List of Mario & Luigi: Superstar Saga + Bowser's Minions glitches: Difference between revisions
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After drinking the Teeheespreso, its effects are undone after either leaving the pause menu or going into battle. | After drinking the Teeheespreso, its effects are undone after either leaving the pause menu or going into battle. | ||
===Wrong action commands | ===Wrong action commands=== | ||
If the player [[flee]]s a battle, remains touching the enemy, and initiates a [[Dunk Hammer]] at the same moment the enemy finishes blinking, the battle will begin with Mario's hammer in the air. If the player flees again, Mario will remain in the back regardless of what command is selected, and can use Luigi's commands with various odd results.<ref>https://www.youtube.com/watch?v=AAxexyFMpAo</ref> Entering a [[Green Pipe]] while this glitch is in effect will disable all action commands.<ref>https://www.youtube.com/watch?v=EOe9nJM23BA</ref> The game will softlock if either Mario or Luigi hits a [[Recovery Block]]. | If the player [[flee]]s a battle, remains touching the enemy, and initiates a [[Dunk Hammer]] at the same moment the enemy finishes blinking, the battle will begin with Mario's hammer in the air. If the player flees again, Mario will remain in the back regardless of what command is selected, and can use Luigi's commands with various odd results.<ref>https://www.youtube.com/watch?v=AAxexyFMpAo</ref> Entering a [[Green Pipe]] while this glitch is in effect will disable all action commands.<ref>https://www.youtube.com/watch?v=EOe9nJM23BA</ref> The game will softlock if either Mario or Luigi hits a [[Recovery Block]]. | ||
Latest revision as of 01:13, April 27, 2024
This is a list of glitches in Mario & Luigi: Superstar Saga + Bowser's Minions. For glitches found in the original game, see List of Mario & Luigi: Superstar Saga glitches. All glitch names are unofficial unless otherwise stated.
Audio
Muted music glitch
If the player defeats three Magikoopas at the same time, the music immediately stops until the battle victory screen.
Wrong music glitch
After certain cutscenes in Chateau de Chucklehuck, such as after the Popple and Rookie fight or after the Mini-Mario/Dunk Hammer tutorial, the faster Chucklehuck Woods music plays when control is regained. It is corrected when another room is entered.
Graphics
Shadowless Mario glitch
During the Splart minigame in Beanbean Fields, Mario can sometimes lose his shadow in the area the minigame takes place in. The shadow reappears when the player leaves to another area.
Physics
These glitches result from how Mario and/or other characters interact with the world.
Double Glurp glitch
In a battle with two Glurps and a Scaratroopea, if both Glurps clone themselves after the Scaratroopea loses its wings, the clones will overlap each other in the same space due to the other space now being occupied by the Elite Troopea.[1]
Stair clip
Warning! Performing this action may corrupt your game's save file.
If the player performs a Spin Jump from a certain position on some slanted surfaces or stairs, Mario and Luigi will clip out of bounds and be sent offscreen, at which point they cannot get back in bounds.[2] The only way to fix this is to reset the game. If the player saves after performing the glitch, the save file will be softlocked, and they will not be able to progress any further.
Teeheespreso undo glitch
After drinking the Teeheespreso, its effects are undone after either leaving the pause menu or going into battle.
Wrong action commands
If the player flees a battle, remains touching the enemy, and initiates a Dunk Hammer at the same moment the enemy finishes blinking, the battle will begin with Mario's hammer in the air. If the player flees again, Mario will remain in the back regardless of what command is selected, and can use Luigi's commands with various odd results.[3] Entering a Green Pipe while this glitch is in effect will disable all action commands.[4] The game will softlock if either Mario or Luigi hits a Recovery Block.