Level 10

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
This article is about a level in Mini Mario & Friends: amiibo Challenge. For the level in Donkey Kong Country Barrel Maze, see Donkey Kong Country Barrel Maze § Level 10.
Level
Level 10
Level10 amiiboChallenge.png
World Main Level
Game Mini Mario & Friends: amiibo Challenge
Time limit 300 seconds
<< Directory of levels >>

Level 10 is the tenth main level featured in Mini Mario & Friends: amiibo Challenge. This level introduces Movable Pipes. Any of the Mini Toys can be used in this level.

Overview[edit]

The Goal Door is located at the far right of the level behind a wall of rocks. To reach it, the player must tap the Mini to set it in motion, then remove and place the leftmost Movable Pipe on the ledge directly above the Mini's starting position. The Mini will pick up several Red Girder pieces before falling onto the slope and sliding down to the starting point. The player should then remove the pipe they put on the top ledge and place it in the top right corner; after the Mini enters and exits the Movable Pipe, they should remove the pipe on the bottom and place it in the gap between a wall of spikes and a pair of Hammers. They must then draw a Red Girder directly across and a second vertical girder connecting the two ledges on the top left to turn the Mini around. After the Mini falls down and gets redirected into the Hammers, it turns around and destroys the leftmost rock wall, then slides down and destroys the second rock wall to reach the Goal Door.

The amiibo Door is located in a room at the bottom right corner, to the left of a wall of rocks. To get to it, the player must scan a compatible Bowser amiibo in order to play as Mini Bowser The player must follow the same route as the Goal Door, but after sliding down the slope in the middle, they should move the two pipes to the gaps directly above and to the right of said slope, then draw a Red Girder beneath the pipe on top. Mini Bowser will collect a large Red Girder before falling down and using his Bowser Bomb ability to destroy the rocks below. After he lands in the room, the player should then draw a Red Girder to the left of the nearby spikes so Mini Bowser turns around and reaches the amiibo Door.

amiibo Tokens[edit]

The first amiibo Token must be obtained using Mini Peach and her Floating Jump ability. It is located just above the Mini's starting position. The player must follow the same route to the Goal Door; however, after collecting the first three Red Girders, they should draw a vertical Red Girder on the left of the ledge to turn Mini Peach around, then remove the Movable Pipe on top so she falls onto the pipe at the bottom. After turning around, Mini Peach floats off the pipe and into the amiibo Token.

The second amiibo Token must be obtained using Mini Yoshi and his Eat Enemies ability. It is located in the top right corner, above a pit of spikes and behind two Piranha Plants. The player must follow the same route to the amiibo Door, but after Mini Yoshi falls onto the ledge with the large Red Girder, they should draw another Red Girder to the higher of the two ledges with the Piranha Plants, as well as a third to block off the pit of spikes below the token. Mini Yoshi will then eat both Piranha Plants and walk into the amiibo Token, then fall onto the Red Girder and eat the other two Piranha Plants.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Italian Livello 10[?] Level 10