Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis): Difference between revisions

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{{image|Level select screen for infobox, screenshots for a table with levels}}
{{rewrite-expand|include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see [[Cosmic Adventure|here]] for exemplification)}}
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'''Magnet Mania''' is the fourth floor in  ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces magnetic surfaces, [[Magnetic Block]]s, and [[Magnet Rod|Rotating Magnet Stick]]s, which allow [[Mini]]s to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are remixes of the "[[Underground Theme]]" from ''[[Super Mario Bros.]]''
'''Magnet Mania''' is the fourth floor in  ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces magnetic surfaces, [[Magnetic Block]]s, and [[Magnet Rod|Rotating Magnet Stick]]s, which allow [[Mini]]s to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are remixes of the "[[Underground Theme]]" from ''[[Super Mario Bros.]]''


[[Swing Bar]]s are introduced on this floor in [[Room 4-2]], and can be used to help Minis navigate certain areas and to fling them upwards into the air. [[Donut Block]]s are also introduced on this floor, only appearing in [[Room 4-8]] and [[Room 4-DK]]. They fall when a Mini walks over them, similarly to their appearance in other ''Mario'' games. Newly introduced enemies on this floor are [[Cool Kong]]s and [[Magnet Sparky|Spark]]ies, while [[Fire Piranha Plant|Piranha Plant]]s, [[Shy Guy (toy)|Shy Guy]]s, and [[Thwomp]]s return from previous floors.
[[Swing Bar]]s are introduced on this floor in [[Room 4-2]], and can be used to help Minis navigate certain areas and to fling them upwards into the air. [[Donut Block]]s are also introduced on this floor, appearing only in [[Room 4-8]] and [[Room 4-DK]]. They fall when a Mini walks over them, similarly to their appearance in other ''Mario'' games. Newly introduced enemies on this floor are [[Cool Kong]]s and [[Magnet Sparky|Spark]]ies, while [[Fire Piranha Plant|Piranha Plant]]s, [[Shy Guy (toy)|Shy Guy]]s, and [[Thwomp]]s return from previous floors.


The [[Mini Mario (toy)|Mini Marios']] boss fight against [[Donkey Kong]] in [[Room 4-DK]], referred to as '''Boss Game 4''', plays similarly to Boss Game 2 in [[Room 2-DK]], with several key differences. The spiked platform Donkey Kong is on sways left and right in an arc, rather than moving back and forth along a line. When Donkey Kong slams the spiked platform, [[Spiked Ball]]s drop from its position, which destroy a Mini Mario upon contact. To defeat Donkey Kong, the player must shoot Mini Marios from a cannon, so that they either hit Donkey Kong directly or reach the Donut Blocks on the top of the screen, which can fall and damage Donkey Kong. However, if a Mini Mario reaches the top of the screen, but does not land on a [[girder]] or Donut Block, it will fall and break, regardless of whether it touches Donkey Kong. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After 6 hits, Donkey Kong is defeated and flees to [[Lava Dome]].
The [[Mini Mario (toy)|Mini Marios']] boss fight against [[Donkey Kong]] in [[Room 4-DK]], referred to as '''Boss Game 4''', plays similarly to Boss Game 2 in [[Room 2-DK]], with several key differences. The spiked platform Donkey Kong is on sways left and right in an arc, rather than moving back and forth along a line. When Donkey Kong slams the spiked platform, [[Spiked Ball]]s drop from its position, which destroy a Mini Mario upon contact. To defeat Donkey Kong, the player must shoot Mini Marios from a cannon, so that they either hit Donkey Kong directly or reach the Donut Blocks on the top of the screen, which can fall and damage Donkey Kong. However, if a Mini Mario reaches the top of the screen, but does not land on a [[girder]] or Donut Block, it will fall and break, regardless of whether it touches Donkey Kong. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After 6 hits, Donkey Kong is defeated and flees to [[Lava Dome]].


