Jungle Hijinks

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Revision as of 16:23, July 9, 2022 by ThePowerPlayer (talk | contribs) (Updated floor description and added images to gallery)
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It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Level select screen for the infobox; screenshots for a table with levels

It has been requested that this article be rewritten and expanded to include more information. Reason: include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see here for exemplification)

Not to be confused with Jungle Hijinxs.
Jungle Hijinks
Jungle Hijinks, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
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Jungle Hijinks is the eighth and final primary floor in Mario vs. Donkey Kong 2: March of the Minis. As the floor's name suggests, palm trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "DK Island Swing", first heard in Jungle Hijinxs from Donkey Kong Country.

New enemies introduced on this floor include Kongā, Snapjaws, and Snifits. Additionally, every previously introduced monkey robot makes at least one appearance on this floor, including Circus Kongs, Capture Kongs, Crash Kongs, and Cool Kongs. This area also introduces Bomb Blocks. When Bomb Blocks are picked up, they allow the player to place a bomb near objects. The bomb's explosion can defeat enemies and destroy stone blocks.

The battle against Donkey Kong in Room 8-DK, referred to as Boss Game 8, is fairly different from previous encounters. Donkey Kong hangs on two vines using his hands and feet, and moves erratically from vine to vine. If a Mini Mario comes into contact with Donkey Kong, he punches the Mini Mario and breaks it. Snapjaws appear as obstacles during this battle, moving up and down along certain vines. A Bird also appears, which constantly moves from left to right and occasionally attempts to swoop down towards the Mini Marios.

The only way to defeat Donkey Kong is to shoot Mini Marios towards the five girder platforms on the top of the screen, each with a bunch of bananas hanging from them, and drop the bananas on Donkey Kong. If a Mini Mario drops these bananas on one of the Snapjaws or the Bird, they will temporarily disappear. After hitting Donkey Kong with a bunch of bananas, his movement speed will briefly increase, while the Bird drops several eggs downwards if it is present. After taking 6 hits, Donkey Kong is defeated and flees to the Roof.

Enemies

Gallery

Names in other languages

Language Name Meaning
Japanese DKジャングル
DK Janguru
DK Jungle

Italian Giungla Selvaggia
Wild Jungle
Spanish Jungla Escandalosa
Scandalous Jungle