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|developer=[[Good-Feel]] | |developer=[[Good-Feel]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|Japan|July 24, 2008|HK|July 24, 2008|ROC|July 24, 2008|USA|September 22, 2008|Mexico|September 22, 2008<ref>{{cite|language=es-419|deadlink=y|archive=web.archive.org/web/20090129174229/http://latam.wii.com/soft_warioland.jsp|title=latam.Wii.com - El Sitio de la Experiencia Wii Global en Español|publisher=Nintendo|accessdate=July 5, 2024}}</ref>|Australia|September 25, 2008|Europe|September 26, 2008|South Korea|April 14, 2011}} '''Wii U (digital download):'''<br>{{release|Europe|April 7, 2016|Australia|April 8, 2016|Japan|August 24, 2016<ref>{{cite|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|publisher=NintendoEverything|accessdate=July 5, 2024|date=July 21, 2016|author=Jake|language=en}}</ref>|USA|November 17, 2016<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161123124917/http://www.nintendo.com/games/detail/wario-land-shake-it-wii-u|title=''Wario Land: Shake It'' for Wii U|publisher=Nintendo of America|language=en-us|accessdate=July 5, 2024}}</ref>}} | ||
|genre=2D [[Genre#Platform|Platformer]] | |genre=2D [[Genre#Platform|Platformer]] | ||
|languages={{languages|en_us | |languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}} | ||
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=PG|usk=6|grac=all}} | |ratings={{ratings|esrb=E|pegi=7|cero=A|acb=PG|usk=6|grac=all}} | ||
|platforms=[[Wii]], [[Wii U]] | |platforms=[[Wii]], [[Wii U]] | ||
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|format={{format|wii=1|wiiudl=1}} | |format={{format|wii=1|wiiudl=1}} | ||
|input={{input|wmsideways=1}} | |input={{input|wmsideways=1}} | ||
|serials= | |serials=RVL-RWLJ-JPN (Japan) | ||
}} | }} | ||
'''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in PAL versions) is a platformer game developed by [[Good-Feel]] for the [[Wii]]. It is the sixth installment in the [[Wario Land (series)|''Wario Land'' series]], the eighth platformer starring [[Wario]] overall, the first game in the ''Wario Land'' series to be released since ''[[Wario Land 4]]'' in 2001, and the only ''Wario Land'' game released on a home console. The game also features the return of [[Captain Syrup]], who hosts the [[Pirate Shop]]. The game is drawn in the style of anime, as the animations for the cutscenes and gameplay were done by Japanese animation studio {{wp|Production I.G}}. | '''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in PAL versions) is a platformer game developed by [[Good-Feel]] for the [[Wii]]. It is the sixth installment in the [[Wario Land (series)|''Wario Land'' series]], the eighth platformer starring [[Wario]] overall, the first game in the ''Wario Land'' series to be released since ''[[Wario Land 4]]'' in 2001, and the only ''Wario Land'' game released on a home console. The game also features the return of [[Captain Syrup]], who hosts the [[Pirate Shop]]. The game is drawn in the style of anime, as the animations for the cutscenes and gameplay were done by Japanese animation studio {{wp|Production I.G}}. | ||
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|direction=horizontal | |direction=horizontal | ||
|image1=WLStory1.png | |image1=WLStory1.png | ||
|width1= | |width1=200 | ||
|caption1=Captain Syrup infiltrates the museum. | |caption1=Captain Syrup infiltrates the museum. | ||
|image2=WLStory2.png | |image2=WLStory2.png | ||
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{{multiple image | {{multiple image | ||
|align=left | |align=left | ||
|direction= | |direction=vertical | ||
|width=180 | |width=180 | ||
|footer=Wario, about to set off to Shake Dimension. | |footer=Wario, about to set off to Shake Dimension. | ||
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|image2=WLStory4.png | |image2=WLStory4.png | ||
}} | }} | ||
