Editing Wario Land: Shake It!

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
|developer=[[Good-Feel]]
|developer=[[Good-Feel]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|July 24, 2008|HK|July 24, 2008|ROC|July 24, 2008|USA|September 22, 2008|Mexico|September 22, 2008<ref>{{cite|language=es-419|deadlink=y|archive=web.archive.org/web/20090129174229/http://latam.wii.com/soft_warioland.jsp|title=latam.Wii.com - El Sitio de la Experiencia Wii Global en Español|publisher=Nintendo|accessdate=July 5, 2024}}</ref>|Australia|September 25, 2008|Europe|September 26, 2008|South Africa|March 25, 2009<ref>https://www.nintendo.com/en-za/Games/Wii/Wario-Land-The-Shake-Dimension-283861.html</ref>|South Korea|April 14, 2011}} '''Wii U (digital download):'''<br>{{flag list|Europe|April 7, 2016|Australia|April 8, 2016|Japan|August 24, 2016<ref>{{cite|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|publisher=NintendoEverything|accessdate=July 5, 2024|date=July 21, 2016|author=Jake|language=en}}</ref>|USA|November 17, 2016<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161123124917/http://www.nintendo.com/games/detail/wario-land-shake-it-wii-u|title=''Wario Land: Shake It'' for Wii U|publisher=Nintendo of America|language=en-us|accessdate=July 5, 2024}}</ref>}}
|release='''Original release:'''<br>{{release|Japan|July 24, 2008|HK|July 24, 2008|ROC|July 24, 2008|USA|September 22, 2008|Mexico|September 22, 2008<ref>{{cite|language=es-419|deadlink=y|archive=web.archive.org/web/20090129174229/http://latam.wii.com/soft_warioland.jsp|title=latam.Wii.com - El Sitio de la Experiencia Wii Global en Español|publisher=Nintendo|accessdate=July 5, 2024}}</ref>|Australia|September 25, 2008|Europe|September 26, 2008|South Korea|April 14, 2011}} '''Wii U (digital download):'''<br>{{release|Europe|April 7, 2016|Australia|April 8, 2016|Japan|August 24, 2016<ref>{{cite|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|publisher=NintendoEverything|accessdate=July 5, 2024|date=July 21, 2016|author=Jake|language=en}}</ref>|USA|November 17, 2016<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161123124917/http://www.nintendo.com/games/detail/wario-land-shake-it-wii-u|title=''Wario Land: Shake It'' for Wii U|publisher=Nintendo of America|language=en-us|accessdate=July 5, 2024}}</ref>}}
|genre=2D [[Genre#Platform|Platformer]]
|genre=2D [[Genre#Platform|Platformer]]
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=PG|usk=6|grac=all}}
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=PG|usk=6|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
Line 12: Line 12:
|format={{format|wii=1|wiiudl=1}}
|format={{format|wii=1|wiiudl=1}}
|input={{input|wmsideways=1}}
|input={{input|wmsideways=1}}
|serials={{flag list|Japan|RVL-RWLJ-JPN}}
|serials=RVL-RWLJ-JPN (Japan)
}}
}}
'''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in PAL versions) is a platformer game developed by [[Good-Feel]] for the [[Wii]]. It is the sixth installment in the [[Wario Land (series)|''Wario Land'' series]], the eighth platformer starring [[Wario]] overall, the first game in the ''Wario Land'' series to be released since ''[[Wario Land 4]]'' in 2001, and the only ''Wario Land'' game released on a home console. The game also features the return of [[Captain Syrup]], who hosts the [[Pirate Shop]]. The game is drawn in the style of anime, as the animations for the cutscenes and gameplay were done by Japanese animation studio {{wp|Production I.G}}.
'''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in PAL versions) is a platformer game developed by [[Good-Feel]] for the [[Wii]]. It is the sixth installment in the [[Wario Land (series)|''Wario Land'' series]], the eighth platformer starring [[Wario]] overall, the first game in the ''Wario Land'' series to be released since ''[[Wario Land 4]]'' in 2001, and the only ''Wario Land'' game released on a home console. The game also features the return of [[Captain Syrup]], who hosts the [[Pirate Shop]]. The game is drawn in the style of anime, as the animations for the cutscenes and gameplay were done by Japanese animation studio {{wp|Production I.G}}.
Line 23: Line 23:
|direction=horizontal
|direction=horizontal
|image1=WLStory1.png
|image1=WLStory1.png
|width1=180
|width1=200
|caption1=Captain Syrup infiltrates the museum.
|caption1=Captain Syrup infiltrates the museum.
|image2=WLStory2.png
|image2=WLStory2.png
Line 32: Line 32:
{{multiple image
{{multiple image
|align=left
|align=left
|direction=horizontal
|direction=vertical
|width=180
|width=180
|footer=Wario, about to set off to Shake Dimension.  
|footer=Wario, about to set off to Shake Dimension.  
Line 39: Line 39:
|image2=WLStory4.png
|image2=WLStory4.png
}}
}}
At home in his garage, [[Wario]] is seen fast asleep in his [[Wario Car|car]]. He is then awakened from his slumber by the delivery of a very large gift, which, once unwrapped, reveals the Kodaigi and a note from Captain Syrup explaining that there is treasure within the globe. Misinterpreting the note, Wario gets a hammer to smash the globe open. Then suddenly, smoke bursts from the top, causing Wario to miss and smack his head. The smoke forms a large telescope, which Merfle uses to reach Wario's world. Merfle then greets Wario, causing him to hit his head on the telescope when trying to look up. In a fit of anger, Wario grabs Merfle and was going to punch him in the face until Merfle begins pleading for Wario's help. Merfle explains to Wario about how the Shake King appeared, captured, and imprisoned his people and stole the legendary treasure. At first, Wario showed very little interest in the story or the Merfle's plight, even picking his nose as it is being told, but then his interest is piqued at the mention of treasure. He then grabs the Merfle for more information and Merfle explains the properties of the Bottomless Coin Sack to Wario. Having been tempted, Wario then demands to know how to get into the Shake Dimension, and Merfle answers that the telescope acts as a portal into it, but warns him that if he does not rescue the other Merfles he would be stranded in the Shake Dimension. Tempted by the promise of wealth, Wario decides that this quest will be worth his time, which gladdens Merfle. Merfle then travels through the telescope back into the Shake Dimension, and Wario prepares to follow him.
At home in his garage, [[Wario]] is seen fast asleep in his [[Wario Car|car]]. He is then awakened from his slumber by the delivery of a very large gift, which, once unwrapped, reveals the Kodaigi and a note from Captain Syrup explaining that there is treasure within the globe. Misinterpreting the note, Wario gets a hammer to smash the globe open. Then suddenly, smoke bursts from the top, causing Wario to miss and smack his head. The smoke forms a large telescope, which Merfle uses to reach Wario's world. Merfle then greets Wario, causing him to hit his head on the telescope when trying to look up. In a fit of anger, Wario grabs Merfle and was going to punch him in the face until Merfle begins pleading for Wario's help. Merfle explains to Wario about how the Shake King appeared, captured, and imprisoned his people and stole the legendary treasure. At first, Wario showed very little interest in the story or the Merfle's plight, even picking his nose as it is being told, but then his interest was peaked at the mention of treasure. He then grabs the Merfle for more information and Merfle explains the properties of the Bottomless Coin Sack to Wario. Having been tempted, Wario then demands to know how to get into the Shake Dimension, and Merfle answers that the telescope acts as a portal into it, but warns him that if he doesn't rescue the other Merfles he would be stranded in the Shake Dimension. Tempted by the promise of wealth, Wario decides that this quest will be worth his time, which gladdens Merfle. Merfle then travels through the telescope back into the Shake Dimension, and Wario prepares to follow him.


===Ending===
===Ending===
Line 51: Line 51:


[[File:WLS2.png|left|thumb|200px|Wario performs an Earthshake Punch.]]
