Goal (Super Mario Land 2: 6 Golden Coins): Difference between revisions

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{{foreign names
{{foreign names
|Jap=ゴール<ref name=Encyclopedia>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 78.</ref><br>''Gōru''<br>隠しゴール<ref name=Encyclopedia/><br>''Kakushi Gōru''
|Jap=ゴール<ref name=Encyclopedia>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 78.</ref><br>''Gōru''<br>隠しゴール<ref name=Encyclopedia/><br>''Kakushi Gōru''
|JapM=Goal<br><br>Hidden Goal
|JapM=Goal (normal version)<br><br>Hidden Goal (star-marked version)
}}
}}



Revision as of 08:21, January 29, 2022

Split-arrows.svg It has been suggested that this page be split into the following: Bell (Super Mario Land 2: 6 Golden Coins), Bonus game (Super Mario Land 2: 6 Golden Coins). (discuss)

The Goal[1] in Super Mario Land 2: 6 Golden Coins is a door found at the end of most levels in the game. The Goal has a bell above it, which will allow the player to play a bonus game[2] (or Bonus Round[3]) when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit.

Bonus games

If the player hits the bell, a bonus game begins.

Mario Catcher

Crane Game, from Super Mario Land 2: 6 Golden Coins
Mario Catcher.

In 「マリオキャッチャー[4]」 (Mario Kyacchā, Mario Catcher), the player has to press the A Button to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on Mario.

Amida Game II

Bonus game
Amida Game II.

In 「アミダゲームⅡ[4]」 (Amida Gēmu II, Amida Game II), players can move Mario to one of four slots where players then press the A Button button to hit a block. Two rats jump around very rapidly on wires, which lead to a Mushroom, a Fire Flower, a Carrot, or a 1-Up Heart. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.

This game is a reference to Amidakuji, as well as the bonus game from Super Mario Land.

Names in other languages

Language Name Meaning
Japanese ゴール[5]
Gōru
隠しゴール[5]
Kakushi Gōru

Goal (normal version)

Hidden Goal (star-marked version)

References

  1. ^ Nintendo Power Volume 43, page 46.
  2. ^ Super Mario Land 2: 6 Golden Coins English instruction booklet, page 17.
  3. ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 21.
  4. ^ a b 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 23.
  5. ^ a b Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land 2: 6 Golden Coins section, page 78.