==Enemies==
==Levels==
*[[Fire Piranha Plant|Piranha Plant]]s
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
*[[Shy Guy (toy)|Shy Guy]]s
|-style="background: #ABC;"
*[[Cool Kong]]s
!width="5%"|Level
*[[Spark]]ies
!width="1%"|Preview
*[[Bob-omb]]s (appear in minigame)
!width="10%"|Description
*[[Thwomp]]s
!width="10%"|Enemies and obstacles encountered
*[[Donkey Kong]] (boss)
|-
 
|[[Room 4-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-1]]
==New obstacles==
|[[File:MvDK2_Room_4-1.png|150px]]
===Magnetic Blocks===
|This level introduces magnetic surfaces and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios.
[[Magnetic Block]]s are like the [[Pink Block]]s that can be picked up and dropped in certain areas. However, the Mini Marios can stick on these and walk sideways and up-side-down. Only a certain amount of Magnetic Blocks can be placed on the course at one time, so the player might have to erase some to make more somewhere else.
|Piranha Plants
 
|-
===Swing Bar===
|[[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]]
Mini Marios can jump on [[Swing Bar]]s (by sliding up on the touch screen). Then the player must spin the wheel on the side. Once the Marios are spinning fast enough, the player can slide up on the screen and make them jump high into the air. Mini Marios can also climb across these to get closer to the goal without falling of the course. To get off a swing bar, the player needs to slide down on the touch screen.
|[[File:MvDK2_Room_4-2.png|150px]]
 
|This level introduces two Swing Bars, both with handles. This level also features [[conveyor belt]]s, a conveyor belt switch, and a single row of [[Pink Block]]s.
===Rotating Magnet Stick===
|Shy Guys, [[Spike Trap|Spikes]]
The Mini Marios can walk on the [[Magnet Rod|Rotating Magnet Stick]] sideways or up-side-down since it is metal. When the Marios are on it, the player can spin the wheel at the end and flip the Mini Mario to the other side of the bar. This can be useful to get in closed areas and avoid enemies.
|-
 
|[[Room 4-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-3]]
===Donut Blocks===
|[[File:MvDK2_Room_4-3.png|150px]]
When a Mini Mario goes on a [[Donut Block]], the block will glide downwards because of the extra weight. If the Mini Mario doesn't jump off fast enough, it will fall into spikes and break. Donut Blocks can let the Mini Mario glide down and reach a lower area that couldn't be accessed without the blocks.
|This level introduces Rotating Magnet Sticks and features a Gold Mini Mario.
|Spikes
|-
|[[Room 4-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-4]]
|[[File:MvDK2_Room_4-4.png|150px]]
|This level features magnetic surfaces, Magnetic Blocks, girders, a [[Blue Spring]], and three Swing Bars, all with handles.
|Spikes
|-
|[[Room 4-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-5]]
|[[File:MvDK2_Room_4-5.png|150px]]
|This floor introduces a Sparky and its generator block.
|Sparky, Spikes
|-
|[[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-6]]
|[[File:MvDK2_Room_4-6.png|150px]]
|This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a {{conjectural|float}} in a body of water.
|Cool Kongs, Spikes, water
|-
|[[Room 4-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-7]]
|[[File:MvDK2_Room_4-7.png|150px]]
|This level features magnetic surfaces, Magnetic Blocks, Rotating Magnet Sticks, and four generator blocks which spawn Sparkies.
|Sparkies
|-
|[[Room 4-8]]
|[[File:MvDK2_Room_4-8.png|150px]]
|This level introduces Donut Blocks and features magnetic surfaces, two Rotating Magnet Sticks, [[Warp Pipes]], and one pair of [[Hammer]]s.
|Shy Guys, Spikes
|-
|[[Room 4-9]]
|[[File:MvDK2_Room_4-9.png|150px]]
|This level features a Swing Bar with a handle, two Blue Springs, girders, magnetic surfaces, and Magnetic Blocks.
|Thwomps, Cool Kongs, Spikes
|-
|[[Room 4-DK]]
|[[File:MvDK2_Room_4-DK.png|150px]]
|The fourth battle against Donkey Kong.
|Donkey Kong, spiked platform, Spiked Balls
|}


==Gallery==
==Gallery==
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ShyGuySmashMagnetMania.png|[[Shy Guy Smash!]]
ShyGuySmashMagnetMania.png|[[Shy Guy Smash!]]
MvDK2_Room_4-DK_Intro.png|Intro screen shown before Room 4-DK
MvDK2_Room_4-DK_Intro.png|Intro screen shown before Room 4-DK
MvDK2_Room_4-DK.png|[[Room 4-DK]]
MvDK2_Room_4-DK_Victory.png|Victory screen shown after completing Room 4-DK
MvDK2_Room_4-DK_Victory.png|Victory screen shown after completing Room 4-DK
MagnetManiaKitUnlocked.png|Unlocking the Magnet Mania construction kit for the Construction Zone
MagnetManiaKitUnlocked.png|Unlocking the Magnet Mania construction kit for the Construction Zone

Revision as of 18:12, June 28, 2022

Magnet Mania
Magnet Mania, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
Level(s) 9
<< List of worlds >>

Magnet Mania is the fourth floor in Mario vs. Donkey Kong 2: March of the Minis. This floor introduces magnetic surfaces, Magnetic Blocks, and Rotating Magnet Sticks, which allow Minis to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are remixes of the "Underground Theme" from Super Mario Bros.

