Crossovers with The Legend of Zelda
- "The Legend of Zelda" redirects here. For other uses, see The Legend of Zelda (disambiguation).
- "Zelda" redirects here. For the WarioWare: D.I.Y. microgame, see Zelda (microgame).
The Legend of Zelda | |
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![]() Wordmark for The Legend of Zelda franchise used from 2011 to 2016 | |
First installment | The Legend of Zelda (1986) |
Latest installment | The Legend of Zelda: Echoes of Wisdom (2024) |
Series | The Legend of Zelda, Tingle, Hyrule Warriors |
Related franchises | The Mysterious Murasame Castle, Marvelous Mōhitotsu no Takarajima |
The Legend of Zelda, often referred to as Zelda in shorthand, is a fantasy-themed media franchise primary consisting of video games produced by Nintendo. The main titles are action-adventure games that follow the adventures of Link, a courageous green-clad hero predestined to battle the forces of evil and protect the magical kingdom of Hyrule. In most games, Princess Zelda appears as a deuteragonist, while Ganon is the primary antagonist.
As one of Nintendo's most successful series, The Legend of Zelda franchise has shared synergy with the Super Mario franchise. Both series have had frequent crossovers with and references to each other, such as in the Super Smash Bros. series, and series protagonist Link has made several appearances in the Super Mario franchise itself, including as a playable character in Mario Kart 8.
Overview[edit]
Most games in The Legend of Zelda franchise take place within a fantasy-themed world called Hyrule, characterized by a large palace towards its center called Hyrule Castle and its sparsely populated, naturalistic landscape. Much of Hyrule is covered in forests - the most notable of which is the Lost Woods - as well as rivers and mountains. The volcanic Death Mountain is a notably recurring location. Like levels in the Super Mario series, Hyrule is typically isolated into environmentally themed locations with different dungeons and temples exhibiting gameplay elements associated with those themes.
The people of Hyrule are largely elvish people called Hylians, but there are multiple other fantastical races typically restricted to the parts of Hyrule they are uniquely adapted to live in. For example, the fish-like Zora live in the waters of Zora's Domain, and the boulder-like Gorons typically live in Death Mountain. Most Zelda games have mirror images of Hyrule to explore: typically one of the past and one of the future, or one of light and one of darkness. Traversing between these alternate versions of Hyrule often force Link, the usual player character, to physically transform his body and gain different abilities. Otherwise, Link typically navigates the world with the use of magical potions, arrows, swords, and Fairies.
Unlike Super Mario and most-other Nintendo-owned franchises, The Legend of Zelda games are narratively driven and they have a canonized timeline different from the order that games have been released. For example, the oldest game chronologically is the 2011 Wii game The Legend of Zelda: Skyward Sword. Most games reinforce the fact that the player character, Link, is part of a lineage of incarnated heroes destined to protect Hyrule from the forces of a risen evil. All incarnations of Link are endowed with a holy relic called the Triforce of Courage, granting him incredible bravery. Zelda, the princess of Hyrule, is likewise incarnated with the Triforce of Wisdom. The risen evil, typically the bestial Ganon, gets his strength from the Triforce of Power. Together, these three relics make up the legendary Triforce, a powerful relic forged by the Golden Goddesses of The Legend of Zelda. This is what the risen evil seeks to obtain, and what Link and Zelda strive to protect. This creates a triangular narrative of conflict in nearly all Zelda games that entwines Link, Zelda, and the risen evil. It is not dissimilar to the narrative conflict underpinning the Donkey Kong series and the Super Mario series.

The Legend of Zelda is one of the oldest fantasy-themed video game franchises, debuting in Japan in 1986. It is a contemporary of similar works like Dragon Quest and Final Fantasy. Entries are occasionally recognized as being part of the same genre as those titles, role-playing games. However, mainline Zelda titles are dynamic, action-adventure games with puzzle-solving elements. Unlike its contemporaries, The Legend of Zelda makes minimal use of the user-interface, difficulty selection, or menu navigation, an intentional choice derived from Miyamoto's personal distaste for such elements. The same philosophy is exercised in the Super Mario series and continues to be a general design philosophy that permeate through both franchises. The people of Hyrule use gems called Rupees as currency, and in most titles they are governed by a monarchy helmed by the Royal Family of Hyrule, somewhat similar to the role of Princess Peach in the Mushroom Kingdom.
The Legend of Zelda is one of the games conceived and pioneered by Super Mario creator Shigeru Miyamoto, who asserts it was inspired by his time as a boy in rural Japan. Much of the staff influential in the Super Mario series have also developed and contributed to titles in The Legend of Zelda franchise. Longtime collaborator Takashi Tezuka, for example, has been involved with most Zelda titles, as early as the first game, and has directed titles himself, most notably The Legend of Zelda: Link's Awakening. Yoshiaki Koizumi, who has directed and produced 3D Super Mario titles, got his start at Nintendo by writing out the plot for Link's Awakening in its instruction booklet. He was also one of the co-directors on The Legend of Zelda: Ocarina of Time, and some of the 3D principles developed in that game would inform titles like Super Mario Sunshine and Super Mario Galaxy.[1] Koji Kondo, who penned much of the music for the Super Mario series, also wrote much of the music in The Legend of Zelda.
Prominent crossover elements[edit]
Characters[edit]
Link[edit]

- Main article: Link
Link is the protagonist of The Legend of Zelda series and typically the sole playable character of his games. In most titles, he is tasked with protecting Hyrule from the forces of a rising evil, especially his arch-nemesis Ganon. Link possesses the Triforce of Courage and is capable of using a wide variety of weapons, including bombs, arrows, swords, and shields. There have been many incarnations of Link throughout history, but he typically appears as a blonde green-clad man with pointed, elvish ears. Link was created by Shigeru Miyamoto and has some cursorial similarities to Mario, such as in being largely silent and serving as the analog for the player.[2] Similar to how Mario is the conceptual offshoot of Popeye, Link was derived from another fictional character from Miyamoto's youth - the Walt Disney interpretation of Peter Pan.[3]
The wider story of The Legend of Zelda revolves around the Hero who appears whenever the Royal Family of Hyrule is in peril, or when an evil being threatens the Triforce. So, while there is only an individual Mario, there are multiple Links who serve as the reappearing Hero across the series.[4] This narrative framework has resulted in widely distinctive designs between individual Links. For example, the Link from The Legend of Zelda: The Wind Waker - an incarnation sometimes called Toon Link - is a young boy with cartoonish proportions and catlike eyes. The Link in The Legend of Zelda: Twilight Princess is a stoic young man, proportionate to real humans and much gridier in aesthetic. Many Zelda games incorporate dueling representations of the world that inform what Link looks like and his abilities. A common motif includes a "light world" and a "dark world." In Twilight Princess, the latter is represented by the Twilight Realm, in which Link is transformed into a beast called Wolf Link. Another recurring concept is a world of the "past" and the "future." In The Legend of Zelda: Ocarina of Time, Link begins the game as a boy called Young Link. At a later point in the game, the Adult Link of the future finds the means to transition back to the past and regress back into a child. A number of Zelda games emphasize multiplayer, in which Link is either split into multiple individuals or encounters doppelgängers also named Link by chance. Each one is a different color. In The Legend of Zelda: Tri Force Heroes, there are three Links that cooperate to form a Totem Link to solve puzzles and progress.
Link has made recurring appearances in the Super Mario franchise, usually only in the form of cameos. However, some of these cameos have Link making physical appearances in the game, as is the case in Super Mario RPG: Legend of the Seven Stars and Donkey Kong Country 2: Diddy's Kong Quest. Mario can take on the appearance of multiple different iterations of Link in Super Mario Maker through use of the Mystery Mushroom, and Link himself is playable in the Super Smash Bros. series, Mario Kart 8, Mario Kart 8 Deluxe, and Super Mario Maker 2. Young Link and Toon Link have also appeared in the Super Smash Bros. series, and the latter appears as a costume in Super Mario Maker as well. Link has otherwise made recurring appearances with Mario in comics and marketing material for Nintendo.
Princess Zelda[edit]

- Zelda Wiki article: Princess Zelda
Princess Zelda is the title character of The Legend of Zelda – the ruling princess of Hyrule and a close confidant of Link. Similar to him, the character of Zelda possesses the Triforce of Wisdom and has been reincarnated many times throughout her series' history, meaning there have been many different individuals named Zelda. Her appearance, characterization, and royal status vary by game, but Zelda is generally presented as a thoughtful and reserved blonde princess. Her relationship with Link also varies: some incarnations present them as obligatory allies, close friends, or young lovers. Most The Legend of Zelda titles involve her being kidnapped by Ganon or another adversary in order to take her Triforce, making her analogous to Princess Peach as a damsel in distress. However, unlike Peach, Zelda is often given an active supporting role, sometimes even being a traveling companion or teacher to Link. Zelda is often depicted as well-versed in light magic, telepathy, and the use of powerful weapons called Light Arrows.
Princess Zelda has sometimes disguised herself or taken on alter egos to aide Link, such as Sheik in The Legend of Zelda: Ocarina of Time. Sheik's identity as Zelda is concealed to the player for most of the game, as she is concealed in bandages, appears androgynous in build, and presents herself as a member of the Sheikah. Sheik appears as a playable fighter in the Super Smash Bros. series, starting with Super Smash Bros. Melee. In their first two appearances, Zelda and Sheik could transform into each other during battles, but in later entries, Sheik is an entirely separate character from Zelda. A similar alter ego named Tetra appears in The Legend of Zelda: The Wind Waker, a pirate captain. Narratively similar to Ocarina of Time but distinct from Sheik, she herself did not know she was Princess Zelda until late in the game.
Zelda's presence with Super Mario characters has largely been restricted to the Super Smash Bros. series, the DiC cartoons, and general marketing material. However, Princess Zelda, Sheik, and Tetra appear as Costume Marios in Super Mario Maker. Two incarnations of Zelda appear alongside Princess Peach, Rosalina, and Pauline in the Puzzle Swap panel "Nintendo Starlets" from StreetPass Mii Plaza: one from The Legend of Zelda: Skyward Sword, the other from The Legend of Zelda: Spirit Tracks.
Characters based on Mario and Luigi[edit]
There are several non-playable characters directly based off of Mario and Luigi in The Legend of Zelda franchise. The earliest examples are Tarin and the Henhouse Keeper from The Legend of Zelda: Link's Awakening. While these two do not appear outside of remakes of Link's Awakening, their conceptual successors Talon and Ingo are. These two were introduced in The Legend of Zelda: Ocarina of Time as workers on Lon Lon Ranch. The friendly, red-clad Talon is the one based on Mario and he has made subsequent appearances in The Legend of Zelda: Oracle of Seasons, The Legend of Zelda: Four Swords Adventures, The Legend of Zelda: The Minish Cap. Talon has also cameoed in promotional material for Japan Expo 2017 - The Art of The Legend of Zelda Series, and there is an extremely similar-looking bartender in The Legend of Zelda: A Link Between Worlds.
Ingo, Talon's bitter ranch-hand, is the one based on Luigi. His animosity towards Talon may derive from the occasional assertion that Luigi is envious of Mario. After Ocarina of Time, Ingo has appeared in Oracle of Seasons and the spin-off title Freshly-Picked Tingle's Rosy Rupeeland, and he has a lookalike bartending in A Link Between Worlds. Gorman, a character derived from Ingo, appears in The Legend of Zelda: Majora's Mask and The Minish Cap.
Enemies and bosses[edit]
Octoroks[edit]
- Zelda Wiki article: Octorok

Octoroks are terrestrial octopus enemies in The Legend of Zelda series. Their visual appearances vary by game, but their means of attack is generally the same. They spit projectile rocks at Link that damage him on contact. They walk along the ground in the top-down 2D games, but in the 3D titles, Link often has means of hitting them back. Octoroks are the basis for a number of enemies in the Super Mario franchise, including Octolots and Octovaders from Super Mario RPG: Legend of the Seven Stars, Chuckoroks from Mario & Luigi: Superstar Saga, and the members of the Octo-Army in Super Mario Galaxy and Super Mario Galaxy 2. The original Zelda enemy appears unaltered in Super Mario-kun, WarioWare: Twisted!, Super Smash Bros. Melee, Super Smash Bros. for Nintendo 3DS, Nintendo Land, and NES Remix 2. Their likeness is also featured on a sticker in Super Smash Bros. Brawl and as a spirit in Super Smash Bros. Ultimate.