At home in his garage, [[Wario]] is seen fast asleep in his [[Wario Car|car]]. He is then awakened from his slumber by the delivery of a very large gift, which, once unwrapped, reveals the Kodaigi and a note from Captain Syrup explaining that there is treasure within the globe. Misinterpreting the note, Wario gets a hammer to smash the globe open. Then suddenly, smoke bursts from the top, causing Wario to miss and smack his head. The smoke forms a large telescope, which Merfle uses to reach Wario's world. Merfle then greets Wario, causing him to hit his head on the telescope when trying to look up. In a fit of anger, Wario grabs Merfle and was going to punch him in the face until Merfle begins pleading for Wario's help. Merfle explains to Wario about how the Shake King appeared, captured, and imprisoned his people and stole the legendary treasure. At first, Wario showed very little interest in the story or the Merfle's plight, even picking his nose as it is being told, but then his interest | At home in his garage, [[Wario]] is seen fast asleep in his [[Wario Car|car]]. He is then awakened from his slumber by the delivery of a very large gift, which, once unwrapped, reveals the Kodaigi and a note from Captain Syrup explaining that there is treasure within the globe. Misinterpreting the note, Wario gets a hammer to smash the globe open. Then suddenly, smoke bursts from the top, causing Wario to miss and smack his head. The smoke forms a large telescope, which Merfle uses to reach Wario's world. Merfle then greets Wario, causing him to hit his head on the telescope when trying to look up. In a fit of anger, Wario grabs Merfle and was going to punch him in the face until Merfle begins pleading for Wario's help. Merfle explains to Wario about how the Shake King appeared, captured, and imprisoned his people and stole the legendary treasure. At first, Wario showed very little interest in the story or the Merfle's plight, even picking his nose as it is being told, but then his interest was peaked at the mention of treasure. He then grabs the Merfle for more information and Merfle explains the properties of the Bottomless Coin Sack to Wario. Having been tempted, Wario then demands to know how to get into the Shake Dimension, and Merfle answers that the telescope acts as a portal into it, but warns him that if he doesn't rescue the other Merfles he would be stranded in the Shake Dimension. Tempted by the promise of wealth, Wario decides that this quest will be worth his time, which gladdens Merfle. Merfle then travels through the telescope back into the Shake Dimension, and Wario prepares to follow him. | ||
===Ending=== | ===Ending=== | ||
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[[File:WLS2.png|left|thumb|200px|Wario performs an Earthshake Punch.]] | [[File:WLS2.png|left|thumb|200px|Wario performs an Earthshake Punch.]] | ||
There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an [[Earthshake Punch]] uses the motion sensitivity. By shaking the Wii Remote when the [[Shake Meter]] at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player | There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an [[Earthshake Punch]] uses the motion sensitivity. By shaking the Wii Remote when the [[Shake Meter]] at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player can't use another Earthshake Punch when the Shake Meter is empty, so they must wait until the Shake Meter is full, which only takes a few seconds. Another frequently implemented action in the game is shaking an enemy or a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]]. When Wario picks up an enemy or a Coin Bag, the player can shake the Wii Remote to let Wario shake it. Shaking a [[Bandinero]] may reveal a clove of [[Garlic]], while a Coin Bag will lose all the [[Coin]]s it contains. | ||