[[File:WLS2.png|left|thumb|200px|Wario performs an Earthshake Punch.]]
There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an [[Earthshake Punch]] uses the motion sensitivity. By shaking the Wii Remote when the [[Shake Meter]] at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player cannot use another Earthshake Punch when the Shake Meter is empty, so they must wait until the Shake Meter is full, which only takes a few seconds. Another frequently implemented action in the game is shaking an enemy or a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]]. When Wario picks up an enemy or a Coin Bag, the player can shake the Wii Remote to let Wario shake it. Shaking a [[Bandinero]] may reveal a clove of [[Garlic]], while a Coin Bag will lose all the [[Coin]]s it contains.
There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an [[Earthshake Punch]] uses the motion sensitivity. By shaking the Wii Remote when the [[Shake Meter]] at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player can't use another Earthshake Punch when the Shake Meter is empty, so they must wait until the Shake Meter is full, which only takes a few seconds. Another frequently implemented action in the game is shaking an enemy or a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]]. When Wario picks up an enemy or a Coin Bag, the player can shake the Wii Remote to let Wario shake it. Shaking a [[Bandinero]] may reveal a clove of [[Garlic]], while a Coin Bag will lose all the [[Coin]]s it contains.


[[File:WLS4.png|thumb|200px|Wario swings on a [[wire|bar]].]]
When in contact with a bar, Wario can hang from the bar and then perform a [[Bar Spin]] by shaking the Wii Remote. Upon pressing the {{button|wii|2}}, Wario spins high into the air, and can also reach grab another bar if he comes into contact with one. Wario can also use [[Unibucket]]s to travel on cords - yet another action that uses motion sensitivity. When the player presses {{button|wii|Paddown}}, Wario jumps into the Unibucket, and pressing {{button|wii|Padup}} will let Wario to pop out of the vehicle. Tilting the Wii Remote sideways moves it, with the angle of the remote affecting the speed at which the Unibucket moves. Pressing {{button|wii|2}} lets it jump. If a Unibucket lands on any surface that is not a Unibucket cord, it breaks instantly.
When in contact with a bar, Wario can hang from the bar and then perform a [[Wire Spin|Bar Spin]] by shaking the Wii Remote. Upon pressing the {{button|wii|2}}, Wario spins high into the air, and can also reach grab another bar if he comes into contact with one. Wario can also use [[Unibucket]]s to travel on cords - yet another action that uses motion sensitivity. When the player presses {{button|wii|Paddown}}, Wario jumps into the Unibucket, and pressing {{button|wii|Padup}} will let Wario to pop out of the vehicle. Tilting the Wii Remote sideways moves it, with the angle of the remote affecting the speed at which the Unibucket moves. Pressing {{button|wii|2}} lets it jump. If a Unibucket lands on any surface that is not a Unibucket cord, it breaks instantly.


A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome appear. Pressing {{button|wii|2}} accelerates it, and tilting the Wii Remote is used for steering. Colliding with [[Spike Trap|spike]]s will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's [[Subwarine]]. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and {{button|wii|Padleftright}} will move it back and forth. Pressing the {{button|wii|1}} makes the Subwarine shoot a torpedo in a straight line.
A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome appears. Pressing {{button|wii|2}} accelerates it, and tilting the Wii Remote is used for steering. Colliding with [[Spike Trap|spike]]s will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's [[Subwarine]]. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and {{button|wii|Padleftright}} will move it back and forth. Pressing the {{button|wii|1}} makes the Subwarine shoot a torpedo in a straight line.


[[File:WLS4.png|thumb|200px|Wario swings on a [[wire|bar]].]]
Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall.
Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall.


[[Blast-O-Cannon]]s are cannons where Wario can jump in, by pressing {{button|wii|Paddown}}. The player can then tilt the Wii Remote to choose a direction. Pressing {{button|wii|2}} will let the cannon prepare to shoot, and releasing {{button|wii|2}} will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario cannot enter a Blast-O-Cannon on a wall in a normal way. He should use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically.
[[Blast-O-Cannon]]s are cannons where Wario can jump in, by pressing {{button|wii|Paddown}}. The player can then tilt the Wii Remote to choose a direction. Pressing {{button|wii|2}} will let the cannon prepare to shoot, and releasing {{button|wii|2}} will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario can't enter a Blast-O-Cannon on a wall in a normal way. He should use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically.


The main goal of a level is to guide Wario to the cage where a [[Merfle]] has been caught. Such cages are called [[Merfle Barrel]]s. Near to it is a [[checkpoint block]]. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue [[shake block]]s also will appear, while red shake blocks disappear, which changes some paths and opens new places, often allowing different treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the [[Shake King]]'s shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a checkpoint block, the Shake King will throw him to the checkpoint instead.
The main goal of a level is to guide Wario to the cage where a [[Merfle]] has been caught. Such cages are called [[Merfle Barrel]]s. Near to it is a [[checkpoint block]]. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue [[shake block]]s also will appear, while red shake blocks disappear, which changes some paths and opens new places, often allowing different treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the [[Shake King]]'s shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a checkpoint block, the Shake King will throw him to the checkpoint instead.
Line 70: Line 70:
==Areas and levels==
==Areas and levels==
[[File:Shake Dimension.png|thumb|250px|The map of every area and level.]]
[[File:Shake Dimension.png|thumb|250px|The map of every area and level.]]
There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a [[Secret Map]] in certain levels. After beating a boss, [[Wario]] must return to [[Captain Syrup]] to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose. The following chart shows the American English names of the levels, with the British English names in italics.
There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a [[Secret Map]] in certain levels. After beating a boss, [[Wario]] must return to [[Captain Syrup]] to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose.
{{br}}
*[[The Sweet Stuff]]
<center>
**Tutorial: [[Aboard the Sweet Stuff]]
{|width=70% class="wikitable"style="text-align:center"
**Shop: [[Pirate Shop]]
|-style="background:#A48457"
*Area 1: [[Ratl Ruins]]
!width=45%|Area
**Level 1: [[Stonecarving City]]
!width=55% colspan=4|Levels
**Level 2: [[Whoopsy Desert]]
**Secret Level 1: [[Disturbing Tomb]]
**Level 3: [[Foulwater Falls]]
**Secret Level 2: [[Gurgle Gulch]]
**Level 4: [[Run-Down Pyramid]]
**Boss Level: [[Rollanratl Battle]]
***Boss: [[Rollanratl]]
*Area 2: [[Wiggly Wilds]]
**Level 1: [[Just Plains]]
**Level 2: [[Wavy Waters]]
**Level 3: [[Mt. Lava Lava]]
**Secret Level 1: [[Sneak Peak]]
**Secret Level 2: [[Lowdown Depths]]
**Level 4: [[Savannah Valley]]
**Boss Level: [[Hot Roderick Race]]
***Boss: [[Hot Roderick]]
*Area 3: [[Rocking Range]]
**Level 1: [[Wreck Train]]
**Level 2: [[Stonetooth Cave]]
**Level 3: [[Its-all Mine]]
**Level 4: [[Glittertown]]
**Secret Level 1: [[Neon City]]
**Secret Level 2: [[Derailed Express]]
**Boss Level: [[Chortlebot Challenge]]
***Boss: [[Chortlebot]]
*Area 4: [[Jiggle Jungle]]
**Level 1: [[Ropey Jungle]]
**Level 2: [[Windbreak Bay]]
**Level 3: [[Airytale Castle]]
**Secret Level 1: [[Launchpad Labyrinth]]
**Level 4: [[Soggybog River]]
**Secret Level 2: [[Riverbloat Rapids]]
**Secret Level 3: [[Prism Prison]]
**Boss Level: [[Bloomsday Blowout]]
***Boss: [[Bloomsday]]
*Area 5: [[Quiver Cliffs]]
**Level 1: [[Mount Bighill]]
**Level 2: [[Creep Blue Sea]]
**Level 3: [[Slipshod Slopes]]
**Secret Level 1: [[Bamboozle Village]]
**Secret Level 2: [[Freezing Fields]]
**Level 4: [[Bad Manor]]
**Secret Level 3: [[Boogie Mansion]]
**Boss Level: [[Large Fry Cook-Off]]
***Boss: [[Large Fry]]
*[[Shakedown Schooner]]
**Boss Level: [[VS the Shake King]]
***Boss: [[Shake King]]
 
==Enemies==
{|width=100% class="wikitable"
|-
!align=center|Image
!align=center|Name
!align=center|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|[[File:RedBandinero.png|100px]]
|align="center"|[[Bandinero]]
|align="center"|The most common enemy. They walk back and forth on platforms, but are sometimes found stationary, jumping on the spot, or sleeping. It is completely harmless to Wario and can be defeated with any attack.