Manhandla[edit]
- Main article: Manhandla
Manhandlas are recurring bosses that debuted in The Legend of Zelda franchise. They are enormous, four-headed carnivorous plant capable of sliding across the floor. Manhandlas debuted in the first Legend of Zelda as the boss of Level 3, a middle boss in Level 4, and an enemy in Level 8. They move around the room in an erratic pattern, spitting fireballs from each head in the direction Link is located. Manhandlas are immune to Fire or the Boomerang, and their fireballs cannot be deflected by a Magical Shield item. When Link destroys a head, its movement and attack speed will increase. It is defeated once all its heads are destroyed.
Though some more contemporary appearances depict Manhandlas with designs more comparable to Deku Babas, the Japanese instruction booklet for The Legend of Zelda specifies that they are a type of Piranha Plant.[5] The English localization omitted this detail. Manhandlas represent the first time a Piranha Plant has appeared outside of the Super Mario franchise and are first variant of the enemy. They are also the first Piranha Plant boss, debuting before Naval Piranha by nearly a decade.
Ganon[edit]
- Zelda Wiki article: Ganon
Ganon, occasionally referred to as "The Demon King," is the primary antagonist of The Legend of Zelda series. In the canon of his series, Ganon began life as a dark wizard named Ganondorf from the arid Gerudo region. Seeking to take control of Hyrule, Ganondorf stole the Triforce of Power from hallowed grounds. While granting him incredible power, the corruption from this Triforce turned him into a porcine beast. Overtime, it erased all traces of the man he was before, rendering him a mindless monster. Typically, the bestial form of the character is the one called "Ganon," whereas "Ganondorf" is retained solely for his human form. The former is more recurring in The Legend of Zelda and debuted in the first game, whereas the latter has made less consistent appearances but serves more substantive narrative roles when he does appear.
Unlike Link and Zelda, there is only one true Ganon and he has been defeated by Link multiple times, but several adversaries throughout The Legend of Zelda franchise have sought his resurrection. Ganon's past as Ganondorf is alluded to in The Legend of Zelda: A Link to the Past and presented in detail in The Legend of Zelda: Ocarina of Time, which canonically occurs before A Link to the Past. Ganon's relationship to Link and Princess Zelda is comparable to the one between Mario, Princess Peach, and Bowser, though their underlying motives differ. Bowser typically kidnaps Peach out of genuine affection for her. Ganon has no such sentiments for Zelda, who kidnaps her simply to seize her Triforce of Wisdom. Ganon is similar to Bowser in other respects. Both are influenced by characters from Journey to the West, namely the pig-like Zhu Bajie for Ganon. While Bowser's armies are primarily made up of turtles, Ganon controls legions of pig-like monsters called Moblins and Bokoblins. Both Bowser and Ganon were created by Shigeru Miyamoto.
Ganondorf is a playable fighter in Super Smash Bros. Melee and has been integrated into every subsequent Super Smash Bros. title. In Super Smash Bros. Melee, his design is based on his "past" appearance in Ocarina of Time, while in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U, he is based on his design in The Legend of Zelda: Twilight Princess. Ganondorf's design in Super Smash Bros. Ultimate is based on his "future" appearance in The Legend of Zelda: Ocarina of Time. He has otherwise made cameo appearances in Super Mario Maker and Yoshi's Woolly World. Though not used as often as Link and Zelda, Ganon has appeared alongside Super Mario characters in marketing material for Nintendo and appears in mutual crossovers like Nintendo Land.
History in the Super Mario franchise[edit]
Super Mario series[edit]
Super Mario Bros. / Super Mario Bros. Deluxe[edit]
The original Super Mario Bros. and The Legend of Zelda had some development overlap and were designed by the same staff. The Fire-bars found in the original Super Mario Bros. were originally conceived for Zelda before determining it would work better in Super Mario Bros.[6] Fire-bars eventually were incorporated into The Legend of Zelda: A Link to the Past and some subsequent top-down Zelda titles, under the name of "Guruguru Bars."
Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3[edit]
The Magic Whistle is a rare item in Super Mario Bros. 3 that is usable on the world map screen. Playing it causes a whirlwind to appear and whisk Mario to the secret Warp Zone. He can skip ahead to another world through the Warp Zone, but which ones are available to him is dependent on whichever world he was already in when he played the Magic Whistle. This item is the Flute from The Legend of Zelda and even plays the same six notes when played. Its functionality is also shared, as the Flute can warp Link to different dungeons in that game. The item returns in the Game Boy Advance remake Super Mario Advance 4: Super Mario Bros. 3 with the same functionality. The Magic Whistle has established its own recurring history in the Super Mario franchise, such as in Paper Mario: Color Splash.
Super Mario Sunshine[edit]
Over the course of Super Mario Sunshine, Mario is occasionally challenged to a footrace by Il Piantissimo, a man dressed as a Pianta. His face is masked in the game, but through hacking the game's camera or viewing the Il Piantissimo in a model viewer reveals he resembles the Running Man from The Legend of Zelda: Ocarina of Time.
Super Mario Galaxy[edit]

A recurring group of octopus-based enemies are introduced in Super Mario Galaxy. One of them is Rocto – a large gray octopus that spits coconuts at Mario from a fixed distance over empty space. Damaging Roctos requires launching the projectile back at them with a Spin. The means of attack and defeat mirror how Octoroks behave in The Legend of Zelda 3D titles. The internal file designation and Japanese name for Rocto suggest this was not circumstantial, and that the enemy is directly based off of them. The Rocto boss King Kaliente attacks similarly, and their diminutive relative Octoguy spits small damaging rocks. Pig-nosed bats also appear in the game that flutter before Mario before swooping down to strike him. Similar to Rocto, their means of attack is similar to that of Keese in the 3D Zelda titles, and its more naturalistic design is comparable to the enemy's appearance in The Legend of Zelda: Twilight Princess. The ice bats similarly are invocative of Ice Keese. Stone torches appear in a few galaxies, like the Freezeflame Galaxy and Deep Dark Galaxy. Lighting all of the torches in an immediate area generally facilitates progression, such as by causing a stone gate to slide away. This function is shared with the torches in The Legend of Zelda series. In the Rolling Gizmo Galaxy, some Star Bits are arranged into a shape resembling a Rupee.
Super Mario Galaxy shares some developmental elements with The Legend of Zelda: The Wind Waker. The skybox texture in the Ghostly Galaxy and Boo's Boneyard Galaxy previously was used for the Ghost Ship dungeon from that game. The dynamic integration of music, where certain jingles and sound effects play differently based on the notes of the background orchestration, was first developed by sound director Masafumi Kawamura for enemy battles in The Wind Waker.[7] According to director Yoshiaki Koizumi, the boss battle with Megaleg derived from an unused concept conceived for The Legend of Zelda: Ocarina of Time, where Ganon would be so large that Link would have to climb up his body.[8]
Super Mario Galaxy 2[edit]
Many of the elements in Super Mario Galaxy 2 were incorporated from its predecessor. In addition to the returning Roctos and King Kaliente, a new Rocto boss named Prince Pikante appears that has similar means of attack. The most recurring octopus enemy, Octoombas, now spit rocks to attack just like the returning Octoguys. A new variant called the Elite Octoomba is introduced that spits two rocks at a time.
Producer Shigeru Miyamoto stated that efforts were made to differentiate Super Mario Galaxy 2 from its predecessor in a similar manner to The Legend of Zelda: Majora's Mask, another game structurally derived from its predecessor.[9]
Super Mario 3D Land[edit]
The desert-themed underground course World 5-2 in Super Mario 3D Land lampshades 2D entries in the The Legend of Zelda series. Unlike the majority of the other courses in the game, the the camera in World 5-2 is held from a top-down view. Lighting all of the torches in one of the rooms causes a stone door to open, and it is accompanied by the recurring "Puzzle Solve Fanfare" from The Legend of Zelda series.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Super Mario 3D World and its Nintendo Switch port prominently feature fairy-like people called Sprixies. Their ruling princesses are captured by Bowser in his effort to conquer the Sprixie Kingdom, and he does so by trapping them in bottles. This is the same way Link traps fairies in The Legend of Zelda series.
Triggering all of the Color Panels on one of the platforms in Rainbow Run triggers the "Item Get" fanfare from The Legend of Zelda before illuminating the whole platform. It is revealed to be a recreation of Link's sprite form the original Legend of Zelda, and the background music of the area changes into an arrangement of the "Main Theme" titled "Link's Color Panels."
Super Mario Maker[edit]
Super Mario Maker introduces the Mystery Mushroom for Super Mario Bros.-themed courses. This power-up transforms Mario into Costume Mario, a form that disguises Mario as one of many other fictional characters, the majority of which do not originate from the Super Mario franchise. The player has digression into which character the Mystery Mushroom transforms Mario into, but not all of them are available by default. Most costumes can either be unlocked by completing the 100 Mario Challenge on a particular difficulty or by scanning the character's amiibo figure. There are costumes that completely lack amiibos.
9 of the 136 costumes come from The Legend of Zelda: 6 included at launch and 3 included in post-release updates. Most of the characters included at launch are tied to an amiibo figure released for Super Smash Bros. for Nintendo 3DS / Wii U and reflect their designs in that game. For example, the costumes of Zelda and Ganondorf resemble their incarnations from The Legend of Zelda: Twilight Princess. However, the sound-effects corresponding to these characters and their poses are homages to The Legend of Zelda series. The Link costume does not resemble his Twlight Princess incarnation used in Super Smash Bros., instead resembling the original sprite from the first Legend of Zelda. The only Zelda character available at launch to have lacked an amiibo is Tingle, the map maker from The Legend of Zelda: Majora's Mask. Their numerical order in the costume list matches the order in which they debuted in the Zelda franchise.
2 of the 3 costumes released after the game launched corresponded with games released at the time and have corresponding Event Courses based on those games. Tetra, Zelda's pirate alter-ego from The Legend of Zelda: The Wind Waker, was the only exception. The Event Courses make homages to The Legend of Zelda, partiuclarly the original Famicom Disk System-game in Tri Force Heroes and Twilight Princess in Twilight Princess HD. In addition to these two Event Courses, a course attributed to Undodog was uploaded on 18 December, 2015 titled 3 GAMES IN 1. The three segments of this course are based on different Nintendo games, with the second one based on The Legend of Zelda.
Spike Traps appear as the Sea Urchin enemies from The Legend of Zelda: Link's Awakening when placed in an underwater-themed, Super Mario World-styled course.