When in contact with a bar, Wario can hang from the bar and then perform a [[Bar Spin]] by shaking the Wii Remote. Upon pressing the {{button|wii|2}}, Wario spins high into the air, and can also reach grab another bar if he comes into contact with one. Wario can also use [[Unibucket]]s to travel on cords - yet another action that uses motion sensitivity. When the player presses {{button|wii|Paddown}}, Wario jumps into the Unibucket, and pressing {{button|wii|Padup}} will let Wario to pop out of the vehicle. Tilting the Wii Remote sideways moves it, with the angle of the remote affecting the speed at which the Unibucket moves. Pressing {{button|wii|2}} lets it jump. If a Unibucket lands on any surface that is not a Unibucket cord, it breaks instantly. | |||
When in contact with a bar, Wario can hang from the bar and then perform a [[ | |||
A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome | A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome appears. Pressing {{button|wii|2}} accelerates it, and tilting the Wii Remote is used for steering. Colliding with [[Spike Trap|spike]]s will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's [[Subwarine]]. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and {{button|wii|Padleftright}} will move it back and forth. Pressing the {{button|wii|1}} makes the Subwarine shoot a torpedo in a straight line. | ||
[[File:WLS4.png|thumb|200px|Wario swings on a [[wire|bar]].]] | |||
Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall. | Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall. | ||
[[Blast-O-Cannon]]s are cannons where Wario can jump in, by pressing {{button|wii|Paddown}}. The player can then tilt the Wii Remote to choose a direction. Pressing {{button|wii|2}} will let the cannon prepare to shoot, and releasing {{button|wii|2}} will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario | [[Blast-O-Cannon]]s are cannons where Wario can jump in, by pressing {{button|wii|Paddown}}. The player can then tilt the Wii Remote to choose a direction. Pressing {{button|wii|2}} will let the cannon prepare to shoot, and releasing {{button|wii|2}} will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario can't enter a Blast-O-Cannon on a wall in a normal way. He should use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically. | ||
The main goal of a level is to guide Wario to the cage where a [[Merfle]] has been caught. Such cages are called [[Merfle Barrel]]s. Near to it is a [[checkpoint block]]. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue [[shake block]]s also will appear, while red shake blocks disappear, which changes some paths and opens new places, often allowing different treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the [[Shake King]]'s shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a checkpoint block, the Shake King will throw him to the checkpoint instead. | The main goal of a level is to guide Wario to the cage where a [[Merfle]] has been caught. Such cages are called [[Merfle Barrel]]s. Near to it is a [[checkpoint block]]. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue [[shake block]]s also will appear, while red shake blocks disappear, which changes some paths and opens new places, often allowing different treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the [[Shake King]]'s shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a checkpoint block, the Shake King will throw him to the checkpoint instead. | ||
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==Areas and levels== | ==Areas and levels== | ||
[[File:Shake Dimension.png|thumb|250px|The map of every area and level.]] | [[File:Shake Dimension.png|thumb|250px|The map of every area and level.]] | ||
There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a [[Secret Map]] in certain levels. After beating a boss, [[Wario]] must return to [[Captain Syrup]] to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose. The | There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a [[Secret Map]] in certain levels. After beating a boss, [[Wario]] must return to [[Captain Syrup]] to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose. | ||
