World 2-Tower (New Super Mario Bros. Wii): Difference between revisions

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{{Italic title|World 2-Tower (''New Super Mario Bros. Wii'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title={{world|2|tower}}
|title={{world|2|tower}}
|image=[[Image:2-Fortressnsmbw.PNG|250px]]
|image=[[File:NSMBW World 2-T Screenshot.png|250px]]
|code=
|code=
|world=[[World 2 (New Super Mario Bros. Wii)|World 2]]
|world=[[World 2 (New Super Mario Bros. Wii)|World 2]]
|game=''[[New Super Mario Bros. Wii]]''
|game=''[[New Super Mario Bros. Wii]]''
|limit=600 seconds
|limit=700 seconds
|notes=
|boss=[[Roy Koopa]]
|boss=[[Roy Koopa]]
|beforealt=
|before_alt=
|before=[[World 2-3 (New Super Mario Bros. Wii)|<<]]
|before=[[World 2-3 (New Super Mario Bros. Wii)|<<]]
|after=[[World 2-4 (New Super Mario Bros. Wii)|>>]]
|after=[[World 2-4 (New Super Mario Bros. Wii)|>>]]
|secret=
|secret=
}}
}}
{{world|2|tower}} is the tower of [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''[[New Super Mario Bros. Wii]]'' and is the second tower in the game. This tower features metallic fences that the player can cling on and a room which the player can get some [[Blue Coin]]s. As the player advances, purple fireballs will come from above. They can be taken out with ice balls if the player has a [[Ice Flower]]. At the end of the tower, [[Roy Koopa]] is fought and battled. This tower only feature [[Dry Bones]] as enemies.
'''{{world|2|tower}}''' is the tower of [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''[[New Super Mario Bros. Wii]]'' and is the second tower in the game. This tower heavily features metallic [[Chain-Link|fence]]s that the player can cling on. As the player advances, purple fireballs come from above. They can be taken out with ice balls if the player has an [[Ice Flower]]. At the end of the tower, [[Roy Koopa]] is fought. This tower only feature [[Dry Bones]] as enemies.
==Layout==
The level starts with two doors, which lead to a room with a [[P Switch]] that make [[Blue Coin]]s appear, and a [[Remote-Controlled Fence|remote-controlled moving metallic fence]] that [[Mario]] must use to get them. The entire level is based around the use of metallic fences to progress, while avoiding Dry Bones, [[Spike Trap|spikes]] and purple [[fireball]]s launched from above by Roy Koopa. At the top of the first section is a door that leads to a [[Checkpoint Flag|midway point]] and the beginning of the second section. In a hidden area to the right of the last ? Block, is a [[Red Ring]] with another metallic fence. At the end of the level, Mario must enter the red doors to battle Roy Koopa. During the fight, Roy attacks by jumping and ground pounding (Mario becomes stunned and vulnerable to Roy's attacks if he is on the ground when Roy lands). He then shoots fireballs out of his wand. Roy spins around in his shell trying to hit Mario when stomped on. He is defeated after being stomped on three times.


==Layout==
==[[Star Coin]]s==
*'''Star Coin 1''': Shortly before the final [[Warp Door]] in the first area, there is a split path between a huge midair platform with two grate platforms. Mario and co. should take the right path and continue jumping up until the first Star Coin can be seen on the left path. Once at the top, Mario and co. can obtain the Star Coin by jumping to it.
*'''Star Coin 2''': To the right of the first [[Dry Bones]] after the [[Checkpoint Flag|midway point]], the second Star Coin rests in a hidden area.
*'''Star Coin 3''': Above the stairs-like platform with three Dry Bones are three grate platforms, and the third Star Coin is floating in front of the left-most one. Mario and co. should jump to the grate and grab onto it at the right time to obtain the Star Coin without touching the spikes.