- List of costumes from The Legend of Zelda
- Main article: Costume Mario § List of costumes
# | Image | Costume | Unlock method(s) | Notes |
---|---|---|---|---|
53 | Link | Clear 100 Mario Challenge on Easy or harder or use any Link amiibo | Based on Link's sprite from and uses sound effects from the Famicom Disk System version of the original The Legend of Zelda, including the fanfare for collecting a piece of the Triforce after clearing a course. Upon touching the Mystery Mushroom, the original "Item Get" jingle will play. If the player presses ![]() | |
54 | Zelda | Clear 100 Mario Challenge on Expert or Super Expert or use any Zelda amiibo | Based on Zelda's appearance in The Legend of Zelda: Twilight Princess rather than her original NES sprite. Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: A Link to the Past will play. While holding ![]() | |
55 | Ganondorf | Clear 100 Mario Challenge on Easy or harder or use any Ganondorf amiibo | Based on Ganondorf's appearance in The Legend of Zelda: Twilight Princess. Upon touching the Mystery Mushroom, Ganon's jingle from Ganon's Tower in A Link to the Past will play. When falling in a pit, the sound effect of a boss being defeated from that game will play. When clearing a course, the first few notes of the encounter theme when Link comes face-to-face with Ganon in A Link to the Past plays. | |
56 | Sheik | Clear 100 Mario Challenge on Normal or harder or use the Sheik amiibo | Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: Ocarina of Time will play. While holding ![]() | |
57 | Tingle | Clear 100 Mario Challenge on Normal or harder | Sounds from The Legend of Zelda: Majora's Mask can be heard: The victory jingle is the tune that plays when the player completes certain time-related events in said game, and the death jingle is one of the tunes that can play when failing certain such events. | |
58 | Toon Link | Clear 100 Mario Challenge on Normal or harder or use any Toon Link amiibo | Based on Link's appearance from The Legend of Zelda: The Wind Waker. Upon touching the Mystery Mushroom, the "Item Get" jingle from The Wind Waker plays. Toon Link takes out his Deku Leaf every time he jumps. The death tune is the tune that plays when Link gets caught by Moblins while trying to sneak inside the Forsaken Fortress in The Wind Waker. Pressing ![]() | |
102 | Totem Link | Clear the Tri Force Heroes Event Course | A pixel art rendition of the three Links of The Legend of Zelda: Tri Force Heroes stacked up into a totem like in the game. Their transformation and course clear sounds are 8-bit renditions of the series' main theme (unique from the other Link's) and the main theme of Tri Force Heroes. Pressing ![]() | |
132 | Wolf Link | Clear the Twilight Princess HD Event Course or use the Wolf Link amiibo | A sprite rendition of Wolf Link and Midna from The Legend of Zelda: Twilight Princess. It uses the Wolf Link and Midna audio and the theme for the death and goal from Twilight Princess. Touching the Mystery Mushroom makes Wolf Link howl, whilst pressing ![]() | |
135 | Tetra | Clear 100 Mario Challenge on Normal or harder | A sprite rendition of Tetra from The Legend of Zelda: The Wind Waker. Pressing ![]() |
Super Mario Maker 2[edit]
In version 2.0.0, what was promoted as "A Legendary Update,"[10] the Master Sword was added as a power-up to Super Mario Maker 2. It is only available in the Super Mario Bros.-style, and grabbing it transforms the player character into Link. Unlike Costume Mario from the previous game, this iteration of Link is not a disguise and grants the player unique abilities from The Legend of Zelda series. Link himself resembles his sprite from the original game on the Famicom Disk System. The color of his tunic is informed by the player character that grabs the Master Sword: Mario is green, Luigi is red, Toad is blue, and Toadette is pink. These colors correspond to the color of the playable Links in The Legend of Zelda: Four Swords and its sequels. Unlike the original game, his shield resembles the Hylian Shield, a recurring item in the Zelda series that was introduced in The Legend of Zelda: Ocarina of Time. Link has moves derived from gameplay elements in The Legend of Zelda, including Bombs and Arrows. Link can attack enemies with his sword and protect himself from projectiles with his shield. He can perform the Dash Attack from The Legend of Zelda: A Link to the Past and the Down Thrust from Zelda II - The Adventure of Link. Two official courses were released that heavily feature the Master Sword. The first is The Speedventure of Link, a forest-themed Ninji Speedrun course named after Zelda II. The second course is Link's Lightweight Longshots, released in 2021 to correspond with the release of the Game & Watch: The Legend of Zelda. Though not apparent in the English localization, the Japanese name for this course is a reference to Link's Crossbow Training.
Similar to Superball Mario and SMB2 Mario, the background music and sound effects of the course change while the player character is Link. Most of these pieces hail from the original Legend of Zelda. The "Ground Theme", its arrangements for other above ground courses, and the "Underwater Theme" are replaced with the "Overworld Theme"; the "Underground Theme" and "Ghost House Theme" are replaced with the "Underworld Theme"; and the "Castle Theme" and "Airship Theme" are replaced with "Death Mountain." The Bonus Music sound effect is an original chiptune arrangement of "Horse Race" from The Legend of Zelda: Ocarina of Time. Both Boss Music and Final Boss sound effects come from Zelda II - The Adventure of Link, named "Boss" and "Last Boss", respectively. The Peaceful sound effect is a chiptune rendition of "Select Screen" from The Legend of Zelda: A Link to the Past.
Outside of direct gameplay, there are two course creators in the game referred to as "Youthful Researcher" and "Doctor Gizmo." Their manners of speech and professions imply that these characters are Purah and Robbie, the eccentric inventors from The Legend of Zelda: Breath of the Wild.
Super Mario Bros. & Friends: When I Grow Up[edit]
Link makes appearances in the Chef/Waitress page, as a patron at Mario's restaurant, and on the Travel Guide page as the travel guide. A Bot, Daira, and Moblin, enemies from the early Legend of Zelda series, appear on other pages.
Club Nintendo[edit]

Link and Kirby are two of Mario's friends in the Super Mario in Die Nacht des Grauens comic that promotes Halloween. Bad weather interrupts a party at the apartment, and Mario encounters Link and Kirby at the basement, also trying to investigate the fuses that were blown by lightning. They later find out that Wario has made a deal with Abigor so he can marry Princess Toadstool, and it causes the apartment to be overrun with monsters. Mario, Link, and Kirby find and use costumes from Van Helsing to fight the monsters. Once they are done with fighting the monsters, they put away these costumes and part to their rooms. Mario, however, finds Princess Toadstool turned into a zombie, so he later rejoins Link and Kirby to report on the manner. During the search for Toadstool in Mario's room, the three eventually get warped to a crypt through various means; Link himself warps through a TV. Mario finds a grimoire to help them advance through this crypt. This grimoire eventually helps transform them to dark creatures to assist rescuing Toadstool. Mario breaks the spell and reverts Peach to normal. Link asks Mario for a way to escape, so Mario uses the grimoire to attempt to transport them back; all this does is transport them in the middle of an event, "Musikantenstadl", which Mario dislikes, but Link and Kirby are celebrating.
Super Mario-kun[edit]
- Main article: Super Mario-kun Volume 4
Stage 4 of Super Mario-kun volume 4 takes place almost entirely in Hyrule, as presented in The Legend of Zelda: A Link to the Past. Mario, Yoshi, and Luigi come across a natural hot spring. Luigi, suspicious, notices a sign that states the spring is a Warp Zone to other games. Before Luigi can warn his friends, Mario and Yoshi have already dived in. Mario suddenly finds himself in a forest and, immediately after, a knight stabs him in the rear with a trident. Furious, Mario punches him, and only then he notices that he is holding a sword, the Kinoko Sword.
Someone else jumps at Mario, but it is just Yoshi, in his Shield form. The two hear Luigi's voice: Luigi explains that he can see them and communicate with them from the Super Mario World side of the Warp Zone. Judging by the situation, Luigi realizes they are in The Legend of Zelda: A Link to the Past side of the lake: to return to their game, they need to find Hyrule's Warp Zone.
While looking for it, Mario chops some bushes, collecting Rupees, but they are suddenly attacked by a group of Octoroks. Mario slashes at them with no problem, but he is then shot by two Zoras. This decreases Mario's Life Gauge and a beeping sound is heard by them. Luigi tells Mario he needs to revitalize his health bar to make it stop. A Fairy flies by to help Mario, but Yoshi eats her. Mario yells at him, but Yoshi points to another flying being and Mario catches it, but it is a Bee which stings Mario, increasing the beeping sound.
Yoshi finds a Fairy Fountain and drags Mario in it. Inside, they meet an ugly Bowser-faced Fairy which kisses Mario, replenishing his heart. Trying to forget this traumatic experience, Mario and Yoshi leaves and encounters an Armos that Mario defeats by crushing it with the Statue form. Right after, Mario is struck by a lightning spell cast by Agahnim, the main antagonist of the game. Agahnim strikes again, but Yoshi eats his spell and tries to spit it back at him, but, despite hitting him, Agahnim is not hurt by it.
Being hurt, Mario's beeping sound resumes and the Cursed Fairy comes to his aid. Too scared of another of her kisses, Mario pretends to be dead and Agahnim prepares the finishing blow. Quickly, Luigi takes out some Super Mushrooms and tosses them in the lake. The Mushroom falls on the Kinoko Sword, making it the Super Kinoko Sword. With a Spin Attack, Mario defeats Agahnim. The Cursed Fairy accompanies Mario and Yoshi to the Hyrule's SNES Warp Zone, and the two dive in.
However, instead of going back to Dinosaur Land, Mario and Yoshi (now back to normal) find themselves in Mute City, right in the middle of the track, running away from the Blue Falcon, the Wild Goose, and the Fire Stingray.
Donkey Kong franchise[edit]
Donkey Kong Country 2: Diddy's Kong Quest[edit]
In Donkey Kong Country 2: Diddy's Kong Quest, Link is by default ranked third on a podium at Cranky's Video Game Heroes, with Mario coming in first and Yoshi second. He can be removed from the podium by collecting nineteen DK Coins, which replaces him with Diddy Kong.
In the Game Boy Advance version, Link and Yoshi's positions on the leaderboard are swapped. Additionally, Link has obtained 50 DK Coins in total, meaning that Diddy can only shift Link down to third place, therefore removing Yoshi from the podium.
Donkey Kong Land 2[edit]
Just like in Donkey Kong Country 2: Diddy's Kong Quest, Link appears in Cranky's Video Game Heroes in the ending for Donkey Kong Land 2, where he has the same number of DK Coins collected as before.
Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]
In Donkey Kong Country 3: Dixie Kong's Double Trouble!, if the Kongs ask Bazaar who owns the castle in the Northern Kremisphere, Bazaar tells a short story of when Link visited his General Store the week before. Link also asked Bazaar for information regarding the castle even though he had insufficient bear coins, but Bazaar thought him nice enough that he accepted a payment of 500 rupees instead. After being told the information, Link left, grumbling about the seashells being the wrong shape. This is an allusion to the Secret Seashell from The Legend of Zelda: Link's Awakening. This dialogue was removed in the Game Boy Advance version, and Bazaar instead discusses what he personally saw at Kastle Kaos.
Donkey Konga series[edit]
In the first Donkey Konga, the player can purchase a Zelda Set of bongos for 4,599 coins. The "Overworld Theme" from the first Legend of Zelda is incorporated as one of the songs in the North America, European, and Australian releases of the game, under the name of "The Legend of Zelda Main Theme." It is absent in the Japanese release. This piece is incorporated into the Japanese releases of Donkey Konga 2 and Donkey Konga 3 JP.
Donkey Kong Country Returns 3D[edit]
If the player waits on the Portable DK Barrel at Cranky Kong's Shop long enough, Cranky says, "It's dangerous to go alone. Buy this!" This is adapted from a recurring phrase in The Legend of Zelda series that debuted in the first game. This reference is exclusive to Donkey Kong Country Returns 3D and is absent in the original Wii game.
Donkey Kong Country: Tropical Freeze[edit]
If the player tries to purchase Crash Guards from Funky's Fly 'n' Buy in Donkey Kong Country: Tropical Freeze, Funky Kong says, "Vehicle Troubles? It's dangerous to go alone--take one of these!" It is similar to the reference made in Donkey Kong Country Returns 3D.
Super Mario RPG: Legend of the Seven Stars[edit]
Multiple Nintendo franchises and series are alluded to in Super Mario RPG: Legend of the Seven Stars. Link appears sleeping in one of the beds at the Rose Town Inn. Speaking to him causes the "Found Secret" jingle from The Legend of Zelda to play. In the Nintendo Switch remake, talking to Link adds "The Slumbering Hero" entry to the Scrapbook.
Wario Land II[edit]
Wario Land II includes a number of collectible treasures and some of them allude to other Nintendo franchises. During return the hen to her nest, a boot resembling a Pegasus Boot can be found underground. In stop that train!, the treasure is a blue ocarina.
Yoshi series[edit]
Yoshi's Story[edit]
In Yoshi's Story, newspaper clippings in the background of the Jelly Pipe and Torrential Maze include names of various Nintendo characters. Some of them read "ZELDA."
Yoshi's Woolly World / Poochy & Yoshi's Woolly World[edit]
In Yoshi's Woolly World, scanning certain amiibo unlocks playable Yarn Yoshis in the amiibo Hut. Five of them are based on characters from The Legend of Zelda series, namely Link, Zelda, Sheik, Ganondorf, and Toon Link. The appearance is purely cosmetic.
All of these amiibo are carried over into the Nintendo 3DS port Poochy & Yoshi's Woolly World, in addition to a new one based on Wolf Link.
Mario Golf series[edit]
In the earliest entries in the Mario Golf series, the names of other Nintendo characters appear on the tournament scoreboards as cameos. In the first Mario Golf, some of these come from The Legend of Zelda: Ocarina of Time, namely: the fairy Navi; the sages Saria, Rauru, Darunia, Princess Ruto (as "Rutooo"), Impa (as "Inpa"), and Nabooru; the ranchers Talon, Ingo, and Malon; the gravedigger Dampé (as "Dampe"); the scarecrows Bonooru and Pierre; the Goron Kid; King Zora; and the enemies Deku Scrub and Skull Kid. Some of these cameos appear in the Game Boy Color game, in addition to Link, Zelda, and Sheik. In Mario Golf: Toadstool Tour, more characters appear, mostly ones from The Wind Waker, namely: the witch Koume; Link's sister Aryll; the pirates Mako, Senza (as "Senzar"), and Zuko; Salvatore, Tott; and the shop guru Zunari. Some of these cameos, such as Koume, do not appear in the Japanese release of Toadstool Tour.