*[[The Sweet Stuff]] | |||
**Tutorial: [[Aboard the Sweet Stuff]] | |||
{|width= | **Shop: [[Pirate Shop]] | ||
| | *Area 1: [[Ratl Ruins]] | ||
!width= | **Level 1: [[Stonecarving City]] | ||
!width= | **Level 2: [[Whoopsy Desert]] | ||
**Secret Level 1: [[Disturbing Tomb]] | |||
**Level 3: [[Foulwater Falls]] | |||
**Secret Level 2: [[Gurgle Gulch]] | |||
**Level 4: [[Run-Down Pyramid]] | |||
**Boss Level: [[Rollanratl Battle]] | |||
***Boss: [[Rollanratl]] | |||
*Area 2: [[Wiggly Wilds]] | |||
**Level 1: [[Just Plains]] | |||
**Level 2: [[Wavy Waters]] | |||
**Level 3: [[Mt. Lava Lava]] | |||
**Secret Level 1: [[Sneak Peak]] | |||
**Secret Level 2: [[Lowdown Depths]] | |||
**Level 4: [[Savannah Valley]] | |||
**Boss Level: [[Hot Roderick Race]] | |||
***Boss: [[Hot Roderick]] | |||
*Area 3: [[Rocking Range]] | |||
**Level 1: [[Wreck Train]] | |||
**Level 2: [[Stonetooth Cave]] | |||
**Level 3: [[Its-all Mine]] | |||
**Level 4: [[Glittertown]] | |||
**Secret Level 1: [[Neon City]] | |||
**Secret Level 2: [[Derailed Express]] | |||
**Boss Level: [[Chortlebot Challenge]] | |||
***Boss: [[Chortlebot]] | |||
*Area 4: [[Jiggle Jungle]] | |||
**Level 1: [[Ropey Jungle]] | |||
**Level 2: [[Windbreak Bay]] | |||
**Level 3: [[Airytale Castle]] | |||
**Secret Level 1: [[Launchpad Labyrinth]] | |||
**Level 4: [[Soggybog River]] | |||
**Secret Level 2: [[Riverbloat Rapids]] | |||
**Secret Level 3: [[Prism Prison]] | |||
**Boss Level: [[Bloomsday Blowout]] | |||
***Boss: [[Bloomsday]] | |||
*Area 5: [[Quiver Cliffs]] | |||
**Level 1: [[Mount Bighill]] | |||
**Level 2: [[Creep Blue Sea]] | |||
**Level 3: [[Slipshod Slopes]] | |||
**Secret Level 1: [[Bamboozle Village]] | |||
**Secret Level 2: [[Freezing Fields]] | |||
**Level 4: [[Bad Manor]] | |||
**Secret Level 3: [[Boogie Mansion]] | |||
**Boss Level: [[Large Fry Cook-Off]] | |||
***Boss: [[Large Fry]] | |||
*[[Shakedown Schooner]] | |||
**Boss Level: [[VS the Shake King]] | |||
***Boss: [[Shake King]] | |||
==Enemies== | |||
{|width=100% class="wikitable" | |||
|- | |||
!align=center|Image | |||
!align=center|Name | |||
!align=center|Description | |||
!width=10%|First appearance | |||
!width=10%|Last appearance | |||
|- | |||
|[[File:RedBandinero.png|100px]] | |||
|align="center"|[[Bandinero]] | |||
|align="center"|The most common enemy. They walk back and forth on platforms, but are sometimes found stationary, jumping on the spot, or sleeping. It is completely harmless to Wario and can be defeated with any attack. | |||
|align=center|[[Aboard the Sweet Stuff]]<br>(red)<br>[[Stonecarving City]]<br>(yellow)<br>[[Aboard the Sweet Stuff]]<br>(white)<br>[[Aboard the Sweet Stuff]]<br>(gold) | |||
|align=center|[[Large Fry Cook-Off]]<br>(red)<br>[[Large Fry Cook-Off]]<br>(yellow)<br>[[Bamboozle Village]]<br>(white)<br>[[Bamboozle Village]]<br>(gold) | |||
|- | |- | ||
|[[File:Floating Bandinero Artwork.png|100px]] | |||
|[[ | |align="center"|[[Floating Bandinero]] | ||
|align="center"|An inflated Bandinero that floats in the air in a straight line. If bumped into or jumped onto, it becomes a regular blue Bandinero. Most are harmless, but some regularly produce electricity that harms Wario. A Floating Bandinero can be defeated by any attack, but are immune to physical attacks while electrified. | |||
| | |align=center|[[Aboard the Sweet Stuff]]<br>(blue)<br>[[Savannah Valley]]<br>(gold) | ||
|align=center|[[Bad Manor]]<br>(blue)<br>[[Freezing Fields]]<br>(gold) | |||
|- | |- | ||
| | |[[File:Pitchfork.png|100px]] | ||
|[[ | |align="center"|[[Pitchfork]] | ||
|align="center"|A variant of Bandinero with a fork on its head. They usually stick to ceilings and drop when Wario walks underneath them, but some are grounded and attempt to headbutt him. When thrown at walls, the fork will stick to it, so their bodies can be used as platforms. | |||