The level starts with two doors, which lead to a room with a [[P-Switch]] that make Blue Coins to appear and a metallic fence that [[Mario]] must use to get the Blue Coins. The entire level is based at using metallic fences to progress, while avoiding Dry Bones, [[Spike (obstacle)|spikes]] and purple fireballs coming from above. At the middle of the level, Mario must enter in a door which lead to a checkpoint. At the end of the level, Mario must battle with Roy Koopa.
==Enemies==
{|border=2 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
|-
!Name
!Image
!Amount
|-
|[[Dry Bones]]
|[[File:DryBones NSMBW.png]]
|13
|-
|[[Roy Koopa]] (boss)
|[[File:NSMBW Roy Koopa Sprite.png|70px]]
|1
|}


==Star Coins==
==Level map==
*'''Star Coin 1:''' In the section where there are two sides, with the two fences moving between the two, the left side seems to be empty. Going up the right side and climbing up the fences will reveal the Star Coin on the left. To obtain it, jump to the fence when it goes to the left and climb it. The Star Coin should be easily obtained now.
[[File:NSMBW World 2-T Map.jpg|200px|thumb|left|]]
*'''Star Coin 2:''' In a hidden aclove just to the right of the checkpoint in the second area.
*'''Star Coin 3:''' Before reaching the boss door, there are three fences, which two are moving and there are sharp objects at the ceiling where the Star Coin is. (if you see four fences and three are moving, and the floor has sharp objects, go back down.)


==Enemies==
{{NSMBW levels}}
*[[Dry Bones]]
*Boss: [[Roy Koopa]]
{{BoxTop}}
{{NSMBW Levels}}
{{NSMBW}}
[[Category:New Super Mario Bros. Wii Levels]]
[[Category:Towers]]
[[Category:Towers]]
[[Category:New Super Mario Bros. Wii levels]]

Latest revision as of 05:10, October 11, 2023

Level
World 2-Tower
NSMBW World 2-T Screenshot.png
World World 2
Game New Super Mario Bros. Wii
Time limit 700 seconds
Boss Roy Koopa
<< Directory of levels >>

World 2-Tower is the tower of World 2 in New Super Mario Bros. Wii and is the second tower in the game. This tower heavily features metallic fences that the player can cling on. As the player advances, purple fireballs come from above. They can be taken out with ice balls if the player has an Ice Flower. At the end of the tower, Roy Koopa is fought. This tower only feature Dry Bones as enemies.

Layout[edit]

The level starts with two doors, which lead to a room with a P Switch that make Blue Coins appear, and a remote-controlled moving metallic fence that Mario must use to get them. The entire level is based around the use of metallic fences to progress, while avoiding Dry Bones, spikes and purple fireballs launched from above by Roy Koopa. At the top of the first section is a door that leads to a midway point and the beginning of the second section. In a hidden area to the right of the last ? Block, is a Red Ring with another metallic fence. At the end of the level, Mario must enter the red doors to battle Roy Koopa. During the fight, Roy attacks by jumping and ground pounding (Mario becomes stunned and vulnerable to Roy's attacks if he is on the ground when Roy lands). He then shoots fireballs out of his wand. Roy spins around in his shell trying to hit Mario when stomped on. He is defeated after being stomped on three times.

Star Coins[edit]

  • Star Coin 1: Shortly before the final Warp Door in the first area, there is a split path between a huge midair platform with two grate platforms. Mario and co. should take the right path and continue jumping up until the first Star Coin can be seen on the left path. Once at the top, Mario and co. can obtain the Star Coin by jumping to it.
  • Star Coin 2: To the right of the first Dry Bones after the midway point, the second Star Coin rests in a hidden area.
  • Star Coin 3: Above the stairs-like platform with three Dry Bones are three grate platforms, and the third Star Coin is floating in front of the left-most one. Mario and co. should jump to the grate and grab onto it at the right time to obtain the Star Coin without touching the spikes.

Enemies[edit]

Name Image Amount
Dry Bones DryBones NSMBW.png 13
Roy Koopa (boss) NSMBW Roy Koopa Sprite.png 1

Level map[edit]

Level map