Swing Bars are introduced on this floor in Room 4-2, and can be used to help Minis navigate certain areas and to fling them upwards into the air. Donut Blocks are also introduced on this floor, appearing only in Room 4-8 and Room 4-DK. They fall when a Mini walks over them, similarly to their appearance in other Mario games. Newly introduced enemies on this floor are Cool Kongs and Sparkies, while Piranha Plants, Shy Guys, and Thwomps return from previous floors.

The Mini Marios' boss fight against Donkey Kong in Room 4-DK, referred to as Boss Game 4, plays similarly to Boss Game 2 in Room 2-DK, with several key differences. The spiked platform Donkey Kong is on sways left and right in an arc, rather than moving back and forth along a line. When Donkey Kong slams the spiked platform, Spiked Balls drop from its position, which destroy a Mini Mario upon contact. To defeat Donkey Kong, the player must shoot Mini Marios from a cannon, so that they either hit Donkey Kong directly or reach the Donut Blocks on the top of the screen, which can fall and damage Donkey Kong. However, if a Mini Mario reaches the top of the screen, but does not land on a girder or Donut Block, it will fall and break, regardless of whether it touches Donkey Kong. If all of the player's Mini Marios are destroyed, the game is over. After 6 hits, Donkey Kong is defeated and flees to Lava Dome.

Levels

Level Preview Description Enemies and obstacles encountered
Room 4-1 A screenshot of Room 4-1 from Mario vs. Donkey Kong 2: March of the Minis. This level introduces magnetic surfaces and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios. Piranha Plants
Room 4-2 A screenshot of Room 4-2 from Mario vs. Donkey Kong 2: March of the Minis. This level introduces two Swing Bars, both with handles. This level also features conveyor belts, a conveyor belt switch, and a single row of Pink Blocks. Shy Guys, Spikes
Room 4-3 A screenshot of Room 4-3 from Mario vs. Donkey Kong 2: March of the Minis. This level introduces Rotating Magnet Sticks and features a Gold Mini Mario. Spikes
Room 4-4 A screenshot of Room 4-4 from Mario vs. Donkey Kong 2: March of the Minis. This level features magnetic surfaces, Magnetic Blocks, girders, a Blue Spring, and three Swing Bars, all with handles. Spikes
Room 4-5 A screenshot of Room 4-5 from Mario vs. Donkey Kong 2: March of the Minis. This floor introduces a Sparky and its generator block. Sparky, Spikes
Room 4-6 A screenshot of Room 4-6 from Mario vs. Donkey Kong 2: March of the Minis. This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a float in a body of water. Cool Kongs, Spikes, water
Room 4-7 A screenshot of Room 4-7 from Mario vs. Donkey Kong 2: March of the Minis. This level features magnetic surfaces, Magnetic Blocks, Rotating Magnet Sticks, and four generator blocks which spawn Sparkies. Sparkies
Room 4-8 A screenshot of Room 4-8 from Mario vs. Donkey Kong 2: March of the Minis. This level introduces Donut Blocks and features magnetic surfaces, two Rotating Magnet Sticks, Warp Pipes, and one pair of Hammers. Shy Guys, Spikes
Room 4-9 A screenshot of Room 4-9 from Mario vs. Donkey Kong 2: March of the Minis. This level features a Swing Bar with a handle, two Blue Springs, girders, magnetic surfaces, and Magnetic Blocks. Thwomps, Cool Kongs, Spikes
Room 4-DK A screenshot of the battle against Donkey Kong in Boss Game 4 from Mario vs. Donkey Kong 2: March of the Minis. The fourth battle against Donkey Kong. Donkey Kong, spiked platform, Spiked Balls

Gallery

Names in other languages

Language Name Meaning
Japanese マグネットトンネル
Magunetto Tonneru
Magnet Tunnel

Italian Magnetofollia
Magnetomadness
Spanish Magnetomanía
Magnetomania