|align=center|[[Aboard the Sweet Stuff]]<br>(red)<br>[[Stonecarving City]]<br>(yellow)<br>[[Aboard the Sweet Stuff]]<br>(white)<br>[[Aboard the Sweet Stuff]]<br>(gold)
|align=center|[[Large Fry Cook-Off]]<br>(red)<br>[[Large Fry Cook-Off]]<br>(yellow)<br>[[Bamboozle Village]]<br>(white)<br>[[Bamboozle Village]]<br>(gold)
|-
|-
|rowspan="2"style="background:#F6B537"|[[File:Sweet Stuff.png|250px]]<br>'''{{color-link|black|The Sweet Stuff}}'''
|[[File:Floating Bandinero Artwork.png|100px]]
|[[File:Aboard the Sweet Stuff.png|150px]]
|align="center"|[[Floating Bandinero]]
|[[File:Pirateshop.png|150px]]
|align="center"|An inflated Bandinero that floats in the air in a straight line. If bumped into or jumped onto, it becomes a regular blue Bandinero. Most are harmless, but some regularly produce electricity that harms Wario. A Floating Bandinero can be defeated by any attack, but are immune to physical attacks while electrified.
|colspan="2"rowspan="2"|
|align=center|[[Aboard the Sweet Stuff]]<br>(blue)<br>[[Savannah Valley]]<br>(gold)
|align=center|[[Bad Manor]]<br>(blue)<br>[[Freezing Fields]]<br>(gold)
|-
|-
|0-1: [[Aboard the Sweet Stuff]]
|[[File:Pitchfork.png|100px]]
|[[Pirate Shop]]
|align="center"|[[Pitchfork]]
|align="center"|A variant of Bandinero with a fork on its head. They usually stick to ceilings and drop when Wario walks underneath them, but some are grounded and attempt to headbutt him. When thrown at walls, the fork will stick to it, so their bodies can be used as platforms.
|align=center|[[Foulwater Falls]]<br>(blue)<br>[[Savannah Valley]]<br>(purple)<br>[[Mt. Lava Lava]]<br>(gold)
|align=center|[[Boogie Mansion]]<br>(blue)<br>[[Derailed Express]]<br>(purple)<br>[[Its-all Mine]]<br>(gold)
|-
|-
|rowspan="4"style="background:#E5D6AB"|[[File:RatlRuins.png|250px]]<br>'''{{color-link|black|Ratl Ruins}}'''
|[[File:Buccanero.png|100px]]
|[[File:Stonecarving City.png|150px]]
|align="center"|[[Buccanero]]
|[[File:WhoopsyDesert.png|150px]]
|align="center"|An enemy that wields a sword and attempts to attack Wario on sight. Buccaneros can be defeated with any attack.
|[[File:DisturbingTomb.png|150px]]
|align=center|[[Aboard the Sweet Stuff]]
|[[File:Foulwater Falls.png|150px]]
|align=center|[[Large Fry Cook-Off]]
|-
|-
|1-1: [[Stonecarving City]]
|[[File:Boomdinero.png|100px]]
|1-2: [[Whoopsy Desert]]
|align="center"|[[Boomdinero]]
|1-S1: [[Disturbing Tomb]]
|align="center"|Bandineros wearing suits of armor. Their helmets can fire [[Spike Ball|spiky ball]]s in a similar manner to the Shortfuse, but they explode after a few seconds. Their heavy armor protects them from most attacks, but they can be stunned with an [[Earthshake Punch]]. Shaking them will remove their armor, and revert them back into standard Bandineros.
|1-3: [[Foulwater Falls]]
|align=center|[[Sneak Peak]]<br>(silver)<br>[[Sneak Peak]]<br>(red)
|align=center|[[Bamboozle Village]]<br>(silver)<br>[[Boogie Mansion]]<br>(red)
|-
|-
|[[File:Gurgle Gulch.png|150px]]
|[[File:Bumbleprod.png|100px]]
|[[File:Run-Down Pyramid.png|150px]]
|align="center"|[[Bumbleprod]]
|[[File:Rollanratl Phase 1.png|150px]]
|align="center"|Semi-common enemies adorned with spikes, making contact dangerous. Once flipped over with an Earthshake Punch, they can be safely [[Ground Pound]]ed - but not picked up.
|rowspan="2"|
|align=center|[[Disturbing Tomb]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold)
|align=center|[[Boogie Mansion]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold)
|-
|-
|1-S2: [[Gurgle Gulch]]
|[[File:Flipstring.png|100px]]
|1-4: [[Run-Down Pyramid]]
|align="center"|[[Flipsting]]
|1-B: [[Rollanratl Battle]]
|align="center"|A shelled scorpion with a long tail tipped with a stinger. If Wario gets too close, it thrusts the stinger towards him. The stinger aims both forward and upward, meaning they can't be attacked from the front or top. An Earthshake Punch will topple the enemy, making it safe to hold. A red variant clings to ceilings.
|align=center|[[Disturbing Tomb]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red)
|align=center|[[Bloomsday Blowout]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red)
|-
|-
|rowspan="4"style="background:#FFD118"|[[File:WigglyWilds.png|250px]]<br>'''{{color-link|black|Wiggly Wilds}}'''
|[[File:Shortfuse.png|100px]]
|[[File:Just Plains.png|150px]]
|align="center"|[[Shortfuse]]
|[[File:Wavy Waters.png|150px]]
|align="center"|A small barrel-like enemy that shoots spiky balls in Wario's direction. Although the projectiles are harmful, the enemy itself is safe to touch from any side and can be defeated with any attack.
|[[File:Mt Lava Lava.png|150px]]
|align=center|[[Disturbing Tomb]]<br>(normal)<br>[[Glittertown]]<br>(gold)
|[[File:Sneak Peak.png|150px]]
|align=center|[[Large Fry Cook-Off]]<br>(normal)<br>[[Glittertown]]<br>(gold)
|-
|-
|2-1: [[Just Plains]]
|[[File:Scarracuda.png|100px]]
|2-2: [[Wavy Waters]]
|align="center"|[[Scarracuda]]
|2-3: [[Mt. Lava Lava]]<br><small>''2-3: Mt Lava Lava''</small>
|align="center"|A fish enemy that is encountered at the surface of the water. Red Scarracudas only patrol the area of water from side to side, while green ones also jump out to bite Wario. There are also black Scarracudas which live inside lava, but otherwise act the same as their green relatives. Green and black Scarracudas can be defeated by [[Dash Attack]]ing them while they are in the air.
|2-S1: [[Sneak Peak]]
|align=center|[[Foulwater Falls]]<br>(green)<br>[[Gurgle Gulch]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black)
|align=center|[[Soggybog River]]<br>(green)<br>[[Bad Manor]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black)
|-
|-
|[[File:LowdownDepths.png|150px]]
|[[File:Mummer.png|100px]]
|[[File:SavannahValley.png|150px]]
|align="center"|[[Mummer]]
|[[File:Hot Roderick Beaten.png|150px]]
|align="center"|Mummy enemies that pace back and forth on a platform. They are initially immune to Wario's attacks thanks to their bandages. However, if Wario performs an Earthshake Punch nearby, the bandages will temporarily fall down and make it vulnerable to any attack.
