Jump Board Scene

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Template:Levelbox The Jump Board Scene[1], also called the jump board[2] or Round 2[3], is the second level of the game Donkey Kong Jr. It takes place in the jungle just as the first did but this area is less natural.

Gameplay

Donkey Kong Jr. once again has to climb to the top of the area. This time chains have replaced the vines of the first round and, instead of the old Snapjaws, Mario throws Nitpickers at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the key to get Mario to push Donkey Kong further away.

In the arcade release, completing this level treats the player to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout." However, this scene was cut from the NES port due to space limitations.

Names in other languages

Language Name Meaning Notes
French le tremplin[2] the trampoline
German das Sprungbrett[2] the springboard
Italian il trampolino[2] the trampoline
Spanish el trampolín[2] the trampoline

References

  1. ^ Donkey Kong Junior Atari computer version manual
  2. ^ Jump up to: a b c d e Donkey Kong Junior Atari computer version manual (International)
  3. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 46.