goombario from Paper Mario.
Goombario??? (Lee)
Toad Town Dojo 1 20 1/2/3 0 Headbonk (1/2/3 x 2)
Tattle
It's Lee disguised as me. His Max HP is 20.
Do I really look like that? No way...
He'll use Headbonk and Tattle. He has the same skills as me.
Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
120 Kooper from Paper Mario.
Kooper??? (Lee)
Toad Town Dojo 1 20 2/3/5 1 (standing)
0 (flipped)
Shell Toss (2/3/5) This is Lee disguised as Kooper. His Max HP is 20.
Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power.
Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease.
Incidentally, Lee's red scarf and wristband look cooler than Kooper's.
...Don't tell Kooper I said that, though.
121 Bombette from Paper Mario.
Bombette??? (Lee)
Toad Town Dojo 1 20 2/3/5 0 Body Slam (2/3/5) This is Lee disguised as Bombette. His Max HP is 20.
Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power.
Sure, he looks cute as Bombette, but he packs a punch!
122 Parakarry from Paper Mario.
Parakarry??? (Lee)
Toad Town Dojo 1 20 2/3/5 1 Sky Dive (2/3/5) This is Lee disguised as Parakarry. His Max HP is 20.
Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power.
He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers.
He's a sight to behold in the heat of battle.
To tell the truth, I think he's the most intimidating one on our team!
123 Lady Bow from Paper Mario.
Bow??? (Lee)
Toad Town Dojo 1 20 1 0 Smack (1 x 4/5/6) This is Lee disguised as Bow. His Max HP is 20.
Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power.
That Smack attack is brutal! So cruel!
124 File:Watt Paper Mario.png
Watt??? (Lee)
Toad Town Dojo 1 20 3/4/5 0 Electro Dash (3/4/5) This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt.
Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power.
Remember, don't stomp on him! You'll get a massive electric charge if you do.
125 File:Sushie Paper Mario.png
Sushie??? (Lee)
Toad Town Dojo 1 20 3/4/5 0 Belly Flop (3/4/5) This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that?
Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power.
I'm not too thrilled to have to fight Sushie. She's strong!
126 Lakilester from Paper Mario.
Lakilester??? (Lee)
Toad Town Dojo 1 20 3/4/5 0 Spiny Flip (3/4/5) This is Lee disguised as Lakilester. His Max HP is 20.
If I remember our battle with the real Lakilester correctly, this one seems to be weaker.
Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power.
Dodging that Spiny Flip is tough, so pay attention.
127 TheMasterFirst PM.png
The Master (1)
Toad Town Dojo 1 50 6 0 Focus Punch (6) This is The Master. He owns the Dojo--and he's the strongest member.
Max HP: 50, Attack Power: 6, Defense Power: 0
If he's the best in the Dojo, he must be pretty tough!
128 The Master Second.png
The Master (2)
Toad Town Dojo 1 75 8 0 Slide Kick (8)
Double Combo (5 + 6)
This is The Master. He owns the Dojo--and he's the strongest member.
Max HP: 75, Attack Power: 8, Defense Power: 0
He knows both normal and advanced methods of attack.
You'd better concentrate, Mario! This guy doesn't mess around at all!
129 The Master Second.png
The Master (3)
Toad Town Dojo 1 99 10 1 Slide Kick (10)
Double Combo (5 + 6)
Triple Combo (5 + 6 + 7)
He is The Master. He owns the Dojo--and he's the strongest member.
Max HP: 99, Attack Power: 10, Defense Power: 1
He may well know a few moves I've never heard of...
We can't expect mercy from this guy, so let's take the fight to him.
130 Sprite of an Ember outside of battle, from Paper Mario.
Ember
Star Way 24 10 4 0 Fire Hop (4)
Fireball Barrage (3, Partner)
This is an Ember. Embers are fiery monsters forged from uncanny blue fire.
Max HP: 10, Attack Power: 4, Defense Power: 0
They may look frosty, but they're actually on fire, so fire attacks won't work.
They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually.
They'll probably fight back. Their attacks usually deal out 3 damage points.
Water attacks will work well. Let's beat 'em before they get a chance to burn us.
131 A Koopatrol from Paper Mario
Koopatrol
Shy Guy's Toy Box
Bowser's Castle
25 8 4 3 (standing)
0 (flipped)
Shell Toss (4)
Charge Up
Shell Missile (10)
Summon Friend (sommon Koopatrol)
Get Up
This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle.
Max HP: 8, Attack Power: 4, Defense Power: 3
In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em.
When their HP drops low, they'll charge up power for one last-ditch attack.
The power of this desperate attack is 10.
They've also been known to call in reinforcements when they're in trouble.
Don't underestimate these nasty Koopas, Mario.
132 Sprite of a Hammer Bro, from Paper Mario.
Hammer Bro
Shy Guy's Toy Box
Bowser's Castle
27 12 5 1 Hammer Throw (5, Shrink - Good, 2)
Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)
These are the Hammer Bros. You've seen these punks before, haven't you?
Max HP: 12, Attack Power: 5, Defense Power: 1
Be careful of that hammer! If it hits you, you'll get shrunk in a wink.
When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it.
These guys have been a pain for ages, so let's give 'em an old-fashioned whopping.
As always, they're not to be underestimated.
133 Magikoopa (flying)Magikoopa (grounded)
Magikoopa (2)
Bowser's Castle 26 11 6 0 Magic Blast (6)
Illusion Blast (6)
Attack Boost (AT +1 to other)
Defense Boost (Def +1 to other)
Electric Boost (electrifies an enemy)
Invisible Boost (makes enemy transparent)
Single Heal (5 HP to one enemy)
Multi-Heal (3HP to all)