|rowspan="2"|
|align=center|[[Disturbing Tomb]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold)
|align=center|[[Boogie Mansion]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold)
|-
|-
|2-S2: [[Lowdown Depths]]
|[[File:Turkeyjerk.png|100px]]
|2-4: [[Savannah Valley]]
|align="center"|[[Turkeyjerk]]
|2-B: [[Hot Roderick Race]]
|align="center"|Bird enemies that dive-bomb Wario when approached. They are vulnerable to all attacks, but can avoid the Earthshake Punch by flying. Some are stationary while some patrol an area.
|align=center|[[Disturbing Tomb]]<br>(green)<br>[[Soggybog River]]<br>(brown)
|align=center|[[Riverbloat Rapids]]<br>(green)<br>[[Prism Prison]]<br>(brown)
|-
|-
|rowspan="4"style="background:#95A5AB"|[[File:RockingRange.png|250px]]<br>'''{{color-link|black|Rocking Range}}'''
|[[File:Volcannon.png|100px]]
|[[File:WreckTrain.png|150px]]
|align="center"|[[Volcannon]]
|[[File:Stonetooth Cave.png|150px]]
|align="center"|Living volcanoes that periodically spew fire from their top. They are immune to the Earthshake Punch, but can be defeated with Dash Attacks and Ground Pounds.
|[[File:Its-all Mine.png|150px]]
|align=center|[[Mt. Lava Lava]]
|[[File:Glittertown.png|150px]]
|align=center|[[Sneak Peak]]
|-
|-
|3-1: [[Wreck Train]]
|[[File:Jellopus.png|100px]]
|3-2: [[Stonetooth Cave]]
|align="center"|[[Jellopus]]
|3-3: [[Its-all Mine]]<br><small>''3-3: Itsall Mine''</small>
|align="center"|Jellyfish enemies that only appear in the [[Subwarine]] levels. Groups will typically fill a given area to barricade the path, but can be defeated with torpedoes. The purple variety attack by shooting electric bolts.
|3-4: [[Glittertown]]
|align=center|[[Wavy Waters]]<br>(blue)<br>[[Wavy Waters]]<br>(yellow)<br>[[Wavy Waters]]<br>(purple)
|align=center|[[Creep Blue Sea]]<br>(blue)<br>[[Creep Blue Sea]]<br>(yellow)<br>[[Creep Blue Sea]]<br>(purple)
|-
|-
|[[File:NeonCity.png|150px]]
|[[File:Plunger.png|100px]]
|[[File:DerailedExpress.png|150px]]
|align="center"|[[Plunger (enemy)|Plunger]]
|[[File:Chortlebot Phase 1.png|150px]]
|align="center"|Another enemy only found in Subwarine levels, they have a variety of movement patterns to impede Wario's progress, some of which hide from the ground and emerge when Wario approaches to ambush him. They can be shot down with a single torpedo.
|rowspan="2"|
|align=center|[[Wavy Waters]]<br>(orange)<br>[[Wavy Waters]]<br>(purple)<br>[[Wavy Waters]]<br>(green)<br>[[Windbreak Bay]]<br>(blue)
|align=center|[[Creep Blue Sea]]<br>(orange)<br>[[Creep Blue Sea]]<br>(purple)<br>[[Creep Blue Sea]]<br>(green)<br>[[Creep Blue Sea]]<br>(blue)
|-
|-
|3-S1: [[Neon City]]
|[[File:WLSI Tub Sub Artwork.png|100px]]
|3-S2: [[Derailed Express]]
|align="center"|[[Tub-sub]]
|3-B: [[Chortlebot Challenge]]
|align="center"|Barrel-like submarines that fire torpedoes at the Subwarine. They are more durable than other enemies, requiring three hits, but drop more gold upon defeat.
|align=center|[[Wavy Waters]]<br>(brown)<br>[[Wavy Waters]]<br>(gray)
|align=center|[[Creep Blue Sea]]<br>(brown)<br>[[Creep Blue Sea]]<br>(gray)
|-
|-
|rowspan="4"style="background:#4DBE7F"|[[File:JiggleJungle.png|250px]]<br>'''{{color-link|black|Jiggle Jungle}}'''
|[[File:Nosedozer.png|100px]]
|[[File:Ropey Jungle.png|150px]]
|align="center"|[[Nosedozer]]
|[[File:Windbreak Bay.png|150px]]
|align="center"|Semi-common enemies that are similar to Bandineros, but the drill on their face can harm Wario. Jumping on them flips them onto their backs, making the drill point upwards, causing damage if jumped on again.
|[[File:AirytaleCastle.png|150px]]
|align=center|[[Gurgle Gulch]]
|[[File:LaunchpadLabrinyth.png|150px]]
|align=center|[[Large Fry Cook-Off]]
|-
|-
|4-1: [[Ropey Jungle]]
|[[File:Spinbat.png|100px]]
|4-2: [[Windbreak Bay]]
|align="center"|[[Spinbat]]
|4-3: [[Airytale Castle]]
|align="center"|Bats that hang from ceilings and drop when Wario passes by, getting stuck in the ground upon landing, making them vulnerable. They can be defeated by any attack. If left alone, they fly back to their roost.
|4-S1: [[Launchpad Labyrinth]]
|align=center|[[Savannah Valley]]
|align=center|[[Boogie Mansion]]
|-
|-
|[[File:Soggybog River.png|150px]]
|[[File:VenusGuytrap.png|100px]]
|[[File:Riverbloat Rapids.png|150px]]
|align="center"|[[Venus Guytrap]]
|[[File:Prism Prison.png|150px]]
|align="center"|Large sundew enemies that will try to eat Wario, much like the Venus flytrap-based enemy, the [[Piranha Plant]]. Their broad petals act as platforms, but if Wario stands on them for too long, they bite down and cause damage until the player shakes the [[Wii#Wii Remote|Wii Remote]] to escape.
|[[File:Bloomsday Phase 1.png|150px]]
|align=center|[[Ropey Jungle]]<br>(yellow)<br>[[Ropey Jungle]]<br>(purple)
|align=center|[[Riverbloat Rapids]]<br>(yellow)<br>[[Bloomsday Blowout]]<br>(purple)
|-
|-
|4-4: [[Soggybog River]]
|[[File:Pengoon.png|100px]]
|4-S2: [[Riverbloat Rapids]]
|align="center"|[[Pengoon]]
|4-S3: [[Prism Prison]]
|align="center"|Penguins that hide in burrows and emerge to throw chunks of ice. Pink ones throw three at a time.
|4-B: [[Bloomsday Blowout]]<br><small>''4-B: Scumflower Skirmish''</small>
|align=center|[[Slipshod Slopes]]<br>(blue)<br>[[Slipshod Slopes]]<br>(pink)
|align=center|[[Freezing Fields]]<br>(blue)<br>[[Freezing Fields]]<br>(pink)
|-
|-
|rowspan="4"style="background:#CF836C"|[[File:QuiverCliffs.png|250px]]<br>'''{{color-link|black|Quiver Cliffs}}'''
|[[File:Recaptiator.png|100px]]
|[[File:Mount Bighill.jpg|150px]]
|align="center"|[[Recapitator]]
|[[File:Creep Blue Sea.png|150px]]
|align="center"|Armored skeletons that throw their heads like [[boomerang]]s, like the previous ''Wario Land'' games' [[zombie]]. They can be dismantled with a Dash Attack, but eventually rebuild themselves, just as [[Dry Bones]] do. Their spiky heads protect them from jumps, but leave the body exposed when thrown.