The Game Boy Color version of Mario Golf includes courses part of the Links Club that is named in reference to Link himself and features a Triforce on its flags. While the courses themselves do not include any Zelda-specific elements, most of the related scoreboard cameos only appear in the Links Club. The courses return in Mario Golf: Advance Tour under the name of "Links Courses," and successors are incorporated into Mario Sports Superstars titled Gold Links - autumnal, forested courses.
Mario Artist: Paint Studio[edit]
Mario Artist: Paint Studio includes a collaborative painting mode that includes artwork from various Nintendo games. This includes art from The Legend of Zelda: Ocarina of Time, namely: Young Link, Adult Link, Link riding Epona, Young Zelda, Adult Zelda, Saria, Impa, Malon, Talon, Ingo, a Goron, Darunia, Kaepora Gaebora, Rauru, Young Ruto, Adult Ruto, King Zora, Sheik, Nabooru, Koume with Kotake, and Ganondorf.[11]
Paper Mario series[edit]
Paper Mario[edit]
In the English localizations of Paper Mario, Moustafa's alter-ego is named "Sheek" and this is heavily implied to be in reference to Zelda's alter ego, Sheik. When tattling Moustafa after he reveals his true identity, Goombario says, "Da da da Duuum!", the theme for collecting an item in a treasure chest from The Legend of Zelda series. These references are not present in the original Japanese script.
Paper Mario: The Thousand Year-Door[edit]
In TEC's quiz, one of the choices when he asks how to defeat the demon is a "legendary sword", a likely allusion to the Master Sword.
Super Paper Mario[edit]
When Dimentio short-circuits Fracktail in Super Paper Mario, one of the things he says in the English localization is "I AM ERROR."
In Chapter 2-3, Mario must pay Mimi a debt. Rather than coins, Mimi insists that the debt be repaid in Rubees, a reference to Rupees, the currency of the The Legend of Zelda series. Flipside Tokens also resemble Rupees.
Paper Mario: The Origami King[edit]
In Paper Mario: The Origami King, Mario can find a Toad climbing a cliff near the Water Vellumental Shrine of Autumn Mountain. This Toad says he does not have enough stamina to make it up the cliff, but says he is glad it is not raining, which is a reference to the climbing system in The Legend of Zelda: Breath of the Wild.
Paper Mario: The Origami King has strong connections to The Legend of Zelda: The Wind Waker. The purple streamer area features an expansive hub called the Great Sea, which interconnects eleven islands. The player traverses the Great Sea on a boat. When first visited, most of the sea is shrouded in fog that prevents access to most islands. The fog clears when Mario solves certain puzzles on the accessible islands, granting access to more areas. The Great Sea is invocative of the sea of the same name and the way new islands are unlocked is similar too. The Sea Chart is comparable to its map. The sailing mechanics on the sea is similar between games.
Mario needs three orbs to unlock the Sea Tower, similar to how Link needs three pearls to open the Tower of the Gods. These orbs, located on Diamond Island, are the Wisdom, Power, and Courage Orbs, which correspond to the three pieces of the Triforce. The temples these trials are found in also match the color scheme of their respective pieces: blue, red, and green. Upon completing the trials that grant him these orbs, Olivia says "You've got power, wisdom, AND courage, Mario...but I don't think that's a secret to anybody." The Sea Tower itself is visually invocative of the Tower of the Gods, and progressing through the tower is similarly structured where there are self-contained floors with a major puzzle spanning multiple rooms. Some of the rooms of the Sea Tower are based on the four Vellumental temples, similar to the four areas of Ganon's Tower that take on the theme of the four main dungeons in The Wind Waker.
Game & Watch Gallery 4[edit]
The Museum in Game & Watch Gallery 4 includes the Game & Watch version of Zelda, which can be played after the player has unlocked enough stars. The player controls Link and navigates him through a temple filled with Stalfos and Moblins.
WarioWare series[edit]
WarioWare, Inc.: Mega Microgame$![edit]
In WarioWare, Inc.: Mega Microgame$!, a microgame based on The Legend of Zelda for the NES appears, also titled The Legend of Zelda. The player must move Link to the nearby cave entrance. In the second level, a Peahat tries to attack Link and in the third level, a Zora is added. The layout is taken from the area northwest of the Level 1 dungeon with the leftmost wall partially removed.
WarioWare: Twisted![edit]
WarioWare: Twisted! contains another microgame titled The Legend of Zelda. In this microgame, Link must use his shield to defend against rocks spat out by Octoroks. In subsequent levels, more Octoroks surround Link.
WarioWare: Touched![edit]
WarioWare: Touched! also has a microgame titled The Legend of Zelda, where the player must catch Fairies by tapping them on the touch screen. In the first level, it can take place in either the Fairy Fountain east of the Level 1 dungeon or a side-scrolling grassland segment from Zelda II: The Adventure of Link. In the second level, it takes place inside the Level 1 dungeon or the Graveyard. In the third level, it takes place in the area east of the Level 2 dungeon or inside the Level 9 dungeon. After catching all of the fairies, Link appears holding a Nintendo DS above his head, or in the case of the Zelda II scene, he walks across the screen. In addition, the second level of 8-Bit Hero tasks the player with finding the differently colored pixel on Link's sprite. After finding it, it zooms out and shows Link in the area north of the Level 3 dungeon.
WarioWare: Smooth Moves[edit]
In WarioWare: Smooth Moves, there are microgames based on The Legend of Zelda: Ocarina of Time and The Legend of Zelda: The Wind Waker. In the Ocarina of Time microgame, it takes place inside the Temple of Time and tasks the player with pulling the Master Sword out of its pedestal. In The Wind Waker microgame, it takes place in the area between the Forest Haven and the Forbidden Woods. The player controls Link, who is using the Deku Leaf, and must guide him to the island between the two locations. Link also appears in Opening Night where he plays the violin.
WarioWare: D.I.Y.[edit]
In WarioWare: D.I.Y., a microgame based on The Legend of Zelda: Phantom Hourglass, simply called Zelda, appears. The player controls Link and must defeat the three Yellow Chuchus approaching him.
WarioWare: D.I.Y. Showcase[edit]
In WarioWare: D.I.Y. Showcase, a microgame based on the Family Computer Disk System version of Zelda II: The Adventure of Link appears, simply titled Zelda 2. The player controls Link and must block the Boomerangs thrown by the Goriya using Link's shield.
WarioWare Gold[edit]
In WarioWare Gold, a microgame based on The Legend of Zelda: Phantom Hourglass appears, simply titled Phantom Hourglass. It takes place inside the Temple of Fire, where the player is tasked with using the Boomerang to hit Shock Switches. Hitting all of the switches causes a Treasure Chest to appear. The microgame based on The Legend of Zelda from WarioWare, Inc.: Mega Microgame$! returns in this game, now with an additional layout. The layout is original, though it best resembles the area south of the Level 4 dungeon. Its mission, "It's Dangerous to Go Alone", is a reference to the line said by the Sword-Giving Old Man. The Ocarina of Time and Wind Waker microgames from WarioWare: Smooth Moves also return. In the case of the Ocarina of Time microgame, it is more accurate to the original game, panning the camera upwards instead of showing Link's new form.
WarioWare: Get It Together![edit]
WarioWare: Get It Together! has a microgame based on The Legend of Zelda: Breath of the Wild which is also titled The Legend of Zelda: Breath of the Wild. It takes place in an area south of Ulria Grotto. The player must hit an object under Stasis enough times to reach its maximum kinetic energy.
WarioWare: Move It![edit]
WarioWare: Move It! contains a microgame based on The Legend of Zelda: Ocarina of Time 3D for the Nintendo 3DS, also titled The Legend of Zelda: Ocarina of Time 3D. It takes place in Kakariko Village, specifically the area preceding the stairs that lead to the well. The player controls a Cucco and must avoid getting caught by Link.
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
An accessory item called the Great Force appears in Mario & Luigi: Superstar Saga, looking identical to a piece of the Triforce found throughout The Legend of Zelda franchise. In Mario & Luigi: Superstar Saga + Bowser's Minions, the Great Force instead resembles the entire Triforce, albeit with the central hole covered. Additionally, the recurring "Item Catch" fanfare plays in the remake when Mario obtains the item, strengthening the connection. A variety of Octorok called Chuckoroks are the focus of the Chuckola Bounce minigame, in which Mario and Luigi must parry their projectile attacks from a bird's-eye view. Exclusively in the original Mario & Luigi: Superstar Saga, a Stalfos appears in the Barrel minigame on the right side of the screen for a few seconds when the player lines up four rows of barrels at once.
In addition to the connections mentioned above, Link, Wario, and other Nintendo characters were going to make appearances at the shop, but they were all replaced by a single appearance from Professor E. Gadd. They were all planned to give Mario certain special items, but these are given out by E. Gadd and most were renamed in the final game. The Great Force is one of the remnants of this idea, which was originally going to be given by Link and directly called the "Triforce."
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
In Toad Town, Mario and Luigi meet a Toad who teaches them how to dig up special beans. After finishing, he states, "Find all you can. They're a secret to everybody!"
Mario & Luigi: Dream Team[edit]
In Mario & Luigi: Dream Team, Mario and the Luiginoids learn a move called Hookshot. It acts similarly to the Hookshot item from The Legend of Zelda series, as the Luiginoids form a extending chain that allows Mario to grab distant hooks, then retract to bring all the Luiginoids to Mario's location. While this move is used in two-dimensional sections, its mechanics bear more resemblance to the Hookshot used in three dimensional Zelda games, as it can only grab specific objects in the game world.
Mario & Luigi: Paper Jam[edit]
The Bomb Buds in Mario & Luigi: Paper Jam are visually and mechanically comparable to Bomb Flowers. They also appear in Mario & Luigi: Brothership.
Mario Party 7[edit]
Purchasing Cruise Secrets in Mario Party 7 displays the text, "Shh... It's a secret to everybody!"
The Cat Mario Show[edit]
Toon Link appears in episodes of The Cat Mario Show where the topic of focus are games in The Legend of Zelda franchise.
Mario Kart 8 / Mario Kart 8 Deluxe[edit]
Starting from version 3.0, Mario Kart 8 features an amiibo racing suit based on Link, unlocked by scanning a Link amiibo. Additionally, the game features the The Legend of Zelda × Mario Kart 8 downloadable content pack, which includes Link as a driver, sporting a design based on his appearance in The Legend of Zelda: Skyward Sword. Also included are the Master Cycle, (a Bike based on a horse and which features a Hylian Shield), the Triforce Tires (Tires with the Triforce emblem on them), and the Hylian Kite, a Glider sporting the Hylian Crest. Lastly, the content pack introduces Hyrule Circuit, a race course based on the series and set in Hyrule Castle and Hyrule Castle Town. The course features Deku Babas and Keese designed after their appearances in The Legend of Zelda: Skyward Sword, as well as Castle Guards from The Legend of Zelda: Spirit Tracks. Rupees replace Coins on this track.
All previous downloadable content from Mario Kart 8 was made available in the base game in Mario Kart 8 Deluxe. Starting from version 1.6 a new variant of Link, the Master Cycle Zero, Ancient Tires and the Paraglider, all based on The Legend of Zelda: Breath of the Wild.
Mario + Rabbids Kingdom Battle[edit]
The second challenge of the Lava Pit in Mario + Rabbids Kingdom Battle is titled "It's Dangerous to Go Alone."
The Super Mario Bros. Movie[edit]
During the in-film commercial for Super Mario Bros. Plumbing, a street is displayed in Queens named after Link.
History in The Legend of Zelda franchise[edit]
The Legend of Zelda series[edit]
The Legend of Zelda / BS The Legend of Zelda[edit]
The first Legend of Zelda introduces Manhandlas and clarifies that they are giant Piranha Plants in the Japanese instruction booklet. This game was originally released for the Family Computer Disk System, enabling save states and individual files, something not technically feasible for the original Famicom. To illustrate this concept, the booklet also provides example file names, titled "Nintendo," "Mario," and "Luigi."
As with most of the original game's elements, Manhandlas are reincorporated into the Satellaview remake BS The Legend of Zelda.
The Legend of Zelda: A Link to the Past / The Legend of Zelda: A Link to the Past + Four Swords[edit]
The "File Select" theme for The Legend of Zelda: A Link to the Past is an elaboration on Water Land's theme from Super Mario Bros. 3. This piece also plays at the Fairy Fountains. This piece would become recurring The Legend of Zelda series after this game. Some of the houses in the Light World have paintings of Mario in them. Pulling on the paintings causes Rupees to fall out. Sparks and Chain Chomps appear as enemies in this game, representing the first inclusion of normal Super Mario enemies in a Zelda game.
