Jump Board Scene
Template:Levelbox The Jump Board Scene[1], also called the jump board[2] or Round 2[3], is the second level of the game Donkey Kong Jr. It takes place in the jungle just as the first did but this area is less natural.
Gameplay
Donkey Kong Jr. once again has to climb to the top of the area. This time chains have replaced the vines of the first round and, instead of the old Snapjaws, Mario throws Nitpickers at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the key to get Mario to push Donkey Kong further away.
In the arcade release, completing this level treats the player to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout." However, this scene was cut from the NES port due to space limitations.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | le tremplin[2] | the trampoline | |
German | das Sprungbrett[2] | the springboard | |
Italian | il trampolino[2] | the trampoline | |
Spanish | el trampolín[2] | the trampoline |
References
showDonkey Kong Jr. |
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