|[[File:Slipshod Slopes.png|150px]]
|align=center|[[Boogie Mansion]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold)
|[[File:Bamboozle Village.jpg|150px]]
|align=center|[[Large Fry Cook-Off]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold)
|-
|-
|5-1: [[Mount Bighill]]
|[[File:Peek-A-Boom.png|100px]]
|5-2: [[Creep Blue Sea]]
|align="center"|[[Peek-a-boom]]
|5-3: [[Slipshod Slopes]]
|align="center"|Ninja enemies that throw [[bomb]]s to attack. They also use smokescreens to disappear, reappearing elsewhere. The bombs they throw can be picked up and thrown back at them.
|5-S1: [[Bamboozle Village]]<br><small>''5-S1: Bamboo Village''</small>
|align=center|[[Prism Prison]]
|align=center|[[Boogie Mansion]]
|-
|-
|[[File:Freezing Fields.jpg|150px]]
|[[File:Crackpot.png|100px]]
|[[File:Bad Manor.png|150px]]
|align="center"|[[Crackpot]]
|[[File:BoogieMansion.png|150px]]
|align="center"|Rare, octopus-like enemies that hide in jars and shoot spiky balls. Shaking them makes them fire their balls ahead of Wario, which works as a makeshift weapon.
|[[File:LargeFryscreen WLSI.jpg|150px]]
|align=center|[[Gurgle Gulch]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple)
|align=center|[[Sneak Peak]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple)
|-
|-
|5-S2: [[Freezing Fields]]
|
|5-4: [[Bad Manor]]
|align="center"|[[Treasure Chomp]]
|5-S3: [[Boogie Mansion]]
|align="center"|{{wp|Mimic (Dungeons & Dragons)|Mimic}} chests that replace the normal chests in [[Boogie Mansion]]. Attempting to open one as though it were a standard chest will cause Wario to be eaten by it, taking damage. Only feeding it a bomb will defeat it and release its treasure.
|5-B: [[Large Fry Cook-Off]]
|colspan="2"align=center|[[Boogie Mansion]]
|-
|-
|rowspan="2"style="background:#A977FF"|[[File:ShakedownSchooner.png|250px]]<br>'''{{color-link|black|Shakedown Schooner}}'''
|
|[[File:Shake King Fight3.png|150px]]
|align="center"|[[Flimflam]]
|colspan="3"rowspan="2"|
|align="center"|Living flames that turn Wario into [[Flaming Wario]], allowing him to break [[Bonfire Block]]s. There also exists an ice variant, turning him into [[Frozen Wario]].
|align=center|[[Stonetooth Cave]]<br>(orange)<br>[[Slipshod Slopes]]<br>(blue)
|align=center|[[Bad Manor]]<br>(orange)<br>[[Freezing Fields]]<br>(blue)
|-
|-
|6-B: [[VS the Shake King]]
|
|align="center"|[[Grunchin]]
|align="center"|Spiky bomb creatures that primarily appear in Subwarine levels as an obstacle, but occasionally appear in platforming levels.
|align=center|[[Wavy Waters]]<br>(red)<br>[[Wavy Waters]]<br>(purple)
|align=center|[[Creep Blue Sea]]<br>(red)<br>[[Creep Blue Sea]]<br>(purple)
|-
|
|align="center"|[[Boulder]]
|align="center"|Rocks that roll down a slope.
|align=center|[[Mt. Lava Lava]]<br>(small)<br>[[Mt. Lava Lava]]<br>(medium)<br>[[Sneak Peak]]<br>(big)
|align=center|[[Sneak Peak]]<br>(small)<br>[[Sneak Peak]]<br>(medium)<br>[[Sneak Peak]]<br>(big)
|-
|
|align="center"|[[Burner]]
|align="center"|Constant streams of fire.
|align=center|[[Wreck Train]]
|align=center|[[Derailed Express]]
|-
|
|align="center"|[[Skewer]]
|align="center"|Large spiked pillars that damage the Subwarine if he touches them.
|align=center|[[Windbreak Bay]]
|align=center|[[Creep Blue Sea]]
|-
|
|align="center"|[[Current]]
|align="center"|Currents that push the player. Some appearing in non-underwater levels like [[Soggybog River]] and [[Riverbloat Rapids]].
|align=center|[[Windbreak Bay]]
|align=center|[[Creep Blue Sea]]
|-
|
|align="center"|[[Spike Bar]]
|align="center"|Rotating bar of spikes that activate when Wario rides the [[Rocket Bucket]].
|align=center|[[Airytale Castle]]
|align=center|[[Prism Prison]]
|-
|
|align="center"|[[Icicle]]
|align="center"|Frozen rain drops that fall when Wario performs an Earthquake Punch.
|align=center|[[Slipshod Slopes]]
|align=center|[[Freezing Fields]]
|}
|}
</center>
==Enemies and obstacles==
===Enemies===
{{content appearances|sortable=yes
|image1=[[File:RedBandinero.png|100px]]
|name1=[[Bandinero]]
|description1=The most common enemy. They walk back and forth on platforms, but are sometimes found stationary, jumping on the spot, or sleeping. It is completely harmless to Wario and can be defeated with any attack.
|firstlevel1=[[Aboard the Sweet Stuff]]<br>(red)<br>[[Stonecarving City]]<br>(yellow)<br>[[Aboard the Sweet Stuff]]<br>(white)<br>[[Aboard the Sweet Stuff]]<br>(gold)
|lastlevel1=[[Large Fry Cook-Off]]<br>(red)<br>[[Large Fry Cook-Off]]<br>(yellow)<br>[[Bamboozle Village]]<br>(white)<br>[[Bamboozle Village]]<br>(gold)
|image2=[[File:Floating Bandinero Artwork.png|100px]]
|name2=[[Floating Bandinero]]
|description2=An inflated Bandinero that floats in the air in a straight line. If bumped into or jumped onto, it becomes a regular blue Bandinero. Most are harmless, but some regularly produce electricity that harms Wario. Floating Bandineros can be defeated by any attack, but they are immune to physical attacks while electrified.
|firstlevel2=[[Aboard the Sweet Stuff]]<br>(blue)<br>[[Savannah Valley]]<br>(gold)
|lastlevel2=[[Bad Manor]]<br>(blue)<br>[[Freezing Fields]]<br>(gold)
|image3=[[File:Pitchfork.png|100px]]
|name3=[[Pitchfork]]
|description3=A variant of Bandinero with a fork on its head. They usually stick to ceilings and drop when Wario walks underneath them, but some are grounded and attempt to headbutt him. When thrown at walls, the fork will stick to it, so their bodies can be used as platforms.
|firstlevel3=[[Foulwater Falls]]<br>(blue)<br>[[Savannah Valley]]<br>(purple)<br>[[Mt. Lava Lava]]<br>(gold)
|lastlevel3=[[Boogie Mansion]]<br>(blue)<br>[[Derailed Express]]<br>(purple)<br>[[Its-all Mine]]<br>(gold)
|image4=[[File:Buccanero.png|100px]]
|name4=[[Buccanero]]
|description4=An enemy that wields a sword and attempts to attack Wario on sight. Buccaneros can be defeated with any attack.
|firstlevel4=[[Aboard the Sweet Stuff]]
|lastlevel4=[[Large Fry Cook-Off]]
|image5=[[File:Boomdinero.png|100px]]
|name5=[[Boomdinero]]
|description5=Bandineros wearing suits of armor. Their helmets can fire [[Spike Ball|spiky ball]]s in a similar manner to the Shortfuse, but they explode after a few seconds. Their heavy armor protects them from most attacks, but they can be stunned with an [[Earthshake Punch]]. Shaking them will remove their armor, and revert them back into standard Bandineros.