In Four Swords, a multiplayer campaign added to the Game Boy Advance port of A Link to the Past, Bob-ombs and Spinies appear as enemies. Link can use a Chain Chomp called BowWow as an item as well. It behaves as it does in Link's Awakening, lunging at nearby enemies. These elements return in the stand-alone Four Swords Anniversary Edition released on the Nintendo DSi and Nintendo 3DS, though the Chain Chomp is not called BowWow in this release.
The Legend of Zelda: Link's Awakening / The Legend of Zelda: Link's Awakening DX[edit]
- Main article: The Legend of Zelda: Link's Awakening
- “I remember that we made Link’s Awakening in a really peculiar frame of mind. We began in the free spirit of an afterschool club, so the contents are quite unrestrained. If you look at it, you can tell. Characters similar to Mario and Luigi appear and Yoshi Dolls appear, too.”
- —Takashi Tezuka[12]
The Legend of Zelda: Link's Awakening began development on a whim - as a side project to see if The Legend of Zelda could meaningfully be supported on the technically-limited Game Boy system. Overtime, the game matured into a proper release, but the blue sky stage that spurred development led to creative decisions that may not have been approved in other instances, including the integration of characters and elements from other games, including Kirby, The Frog for Whom the Bell Tolls, and SimCity. The majority of the crossover material comes from Super Mario. The extent of this material includes characters that simply look like ones from Super Mario, to ones that literally are the same characters. Narratively, the story follows the events of A Link to the Past, with Link getting caught in a storm and awakening in a dream world called Koholint Island, a framework developed in-part to justify the presence of these overlapping series.
Tarin, a major character who likes to collect mushrooms, is based on Mario. Consuming mushrooms causes Tarin to transform into a Raccoon, an allusion to Tanooki Mario. The Henhouse Keeper is based on Luigi. When Mr. Write shows the player the picture sent to him by Christine, a goat living in Animal Village, the picture of "Christine" is actually one of Princess Peach. In the Nintendo Switch version, promotional artwork of Princess Peach with her parasol is shown. A Yoshi doll is found at the Trendy Game shop in Mabe Village. Link can win the Yoshi doll by controlling the crane and hovering over it. When the doll is received, the text box states that it has appeared in many games recently, another reference to the Super Mario games. In the Nintendo Switch remake of the game, the text is changed to state that the player cannot count how many games it has appeared in now.
Many enemies appear in the game and some of them serve supportive roles in this game. A pet Chain Chomp named BowWow is featured in the game and "befriends" Link as it actually helps him access the second dungeon, Bottle Grotto. Another, smaller Chain Chomp named CiaoCiao also appears. Wart, the boss from Yume Kōjō: Doki Doki Panic and its western adaptation Super Mario Bros. 2, appears as a friendly non-playable character who teaches Link the "Frog's Song of Soul." In the English release, he is named "Mamu." Wart's presence on Koholint Island potentially suggests a connection between Koholint Island and Subcon, the setting of Doki Doki Panic that is also a "land of dreams." Traditional enemies from Super Mario include Goombas, Piranha Plants, Podoboos, Spinies, Cheep Cheeps, Bloopers, Thwimps, Pokeys, Boos, and Shy Guys. When Link's Awakening was localized for English-speaking audiences, most of the enemies were given original names different from the ones used in the Super Mario franchise at the time, but this is not the case in the original Japanese release and has been amended in the Nintendo Switch release. In addition to those enemies, one-eyed variants of Thwomps called Spiked Thwomps appear, as does a Bob-omb-like enemy called Bombites. An Albatoss, under the name Evil Eagle, appears as a boss in the seventh dungeon, Eagle's Tower. In the Nintendo Switch remake, Cheep Cheeps and Bloopers can be caught in the Fishing Hole. The background music for Bottle Grotto incorporates the "Ghost House Theme" from Super Mario World. This is made more apparent in the Nintendo Switch remake.
Super Mario enemies in Link's Awakening1
Spark (DX)
Goo Specter (DX)
1 - These enemies reappear in the Nintendo Switch remake of Link's Awakening, but are omitted from this gallery for display purposes.
The Legend of Zelda: Ocarina of Time / The Legend of Zelda: Ocarina of Time 3D[edit]
Though released in 1998, development on The Legend of Zelda: Ocarina of Time began before development on Super Mario 64 completed. In addition to sharing prominent staff members, Super Mario 64 was assuredly an important influence on Ocarina of Time. There was a time during development when the staff considered having Link access different dungeons using paintings hung inside Ganon's Castle. This idea came from how Mario accessed courses through paintings in the Mushroom Castle. The staff ultimately incorporated a sprawling overworld that interconnected dungeons and towns called Hyrule Field, but elements of this initial concept were incorporated into the boss battle with Phantom Ganon, in which he enters and exits portraits on horseback. In Super Mario 64, the laughing voice sample used for Boos is the same one used for Bowser, just sped up and higher in pitch. This is mirrored in Ocarina of Time, in which the Poe ghost enemies share the same sample as Ganondorf.
In the area where Princess Zelda usually stands in the Castle Courtyard, there is a window to the right. If viewed at certain angles, pictures of Mario, Luigi, Princess Peach, Bowser, and Yoshi can be seen. The artwork of Mario is from Super Mario 64, the artworks of Peach, Luigi and Bowser are from Mario Kart 64, and the image of Yoshi is from Yoshi's Story. In the Nintendo 3DS remake The Legend of Zelda: Ocarina of Time 3D, these character portraits are removed, and the entire wall is instead painted to resemble World 1 from New Super Mario Bros., alongside actual Brick Blocks, ? Blocks and pipes placed on the wall.
The conceptual successor to Tarin, the ranch owner Talon is based directly off of Mario. He sleeps on his side with his his head in one hand, the same way Mario sleeps in Super Mario 64. His bitter ranch-hand, Ingo, is based on Luigi. Both characters, as well as Talon's daughter Malon, wear pendants of Bowser's face. The Composer Brothers, Sharp and Flat, are also evocative of Mario and Luigi. A recurring Zelda enemy called Deku Babas debut in Ocarina of Time. Though not explicit, they are comparable in design to Piranha Plants.
The Legend of Zelda: Majora's Mask / The Legend of Zelda: Majora's Mask 3D[edit]
The Legend of Zelda: Majora's Mask is a direct sequel to The Legend of Zelda: Ocarina of Time and was created using much of the same assets. The narrative framing is that Link has fallen into a world "parallel" to Hyrule called Termina, whose inhabitants mirror the Hylians from Ocarina of Time. Consequently, some of that game's allusions to the Super Mario franchise are retained in Majora's Mask. The ranch manager Cremia and her little sister Romani, adapted from Malon's models, both wear pendants of Bowser's face. In sharing a likeness with Ingo, the nefarious Gorman Brothers and their middle sibling Gorman look like Luigi. The bartender Mr. Barten shares a likeness with Talon and consequently looks like Mario. Sharp and Flat reappear in this game.
The mask seller from Ocarina of Time, the Happy Mask Salesman, has a mask of Mario fastened to his backpack. Unlike the other masks in the game, this one is not accessible to Link. The music that plays from the music house in Ikana Canyon is comparable to "Merry-Go-Round" from Big Boo's Haunt in Super Mario 64. All of these elements are retained in the Nintendo 3DS remake of Majora's Mask.
The Legend of Zelda: Oracle of Seasons / The Legend of Zelda: Oracle of Ages[edit]
Talon reappears in The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages with a stronger resemblance to Mario in artwork. His hat has an "M" on it and his mustache has the same shape as Mario's. Spinies (here called Spiked Beetles), Thwomps (called Spiked Thwomps), Cheep Cheeps, and Pokeys appear as enemies. Head Thwomp appears as a boss.
In a linked game, there is a part where Link has to rescue Zelda from Vire in a minigame evocative of Donkey Kong.
The Legend of Zelda: The Wind Waker / The Legend of Zelda: The Wind Waker HD[edit]
There are multiple test rooms in this game accessible via an action replay device. These rooms use assets from Super Mario Sunshine, most notably the very similar semi-transparent water effects that could suggest the ocean was originally intended to be see-through.[13]
The Legend of Zelda: Four Swords Adventures[edit]
Cheep Cheeps and Big Cheep Cheeps can be found in Lake Hylia where they can be seen swimming in flooded caverns. In various platforming stages, Thwomps appear.
The Legend of Zelda: The Minish Cap[edit]
Talon and Gorman appear in The Legend of Zelda: The Minish Cap. Lakitus appear as enemies in the game. They toss lightning bolts before disappearing into their clouds. Bob-ombs and Spinies (called Spiked Beetles) also appear, behaving as they did in The Legend of Zelda: Four Swords. When a vine is grown, the vine growing sound effect from the original Super Mario Bros. plays.
The Legend of Zelda: Twilight Princess / The Legend of Zelda: Twilight Princess HD[edit]
Fyer, a cannon operator in The Legend of Zelda: Twilight Princess and its Wii U remaster, has a patch of a Bullet Bill stitched into his right sleeve.
The Legend of Zelda: Tri Force Heroes[edit]
- “Hammerwear ups the power of Magic Hammers. It looks kind of... familiar. Maybe my bro has one?”
- —Madame Couture's Apprentice
One of the craftable Outfits in The Legend of Zelda: Tri Force Heroes is called Hammerwear, and it strengthens the power of the Magic Hammer weapon. This suit resembles Hammer Bros and this is directly lampshaded by other characters in-game. The tailor Madame Couture notes it is popular with "turtle enthusiasts." Upon seeing Link in Hammerwear, the Stylish Woman will ask, "Did you use a koopon to buy that? I mean, a coupon? ♥" Wearing Hammerwear as the red Link or blue Link makes it resemble Fire Bros or Boomerang Bros, respectively. Wearable items called Fire Gloves are introduced in this game and they enable Link to toss fireballs in the same manner as Fire Mario. The sound effect that plays upon use is also similar to that of Fire Mario attacking.[14]
One of the Magical Materials used to make Outfits in Tri Force Heroes is the Red Shell, localized as the Crimson Shell. The in-game description for it reads "A mysterious shell that never misses a foe when thrown." This is a reference to the item's behavior in the Mario Kart series.
1-UP Studio, one of the major studios involved with the 3D Super Mario games, assisted the development of this game.
The Legend of Zelda: Breath of the Wild[edit]
A motorcycle called the Master Cycle Zero was introduced to The Legend of Zelda: Breath of the Wild as an unlockable for completing The Champion's Ballad, the game's second DLC pack, released on 7 December, 2017. It is a variant of the Master Cycle motorbike that was was added to Mario Kart 8 as DLC.
The Legend of Zelda: Echoes of Wisdom[edit]
A snowy variant of Pokey called a Snomaul appears as an enemy in The Legend of Zelda: Echoes of Wisdom. They are incidentally comparable to Snow Pokeys, but have different designs. Platboom, a new enemy based on the one-eyed Spiked Thwomps from The Legend of Zelda: Link's Awakening appear, behaving like them. Their flat tops make them safe to stand on, serving as platforms to reach higher places. Unlike Spiked Thwomps, Platbooms also lack spikes on their sides, making them safe to be touched.
Zelda: The Wand of Gamelon[edit]
The beginning portion of the Shrine of Gamelon is structured similar to 25m from Donkey Kong, as flaming wheels called Phyrandaii roll down a series of slopes while Zelda uses ladders to ascend.
Ripened Tingle's Balloon Trip of Love[edit]
Ripened Tingle's Balloon Trip of Love is a very referential game. After Tingle gets a stomach ache from drinking expired juice in a haunted house and rushes towards the door, the "Invincibility BGM" plays. A minigame in Page 6, which involves plucking vegetables and worms in a garden, features a character selection screen invocative of the one from Super Mario Bros. 2.
Hyrule Warriors series[edit]
A Chain Chomp appears as the Ball and Chain included with Link's level 3 Gauntlets, the Power Gloves.[15]
[edit]
DiC cartoons[edit]
The Legend of Zelda[edit]
The Legend of Zelda is an animated television series chronicling the adventures of Link, Princess Zelda, and Ganon in Hyrule. The show is based on the games The Legend of Zelda and Zelda II - The Adventure of Link. It lasted for only 13 episodes and was part of the same syndication package as The Super Mario Bros. Super Show! As with cartoons of the Super Mario franchise, it was produced by DIC Entertainment.
