110m Hurdles (Mario & Sonic at the Rio 2016 Olympic Games)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
110m Hurdles
110mHurdles MarioSonicRio3DS.png
Appears in Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)
Info Jump at the perfect time!
A well-timed jump gives a speed boost!
Compete to get to the finish line in the fastest time by jumping over a series of hurdles with good timing.
Controls Start: B Button Hold & Release
Speed up: A Button
Jump: B Button Press
Super Dash: X Button Press

110m Hurdles is an Event that appears in the Nintendo 3DS version of Mario & Sonic at the Rio 2016 Olympic Games. The objective of the event is to run the 110m track and jump the hurdles in the fastest time, with the starting world record being 12.80 and the starting Olympic Record being 12.91. The playable characters in this event are Mario, Luigi, Diddy Kong, Sonic, Dr. Eggman, Silver and Mii, with Diddy Kong being unlocked by beating him in 110m Hurdles Plus on the first day of Mario's story in the Road to Rio mode. Toads appear as referees in this event.

In the Road to Rio mode, 110m Hurdles appears as the event on day 1 of Mario's story.

Gameplay[edit]

This event starts with the characters being shown lining up at the starting line. When " Ready?" appears onscreen, the player is able to hold B Button to charge up power and perform a faster start. When "Go!" appears, the player must release B Button to start running, and can perform a Rocket start if they release the button with perfect timing. Once they event has started, the player must repeatedly press A Button to accelerate, with their speed being indicated by the color and type of the trail following them. A white smoke trail indicates a low speed, blue flames indicate faster and orange flames indicate the fastest, with the maximum speed being indicated by the word "MAX" appearing in the flames. To jump the hurdles, the player can press either B Button or R Button. When the player approaches the hurdles, the jump area appears on the ground with a yellow, orange and red stripe indicating the rating and speed boost the player will receive for jumping the hurdle at that time. Red gives a perfect rating and the largest speed boost, orange gives great and a smaller speed boost, while yellow gives a good rating but no speed boost. Failing to jump in time or at all will give the player a miss and cause their character to knock over the hurdle and lose speed. If the player successfully jumps a hurdle, the jump area will be removed on any subsequent hurdles unless they knock one over, in which case the area will reappear. The player can also perform a Super Dash by pressing X Button at any time during the race, which will cause the character to go much faster for a short period of time without losing speed for going through hurdles, but can only be performed once. As the player approaches the finish line, they can press B Button to lean forward to finish the race slightly faster.

Advice[edit]

  • Release the B Button in perfect time with the start signal to get a Rocket Start.
  • Once you perform a jump well, the jump area will disappear next time, so remember its position.
  • Press the B Button near the finish line to lean forward and shave a split second off your time.
  • You can jump with the R Button as well as the B Button.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 110mハードル[?]
Hyakujū-Mētoru Hādoru
110m Hurdles