|firstlevel5=[[Sneak Peak]]<br>(silver)<br>[[Sneak Peak]]<br>(red)
|lastlevel5=[[Bamboozle Village]]<br>(silver)<br>[[Boogie Mansion]]<br>(red)
|image6=[[File:Mummer.png|100px]]
|name6=[[Mummer]]
|description6=Mummy enemies that pace back and forth on a platform. They are initially immune to Wario's attacks thanks to their bandages. However, if Wario performs an Earthshake Punch nearby, the bandages will temporarily fall down and make it vulnerable to any attack.
|firstlevel6=[[Disturbing Tomb]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold)
|lastlevel6=[[Boogie Mansion]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold)
|image7=[[File:Flipstring.png|100px]]
|name7=[[Flipsting]]
|description7=A shelled scorpion with a long tail tipped with a stinger. If Wario gets too close, it thrusts the stinger towards him. The stinger aims both forward and upward, meaning they can neither be attacked from the front nor top. An Earthshake Punch will topple the enemy, making it safe to hold. A red variant clings to ceilings.
|firstlevel7=[[Disturbing Tomb]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red)
|lastlevel7=[[Bloomsday Blowout]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red)
|image8=[[File:Bumbleprod.png|100px]]
|name8=[[Bumbleprod]]
|description8=Semi-common enemies adorned with spikes, making contact dangerous. Once flipped over with an Earthshake Punch, they can be defeated with a [[Ground Pound]], but they cannot be picked up.
|firstlevel8=[[Disturbing Tomb]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold)
|lastlevel8=[[Boogie Mansion]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold)
|image9=[[File:Turkeyjerk.png|100px]]
|name9=[[Turkeyjerk]]
|description9=Bird enemies that dive-bomb Wario when approached. They are vulnerable to all attacks, but they can avoid the Earthshake Punch by flying. Some are stationary while some patrol an area.
|firstlevel9=[[Disturbing Tomb]]<br>(green)<br>[[Soggybog River]]<br>(brown)
|lastlevel9=[[Riverbloat Rapids]]<br>(green)<br>[[Prism Prison]]<br>(brown)
|image10=[[File:Shortfuse.png|100px]]
|name10=[[Shortfuse]]
|description10=A small, barrel-like enemy that shoots spiky balls in Wario's direction. Although the projectiles are harmful, the enemy itself is safe to touch from any side and can be defeated with any attack.
|firstlevel10=[[Disturbing Tomb]]<br>(normal)<br>[[Glittertown]]<br>(gold)
|lastlevel10=[[Large Fry Cook-Off]]<br>(normal)<br>[[Glittertown]]<br>(gold)
|image11=[[File:Scarracuda.png|100px]]
|name11=[[Scarracuda]]
|description11=A fish enemy that is encountered at the surface of the water. Red Scarracudas only patrol the area of water from side to side, while green ones also jump out to bite Wario. There are also black Scarracudas which live inside lava, but otherwise act the same as their green relatives. Green and black Scarracudas can be defeated by [[Dash Attack]]ing them while they are in the air.
|firstlevel11=[[Foulwater Falls]]<br>(green)<br>[[Gurgle Gulch]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black)
|lastlevel11=[[Soggybog River]]<br>(green)<br>[[Bad Manor]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black)
|image12=[[File:Crackpot.png|100px]]
|name12=[[Crackpot]]
|description12=Rare, octopus-like enemies that hide in jars and shoot spiky balls. Shaking them makes them fire their balls ahead of Wario, which works as a makeshift weapon.
|firstlevel12=[[Gurgle Gulch]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple)
|lastlevel12=[[Sneak Peak]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple)
|image13=[[File:Nosedozer.png|100px]]
|name13=[[Nosedozer]]
|description13=Semi-common enemies that are similar to Bandineros, but the drill on their face can harm Wario. Jumping on them flips them onto their backs, making the drill point upwards, causing damage if jumped on again.
|firstlevel13=[[Gurgle Gulch]]
|lastlevel13=[[Large Fry Cook-Off]]
|image14=[[File:Plunger.png|100px]]
|name14=[[Plunger (enemy)|Plunger]]
|description14=Scuba-diving enemies only found in Subwarine levels. They have a variety of movement patterns to impede Wario's progress, some of which hide from the ground and emerge when Wario approaches to ambush him. They can be shot down with a single torpedo.
|firstlevel14=[[Wavy Waters]]<br>(orange)<br>[[Wavy Waters]]<br>(purple)<br>[[Wavy Waters]]<br>(green)<br>[[Windbreak Bay]]<br>(blue)
|lastlevel14=[[Creep Blue Sea]]<br>(orange)<br>[[Creep Blue Sea]]<br>(purple)<br>[[Creep Blue Sea]]<br>(green)<br>[[Creep Blue Sea]]<br>(blue)
|image15=[[File:Jellopus.png|100px]]
|name15=[[Jellopus]]
|description15=Jellyfish enemies that only appear in the [[Subwarine]] levels. Groups will typically fill a given area to barricade the path, but can be defeated with torpedoes. The purple variety attack by shooting electric bolts.
|firstlevel15=[[Wavy Waters]]<br>(blue)<br>[[Wavy Waters]]<br>(yellow)<br>[[Wavy Waters]]<br>(purple)
|lastlevel15=[[Creep Blue Sea]]<br>(blue)<br>[[Creep Blue Sea]]<br>(yellow)<br>[[Creep Blue Sea]]<br>(purple)
|image16=[[File:Grunchin WarioLandSI.png|100px]]
|name16=[[Grunchin]]
|description16=Explosive {{wp|sea urchin}} enemies that primarily appear in Subwarine levels as an obstacle. Despite this, they occasionally appear in platforming levels. They are the only enemies to appear in both underwater levels and platforming levels.
|firstlevel16=[[Wavy Waters]]<br>(red)<br>[[Wavy Waters]]<br>(purple)
|lastlevel16=[[Creep Blue Sea]]<br>(red)<br>[[Creep Blue Sea]]<br>(purple)
|image17=[[File:WLSI Tub Sub Artwork.png|100px]]
|name17=[[Tub-sub]]
|description17=Barrel-like submarines that fire torpedoes at the Subwarine. They are more durable than other enemies, requiring three hits, but drop more gold upon defeat.
|firstlevel17=[[Wavy Waters]]<br>(brown)<br>[[Wavy Waters]]<br>(gray)
|lastlevel17=[[Creep Blue Sea]]<br>(brown)<br>[[Creep Blue Sea]]<br>(gray)
|image18=[[File:Volcannon.png|100px]]
|name18=[[Volcannon]]
|description18=Living volcanoes that periodically spew fire from their top. They are immune to the Earthshake Punch, but can be defeated with Dash Attacks and Ground Pounds.
|firstlevel18=[[Mt. Lava Lava]]
|lastlevel18=[[Sneak Peak]]
|image19=[[File:Spinbat.png|100px]]
|name19=[[Spinbat]]
|description19=Bats that hang from ceilings and drop when Wario passes by, getting stuck in the ground upon landing, making them vulnerable. They can be defeated by any attack. If left alone, they fly back to their roost.
|firstlevel19=[[Savannah Valley]]
|lastlevel19=[[Boogie Mansion]]
|image20=[[File:WLSI Flimflam.png]]
|name20=[[Flimflam]]
|description20=Living flames that turn Wario into [[Flaming Wario]], allowing him to break [[Bonfire Block]]s. There also exists an ice variant, turning him into [[Frozen Wario]].
|firstlevel20=[[Stonetooth Cave]]<br>(orange)<br>[[Slipshod Slopes]]<br>(blue)
|lastlevel20=[[Bad Manor]]<br>(orange)<br>[[Freezing Fields]]<br>(blue)
|image21=[[File:VenusGuytrap.png|100px]]
|name21=[[Venus Guytrap]]
|description21=Large {{wp|Drosera|sundew}} enemies that will try to eat Wario, much like the Venus flytrap-based enemy, the [[Piranha Plant]]. Their broad petals act as platforms, but if Wario stands on them for too long, they bite down and cause damage until the player shakes the [[Wii#Wii Remote|Wii Remote]] to escape.