Make Illusion
This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan.
Max HP: 11, Attack Power: 6, Defense Power: 0
Tread carefully, Mario! Their magical attacks pack a serious punch!
They know many nasty spells.
We'd better beat them before they can do anything crazy.
134 Magikoopa (flying)Magikoopa (grounded)
Magikoopa (copy)
Bowser's Castle N/A N/A N/A N/A N/A This is a deceptive duplicate of a Magikoopa. There's no use attacking 'em.
The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0
135 A sprite of a Bony Beetle from Paper Mario.Sprite of a spiked Bony Beetle, from Paper Mario.
Bony Beetle
Bowser's Castle 25 8 3 4 (standing)
0 (flipped)
Shell Toss (3)
Spike Bounce (5)
Get Up
It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name.
Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em.
When their spikes are out, their attack power is 5.
When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze.
136 BombshellBill PM.png
Bombshell Bill
Bowser's Castle 24 3 6 0 Sacrifice Slam (6, defeats Bombshell Bill) This is a Bombshell Bill.
Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit.
Max HP: 3, Attack Power: 6, Defense Power: 0
Pay attention to their HP, because their explosions get bigger as their HP drops.
Let's take 'em out before they get near us!
137 A sprite of B. Bill Blaster
Bombshell Bill Blaster
Bowser's Castle 27 10 0 4 Bullet Shot (creates Bombshell Bill) This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills.
Max HP: 10, Defense Power: 4 They won't attack you directly.
They're pretty resilient.
You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.
138 Sprite of a Dry Bones, from Paper Mario.
Dry Bones
Bowser's Castle 30 8 4 2 Bone Throw (4)
Shake
Reassemble
This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas.
Max HP: 8, Attack Power: 4, Defense Power: 2
Just when you think they're beat, these guys rise back up and attack again!
You're going to have to beat them all at once.
Or you could use fire attacks. If they become ashes, there's no way they'll recover.
139 Jr. Troopa from Paper Mario.
Jr. Troopa (6)
Bowser's Castle 74 60 8 2 Hop (8)
Flying Swoop (8)
Spike Dive (9)
Magic Blast (8)
Lightning Blast (9)
Recover (10 HP)
It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww!
Max HP: 60, Attack Power: 8, Defense Power: 2
Whoa! He's been working out! He looks as though he may be able to change his shape, too.
You've got to love this guy's effort, Mario. To follow us all the way here? What dedication!
Come to think of it, how do you think he got here, anyway?
140 Assembled sprite of Bowser, from Paper Mario.
Bowser (2)
Princess Peach's Castle 100 50 6 1 (normal)
4 (boosted)
Claw Swipe (6/12, Poison - Good, 3)
Heavy Jump (6, Command Loss)
Flame Breath (8/16)
Shockwave Drain (4, Mario; 3 Partner; boost loss)
Power Up
Recover (20 HP)
It's the Evil King Bowser! Finally, after all this time!
Max HP: 50, Defense Power: 1
He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us.
Fire Attack: 8, Stamp Attack/Nail Attack: 6
I'm sure he has other attacks that I don't know. Boy, does he look nasty!
He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible.
Princess Peach needs us! Let's take him, Mario!
141 Assembled sprite of Bowser, from Paper Mario.
Bowser (3)
Princess Peach's Castle 1 99 8 2 (normal)
? (boosted)
Claw Swipe (8/16, Poison - Good, 3)
Heavy Jump (8/16, Command Loss)
Flame Breath (10/20)
Shockwave Drain (6, Mario; 3 Partner; boost loss)
Lightning Blast (10/20)
Power Up
Recover (30 HP)
It's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign...
Max HP: 99, Defense Power: 2
He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us.
Fire Attack: 10, Stamp Attack/Nail Attack: 8
I'm sure he has other attacks that I don't know.
Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair!
You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that?
142 Sprite of Kammy Koopa on her broom, from Paper Mario.
Kammy Koopa
Princess Peach's Castle 1 10 4 0 Block Crush (4) N/A
143 Assembled sprite of Bowser, from Paper Mario.
Bowser (4)
Princess Peach's Castle 1 99 8 2 (normal)
? (boosted)
Claw Swipe (8/16, Poison - Good, 3)
Heavy Jump (8/16, Command Loss)
Flame Breath (10/20)
Shockwave Drain (6, Mario; 3 Partner; boost loss)
Lightning Blast (10/20)
Power Up
Recover (30 HP)
It's the Evil King Bowser! No more messing around!
Max HP: 99, Defense Power: 2
He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us.
Fire Attack: 10, Stamp Attack/Nail Attack: 8
I'm sure he has other attacks that I don't know.
When he increases his power with the Star Rod, our attacks will be totally useless.
When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes!
This is our time, Mario! Let's take this chump! We're coming, Princess!
144 D AlbinoDino PM.png
Albino Dino[1]
Crystal Palace ? 8 4 4 ? This is an Albino Dino. Albino Dinos are the guards of this frosty place.
Max HP: 8, Attack Power: 4, Defense Power: 4
Fire attacks won't work.
Their defense power is huge, so let's reduce their HP steadily using our strongest damage-dealing attacks.
145 D File:DParatroopa.gif
Dark Paratroopa[2]
Toad Town Tunnels ? 8 3 2 ? This is a D. Paratroopa. D. Paratroopas are Para-troopas who live in the Toad Town Tunnels.
Max HP: 8, Attack Power: 3, Defense Power: 2
Hammer attacks won't work because they're airborne.
They'll lose their wings if you jump on 'em.
They'll become Dark Koopas when they fall, but be careful! They'll do a dizzy attack once they're grounded.