|align=center|[[Foulwater Falls]]<br>(blue)<br>[[Savannah Valley]]<br>(purple)<br>[[Mt. Lava Lava]]<br>(gold) | |||
|align=center|[[Boogie Mansion]]<br>(blue)<br>[[Derailed Express]]<br>(purple)<br>[[Its-all Mine]]<br>(gold) | |||
|- | |- | ||
|[[File:Buccanero.png|100px]] | |||
|[[ | |align="center"|[[Buccanero]] | ||
| | |align="center"|An enemy that wields a sword and attempts to attack Wario on sight. Buccaneros can be defeated with any attack. | ||
|[[ | |align=center|[[Aboard the Sweet Stuff]] | ||
|[[ | |align=center|[[Large Fry Cook-Off]] | ||
|- | |- | ||
| | |[[File:Boomdinero.png|100px]] | ||
| | |align="center"|[[Boomdinero]] | ||
| | |align="center"|Bandineros wearing suits of armor. Their helmets can fire [[Spike Ball|spiky ball]]s in a similar manner to the Shortfuse, but they explode after a few seconds. Their heavy armor protects them from most attacks, but they can be stunned with an [[Earthshake Punch]]. Shaking them will remove their armor, and revert them back into standard Bandineros. | ||
| | |align=center|[[Sneak Peak]]<br>(silver)<br>[[Sneak Peak]]<br>(red) | ||
|align=center|[[Bamboozle Village]]<br>(silver)<br>[[Boogie Mansion]]<br>(red) | |||
|- | |- | ||
|[[File: | |[[File:Bumbleprod.png|100px]] | ||
|[[ | |align="center"|[[Bumbleprod]] | ||
|[[ | |align="center"|Semi-common enemies adorned with spikes, making contact dangerous. Once flipped over with an Earthshake Punch, they can be safely [[Ground Pound]]ed - but not picked up. | ||
| | |align=center|[[Disturbing Tomb]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold) | ||
|align=center|[[Boogie Mansion]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold) | |||
|- | |- | ||
| | |[[File:Flipstring.png|100px]] | ||
| | |align="center"|[[Flipsting]] | ||
| | |align="center"|A shelled scorpion with a long tail tipped with a stinger. If Wario gets too close, it thrusts the stinger towards him. The stinger aims both forward and upward, meaning they can't be attacked from the front or top. An Earthshake Punch will topple the enemy, making it safe to hold. A red variant clings to ceilings. | ||
|align=center|[[Disturbing Tomb]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red) | |||
|align=center|[[Bloomsday Blowout]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red) | |||
|- | |- | ||
|[[File:Shortfuse.png|100px]] | |||
|[[ | |align="center"|[[Shortfuse]] | ||
|align="center"|A small barrel-like enemy that shoots spiky balls in Wario's direction. Although the projectiles are harmful, the enemy itself is safe to touch from any side and can be defeated with any attack. | |||
|[[ | |align=center|[[Disturbing Tomb]]<br>(normal)<br>[[Glittertown]]<br>(gold) | ||
|align=center|[[Large Fry Cook-Off]]<br>(normal)<br>[[Glittertown]]<br>(gold) | |||
|- | |- | ||
| | |[[File:Scarracuda.png|100px]] | ||
| | |align="center"|[[Scarracuda]] | ||
| | |align="center"|A fish enemy that is encountered at the surface of the water. Red Scarracudas only patrol the area of water from side to side, while green ones also jump out to bite Wario. There are also black Scarracudas which live inside lava, but otherwise act the same as their green relatives. Green and black Scarracudas can be defeated by [[Dash Attack]]ing them while they are in the air. | ||
| | |align=center|[[Foulwater Falls]]<br>(green)<br>[[Gurgle Gulch]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black) | ||
|align=center|[[Soggybog River]]<br>(green)<br>[[Bad Manor]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black) | |||
|- | |- | ||
|[[File: | |[[File:Mummer.png|100px]] | ||
|[[ | |align="center"|[[Mummer]] | ||
|align="center"|Mummy enemies that pace back and forth on a platform. They are initially immune to Wario's attacks thanks to their bandages. However, if Wario performs an Earthshake Punch nearby, the bandages will temporarily fall down and make it vulnerable to any attack. | |||
| | |align=center|[[Disturbing Tomb]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold) | ||