|firstlevel21=[[Ropey Jungle]]<br>(yellow)<br>[[Ropey Jungle]]<br>(purple)
|lastlevel21=[[Riverbloat Rapids]]<br>(yellow)<br>[[Bloomsday Blowout]]<br>(purple)
|image22=[[File:Peek-A-Boom.png|100px]]
|name22=[[Peek-a-boom]]
|description22=Ninja enemies that throw [[bomb]]s to attack. They also use smokescreens to disappear, reappearing elsewhere. The bombs they throw can be picked up and thrown back at them.
|firstlevel22=[[Prism Prison]]
|lastlevel22=[[Boogie Mansion]]
|image23=[[File:Pengoon.png|100px]]
|name23=[[Pengoon]]
|description23=Penguins that hide in burrows and emerge to spit out chunks of ice. Pink ones spit out three at a time.
|firstlevel23=[[Slipshod Slopes]]<br>(blue)<br>[[Slipshod Slopes]]<br>(pink)
|lastlevel23=[[Freezing Fields]]<br>(blue)<br>[[Freezing Fields]]<br>(pink)
|image24=[[File:No image.png|100px]]
|name24=[[Treasure Chomp]]
|description24={{wp|Mimic (Dungeons & Dragons)|Mimic}} chests that replace the normal chests in [[Boogie Mansion]]. Attempting to open one as though it were a standard chest will cause Wario to be eaten by it, taking damage. Only feeding it a bomb will defeat it and release its treasure.
|onlylevel24=[[Boogie Mansion]]
|image25=[[File:Recaptiator.png|100px]]
|name25=[[Recapitator]]
|description25=Armored skeletons that throw their heads like [[boomerang]]s, like the previous ''Wario Land'' games' [[zombie]]. They can be dismantled with a Dash Attack, but they will eventually rebuild themselves, just as [[Dry Bones]] do. Their spiky heads protect them from jumps, but leave the body exposed when thrown.
|firstlevel25=[[Boogie Mansion]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold)
|lastlevel25=[[Large Fry Cook-Off]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold)
}}
===Obstacles===
{{content appearances|sortable=yes
|image1=[[File:No image.png|100px]]
|name1=[[Spike Trap]]
|description1=Spikes that hurt Wario on contact.
|firstlevel1=[[Aboard the Sweet Stuff]]<br>(grounded)<br>[[Boogie Mansion]] (pole)
|lastlevel1=[[Boogie Mansion]]<br>(grounded)<br>[[Boogie Mansion]] (pole)
|image2=[[File:No image.png|100px]]
|name2=[[Quicksand]]
|description2=Sand that sinks Wario.
|onlylevel2=[[Disturbing Tomb]]
|image3=[[File:No image.png|100px]]
|name3=[[Water]]
|description3=Large bodies of harmless liquid whose surface can be swum on.
|firstlevel3=[[Foulwater Falls]]
|lastlevel3=[[Slipshod Slopes]]
|image4=[[File:No image.png|100px]]
|name4=[[Mine]]
|description4=Explosives that hurt Wario upon contact. Some are found in underwater levels.
|firstlevel4=[[Gurgle Gulch]]
|lastlevel4=[[Creep Blue Sea]]
|image5=[[File:No image.png|100px]]
|name5=[[Lava]]
|description5=Molten rock that hurts Wario on contact.
|firstlevel5=[[Mt. Lava Lava]]
|lastlevel5=[[Sneak Peak]]
|image6=[[File:No image.png|100px]]
|name6=[[Boulder]]
|description6=Rocks that roll down a slope.
|firstlevel6=[[Mt. Lava Lava]]<br>(small)<br>[[Mt. Lava Lava]]<br>(medium)<br>[[Sneak Peak]]<br>(big)
|lastlevel6=[[Sneak Peak]]<br>(small)<br>[[Sneak Peak]]<br>(medium)<br>[[Sneak Peak]]<br>(big)
|image7=[[File:No image.png|100px]]
|name7=[[Burner]]
|description7=Constant streams of fire.
|firstlevel7=[[Wreck Train]]
|lastlevel7=[[Derailed Express]]
|image8=[[File:WLSI screenshot fossil.png|100px]]
|name8=[[Fossil]]
|description8=Stony {{wp|Ammonoidea|ammonite}} shells produced from spawners onto [[Conveyor Belt]]s.
|onlylevel8=[[Stonetooth Cave]]
|image9=[[File:No image.png|100px]]
|name9=[[Skewer]]
|description9=Large spiked pillars that damage the Subwarine if he touches them.
|firstlevel9=[[Windbreak Bay]]
|lastlevel9=[[Creep Blue Sea]]
|image10=[[File:No image.png|100px]]
|name10=[[Current]]
|description10=Strong underwater forces that push the player. Some appear in platforming levels like [[Soggybog River]] and [[Riverbloat Rapids]].
|firstlevel10=[[Windbreak Bay]]
|lastlevel10=[[Creep Blue Sea]]
|image11=[[File:No image.png|100px]]
|name11=[[Spike Bar|Spike pole]]
|description11=Rotating poles of spikes that activate when Wario rides the [[Rocket Bucket]].
|firstlevel11=[[Airytale Castle]]
|lastlevel11=[[Prism Prison]]
|image12=[[File:No image.png|100px]]
|name12=[[Icicle]]
|description12=Frozen rain drops that fall when Wario performs an Earthshake Punch.
|firstlevel12=[[Slipshod Slopes]]
|lastlevel12=[[Freezing Fields]]
}}
==Bosses==
{{content description|sortable=yes
|image1=[[File:Rollanratl.png|100px]]
|name1=[[Rollanratl]]
|description1=Rollanratl is the boss of [[Ratl Ruins]], fought in [[Rollanratl Battle]]. During the first phase Rollanratl drops its head to the ground, which causes earthquakes to knock Wario over if he does not jump in time. Wario will be squished if Rollanratl's head falls on top of him, but he will not take damage. During the second phase, shakes the ceiling, causing pillars to fall to the ground, with the red ones exploding on impact and the blue pillars lodging into the ground as platforms for a brief moment. Wario must [[Dash Attack]] into the weak spots on the sides of its head two times each in these phases. The third and final phase has Rollanratl not only produce spikes on the side of its head, but also summon two [[Pouncer]]-like heads that begin rotating (although they will later fire laser beams to the ground), so Wario must jump on top of one, ride it up to the top of its rotation cycle, and [[Ground Pound]] the top of Rollanratl's main head twice. Each hit cause Rollanratl to prevent Wario from attacking again by using harmless shockwaves to push him back. It takes six hits to defeat Rollanratl.
|image2=[[File:HotRoderick.png|100px]]
|name2=[[Hot Roderick]]
|description2=Hot Roderick is the boss of [[Wiggly Wilds]], fought in [[Hot Roderick Race]]. Wario can only fight him while using a yellow [[Unibucket]]-like vehicle with a booster and a fist contraption. Hot Roderick starts off by throwing wrenches back at Wario, which must be knocked back at him. When Hot Roderick's HP is down to half, he raises his car up and throws tires. Wario can still hit his motor, but he must steer the direction of the vehicle to knock back the tires to the engine. Once the engine goes down again for a little while, Hot Roderick's car will first come down, allowing Wario to hit him. Hot Roderick may also occasionally come down, slowing down for a moment and then rushing forwards at Wario, who must avoid this attack by making his vehicle jump. Once Hot Roderick's remaining health is almost depleted, the car will break apart and the scrap parts will fly at Wario, and he must knock them back, but damage is dealt to the driver. When his car breaks apart, Hot Roderick runs across the ground with the steering wheel still in his grip; however, one punch is enough to defeat him.