While The Super Mario Bros. Super Show! was broadcast five days a week, cartoons of the Super Mario franchise aired only from Monday to Thursday, with The Legend of Zelda airing instead on Friday, though it was still accompanied by live-action segments featuring Mario and Luigi. Some of these segments were included as part of The Legend of Zelda's later DVD release because Mario, Luigi, and/or the guest star would speak out to the audience to promote that week's episode of The Legend of Zelda, showing a preview consisting of scenes from the upcoming episode.
The Super Mario Bros. Super Show! and The Legend of Zelda would sometimes reference each other. The episode "Stars in Their Eyes" of The Super Mario Bros. Super Show! has aliens known as the Quirks playing the theme song of The Legend of Zelda on their trumpet-like noses near the episode's end; similarly, the episode "Doppelganger" of The Legend of Zelda depicts Link whistling the Ground Theme from Super Mario Bros. while practicing with his sword. Additionally, Mario states in The Super Mario Bros. Super Show! that The Legend of Zelda is Mama Mario's favorite show. Both shows also use the ending song "Do the Mario" for the credits.
The Legend of Zelda was one of four Nintendo-based cartoons included in the compilation television series Captain N & The Video Game Masters; however, when episodes of The Legend of Zelda were aired, they were sped up and cut significantly to around ten minutes. As of 2014, the series has been made available for streaming on WildBrain's Cartoon Super Heroes, Vault, and Super Mario Bros. Super Show! channels, though the live-action segments are not included by the channel.
Captain N: The Game Master[edit]
In Captain N: The Game Master, Hyrule is presented as one of accessible worlds in Videoland, alongside ones based on Kid Icarus, Castlevania, Metroid, and other video game series. Link, Zelda, Ganon, and other Zelda elements appeared in the series on an occasional basis, namely in the episodes "Quest for the Potion of Power," "Once Upon a Time Machine," "Having a Ball," and "The Trojan Horse." These iterations of the characters are the same ones from DiC's previous The Legend of Zelda cartoon series. In these episodes, Link and Zelda are consistently presented as friends and allies of Kevin, whereas Ganon is an antagonist.
Tetris series[edit]
In the NES version of Tetris published by Nintendo,2 several of their characters appear when the player reaches certain milestones, including Mario, Princess Toadstool, and Donkey Kong. Link is one of them, and he appears playing a flute after the player wins a B-type game at Level 9 or above with a height of at least 1. All of the Nintendo characters appear together in a secret ending once Level 9 is beaten. This game was Link's first appearance in a video game outside of The Legend of Zelda series.
Tetris DS, another iteration of the game developed and published by Nintendo, similarly includes prominent cameos to Nintendo series, including Super Mario Bros. and The Legend of Zelda. A number of the puzzles are based on the games as well. Tetris 99 includes themes based on the Super Mario series and two based on The Legend of Zelda series.
2 - There was another NES version of Tetris intended for publication through Tengen, but legal complications prevented its official release.[16] This version of Tetris does not include any Nintendo characters.
Super Smash Bros. series[edit]
Super Smash Bros.[edit]
In the first Super Smash Bros., Link was one of the twelve playable fighters introduced in the game, alongside Mario, Luigi, Donkey Kong, Yoshi, and Nintendo characters from other series, as well as one of the eight available by default. Director Masahiro Sakurai has shared the inclusion of these specific characters came from his personal belief that they were the most important Nintendo characters at the time.[17] The development of Super Smash Bros. overlapped with The Legend of Zelda: Ocarina of Time and that game is the basis for much of the aesthetics of Link and other material from Zelda franchise. However, the game was developed with some incomplete information, resulting in some visual discrepancies and technical differences between Link in Super Smash Bros. and the Adult Link he is based on from Ocarina of Time.[18]
Link wields the Master Sword and the Hylian Shield in battle. The latter knocks away projectiles that collide with it. He is capable of using a Boomerang, the Spin Attack from The Legend of Zelda: A Link to the Past, and Bombs. In addition to his green-clad default, Link has three alternate colors based on elements from The Legend of Zelda series. The red-clad color is based on the Goron Tunic, the blue color is based on the Zora Tunic, and the lavender one is based on Link's sprite when he has the Blue Ring equipped in the first Legend of Zelda. The only stage from The Legend of Zelda is Hyrule Castle, a wide stage loosely modeled after its appearance in Ocarina of Time. Small, hazardous whirlwinds occasionally appear on the stage that potentially derive from the transporting cyclones from the first Legend of Zelda. The Heart Container is the only Zelda item in the game and is the most generous health-restoring item in the game, capable of restoring fighters to 0% health.
Super Smash Bros. Melee[edit]

Select material is described below. For Zelda trophies, see here. For music, see here.
- Newcomers
In addition to those listed below, Link returns in this game with the ability to shoot arrows as his neutral special. The opening movie of Super Smash Bros. Melee, the first view of the game shown to the public, begins with Mario being thrust into a battle against Link.
- Sheik—the counterpart of Zelda, revealed to the public before Zelda herself. Zelda uses Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down
on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power.
- Zelda—derived from the Adult Zelda from Ocarina of Time, mirroring Link. She is a tall, lightweight character with slow movement but powerful attacks. Her special moves derive from the magic spells used by Link in Ocarina of Time, such as Nayru's Love and Din's Fire.
- Young Link—one of the unlockable fighters. He is a slightly weaker and faster clone of Link, sharing the same base moveset. Unlike Link, Young Link can wall jump.
- Ganondorf—another unlockable fighter, here reflecting his "past" design from Ocarina of Time. He is a clone of Captain Falcon, employing the same moveset with a slower, more sluggish delivery. Ganondorf's moves are stronger than Captain Falcon's in tradeoff.
- Items
In addition to the Bunny Hood, Heart Containers return in this game.
- Bunny Hood—an equipable item from The Legend of Zelda: Ocarina of Time and Majora's Mask, in which it makes Link move faster if he wears it. In this game, a Bunny Hood make fighter jumps higher and move faster for a brief period of time.
- Stages
- Temple—a ruined temple in the sky, based on locations from Zelda II - The Adventures of Link. It is comparable to the Hyrule Castle stage from the first Super Smash Bros. and is the largest selectable stage in Super Smash Bros. Melee.
- Great Bay—a metal dock off the shore, outside the Marine Research Laboratory. It is based on the location of the same name from The Legend of Zelda: Majora's Mask. Great Bay is surrounded by water, which fighters fall through and may get KO'd. A Giant Turtle on the right side of the stage periodically sinks and rises in the sea.
- Enemies
All enemies appear in the Underground Maze in Adventure Mode and can rarely be released from containers during Versus Mode. The Legend of Zelda is one of three series to have enemies in the game, the other two being Super Mario and Ice Climber.
- ReDead—zombie-like clay enemies from Ocarina of Time. They attacking by charging at fighters, leaping onto them, and slowly sucking out their health. They can be shaken off by mashing the controller buttons, after which they continue to walk around. If attacked for long enough, ReDeads eventually lie down on the ground. If left in this state, they eventually rise again, meaning that only further attacks are able to completely eliminate them. ReDeads that are killed have a chance of dropping a random trophy.
- Octorok—octopus enemies. In this game, they resemble their appearance from Ocarina of Time. They attack by spitting rocks.
- Like Like—gelatinous tube creatures from the first Legend of Zelda, appearing here as it did in Ocarina of Time. Like Likes envelop fighters on contact, immediately causing damage. They continue to cause damage until the fighter breaks free.
Super Smash Bros. Brawl[edit]
Super Smash Bros. Brawl is the first Super Smash Bros. title to present new interpretations of the Zelda veterans, here reflecting their designs from The Legend of Zelda: Twilight Princess, which employs a more realistic aesthetic than prior Zelda games. Sheik, who is absent in Twlight Princess, was modeled after unused concept art developed for the game by Nintendo EAD. Young Link does not return.
Super Smash Bros. Brawl includes an elaborate single-player and co-op campaign called The Subspace Emissary that is narratively driven. The beginning of the mode presents a friendly sparring match between Mario and Kirby in a floating stadium. Zelda and Peach are in the audience. After the completion of the match, the stadium is attacked by the Subspace Army and Petey Piranha, who traps Zelda and Peach within cages after they help Mario and Kirby fend off the army. Whichever princess is freed first informs some of the narrative trajectory of the The Subspace Emissary, as the last one released is kidnapped by Wario after Petey Piranha's defeat.
Subsequent scenarios include Link venturing through a forest with Yoshi, ultimately joining forces with Mario and Pit. Zelda (as Sheik) and Peach break out of the Halberd after being freed by Snake, Meta Knight, and Lucario. As the mode unfolds, it is revealed that Bowser and Ganondorf have been two of the commanding forces of the Subspace Army, working as a team. The Subspace Emissary is the most elaborate in-game scenario to feature Super Mario and Zelda characters directly interacting with each other in a narrative capacity.
Select material is outlined below. For Zelda trophies, see here. For the equipable stickers, see here. For music, see here.
- Newcomers
- Toon Link—an unlockable fighter based on the incarnation of Link from The Legend of Zelda: The Wind Waker. He is a semiclone of Link, meaning he has a mostly shared moveset with his counterpart but still has some moves of his own. Toon Link is overall a speedier fighter than Link, but delivers weaker knockback.
- Assist Trophies
- Tingle—one of the new Assist Trophies, based on his appearance in The Wind Waker. When summoned, Tingle performs a dance and randomly triggers one of five scenarios: the spawning of many Hammers and Golden Hammers; inflicting all fighters with the Superspicy Curry effect; making all the opponents trip for a few seconds; zooming the camera in on the fighter who summoned him; or do nothing but fly away with his balloons.
- Items
In addition to Deku Nuts, Heart Containers and Bunny Hoods return. Bunny Hoods can be set as the focus of the Special Brawl mode, where all fighters have them permanently equipped.
- Deku Nut—a throwable item that stuns struck opponents for a few seconds. The blast radius can affect several fighters at once.
- Stages

In addition to the Bridge of Eldin and Pirate Ship, Temple returns.
- Bridge of Eldin—a flat, wide stage derived from the location of the same name from Twilight Princess. TIts size enables fighters tto run away and regroup easily. Hyrule Castle is visible in the background. Periodically, King Bulblin rides across the stage on the back of Lord Bullbo. During this, he drops a bomb on the center of the bridge, which detonates after a after a few seconds and creates a pit. Any fighter caught in the blast radius recieves heavy damage. The bridge is rebuilt by a portal after a few seconds.
- Pirate Ship—Tetra's ship from the The Wind Waker, sailing across the Great Sea. If a fighter falls into the water, they temporarily swim, though touching the hull strikes them with a meteor smash. Periodically, the ship will sail by a Lookout Platform, which fires bombs at the boat that damage any nearby opponents. The King of Red Lions periodically sails at the back of the ship and can be stood on before it trails off screen. The Pirate Ship occasionally enters harsh storms and is carried into the sky.
Super Smash Bros. for Nintendo 3DS / Wii U[edit]
Super Smash Bros. for Nintendo 3DS and Wii U are uniquely the only installments of the Super Smash Bros. series to not incorporate any new Zelda fighters or exclude any of the ones from the previous title. Link, Zelda, Sheik, Ganondorf, and Toon Link all return. Due to the hardware limitations of the Nintendo 3DS, Zelda and Sheik are now independent characters that cannot transform into one another.
For Zelda, her new down special summons the armored Phantom from The Legend of Zelda: Spirit Tracks, despite retaining her design from Twilight Princess. Neither title includes a narratively driven single-player mode where Zelda and Super Mario characters interact, but it does include multiplayer modes called Smash Run and Smash Tour in the 3DS and Wii U versions, respectively, which incorporates enemies from both franchises in unique capacities.
Select material is outlined below. For Zelda trophies, see here. For music, see here.
- Assist Trophies
In addition to those new, Tingle returns from Super Smash Bros. Brawl and exhibits comparable behavior when summoned.
- Skull Kid—the antagonist from The Legend of Zelda: Majora's Mask. The Skull Kid causes one of three random effects: flips and mirrors the camera; reverses the direction of button inputs for all fighters; or turns all fighters invisible. It is one of the only Assist Trophies that can have a detrimental impact on the fighter who summoned it.
- Midna—a major character and traveling companion from The Legend of Zelda: Twilight Princess. She attacks by grabbing fighters with her hair and throwing them. If no opponents are near her, she teleports to their location.
- Ghirahim—a recurring boss and antagonist from The Legend of Zelda: Skyward Sword. When summoned, Ghirahim travels across the stage to slash his sword and throw swift, homing projectiles. He teleports to reach far off opponents when none are near.