|align=center|[[Boogie Mansion]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold) | |||
|- | |- | ||
| | |[[File:Turkeyjerk.png|100px]] | ||
| | |align="center"|[[Turkeyjerk]] | ||
| | |align="center"|Bird enemies that dive-bomb Wario when approached. They are vulnerable to all attacks, but can avoid the Earthshake Punch by flying. Some are stationary while some patrol an area. | ||
|align=center|[[Disturbing Tomb]]<br>(green)<br>[[Soggybog River]]<br>(brown) | |||
|align=center|[[Riverbloat Rapids]]<br>(green)<br>[[Prism Prison]]<br>(brown) | |||
|- | |- | ||
|[[File:Volcannon.png|100px]] | |||
|[[ | |align="center"|[[Volcannon]] | ||
| | |align="center"|Living volcanoes that periodically spew fire from their top. They are immune to the Earthshake Punch, but can be defeated with Dash Attacks and Ground Pounds. | ||
|[[ | |align=center|[[Mt. Lava Lava]] | ||
|[[ | |align=center|[[Sneak Peak]] | ||
|- | |- | ||
| | |[[File:Jellopus.png|100px]] | ||
| | |align="center"|[[Jellopus]] | ||
| | |align="center"|Jellyfish enemies that only appear in the [[Subwarine]] levels. Groups will typically fill a given area to barricade the path, but can be defeated with torpedoes. The purple variety attack by shooting electric bolts. | ||
| | |align=center|[[Wavy Waters]]<br>(blue)<br>[[Wavy Waters]]<br>(yellow)<br>[[Wavy Waters]]<br>(purple) | ||
|align=center|[[Creep Blue Sea]]<br>(blue)<br>[[Creep Blue Sea]]<br>(yellow)<br>[[Creep Blue Sea]]<br>(purple) | |||
|- | |- | ||
|[[File: | |[[File:Plunger.png|100px]] | ||
|[[ | |align="center"|[[Plunger (enemy)|Plunger]] | ||
|[[ | |align="center"|Another enemy only found in Subwarine levels, they have a variety of movement patterns to impede Wario's progress, some of which hide from the ground and emerge when Wario approaches to ambush him. They can be shot down with a single torpedo. | ||
| | |align=center|[[Wavy Waters]]<br>(orange)<br>[[Wavy Waters]]<br>(purple)<br>[[Wavy Waters]]<br>(green)<br>[[Windbreak Bay]]<br>(blue) | ||
|align=center|[[Creep Blue Sea]]<br>(orange)<br>[[Creep Blue Sea]]<br>(purple)<br>[[Creep Blue Sea]]<br>(green)<br>[[Creep Blue Sea]]<br>(blue) | |||
|- | |- | ||
| | |[[File:WLSI Tub Sub Artwork.png|100px]] | ||
| | |align="center"|[[Tub-sub]] | ||
| | |align="center"|Barrel-like submarines that fire torpedoes at the Subwarine. They are more durable than other enemies, requiring three hits, but drop more gold upon defeat. | ||
|align=center|[[Wavy Waters]]<br>(brown)<br>[[Wavy Waters]]<br>(gray) | |||
|align=center|[[Creep Blue Sea]]<br>(brown)<br>[[Creep Blue Sea]]<br>(gray) | |||
|- | |- | ||
|[[File:Nosedozer.png|100px]] | |||
|[[ | |align="center"|[[Nosedozer]] | ||
| | |align="center"|Semi-common enemies that are similar to Bandineros, but the drill on their face can harm Wario. Jumping on them flips them onto their backs, making the drill point upwards, causing damage if jumped on again. | ||
|[[ | |align=center|[[Gurgle Gulch]] | ||
|[[ | |align=center|[[Large Fry Cook-Off]] | ||
|- | |- | ||
| | |[[File:Spinbat.png|100px]] | ||
| | |align="center"|[[Spinbat]] | ||
| | |align="center"|Bats that hang from ceilings and drop when Wario passes by, getting stuck in the ground upon landing, making them vulnerable. They can be defeated by any attack. If left alone, they fly back to their roost. | ||
| | |align=center|[[Savannah Valley]] | ||
|align=center|[[Boogie Mansion]] | |||
|- | |- | ||
|[[File: | |[[File:VenusGuytrap.png|100px]] | ||
|[[ | |align="center"|[[Venus Guytrap]] | ||
|[[ | |align="center"|Large sundew enemies that will try to eat Wario, much like the Venus flytrap-based enemy, the [[Piranha Plant]]. Their broad petals act as platforms, but if Wario stands on them for too long, they bite down and cause damage until the player shakes the [[Wii#Wii Remote|Wii Remote]] to escape. | ||
|[[ | |align=center|[[Ropey Jungle]]<br>(yellow)<br>[[Ropey Jungle]]<br>(purple) | ||