|image3=[[File:Chortlebot.png|100px]]
|name3=[[Chortlebot]]
|description3=Chortlebot is the boss of [[Rocking Range]], fought in [[Chortlebot Challenge]]. His main weapon, his spiky nose, is not only launched towards Wario, but can also split in two, revealing two long bars of fire that he must avoid. Lastly, he can send beams from below which can only be avoided by [[Crouch|duck]]ing. Wario must swing on the bars on the sides of the arena to gain enough height to jump on Chortlebot. It takes three hits to stun him, allowing Wario to bounce on the weak point on Chortlebot's head to damage him. Seven deals of damage defeats Chortlebot.
|image4=[[File:Bloomsday.png|100px]]
|name4=[[Bloomsday]]
|description4=Bloomsday, known in the British English localization as Scumflower, is the boss of [[Jiggle Jungle]], fought in [[Bloomsday Blowout]]. Not only will it attempt to blow Wario to the edge of the log where a [[Venus Guytrap]] waits to attack him, but it can also spit out [[Bumbleprod]]s, [[Flipsting]]s or [[Bandinero]]s; Wario must use Flipstings and Bandineros to temporarily stun Bloomsday by throwing them at its face so he can Dash Attack the pot, pushing it closer to edge of the log. Bloomsday responds to attacks by summoning a wave of thorny vines from the ground. It will keep repeating these moves until it has been attacked at least two or three times, at which point it will change strategies. It will stomp the ground, causing a large, thorny vine to sprout in front of it, guarding its face. The second stomp removes the vine, allowing Wario to throw another enemy. After a few more hits, Bloomsday will stomp to create two large, metallic vines on either side of the platform and trap Wario between them, stunning him if he does not jump right before it hits. Bloomsday will then spit out a [[Boomdinero]] and two Bumbleprods that land on the field. Wario must grab the Boomdinero, remove its armor (to revert it back into a standard Bandinero), and wait for an opening. Bloomsday will try to suck and blow Wario into the Brumbleprods and thorns, so he must let go of the Bandinero. Once Wario manages to resist the attack and dodge the hazards, Bloomsday will stomp again to remove the thorny vines, and Wario can throw the Bandinero and attack Bloomsday. After Wario does this twice, Bloomsday gets pushed off the log and is defeated.
|image5=[[File:LargeFry.png|100px]]
|name5=[[Large Fry]]
|description5=Large Fry is the boss of [[Quiver Cliffs]], fought in [[Large Fry Cook-Off]]. He starts off by glowing blue and attcking with a Ground Pound, leading two sacks of enemies dropping down; Wario must avoid the attack in time, because otherwise, he will be stunned. Inside each sack is a mixture of red and yellow Bandineros, [[Buccanero]]s, [[Shortfuse]]s, [[Nosedozer]]s, or [[Recapitator]]s. Large Fry can also glow green and dash from one side of the screen to the other, an attack that Wario must avoid by ducking. Occasionally, Large Fry may spit out giant missiles from his mouth, which home in on him. Once Wario throws an enemy into Large Fry's mouth, he will spew a [[Bomb (object)|bomb]], which he can then throw back in. Only bombs hurt Large Fry, and the bomb explodes inside him, dropping him to the floor and rendering him vulnerable to Wario's attack.
|image6=[[File:Shake King WLSI.png|100px]]
|name6=[[Shake King]]
|description6=The Shake King is the boss of [[Shakedown Schooner]], fought in [[VS the Shake King]]; he is the final boss of the game. The Shake King starts off by attempting the following attacks in order: using his charge attack (very similar to Wario's Dash Attack) once, dropping [[fireball]]s, performing his own [[Earthshake Punch]], and throwing a giant [[Bandinero]]. During the second phase, he will attempt the following attacks in order: throwing a giant [[Bumbleprod]], using his charge attack twice, using a new attack by jumping into the air unleashing a powerful Ground Pound for each jump from side to side, and using his Earthshake Punch. During the third and final phase, he uses powerful magic which he never has never used in the previous phases and will attempt the following attacks in order: creating the first wave of thunderbolts, using his charge attack three times, firing balls of electrical energy and large lightning bolts, dropping more fireballs, using his Earthshake Punch, and firing energy balls that bounce off the ground and the edges of the screen. Wario must jump on or Ground Pound the Shake King when he uses his charge attack (very similar to Wario's Dash Attack) to make him crash into a wall. Then, he must damage him with a Dash Attack on his behind repeatedly until he falls out of the wall, stunned. Following that, Wario should deal a large amount of damage by throwing him into the ceiling or any wall. Optionally, he can shake the Shake King before throwing him to cause damage, as this produces large amounts of coins. If Wario throws him into a nearby wall, he can also decide to deal a small amount of damage with a Dash Attack. If the Shake King is charging any attack (other than the charge), Wario can use an Earthshake Punch to cancel the attack. In addition, using an Earthshake Punch when the Shake King does will counter it, granting Wario a chance to attack.
}}


==Missions==
==Missions==
Line 493: Line 404:
==References in later games==
==References in later games==
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Wario's victory jingle is an excerpt of Stonecarving City's music. The original music for Stonecarving City, under the name "Ruins (''Wario Land: Shake It!'')", is present in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''.
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Wario's victory jingle is an excerpt of Stonecarving City's music. The original music for Stonecarving City, under the name "Ruins (''Wario Land: Shake It!'')", is present in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''.
*''{{iw|wikirby|Kirby's Epic Yarn}}'': Several sound effects are reused.
*''[[Mario Party 10]]'': The treasure chests on Wario's board in [[amiibo]] Party look similar to the ones from this game and a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] also appears. The board's music is a rearrangement of Stonecarving City's music.
*''[[Mario Party 10]]'': The treasure chests on Wario's board in [[amiibo]] Party look similar to the ones from this game and a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] also appears. The board's music is a rearrangement of Stonecarving City's music.
*''[[Yoshi's Woolly World]]'': Several sound effects are reused. These include the selecting, pipe entering, and boss damaging sound effects.
*''[[Yoshi's Woolly World]]'': Several sound effects are reused. These include the selecting, pipe entering, and boss damaging sound effects.
Line 513: Line 423:
==Trivia==
==Trivia==
*''Wario Land: Shake It!'' was [[List of references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode.
*''Wario Land: Shake It!'' was [[List of references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode.
*Several sound effects in this game are reused in ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'' and ''[[Yoshi's Woolly World]]''.


==References==
==References==
Line 518: Line 429:


==External links==
==External links==
{{TCRF}}
*[https://www.nintendo.co.jp/wii/rwlj/index.html Official Japanese ''Wario Land Shake'' website]
*[https://www.nintendo.co.jp/wii/rwlj/index.html Official Japanese ''Wario Land Shake'' website]
*[https://web.archive.org/web/20080911042952/http://wariolandshakeit.com/prelaunch/index.html Pre-Launch American ''Wario Land: Shake It!'' website]
*[https://web.archive.org/web/20080911042952/http://wariolandshakeit.com/prelaunch/index.html Pre-Launch American ''Wario Land: Shake It!'' website]
Line 524: Line 434:
*[https://web.archive.org/web/20081205060908/http://www.nintendo.com.au/games/wii/wario-land-the-shake-dimension Official Australian ''Wario Land: The Shake Dimension'' webpage]
*[https://web.archive.org/web/20081205060908/http://www.nintendo.com.au/games/wii/wario-land-the-shake-dimension Official Australian ''Wario Land: The Shake Dimension'' webpage]
*[https://www.nintendo.com/en-gb/Games/Wii/Wario-Land-The-Shake-Dimension-283861.html Official European ''Wario Land: The Shake Dimension'' website]
*[https://www.nintendo.com/en-gb/Games/Wii/Wario-Land-The-Shake-Dimension-283861.html Official European ''Wario Land: The Shake Dimension'' website]
*[https://m1.nintendo.net/docvc/RVL/JPN/RWLJ/RWLJ_J.pdf Japanese instruction booklet]
 
{{WLSI}}
{{WLSI}}
{{Wario games}}
{{Wario games}}

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)