- Items
The developement staff saught the inclusion of a lot more Zelda items than those present in prior installments, recognizing that they are a big part of that franchise. All previous items in the series return, in addition to these new ones. There are trophy items exclusive to the Smash Tour mode that inflict certain conditions on players before entering a match, namely the Bunny Hood, Tingle, Majora's Mask, and Tetra trophies.
- Fairy Bottle—a healing item from The Legend of Zelda: A Link to the Past. When used, it heals up to 100% of the user's damage.
- Cucco—chickens that debuted in A Link to the Past that can be picked up and tossed. When it strikes an opponent or is attacked, it summons a huge flock to attack the offender.
- Bombchu—a mouse-like bomb from Ocarina of Time that scurries around the stage after being tossed, including walls and ceilings. It explodes when it makes contact with another fighter.
- Beetle—a mechanical scarab from Skyward Sword. It grabs onto opponents and lift them skyward, past the blast zone of the stage. If the player is at low damage and/or mashes enough buttons, they can break away from the Beetle.
- Gust Bellows—a bag of air from Skyward Sword that blows strong winds when fired. If discarded, the wind blows erratically in all directions.
- Stages
In addition to those listed, Temple and Bridge of Eldin return in Super Smash Bros. for Wii U. Hyrule Castle from the original Super Smash Bros. is provided as DLC for both versions, as well as Pirate Ship exclusively for the Wii U version.
- Gerudo Valley (3DS)—a stage based on the location of the same name in The Legend of Zelda: Ocarina of Time, invocing its appearance in Ocarina of Time 3D. The stage is set in the valley itself, on the bridge dividing the Gerudo Fortress from Hyrule Field. The bridge eventually repairs itself with the "Song of Time." Koume and Kotake appear whenever the bridge is broken, and one of them will cast a spell that changes the environment on one side of the stage.
- Spirit Train (3DS)—the stage takes place on the Spirit Train itself as it travels through New Hyrule. Similar to the road in Big Blue from Super Smash Bros. Melee, if fighters stand on the train tracks they will be pushed off the sides; landing in front of the train, however, causes them to be rammed into the air by the train. Toon Link, in his Royal Engineer attire, also appears as the train's conductor; if either Link or Toon Link is part of the battle, Alfonzo conducts the train instead.
- Skyloft (Wii U)—a touring stage similar to Delfino Plaza from Super Smash Bros. Brawl. Characters are transported around different parts of Skyloft via one main flat platform and three fall-through platforms. Locations where fighters are dropped off include in front of the Statue of the Goddess, on top of the Light Tower, on the bridge crossing the river, in front of the Bazaar, on top of bird nests, and near the Skyloft residents' homes.
- Enemies
All enemies appear in Smash Run. In addition to those listed, ReDeads and Octoroks return and retain their behaviors from Super Smash Bros. Melee. The latter is derived from its appearance in The Legend of Zelda: Skyward Sword for this game. ReDeads also have a presence in Smash Tour.
- Peahat—flying plants that debuted in the first Legend of Zelda, appearing as they did in Ocarina of Time 3D. They float and release damaging Peahat Larvae. They also spin rapidly, during which they cannot be physically attacked while also dealing high damage.
- Stalfos—recurring skeletal enemies, here taking their design from Ocarina of Time 3D. They walk slowly left to right and attack when the player gets close to them. They sometimes jump backward to reposition themselves. They block attacks with their shield, although they are vulnerable from attacks from above, below, or behind. There is additionally a slight moment where the Stalfos lowers its shield, allowing the player to attack from the front. The Stalfos attack with their sword, using a three-slash combo or a jump attack. The Stalfos also appears as an enemy fought within the Master Fortress in the Classic Mode of Super Smash Bros. for Wii U.
- Bubble—winged skulls engulfed in flames. They take their appearance from Ocarina of Time 3D. There are two varieties of Bubble: Red Bubbles and Blue Bubbles that burn and freeze fighters, respectively, on contact.
- Darknut—black knights that debuted in the original Legend of Zelda. They take their design from Twilight Princess. They can walk and jump either forward or backward. They are durable and powerful, armed with a sword for attacking and a shield for blocking and reflecting attacks. After receiving enough damage, Darknuts loses some of their armor.
- Cucco—alongside their appearance as an item, enemy Cuccos resemble their 2D sprites from A Link to the Past as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated.
Super Smash Bros. Ultimate[edit]
Super Smash Bros. Ultimate includes every fighter to have previously appeared in the series, including Link, Sheik, Zelda, Ganondorf, Toon Link, and Young Link from Super Smash Bros. Melee. This game abandons the perceived trend of ensuring Link, Zelda, and Ganondorf reflect their designs from the same Zelda title, with Link now reflecting his appearance in The Legend of Zelda: Breath of the Wild, Zelda reflecting her incarnations from The Legend of Zelda: A Link to the Past and A Link Between Worlds, and Ganondorf now resembling his future incarnation from Ocarina of Time. Every Zelda item and stage from the previous installments in the series return in this game, as well as every Assist Trophy other than Tingle. Tingle still appears in the game as an element of the Great Bay stage, returning from Super Smash Bros. Melee.
Super Smash Bros. Ultimate includes a single-player campaign called World of Light that presents a scenario where Link, Mario, Zelda, and other fighters are confronted by a powerful entity called Galeem, who imprisons every fighter and many other non-playable characters throughout the world as spirits. Kirby is the only one who manages to escape. The player is tasked with navigating the eponymous World of Light and rescuing the other fighters. One of the areas within this mode is called the Sacred Land, which is based on The Legend of Zelda and is shaped like a Triforce. In addition to having the opportunity to save Young Link, Zelda, and Ganondorf here, Bowser Jr. is trapped in this location.
Select material new to the Super Smash Bros. series is described below. For Zelda spirits, click here. For music, see here.
- Assist Trophies
The Moon from The Legend of Zelda: Majora's Mask is the only new Assist Trophy. When summoned, it appears in the background and slowly approaches the stage, burning up as it does so. Once it crashes into the stage, the surrounding fire deals repeated fire damage on opponents before disappearing in a white flash. It also appears in the background of the Great Bay.
- Stages
One of the few wholly new stages in the game at launch is Great Plateau Tower, a stage that takes place on top of the Sheikah Tower on the Great Plateau from The Legend of Zelda: Breath of the Wild. The stage is entirely flat with a spire held up by six struts in the middle. The spire can be damaged by fighters, and if it takes enough damage, it collapses, revealing a single floating fall-through platform. After a while, however, the pedestal on the tower activates, and the spire is rebuilt.
- Boss
In addition to taking on this form in his Final Smash, Ganon, The Demon King appears as a boss in both Classic Mode and in the Adventure Mode: World of Light. For Classic Mode, he is fought as the final boss for Link, Young Link, Toon Link, and Zelda. Sephiroth also fights Ganon in his Classic Mode route as a non-final boss. He employs wide slashes with his swords, and charges at the fighters during combat. Super Smash Bros. Ultimate is the first game in the series to feature a boss from The Legend of Zelda series.
- Classic Mode routes
Round | Opponent(s) | Rule | Stage | Song |
---|---|---|---|---|
Link: A Quest to Seal the Darkness | ||||
1 | Dark Pit | N/A | Reset Bomb Forest | Dark Pit's Theme |
2 | Ridley | Norfair | Vs. Ridley | |
3 | Bayonetta | Umbra Clock Tower | One Of A Kind | |
4 | Dark Samus | Frigate Orpheon | Boss Battle 4 - Metroid: Samus Returns | |
5 | Ganondorf | Team Battle (Ally: Zelda) | Gerudo Valley | Gerudo Valley |
6 | Link (dark costume) | N/A | Temple | Great Temple / Temple |
Final | Ganon | Calamity Ganon Battle - Second Form | ||
Sheik: Masquerade | ||||
1 | Meta Knight | Fountain of Dreams | Forest Stage | |
2 | Captain Falcon | Big Blue | Death Wind | |
3 | Samus | Norfair | Opening/Menu - Metroid Prime | |
4 | Roy | Mushroom Kingdom U | Underground Theme - Super Mario Land | |
5 | Little Mac (wire-frame/hoodie costume) | Boxing Ring | Tunnel Theme - X-Scape | |
6 | Mii Brawler ×2, Mii Swordfighter ×2, Mii Gunner ×2 | Horde Battle | Final Destination | Meta Crystal |
Final | Master Hand, Crazy Hand (intensity 7.0 or higher) | Final Destination | Master Hand Master Hand / Crazy Hand (intensity 7.0 or higher) | |
Zelda: Wisdom Prevails | ||||
1 | Wario | Great Plateau Tower | Main Theme - The Legend of Zelda: Breath of the Wild | |
2 | Bowser | Skyloft | Ballad of the Goddess | |
3 | Mii Swordfighter (Yiga Clan outfit) ×5 | Horde Battle | Temple | Temple Theme |
4 | Giant King K. Rool | Bridge of Eldin | Dark World (for 3DS / Wii U) | |
5 | Dark Samus | Gerudo Valley | Hidden Mountain & Forest | |
6 | Link (dark costume) ×2 | Hyrule Castle | Great Temple / Temple | |
Final | Ganondorf Ganon |
Calamity Ganon Battle - Second Form Death Mountain | ||
Young Link: Hyrule Smash! | ||||
1 | Zelda | N/A | Hyrule Castle | Hyrule Main Theme |
2 | Young Link (dark costume) | Temple | Song of Storms | |
3 | Sheik | Gerudo Valley (Ω) | Gerudo Valley | |
4 | Toon Link ×4 | Pirate Ship | The Great Sea / Menu Select | |
5 | Ganondorf | Bridge of Eldin (Ω) | Main Theme - The Legend of Zelda: Twilight Princess | |
6 | Link | Great Plateau Tower | Main Theme - The Legend of Zelda: Breath of the Wild | |
Final | Ganon | Calamity Ganon Battle - Second Form | ||
Ganondorf: Encroaching Darkness | ||||
1 | Mario, Luigi | New Donk City Hall | Underground Moon Caverns | |
2 | Fox, Falco | Lylat Cruise | Return to Corneria - Star Fox Zero | |
3 | Shulk | Gaur Plain | Time to Fight! - Xenoblade Chronicles | |
4 | Marth, Ike, Roy | Coliseum | Lords-Showdown | |
5 | Palutena, Pit | Skyworld | Destroyed Skyworld | |
6 | Zelda, Link | Great Plateau Tower | Calamity Ganon Battle - Second Form | |
Final | Master Hand, Crazy Hand (intensity 7.0 or higher) | Final Destination | Master Hand Master Hand / Crazy Hand (intensity 7.0 or higher) | |
Toon Link: The Teamwork of Courage | ||||
1 | Mario, Luigi, Peach, Yoshi | Team Battle | 3D Land | Ground Theme / Underwater Theme - Super Mario 3D Land |
2 | Villager, Isabelle | Tortimer Island | Kapp'n's Song | |
3 | R.O.B. ×3 | 75 m (Battlefield) | Stack-Up/Gyromite | |
4 | Squirtle, Ivysaur, Charizard | Pokémon Stadium | Battle! (Trainer) - Pokémon Sun / Pokémon Moon | |
5 | Inkling Girl ×2, Inkling Boy ×2 | Moray Towers | Now or Never! | |
6 | Giant Ganondorf | Great Plateau Tower (Battlefield) | Main Theme - The Legend of Zelda: Tri Force Heroes | |
Final | Ganon | Calamity Ganon Battle - Second Form |
N-Gang[edit]
Link is one of the Nintendo characters that participates in the celebrations depicted at the end of "Freeze Frame" and "Die Hexe lacht um Mitternacht" after the defeat of King K. Rool and Gruntilda, respectively, in the German comic series N-Gang.
Mario & Zelda Big Band Live[edit]
Mario & Zelda Big Band Live is a series of two concerts held on September 14, 2003, at Nihon Seinenkan Hall in Tokyo, Japan. It featured arrangements of various pieces of music from the Super Mario and The Legend of Zelda franchises.
DVD and CD recordings of various pieces of music from the two concerts, titled Mario & Zelda Big Band Live and Mario & Zelda Big Band Live CD, respectively, were released in Japan. The DVD was bundled with volume 101 of Nintendo DREAM, which released on November 21, 2003,[19] and the CD was released on December 10, 2003.[19] Both releases feature largely the same tracklist, with one exception; only the CD release includes an arrangement of "Secret Course" from Super Mario Sunshine.