|align=center|[[Riverbloat Rapids]]<br>(yellow)<br>[[Bloomsday Blowout]]<br>(purple) | |||
|- | |- | ||
| | |[[File:Pengoon.png|100px]] | ||
| | |align="center"|[[Pengoon]] | ||
| | |align="center"|Penguins that hide in burrows and emerge to throw chunks of ice. Pink ones throw three at a time. | ||
| | |align=center|[[Slipshod Slopes]]<br>(blue)<br>[[Slipshod Slopes]]<br>(pink) | ||
|align=center|[[Freezing Fields]]<br>(blue)<br>[[Freezing Fields]]<br>(pink) | |||
|- | |- | ||
| | |[[File:Recaptiator.png|100px]] | ||
|align="center"|[[Recapitator]] | |||
|[[ | |align="center"|Armored skeletons that throw their heads like [[boomerang]]s, like the previous ''Wario Land'' games' [[zombie]]. They can be dismantled with a Dash Attack, but eventually rebuild themselves, just as [[Dry Bones]] do. Their spiky heads protect them from jumps, but leave the body exposed when thrown. | ||
|[[ | |align=center|[[Boogie Mansion]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold) | ||
|align=center|[[Large Fry Cook-Off]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold) | |||
|- | |- | ||
| | |[[File:Peek-A-Boom.png|100px]] | ||
| | |align="center"|[[Peek-a-boom]] | ||
| | |align="center"|Ninja enemies that throw [[bomb]]s to attack. They also use smokescreens to disappear, reappearing elsewhere. The bombs they throw can be picked up and thrown back at them. | ||
| | |align=center|[[Prism Prison]] | ||
|align=center|[[Boogie Mansion]] | |||
|- | |- | ||
|[[File: | |[[File:Crackpot.png|100px]] | ||
|[[ | |align="center"|[[Crackpot]] | ||
|[[ | |align="center"|Rare, octopus-like enemies that hide in jars and shoot spiky balls. Shaking them makes them fire their balls ahead of Wario, which works as a makeshift weapon. | ||
|align=center|[[Gurgle Gulch]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple) | |||
|align=center|[[Sneak Peak]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple) | |||
|- | |- | ||
| | | | ||
| | |align="center"|[[Treasure Chomp]] | ||
| | |align="center"|{{wp|Mimic (Dungeons & Dragons)|Mimic}} chests that replace the normal chests in [[Boogie Mansion]]. Attempting to open one as though it were a standard chest will cause Wario to be eaten by it, taking damage. Only feeding it a bomb will defeat it and release its treasure. | ||
| | |colspan="2"align=center|[[Boogie Mansion]] | ||
|- | |- | ||
| | | | ||
|align="center"|[[Flimflam]] | |||
| | |align="center"|Living flames that turn Wario into [[Flaming Wario]], allowing him to break [[Bonfire Block]]s. There also exists an ice variant, turning him into [[Frozen Wario]]. | ||
|align=center|[[Stonetooth Cave]]<br>(orange)<br>[[Slipshod Slopes]]<br>(blue) | |||
|align=center|[[Bad Manor]]<br>(orange)<br>[[Freezing Fields]]<br>(blue) | |||
|- | |- | ||
| | | | ||
|align="center"|[[Grunchin]] | |||
|align="center"|Spiky bomb creatures that primarily appear in Subwarine levels as an obstacle, but occasionally appear in platforming levels. | |||
|align=center|[[Wavy Waters]]<br>(red)<br>[[Wavy Waters]]<br>(purple) | |||
|align=center|[[Creep Blue Sea]]<br>(red)<br>[[Creep Blue Sea]]<br>(purple) | |||
|- | |||
| | |||
|align="center"|[[Boulder]] | |||
|align="center"|Rocks that roll down a slope. | |||
|align=center|[[Mt. Lava Lava]]<br>(small)<br>[[Mt. Lava Lava]]<br>(medium)<br>[[Sneak Peak]]<br>(big) | |||
|align=center|[[Sneak Peak]]<br>(small)<br>[[Sneak Peak]]<br>(medium)<br>[[Sneak Peak]]<br>(big) | |||
|- | |||
| | |||
|align="center"|[[Burner]] | |||
|align="center"|Constant streams of fire. | |||
|align=center|[[Wreck Train]] | |||
|align=center|[[Derailed Express]] | |||
|- | |||
| | |||
|align="center"|[[Skewer]] | |||
|align="center"|Large spiked pillars that damage the Subwarine if he touches them. | |||
|align=center|[[Windbreak Bay]] | |||
|align=center|[[Creep Blue Sea]] | |||
|- | |||
| | |||
|align="center"|[[Current]] | |||
