Tropical Island: Difference between revisions
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Revision as of 13:29, July 1, 2022
Tropical Island | |
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Game | Mario vs. Donkey Kong 2: March of the Minis |
<< List of worlds >> |
- This article is about the second floor in Mario vs. Donkey Kong 2: March of the Minis. For the board from Mario Party, see Yoshi's Tropical Island.
Tropical Island (called Tropical Turmoil in the British English version) is the second floor in Mario vs. Donkey Kong 2: March of the Minis. This floor's ground tiles have a purple lining along their top, rather than a green lining as in Mushroom Mayhem. The background features a Shine Sprite without eyes. The music tracks on this floor are remixes of the themes that play in Donkey Kong Jungle from Mario vs. Donkey Kong.
This floor introduces several new objects, including Color Switches, floats, Warp Pipes, cracked blocks, and the ? Block, which spawns a Fire Flower that can turn Mini Mario into Fire Mini Mario. Newly introduced enemies that appear on this floor include Bloopers, Cuttacuttas, and Capture Kongs, while Piranha Plants and Shy Guys return from Mushroom Mayhem. Starting on this floor, Bob-ombs appear alongside Shy Guys in Shy Guy Smash!
During the Mini Marios' second encounter with Donkey Kong in Room 2-DK, referred to as Boss Game 2, Donkey Kong floats on a spiked platform and attacks by throwing bananas. To defeat him, the player must shoot Mini Marios from a cannon. When shot, a Mini Mario can bounce off the walls to hit Donkey Kong directly; however, if it instead hits the spiked platform or bananas, it will be destroyed. If all of the player's Mini Marios are destroyed, the game is over. If the Mini Mario reaches the top of the screen, it will activate one of four platforms, causing the coconut hanging from it to fall. With the right timing, these coconuts can fall on Donkey Kong and damage him. After Donkey Kong takes 6 hits, he is defeated and flees to Pipe Works.
Upon completing Room 2-DK, the Tropical Island construction kit is unlocked for the Construction Zone.
Levels
Level | Preview | Mini count | Color Blocks | Description | Enemies and obstacles encountered |
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Room 2-1 | 2 | None | This level introduces Color Switches. | None | |
Room 2-2 | 3 | None | This level features Color Switches, girders, Yellow Springs, and Blue Springs. | Piranha Plant | |
Room 2-3 | 3 | Pink Blocks | This level introduces Bloopers, as well as floats, which can carry a Mini to protect them from drowning in water. This level also features a Gold Mini Mario. | Bloopers | |
Room 2-4 | 3 | None | This level introduces Warp Pipes, and also features Colored Switches and Hammers. | Shy Guys | |
Room 2-5 | 2 | None | This level introduces Cuttacuttas, with one being present near the goal. The player must use the elevator to direct the Cuttacutta away from the goal, so it does not harm the Mini Marios. | Bloopers, Cuttacutta | |
Room 2-6 | 3 | None | This level introduces the ? Block and Capture Kongs, with one guarding the level's Mini Mario Card. Hitting the ? Block from below spawns a Fire Flower, which can turn Mini Mario into Fire Mini Mario, whose fireballs can temporarily stun the Capture Kong and free any captured Minis. | Capture Kong | |
Room 2-7 | 3 | Pink Blocks | This level features several Warp Pipes, four floats, and a Gold Mini Mario. | Piranha Plants | |
Room 2-8 | 3 | None | This level features four Warp Pipes and red and yellow Colored Switches. | Cuttacuttas | |
Room 2-9 | 3 | Pink Blocks | This level features Pink Blocks, an elevator, Yellow Springs, ? Blocks, and cracked blocks, which break if a Mini Mario or a Cuttacutta moves over them. | Spikes, Cuttacuttas, Capture Kong | |
Room 2-DK | 10 to 25 | None | The second battle against Donkey Kong. | Donkey Kong, Bananas |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | トロピカルアイランド[?] Toropikaru Airando |
Tropical Island | |
Italian | Isola Tropicale[?] | Tropical Island | |
Spanish | Isla Tropical[?] | Tropical Island |