Nintendo Monopoly[edit]
Nintendo Monopoly features elements from various Nintendo franchises, including The Legend of Zelda. Link replaces Pennsylvania Avenue, Princess Zelda replaces North Carolina Avenue, Ganondorf (in the 2006 version) or Midna (in the 2010 version) replaces Pacific Avenue, and Epona (in the 2010 version) replaces Short Line. Additionally, the Hylian Shield and Iron Boots appear as tokens in the 2006 version, while the Master Sword appears as a token in the 2010 version. Among the screenshots featured in the center of the 2006 board are screenshots from The Legend of Zelda: Ocarina of Time, Zelda II: The Adventure of Link, The Legend of Zelda: The Minish Cap, The Legend of Zelda, The Legend of Zelda: Majora's Mask, and The Legend of Zelda: A Link to the Past.
Captain Rainbow[edit]
Captain Rainbow takes place on Mimin Island, a land inhabited by obscure Nintendo characters. In addition to Birdo and a few other Super Mario characters, the island is home to Crazy Tracy, a character from The Legend of Zelda: Link's Awakening. Like other elements of Captain Rainbow, this iteration of the character is greatly caricatured from her original appearance, and she is depicted here using her wiles to control interested men. This is implied to include Mario and Link themselves, who appear in portraits in her mansion.
Nintendo Land[edit]
Nintendo Land includes multiplayer and single-player attractions based on various franchises published by Nintendo. In addition to games like Mario Chase and Luigi's Ghost Mansion, the game features an elaborate mode based on The Legend of Zelda called The Legend of Zelda: Battle Quest, where the playable Miis are dressed like Link and must fight enemies as they progress through Hyrule. It is one of the collaborative Team minigames, where the player with the is an archer, providing backup, while the other players with
are carrying swords.
StreetPass Mii Plaza[edit]
StreetPass Mii Plaza includes many unlockable hats for the player's Mii, many of which are based on various Nintendo characters. Most of these hats are based on Super Mario characters, but it also includes the following from The Legend of Zelda:
- Link's Cap
- Princess Zelda Wig
- Shiek Mask
- Triforce Hat
- Epona Hat
- Rupee Hat
- Treasure Chest Hat
- Tingle Hat
Unlocking hats entails exchanging Plaza Tickets and completing certain milestones in the adventure modes Find Mii and Find Mii II. StreetPass Mii Plaza also includes a Puzzle Swap mode, where the player has the option to collect new pieces for various puzzles as the pass by other Nintendo 3DS owners or accumulate coins as they walk in real life. Many of these puzzles are based on Super Mario and Zelda, with one of the ones at launch being directly based on The Legend of Zelda: Twilight Princess. It also includes one titled the "Nintendo Starlets," which features Princess Peach, Pauline, Rosalina, the Zelda from The Legend of Zelda: Skyward Sword, and the Toon Zelda from The Legend of Zelda: Spirit Tracks together in a dream-like setting.
NES Remix series[edit]
NES Remix, its sequel NES Remix 2, and their compilation Ultimate NES Remix feature challenges based on Legend of Zelda games. NES Remix has challenges from The Legend of Zelda, NES Remix 2 has challenges from Zelda II: The Adventure of Link, and Ultimate NES Remix has select challenges from both prior games. Additionally, each game's special Remix I, Remix II and Bonus stages sometimes involve items and characters from one game appearing in another game.
NES Remix has a stage where Link from The Legend of Zelda is the player character in Donkey Kong, in the 25m level. Link makes the level more difficult because he is unable to jump.
NES Remix 2 has more stages where concepts crossing over between games occurs. In Stage 1 of Remix II, Toad from Super Mario Bros. 2 has to defeat three Octoroks in a Zelda II: The Adventure of Link area. Stage 6 and Stage 10-4 of Remix II both involve Link from Zelda II: The Adventure of Link dealing with Mario elements. The first has Link in an underground area from Super Mario Bros.: The Lost Levels, where he collects coins. The second has Link in a second underground area where he has to defeat a Hammer Bro while four giant Boos in a wall formation approach from the left. Many stages in NES Remix 2 have Luigi appear to go with The Year of Luigi. These appearances do not affect the gameplay and are more of an easter egg. NES Remix 2 sometimes depicts sprites from different games interacting, such as in the Records Stage of Remix II.
Nintendo Badge Arcade[edit]
The Nintendo Badge Arcade was a live-service crane game where the player can collect various digital badges that can be applied to the Nintendo 3DS HOME Menu. The player was given the opportunity to play the crane for free every day, and purchase additional attempts with real-world currency. The badges are based on various Nintendo properties, many of which are based on Super Mario and The Legend of Zelda. The Zelda games with badge sets include:
Zelda-based pins also appeared as part of the NES Remix set, and a badge of Toon Link is included in The Cat Mario Show set. As of April 8, 2024, with the closure of the Nintendo Network service,[20] players can no longer access Nintendo Badge Arcade beyond the title screen.[21]
Nintendo World Championships: NES Edition[edit]
Nintendo World Championships: NES Edition is a game comparable to the NES Remix titles that repackages elements of NES games in challenge-based modes. While most of the games included derive from the Super Mario franchise, it also includes ones based on The Legend of Zelda and Zelda II - The Adventure of Link.
Gallery[edit]
- Main article: Gallery:Link
Artwork[edit]
The Legend of Zelda: Link's Awakening (Yoshi doll)
Zelda no Densetsu 4-koma Manga Gekijō (Link and Mamu)
Sprites and models[edit]
The Legend of Zelda: A Link to the Past (Chain Chomp)
The Legend of Zelda: A Link to the Past (Fire Bar)
The Legend of Zelda: Link's Awakening (Mamu)
The Legend of Zelda: Link's Awakening (Yoshi doll)
The Legend of Zelda: Link's Awakening DX (ChowChow)
The Legend of Zelda: Link's Awakening DX (Evil Eagle)
BS The Legend of Zelda (Manhandla)
The Legend of Zelda: Oracle of Seasons / The Legend of Zelda: Oracle of Ages (Spiked Thwomp)
The Legend of Zelda: Oracle of Seasons / The Legend of Zelda: Oracle of Ages (Head Thwomp)
The Legend of Zelda: Oracle of Seasons / The Legend of Zelda: Oracle of Ages (Spiny)
The Legend of Zelda: Oracle of Seasons (Thwomp)
The Legend of Zelda: Oracle of Seasons (Cheep Cheep)
The Legend of Zelda: Oracle of Seasons (Podoboo)
The Legend of Zelda: Oracle of Seasons (Podoboo Tower)
The Legend of Zelda: Oracle of Seasons (Pokey)
The Legend of Zelda: Four Swords (Chain Chomp)
The Legend of Zelda: Four Swords (Bomb Soldier)
The Legend of Zelda: Four Swords Adventures (Chain Chomp)
Super Mario Maker (Link)
Super Mario Maker (Toon Link)
Super Mario Maker (Totem Link)
Super Mario Maker (Wolf Link)
Super Mario Maker (Ganondorf)
Super Mario Maker (Tingle)
Super Mario Maker (Tetra posing as Toon Zelda)
Mario & Luigi: Superstar Saga + Bowser's Minions (Great Force)
Super Mario Maker 2 (Link)
Super Mario Maker 2 (Master Sword)
The Legend of Zelda: Link's Awakening (Nintendo Switch) (Goat's Letter)
Screenshots[edit]
Notes[edit]
- New Super Mario Bros. U and The Legend of Zelda: A Link Between Worlds were announced around the same time and the marketing material for both games highlighted purple masked rabbit characters, Nabbit and Ravio, respectively. It was widely assumed in the press that Ravio and Nabbit had some sort of intentional relationship to one another, but the staff for both games clarified that their similarities were coincidental.[22][23]
- Mario's father in The Super Mario Bros. Movie bears some resemblance to Talon, and some members of the press noted that this was observed by fans and speculated to have been intentional.[24] Executive producer Shigeru Miyamoto clarified in an interview that the father was based on unpublished conceptual artwork for Mario's family.[25]
- The arcade system board used for Mario Kart Arcade GP and Mario Kart Arcade GP 2 is called the Triforce, named for the item of the same name. It was co-developed by Nintendo, Sega, and Namco.
References[edit]
- ^ Koizumi, Yoshiaki (27 Nov. 2007). Super Mario Galaxy: The Journey from Garden to Galaxy. Montréal: Montreal International Games Summit, Alliance numériQC. Retrieved 27 Feb. 2021. (Archived 24 Sep. 2016 via YouTube by Eric St-Cyr and A Hover.)
- ^ ZackScottGames (3 Feb. 2017). Interview with Shigeru Miyamoto and Eiji Aonuma! The Legend of Zelda: Breath of the Wild!. YouTube. Retrieved 18 Mar. 2025.
- ^ Audureau, William (1 Nov. 2012). Miyamoto, la Wii U et le secret de la Triforce. Gamekult (French). Retrieved 18 Mar. 2025.
- ^ "It has been said that whenever disaster waylays the royal family, a Hero shall emerge from the bloodline of the Knights of Hyrule…" – Sahasrahla. The Legend of Zelda: A Link to the Past & Four Swords. Nintendo (English).
- ^ The Legend of Zelda Japanese instruction booklet."4方向に手を持つ大型のパックンフラワー。手が減るごとに速い動きになる。ややつよい攻撃力を持つ。"(A four-limbed, jumbo-sized Piranha Plant. Speeds up with each limb lost. Possesses somewhat powerful offensive strength.)
- ^ Iwata, Satoru (2009). Wii interviews: New Super Mario Bros. Wii. Iwata Asks. Retrieved 29 Nov. 2024.
- ^ Iwata, Satoru (2007). Wii interviews: Super Mario Galaxy. Iwata Asks. Retrieved 7 Mar. 2012.
- ^ February 2008. Nintendo Power Issue 225. Future US (American English). Page 64.
- ^ Iwata, Satoru (2010). Wii interviews: Super Mario Galaxy 2. Iwata Asks. Retrieved 12 Apr. 2021.
- ^ December 2nd, 2019. Super Mario Maker 2 - A Legendary Update - Nintendo Switch. Nintendo of America via YouTube.
- ^ Madao Joestar (18 Jun. 2016). Mario Artist Paint Studio - Premade Images. YouTube. Retrieved 21 Sept. 2022.
- ^ Iwata, Satoru (2009). "Kirby and Chomps in Zelda." The History of Handheld The Legend of Zelda Games. Iwata Asks. Retrieved 29 Nov. 2024.
- ^ TCRF. Super Mario Sunshine. The Cutting Room Floor. Retrieved June 30, 2024.
- ^ ZeldaMaster (21 Nov. 2015). The Legend of Zelda: Tri Force Heroes - Part 13 - Frozen Plateau. YouTube. Retrieved 12 Mar. 2025.
- ^ Nintendo of Ameirca (August 4, 2014). Hyrule Warriors Direct 8.4.2014. YouTube (American English). Retrieved June 30, 2024.
- ^ Gaming Historian (2 Feb. 2018). The Story of Tetris (Part 3: The Red Box). YouTube. Retrieved 20 Mar. 2025.
- ^ Soma, translator (5 Jan. 2016). Nintendo Dream Smash 64 Pre-release Interview (Partial). Source Gaming. Retrieved 20 Mar. 2025.
- ^ PushDustIn, translator (29 Apr. 2015). Shigesato Itoi’s Smash 64 Interview Highlights: [Smash 64 Development]. Source Gaming. Retrieved 20 Mar. 2025.
- ^ a b MARIO & ZELDA Big Band LIVE DVD. VGMdb. Retrieved October 14, 2023.
- ^ @NintendoAmerica (October 4, 2023). As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X (English). Retrieved October 4, 2023.
- ^ Yoshi Rico Media (April 13, 2024). Trying to go into Nintendo Badge Arcade after the shutdown (0:45). YouTube (English). Retrieved December 15, 2024.
- ^ Cipriano, Jason (17 Oct. 2013). A Look At 'The Legend of Zelda: A Link Between Worlds' With Series Producer Eiji Aonuma. Spike. Retrieved 20 Mar. 2025. (Archived October 17, 2013, 21:46:48 UTC via Wayback Machine.)
- ^ Heather, Reece (8 Oct. 2019). Zelda’s Study: Ravio’s similarity to Nabbit was a coincidence. Zelda's Universe. Retrieved 20 Mar. 2025.
- ^ Trahan, Philip (30 Apr. 2023). Fans think Super Mario Bros. Movie character might be a Zelda: Ocarina of Time Easter egg. Dexerto. Retrieved 20 Mar. 2025.
- ^ McWhertor, Michael (8 Apr. 2023). The Super Mario Bros. Movie drew on unused Nintendo designs to build out Mario’s family. Polygon. Retrieved 9 Apr. 2023.