|align="center"|Currents that push the player. Some appearing in non-underwater levels like [[Soggybog River]] and [[Riverbloat Rapids]]. | |||
|align=center|[[Windbreak Bay]] | |||
|align=center|[[Creep Blue Sea]] | |||
|- | |||
| | |||
|align="center"|[[Spike Bar]] | |||
|align="center"|Rotating bar of spikes that activate when Wario rides the [[Rocket Bucket]]. | |||
|align=center|[[Airytale Castle]] | |||
|align=center|[[Prism Prison]] | |||
|- | |||
| | |||
|align="center"|[[Icicle]] | |||
|align="center"|Frozen rain drops that fall when Wario performs an Earthquake Punch. | |||
|align=center|[[Slipshod Slopes]] | |||
|align=center|[[Freezing Fields]] | |||
|} | |} | ||
==Missions== | ==Missions== | ||
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==References in later games== | ==References in later games== | ||
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Wario's victory jingle is an excerpt of Stonecarving City's music. The original music for Stonecarving City, under the name "Ruins (''Wario Land: Shake It!'')", is present in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. | *''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Wario's victory jingle is an excerpt of Stonecarving City's music. The original music for Stonecarving City, under the name "Ruins (''Wario Land: Shake It!'')", is present in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. | ||
*''[[Mario Party 10]]'': The treasure chests on Wario's board in [[amiibo]] Party look similar to the ones from this game and a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] also appears. The board's music is a rearrangement of Stonecarving City's music. | *''[[Mario Party 10]]'': The treasure chests on Wario's board in [[amiibo]] Party look similar to the ones from this game and a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] also appears. The board's music is a rearrangement of Stonecarving City's music. | ||
*''[[Yoshi's Woolly World]]'': Several sound effects are reused. These include the selecting, pipe entering, and boss damaging sound effects. | *''[[Yoshi's Woolly World]]'': Several sound effects are reused. These include the selecting, pipe entering, and boss damaging sound effects. | ||
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==Trivia== | ==Trivia== | ||
*''Wario Land: Shake It!'' was [[List of references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode. | *''Wario Land: Shake It!'' was [[List of references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode. | ||
*Several sound effects in this game are reused in ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'' and ''[[Yoshi's Woolly World]]''. | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/wii/rwlj/index.html Official Japanese ''Wario Land Shake'' website] | *[https://www.nintendo.co.jp/wii/rwlj/index.html Official Japanese ''Wario Land Shake'' website] | ||
*[https://web.archive.org/web/20080911042952/http://wariolandshakeit.com/prelaunch/index.html Pre-Launch American ''Wario Land: Shake It!'' website] | *[https://web.archive.org/web/20080911042952/http://wariolandshakeit.com/prelaunch/index.html Pre-Launch American ''Wario Land: Shake It!'' website] | ||
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*[https://web.archive.org/web/20081205060908/http://www.nintendo.com.au/games/wii/wario-land-the-shake-dimension Official Australian ''Wario Land: The Shake Dimension'' webpage] | *[https://web.archive.org/web/20081205060908/http://www.nintendo.com.au/games/wii/wario-land-the-shake-dimension Official Australian ''Wario Land: The Shake Dimension'' webpage] | ||
*[https://www.nintendo.com/en-gb/Games/Wii/Wario-Land-The-Shake-Dimension-283861.html Official European ''Wario Land: The Shake Dimension'' website] | *[https://www.nintendo.com/en-gb/Games/Wii/Wario-Land-The-Shake-Dimension-283861.html Official European ''Wario Land: The Shake Dimension'' website] | ||
{{WLSI}} | {{WLSI}} | ||
{{Wario games}} | {{Wario games}} |