Misc. stats

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Legend

  • #: The number designated to the enemy based on the chronological "order" it appears in the game. This is not an in-game value.
  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goomba)
    • Bold: Boss. (Ex: Jr. Troopa)
    • First letter bold: Support enemy/object/part. (Ex: Crystal Bit)
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a Pow Block.
    • Ceiling - Cannot by hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1HP damage to Mario. He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Spiky - Contact cancels the attack and deals 1HP damage to Mario. He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Fiery - Contact cancels the attack and deals 1HP damage to Mario. He can safely jump on these enemies if he's equipped with the Ice Power and Fire Shield badges.
  • Strong: The enemy's immunity to certain attacks. (Fire, Ice, Lightning, Star)
  • Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks.
  • Status Ailment The chances of the enemy being afflicted with a status effect successfully, with the duration in turns. "Good" is substantially more than 50%, "Fair" is approximately 50%, "Poor" is less than 50%, "Immune" means that the attack will never work.
    • Sleep: The chances of the enemy falling asleep with Lullaby, Sleepy Sheep or Sleep Stomp.
    • Dizzy: The chances of the enemy becoming dizzy with the Dizzy Dial, Dizzy Stomp or Dizzy Shell.
    • Shock: The chances of the enemy becoming paralyzed with Watt's Power and Mega Shock attacks.
    • Shrink: The chances of the enemy becoming shrunk with Shrink Stomp.
    • Stop: The chances of the enemy becoming immobilized with Stop Watch or Time Out. Time Out will immobilize enemies for an additional turn.
  • Fear: The chances of the enemy running away with the Fright Jar and Bow's Spook.
  • Air Lift: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift.
  • Hurricane: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane.
  • Coins: The amount of coins dropped from the enemy in battle.
  • Bonus Coins: Extra coins dropped from enemies in the front. Enemies that were defeated in the field only drop bonus coins.
  • Items: Items dropped from the enemy.
  • Run: The number of button presses required to get a guaranteed run from the enemy.

Misc. stat chart

align=center colspan="23" bgcolor="#e3d17c" style="font-size:110%;color:black;Template:Radius"|Template:Color-link-piped Misc. Stats
# Name Type Strong Weak Sleep? Dizzy? Shock? Shrink? Stop? Fear? Air Lift? Hurricane? Coins Bonus Coins Item(s) Run
1 Assembled sprite of Bowser, from Paper Mario.
Bowser (1)
Ground Normal Normal N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
2 Jr. Troopa from Paper Mario.
Jr. Troopa (1)
Ground Normal Normal N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
3 PaperMarioGoomba.png
Goomba
Ground Normal Normal Good, 3 Good, 3 Good, 3 Good, 3 Good, 4(5) Good Good Good 1 0 Mushroom 6
4 Sprite of a Spiked Goomba, from Paper Mario.
Spiked Goomba
Ground, Top-Spiky Normal Normal Good, 3 Good, 3 Good, 3 Good, 3 Good, 4(5) Good N/A Good 1 0-1 Mushroom 6
5 Sprite of a Paragoomba, from Paper Mario.
Paragoomba
Flying Normal Normal Good, 3 Good, 4 Good, 3 Good, 3 Good, 4(5) Good Good Good 1 0-1 None 6

Notes

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

References

  1. ^ Removed from the game's final draft, but is present in its coding.
  2. ^ Removed from the game's final draft, but is present in its coding.

External links

Paper Mario Stat/Attack Guide by Floogal

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